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 Diablo 2 is the best game ever, D3 sux....

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C-Fu
post May 21 2012, 01:33 PM

Ninja-Fu
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Joined: Apr 2005
From: Brisbane, QLD, Ostolia



My take is that, the storyline is just full of cliches and DUH moments. And the tries-to-be-but-not-scary-at-all environment unsure.gif that one was a big LETDOWN for me.

For people who enjoys the looting and collecting stuff, they will enjoy this game. the "hates gonna hate but people still plays it anyway" is not really true anyway, since there aren't any new alternatives (torchlight 2 is not gonna be here anytime soon), people who enjoys this sorta games have no choice but to suck up. It only mean that the game is not all that great like the hype.


QUOTE(mistabean @ May 21 2012, 11:20 AM)
I got a few issues with how the story presented itself, to be honest.

Act II
» Click to show Spoiler - click again to hide... «


» Click to show Spoiler - click again to hide... «


*
That one was a real downer for me, but not like what you said. It's more like

» Click to show Spoiler - click again to hide... «


And at Act III

» Click to show Spoiler - click again to hide... «


That was a serious DUH moment for me.


But what everybody is saying is exactly true. D3's single player is not really a single player mode, but a multiplayer mode just by yourself doh.gif that's really stupid IMO. If you exit the game halfway, then the whole dungeon's gone. If I REALLY want the whole dungeon gone, I could've just started from whatever point that I want from the menu, since they have that feature!

The separate loot for each player is a nice addition.
The still-funny logic that demons carry gold.... in hell.... is still ridiculous laugh.gif
The dumbed-down Normal for insane Hell difficulty is great for every kinds of players.
The one-stash-for-all-characters is great.
The Followers story is good, but not great. No sidequests? Why build a half-way story-featureset?
The statistics system based on your item is great. So many many viable builds instead of two-three builds for each character in Diablo 2.
The limited skills is good, but again, not great. If you're gonna limit skills from 20+ in Diablo 2 to just four, you're just asking for hatred ler doh.gif
The many, many merchants.... what's the point really? And no merchant side quests? (at least till Act III, since I haven't finished Act III yet)



QUOTE
I can't help but feel something is missing in Diablo 3. However, ppl who never played Diablo before might like this a lot.
Overall, I have mixed feeling with this game.
True, and I agree. My significant other tried this game (I exposed her to minecraft before) and she LOVED IT. It seems scary for her and not for me at all, which makes me wonder, maybe it was scary for us in Diablo 2, and after 10+ years we've all grown up and got exposed to the world, that games like this is not scary at all anymore. hmm.gif
C-Fu
post May 21 2012, 04:21 PM

Ninja-Fu
******
Senior Member
1,051 posts

Joined: Apr 2005
From: Brisbane, QLD, Ostolia



I'd take this over this new Diablo 2 2.0 anytime.

user posted image

RIP Blizzard North.
C-Fu
post May 22 2012, 01:43 AM

Ninja-Fu
******
Senior Member
1,051 posts

Joined: Apr 2005
From: Brisbane, QLD, Ostolia



in one way, they've added a few 2012 user-friendly features into the game mechanics, like the health globe, teleport, auto-gold,etc.

And yet, for a company this big, they STILL reuse textures and models for a higher-level (champion) character. Easy-Med-Hard difference in just harder/faster/stronger enemies. Oh, so Diablo 2 got a sand desert city, let's just reuse that.

Lazy, lazy, lazy.

Know what kind of mechanics is this? It was used in old, old RPGs, in old, old games like Contra. That micro genius version. Heck, this is the same lazy (by 2012 standard) system used in TETRIS!


That is a big letdown to me. Not to mention that here you have this beautiful, big architecture, and no damn way to interact with.


And all this may not mean so much, but when I found out that WoW developers made this game, then all of the big shit stuff that people are saying makes perfect sense!


- the MMORPG approach (screw MORPG or some random shit term man, IT IS MMORPG! arguing semantics doesn't make you win)
- the day1 patch
- the so-suddenly-its-a-coming-soon-feature
- the tries-to-have-the-diablo-feel-but-fails
- huge but inaccessible and useless environment
- wtf man I see in background you have this HUGE monsters either fighting or doing something, but when it comes to you (like in a boss fight) they're like the anak or baby doh.gif this is just faking lazy!


All this, coming from Blizzard, who I remind you, keep telling people that Diablo 3 will be released WHEN IT'S READY. And everybody knows that the game definitely IS NOT READY YET. This game alone is proof that Blizzard is not like what it stands before. So many changes keep happening, even during months before release date can only mean bad, bad, bad! That's when you're supposed to tweak the story a bit, add in stuff, balance it out, and not change the whole damn system.





Well I should've known, but I guess like many people, the fanboy in me is stronger than the logical me. And for those who laughs at the idea that D3 is in fact more like Diablo 2 2.0, consider this: first you fight in a church, then desert/sewer, finally in heaven/hell. in D2. and D3. Of every single farking city in the diablo world, they reuse the same locations with different names. Tell me that's not lazy.

This post has been edited by C-Fu: May 22 2012, 01:55 AM

 

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