QUOTE(Ahn3hn3h @ Aug 16 2013, 02:22 AM)
It is not entirely true to say fixed broadband should not be associated with wireless models.
4-5years back both Time Broadband and Jaring had reached a certain level of success by offering the Webbit and SOMA Networks CDMA solutions that offered UNLIMITED fixed wireless broadband packages to users in cities upto 2mbps. It was until faster TM Streamyx and UniFi packages were introduced which caused their decline of use in urban areas.
Moreso moving forward from
Rel. 8 Specs, early LTE has already been designed to incorporate simplification and adopt full data only services.
I'll share some important information to you about wireless resources base on rigorous studies made recently by telco vendor labs(vendor name witheld). Those who eager to know why Digi's 3G network and the other mobile telcos seem to have very frequent drop calls here's the answer:
It was discovered that data utilization which shared the same resources as fixed networks were not the cause of congestion in mobile telco networks but it was the high consumption of consistent L3 signalling(RRC signalling) that bogged their networks downBut rest assured the LTE specs beyond Rel. 8 has already made great improvements to improvise on this since it'll be optimized to handle pure data-play services including IP based VoLTE.
UMTS 3G networks used to have 5 RRC signalling states but with LTE onwards now they've simplified it to ONLY 2 for much greater efficiency -
RRC_idle and RRC_Connected.
How inefficient UMTS for data compared to LTE?
Here are 3 scenarios:
With normal voice continuous calls - it only takes up 50 RRC signalling messages
Skype on idle in the background(using Android OS phone) 1 hr period - ~1400 RRC signalling messages
Use of Android MMO game for just 1/2hr period - 3000+ signalling messages
But this is no excuse for pure data WiMAX networks that was actually meant to provide fixed broadband services from the very start. Why did they end up getting confused and mixed up with package plans similar to UMTS/HSPA+ players?
It has gone technical.. So let's go technical.. You're talking about "Smartphone Signalling".. It's indeed a huge topic...
It's good that you have discovered this issue.. This issue is not new, networks with matured smartphone market (e.g. AT&T, O2, SingTel) have seen this issue 2/3 years ago. It has already been addressed..
Whats the driver of this issue?1. 3G network was traditionally designed for legacy devices/phones, which don't connect & disconnect to internet frequently.. (Last time when you use non-smartphones or dongles, you connect to internet for x minutes/hours, then go disconnect for x minutes/hours.. and so on).
Now with smartphones, with all the 'always on' apps (like facebook messenger, whatsapp, BBM, viber, wechat, etc).. your connections and disconnections happen in seconds, not minutes/hours anymore.. The connections & disconnections are mainly signalling messages.. This makes the networks get drastic increase in signalling messages & RNC processing utilisation..
2. There are several states for a device in the network, idle, connected, voice call, etc. (which is why you see battery life in phone specs for idle, calls, internet...). There is a timer in a network that tells the device to go to "idle" state when there is no more activity for certain time.. to prevent unnecessary disconnection & reconnection
For device manufacturers, in order to have longer battery life, they want their device to go back to idle state as soon as possible.. They dont care about signalling when disconnect and reconnect.. Hence they came out with a feature called "Fast Dormancy" which over-rule network timer and force the device to go to idle state as soon as possible..
How this issue is addressed in 3G & LTEIn 3G: by adding intermediate state between idle & connected
In LTE: DRX features is introduced, however there's trade-off with latency. DRX is not new feature, it's been there since GSM time..
For more info.. search around "Fast Dormancy"..