My take is that, the storyline is just full of cliches and DUH moments. And the tries-to-be-but-not-scary-at-all environment

that one was a big LETDOWN for me.
For people who enjoys the looting and collecting stuff, they will enjoy this game. the "hates gonna hate but people still plays it anyway" is not really true anyway, since there aren't any new alternatives (torchlight 2 is not gonna be here anytime soon), people who enjoys this sorta games have no choice but to suck up. It only mean that the game is not all that great like the hype.
QUOTE(mistabean @ May 21 2012, 11:20 AM)
I got a few issues with how the story presented itself, to be honest.
Act II
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We know we are going to fight Zoltun Kulle, based on the achievements and leaks from website. What I am complaining about is the circumstances that lead to that fight. Zoltun Kulle found out black soulstone is infused with the souls of lesser evils, said to the player to abandon the quest, and then fight starts?
They missed an opportunity to actually forebode the events at the end of Act III
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Belial's identity. We all lead to believe that Hakan's action are just actions and such, and it was surprising to see that he is Belial. But what I was disappointed was how he reveals himself as Belial. He stood there, saying "Show me the soulstone!", then the player said "You will see it, Belial!". My feeling was "Yes, I didn't see it coming, but how the hell did my character know??"
That one was a real downer for me, but not like what you said. It's more like
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THEY FRICKIN NAME THE CHARACTER AS HAKAN II!!! LIKE SERIOUSLY!
And at Act III
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WTF you have these great bigass demons around the tower being chained but they just sit there and look! Why can't I fight them! That would be EPIC la
That was a serious DUH moment for me.
But what everybody is saying is exactly true. D3's single player is not really a single player mode, but a multiplayer mode just by yourself

that's really stupid IMO. If you exit the game halfway, then the whole dungeon's gone. If I REALLY want the whole dungeon gone, I could've just started from whatever point that I want from the menu, since they have that feature!
The separate loot for each player is a nice addition.
The still-funny logic that demons carry gold.... in hell.... is still ridiculous
The dumbed-down Normal for insane Hell difficulty is great for every kinds of players.
The one-stash-for-all-characters is great.
The Followers story is good, but not great. No sidequests? Why build a half-way story-featureset?
The statistics system based on your item is great. So many many viable builds instead of two-three builds for each character in Diablo 2.
The limited skills is good, but again, not great. If you're gonna limit skills from 20+ in Diablo 2 to just four, you're just asking for hatred ler

The many, many merchants.... what's the point really? And no merchant side quests? (at least till Act III, since I haven't finished Act III yet)
QUOTE
I can't help but feel something is missing in Diablo 3. However, ppl who never played Diablo before might like this a lot.
Overall, I have mixed feeling with this game.
True, and I agree. My significant other tried this game (I exposed her to minecraft before) and she LOVED IT. It seems scary for her and not for me at all, which makes me wonder, maybe it was scary for us in Diablo 2, and after 10+ years we've all grown up and got exposed to the world, that games like this is not scary at all anymore.