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RPG TORCHLIGHT II v2 | y u no release? ლ(;◉;益;◉;ლ), Adventurers! The gate opens... TONIGHT!

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thelion4ever
post Jul 29 2012, 04:59 PM

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QUOTE(newuserex @ Jul 29 2012, 06:21 AM)
Yes. If in doubt took at T2 page at steam store page again.
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QUOTE(Misfit @ Jul 29 2012, 12:15 PM)
Aww man.. and then there is Borderland 2.. soo many games, soo little time..


Added on July 29, 2012, 2:13 pm

Refer this:

http://forums.steampowered.com/forums/show...d.php?t=2718273

Double confirm it.
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THanks to both of you laugh.gif
Boldnut
post Jul 29 2012, 08:51 PM

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lol? didnt know the list grow to 52, wasnt it 40+ not long ago.

btw, mind update the front page list as well?, thanks s7ran9er

This post has been edited by Boldnut: Jul 29 2012, 08:52 PM
TSs7ran9er
post Jul 29 2012, 10:01 PM

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QUOTE(Boldnut @ Jul 29 2012, 08:51 PM)
lol? didnt know the list grow to 52, wasnt it 40+ not long ago.

btw, mind update the front page list as well?, thanks s7ran9er
*
Done. Thanks for reminding, forgot about this morning.

By the way, I should start inviting people to LYN Torchlight 2 Steam group once the member list mark hit 100? 70? We shall organize and update any news event and hopefully we can get this community alive. brows.gif
ashburn98
post Jul 30 2012, 09:50 AM

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I got mine from jdrock's 4pack. The torchlight2 goes to our shopping cart right? coz I don't see it in my list of games.
Edit: it showed up after steam restart.

This post has been edited by ashburn98: Jul 30 2012, 09:53 AM
gaeria84
post Jul 30 2012, 09:52 AM

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QUOTE(s7ran9er @ Jul 29 2012, 10:01 PM)
Done. Thanks for reminding, forgot about this morning.

By the way, I should start inviting people to LYN Torchlight 2 Steam group once the member list mark hit 100? 70? We shall organize and update any news event and hopefully we can get this community alive.  brows.gif
*
Yes, please do rclxms.gif
jcdrock
post Jul 30 2012, 10:03 AM

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Hey forumers,

I've got 3 more slots for torchlight 2 up for grabs...pm me if you're interested..rm 49 each
Misfit
post Jul 30 2012, 10:45 AM

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QUOTE(s7ran9er @ Jul 29 2012, 10:01 PM)
Done. Thanks for reminding, forgot about this morning.

By the way, I should start inviting people to LYN Torchlight 2 Steam group once the member list mark hit 100? 70? We shall organize and update any news event and hopefully we can get this community alive.  brows.gif
*
Its better when release date is announce.. otherwise the steam group will fill with newbie ranting.

I bet item trading appointment will be quite a scene there rclxms.gif

TS will be like this:
"Trading <insert what you want> with <insert what you have>, 9PM tonight! "

This post has been edited by Misfit: Jul 30 2012, 10:46 AM
ashburn98
post Jul 30 2012, 11:06 AM

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QUOTE(jcdrock @ Jul 30 2012, 10:03 AM)
Hey forumers,

I've got 3 more slots for torchlight 2 up for grabs...pm me if you're interested..rm 49 each
*
jcdrock is fast and prompt.

Get your copies now! laugh.gif
TiF
post Jul 30 2012, 11:26 AM

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so i play skyrim until borderlands 2 comes out, then play borderlands 2 until torchlight 2 comes out. perfect plan only if torchlight 2 comes out about 2-3 months after borderlands 2 brows.gif brows.gif

please runic, take ur time and release the game on x'mas <quickly run away>
jcdrock
post Jul 30 2012, 11:32 AM

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QUOTE(ashburn98 @ Jul 30 2012, 11:06 AM)
jcdrock is fast and prompt.

Get your copies now!  laugh.gif
*
Thanks mate! smile.gif
gaeria84
post Jul 30 2012, 11:58 AM

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QUOTE(TiF @ Jul 30 2012, 11:26 AM)
so i play skyrim until borderlands 2 comes out, then play borderlands 2 until torchlight 2 comes out. perfect plan only if torchlight 2 comes out about 2-3 months after borderlands 2  brows.gif  brows.gif

please runic, take ur time and release the game on x'mas <quickly run away>
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HEY TIF!

http://www.youtube.com/watch?v=Ruw9fsh3PNY#t=1m24s

This post has been edited by gaeria84: Jul 30 2012, 11:58 AM
Misfit
post Jul 30 2012, 12:00 PM

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Nah, Runic can have all the time they want... If they kept "loot grinding fest" RPG formula, people will be playing no mater when it release. ( dont axed me!!)

