in one way, they've added a few 2012 user-friendly features into the game mechanics, like the health globe, teleport, auto-gold,etc.
And yet, for a company this big, they STILL reuse textures and models for a higher-level (champion) character. Easy-Med-Hard difference in just harder/faster/stronger enemies. Oh, so Diablo 2 got a sand desert city, let's just reuse that.
Lazy, lazy, lazy.
Know what kind of mechanics is this? It was used in old, old RPGs, in old, old games like Contra. That micro genius version. Heck, this is the same lazy (by 2012 standard) system used in TETRIS!
That is a big letdown to me. Not to mention that here you have this beautiful, big architecture, and no damn way to interact with.
And all this may not mean so much, but when I found out that
WoW developers made this game, then all of the big shit stuff that people are saying makes perfect sense!
- the MMORPG
approach (screw MORPG or some random shit term man, IT IS MMORPG! arguing semantics doesn't make you win)
- the day1 patch
- the so-suddenly-its-a-coming-soon-feature
- the tries-to-have-the-diablo-feel-but-fails
- huge but inaccessible and useless environment
- wtf man I see in background you have this HUGE monsters either fighting or doing something, but when it comes to you (like in a boss fight) they're like the anak or baby

this is just faking lazy!
All this, coming from Blizzard, who I remind you, keep telling people that Diablo 3 will be released WHEN IT'S READY. And everybody knows that the game definitely IS NOT READY YET. This game alone is proof that Blizzard is not like what it stands before. So many changes keep happening, even during months before release date can only mean bad, bad, bad! That's when you're supposed to tweak the story a bit, add in stuff, balance it out, and not change the whole damn system.
Well I should've known, but I guess like many people, the fanboy in me is stronger than the logical me. And for those who laughs at the idea that D3 is in fact more like Diablo 2 2.0, consider this: first you fight in a church, then desert/sewer, finally in heaven/hell. in D2. and D3. Of every single farking city in the diablo world, they reuse the same locations with different names. Tell me that's not lazy.
This post has been edited by C-Fu: May 22 2012, 01:55 AM