Borderland also follow this formula, and thus, they not upsetting them fans.

Wish Torchlight have bazillion weapon combination also. brows.gif

This post has been edited by Misfit: Jul 30 2012, 12:01 PM
gaeria84
post Jul 30 2012, 12:21 PM

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QUOTE(Misfit @ Jul 30 2012, 12:00 PM)
Nah, Runic can have all the time they want...  If they kept "loot grinding fest" RPG formula, people will be playing no mater when it release. ( dont axed me!!)

Borderland also follow this formula, and thus, they not upsetting them fans.

Wish Torchlight have bazillion weapon combination also. brows.gif
*
Borderlands' bazillion guns are actually based on a few major stats (incendiary, shock, explosive, corrosive) and some minor stats (recoil, critical damage, zoom, magazine size etc), and they just mix them around a bit.

Torchlight's items has way more stats biggrin.gif
Something worth nothing here is that you can also enchant your own items, so the item combinations in Torchlight are virtually endless.

This post has been edited by gaeria84: Jul 30 2012, 12:24 PM
Fhaarkas
post Jul 30 2012, 12:44 PM

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Not A Blog Redux III
http://forums.runicgames.com/viewtopic.php?p=276510#p276510

Here we go with another Not a Blog! Sorry for the delay on this.

Here's what's up-

I was out of town Monday and Tuesday for my mother's birthday, so I did a lot of make-up during the late evenings and the weekend. I'll go into the most detail about what I did, because that's what I know firsthand, and a rough idea of what others were doing (although they could go into much finer detail than I can)

I'm close to wrapping polish on Act 2. All area spawnclasses, monsters, and champ packs are 'done'. ( Although I usually end up adding a few new variants for remaining boss battles )
I completed a polish pass on two boss battles. (Well, I'm completing the second half of one this evening, but it should be done for tomorrow )
I have 2 boss battles remaining to complete, and 3 special desert champions for an event need some love. I also need to set up a proper 'collapse' particle system for sand constructs.
I completed polish work on 4 monsters, and added 3 new monster variants that I felt were needed to flesh out the spawnclasses in some areas.
I also added random tornados to the southern region of Act 2 Part 2 that can spring up and damage you, and 'Nether Storms' for another area that I'm not going to go into much detail about.
I switched gears a little to implement a handful of tier bonus upgrades ( i.e. fancier versions of the tier bonuses we already had ) for the Embermage, and those went pretty quickly.
I fixed a random assortment of bugs ( an animated particle bug, some issues with teleportation resistance when applied to yourself, various other odds and ends )
I tuned up various particles, sounds, and camera shakes on some act 2 events to have a little more punch (or where they didn't exist, but should have). I fixed some quest bugs. I updated several old and over-blurry particle systems to make them less spammy.


Other stuff that happened this week - (not a complete list, just stuff I'm picking out from memory )

During the beta we decided that we were going to merge the functionality of Waypoints and Town Portals, so that they were more useful in general. This week Matt got that taken care of.
Now, if you open a Town Portal, you can use it just like a Waypoint - you can jump to any other Waypoint in the act, or the town, or directly to another player or another player's portal. This lets you skip a trip back to town to perform direct player or Waypoint warps and is just nicer overall.
Now you have Waypoint Scrolls instead of Town Portal Scrolls as a result.

Matt also fixed some issues with weapon-skill synchronization when skills are cast by an item in multiplayer.

Matt added random affixes to endgame maps.

Patrick set up a few new 'camp' events in Act 2 with some of the newer monster setups and spawners, and added some cool new visual FX to the unmentioned area with the Nether Storms.

Greg set it up so that recipes at the item combiner can be hidden until they are performed once.

Matt Uelmen put together a lot of new background ambient audio and Patrick integrated that between the areas.

Marsh continued his work in Act 3 and made good progress - (he is working this weekend too) - I'm sure there are a ton of specific details to this but I don't have them in front of me at present.

Erich added some new boss-specific loot.

Continued polish on all fronts in all departments.

To give you an idea about what sort of stuff we are touching - most everything we are changing is media related ( layouts, monster data, particles, abilities, events ), with very little code altered - here are some quick numbers -

Since last Friday there have been 475 Media checkins ( that isn't actually a file count - it's a source-control checkin, and each one can be comprised of a number of files, or just 1 - they are very roughly comparable to a 'task' though ) These can be incredibly trivial ( like fixing a spelling mistake ) or a big deal ( a slew of files related to a boss battle or event, and there are many, many files associated with a given event, from layouts, to particles, to unit data, to spawnclasses, and so on )

There have been only 71 source checkins ( these are primarily bugfixes, and the aforementioned changes for waypoints/town portals and recipes. A task can often have multiple checkins associated with it, and then rounds of bugfixes after implementation. )

In the upcoming week, it is my aim to complete Act 2 polish entirely if I can, and then to do go through all the class skills and do a tier polish pass - then I will move on to help Marsh out in his pass on Act 3. Then we'll both jump to Act 4 and polish the last short stretch of the game together, doing some passes through NG+ stuff as we do ( Matt will be working on that as well, probably while we're still wrapping Act 3 ). After that, well, we're done.

Next week QA will be hitting Act 2 hard now that it is nearly tied off, looking for balance issues and any progression bugs that may have cropped up due to my changes, or obscure network issues with scripted events ( the more complicated they are, the more testing they require in multiplayer )

Hopefully that gives you a pretty good idea of what we're up to, and you can get a sense of how far down the field we move each week based on previous posts. I hope it also gives you a general sense of the items that remain to be done before ship. Sorry I don't have a sweet infographic this week! Too busy just workin' on the game.

Thanks all!

Travis

Misfit
post Jul 30 2012, 01:28 PM

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Why I have the feeling "fix one, then other things pop out" base on the update... maybe it just me hmm.gif
thelion4ever
post Jul 30 2012, 03:17 PM

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QUOTE(jcdrock @ Jul 30 2012, 11:32 AM)
Thanks mate! smile.gif
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U got PM biggrin.gif
TSs7ran9er
post Jul 30 2012, 03:26 PM

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QUOTE(Misfit @ Jul 30 2012, 01:28 PM)
Why I have the feeling "fix one, then other things pop out" base on the update... maybe it just me  hmm.gif
*
The root must be clear and not complex, if it is, when something happens, they have to go through the tangled wires and find the problem, very tiring.
gaeria84
post Jul 30 2012, 03:37 PM

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Waypoint scrolls sounds sweet ohmy.gif
Fhaarkas
post Jul 30 2012, 04:50 PM

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QUOTE(Misfit @ Jul 30 2012, 01:28 PM)
Why I have the feeling "fix one, then other things pop out" base on the update... maybe it just me  hmm.gif
*
Travis said at this point game code is all done. Most of the little things are added by idle devs who got nothing much to do.

QUOTE(gaeria84 @ Jul 30 2012, 03:37 PM)
Waypoint scrolls sounds sweet ohmy.gif
*
Waypoint Portal Scrolls. rclxms.gif
Misfit
post Jul 30 2012, 05:50 PM

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Let me pull some number..

Developers update via "Not A Blog Redux" post... now is third, they almost clear things on Act 2, and Travis said they will finishing it by next week..
Sos: http://forums.runicgames.com/viewtopic.php...tart=60#p276643

Torchlight 2 have 4 act in all..

QUOTE
ActsEdit
Torchlight II is divided into three major acts, each featuring a hub town and large overland areas as well as dungeons.
Act I: The Estherian Steppes, a mountainous region inhabited by the Estherians. The area's town is the Estherian Enclave.
Act II: The Mana Wastes, a desert which is home to the Zeraphi, their city Zeryphesh, and their enemies the Ezrohir.
Act III: A "haunted forest" area that contains the ruins of an ancient dwarven civilization. The location's name has not yet been revealed.
An epilogue or fourth act that serves as the game's finale.[1]
The "Not A Blog Redux" has been release in this order:

Not a Blog Redux
by travisbaldree » Sat Jul 14, 2012 7:17 pm

Not A Blog Redux II
by travisbaldree » Thu Jul 19, 2012 3:40 pm

Not A Blog Redux III
by travisbaldree » Sun Jul 29, 2012 12:36 pm

Judging in initial post pattern, it more likely 7 days when they complete on certain target.. which mean 1 Act per week, taken each Act have equal length in all.

So, if they keep this up.. they only need another 3 weeks to complete right.. ok.. make it a month from now..

so, where is my glasses..

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