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 "Real" Diablo Fans Read This, Sums up what I thought of the game...

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kEazYc
post May 20 2012, 10:50 AM

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QUOTE(Shadow Kun @ May 20 2012, 10:47 AM)
how hard was diablo 2 really since you can spam potions and lifeleech your way to the end?
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We are talking about rune combinations here bro lol, and also complicated skill tree, gameplay is much more harder > D3.
Shadow Kun
post May 20 2012, 10:58 AM

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QUOTE(kEazYc @ May 20 2012, 10:50 AM)
We are talking about rune combinations here bro lol, and also complicated skill tree, gameplay is much more harder > D3.
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oh yes googling for rune combinations and cookie cutter builds is really challenging. in diablo 3 i actually have to think what combination of skills to use for different situations instead of spamming the same skill my build is currently specced to. real hard walking around to see your enemy froze and die as a druid. i dont even have to click the enemy to kill them. i have to actually manage my resource generation by mixing skills that generate them and skills that spends them. i dont have to do that in diablo 2. i just hook up a line from the belt and guzzle my potions to spam all my way to victory. much more harder? really?
xeonsam
post May 20 2012, 10:59 AM

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QUOTE(kEazYc @ May 20 2012, 10:50 AM)
We are talking about rune combinations here bro lol, and also complicated skill tree, gameplay is much more harder > D3.
*
Runes were only include on D2:LOD, you can complaint that after D3:EXP out.
Shadow Kun
post May 20 2012, 11:08 AM

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QUOTE(kEazYc @ May 20 2012, 10:50 AM)
We are talking about rune combinations here bro lol, and also complicated skill tree, gameplay is much more harder > D3.
*
i might want to add, whats "hard" in diablo 2 is not the gameplay itself. it's the process of preparing your character before you actually play the game. diablo 3 put more focus in playing the game itself. while stats and skill tree is not actually gone entirely. it's just presented in a different form.
angeldothack
post May 20 2012, 11:21 AM

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This thread is so golden. Let me just left this here. Taken from - people hated Diablo II at launch as well

QUOTE
I dont mean to offend anyone's idea's about the game, but my opinion is that it is the LAMEST EXCUSE FOR A SEQUEL TO THE GAME OF THE YEAR! The original Diablo is better than this !@#$!! USEast and USWest NEVER EVER CONNECTS unless ur VERY VERY LUCKY and even then, in about 5 minutes, it says "Connection was Interrupted."

Then, what pisses me off is that I have to resort to connecting to EUROPE and when I play there (or one time on the USWest Realm), the lag is HORRIBLE. My character would be running through the woods one second and the next, it would be DEAD BECAUSE THE LAG FROZE EVERYTHING AND A MONSTER HAD KILLED ME WITHOUT GIVING ME A CHANCE TO FIGHT BACK. And it's not my computer's fault (DSL, 750 Mhz, more than enough RAM, Sound cards and Video Cards tested and works at Maximum capabilities), so don't reply flaming back about that. The graphics are worse than the original one from 1996 ( those pixels make it unproportional and the coloring is really odd).

Last, when I get my connection interrupted or leave a game, the data is NO LONGER on battle.net!! I have to start as a level 1 person all over again!! And it still won't connect! I reload it, and it gives this little blinking "typing line" (like at the edge of something u've just typed up) and then that annoying sound when sumthing locks up....WUT KIND OF CRAPPY %^-* IS THIS?? Blizzard.com doesnt even connect to allow me to post this crap on their forums..let alone see the Front Page...

~Person who wasted $49.99 on sum bull!@#$

QUOTE
Diablo 2 = Ultima 9?

Too many parallels between these games as far as botched support issues(the 3dfx "tilt" is the #1 issue). With all of the reports of the bugged higher difficulty levels, I'm beginning to wonder if there really is a reason to play thru the higher difficulties. I don't like the penalties on higher difficulty with losing hard-won experience points, so unless that gets fixed(probably never in order to keep the "mood" from their perspective) I don't see much for replayability value.

There's also the fact that the game had a patch almost immediately after release, which could indicate two things. Either a rushed release(which seems the most likely), or they they knew a number of issues from the stress test or beta(but could not implement them before release). HOPEFULLY(but I'm not holding my breath here) gameplay and difficulty issues will be addressed in future patches, but I have to wonder how much design work on the inevitable add-on/expansion will affect the much-needed patches(and so far the 1.02 patch is bugged, so hopefully that was just a flub and not some inadequate QA).

This will be the true test of Blizzard's commitment to quality, and will show if the "evil suit" approach(release games in a buggy state in order to assure sales) has happened to a company that so far(until Diablo 2 anyway) had quality releases.

QUOTE
I really enjoyed Diablo single player, and I thought even with all the talk of PK, I can at least avoid that by having a good time playing single player. Unfortunately, the design decisions have basically ruined the single player experience.

Why do I say that? You can no longer save single player games, you can only save single players *characters*.

That's why there is only a "save and exit" option, and no "save" option. Because the game isn't saved, only the character is. So it doesn't matter how far along you are in the dungeon, you can't save the game, if you "save and exit" and reload later, your character will still retain his exp points, his possessions, but you have to reclear all the dungeons all over again. What's worse, you start up in town again, and have to go all the way to where it was you were when you saved, even the town portals I opened back to town just prior to saving isn't remembered.

So essentially there is no single player game, the single player game experience is really just playing the multiplayer game by yourself.

QUOTE
Even so, a single sp save file would probably take up no more than 12MB (in Diablo 1, a level 16 save file takes about 3MB, and supposedly each act in D2 is the size of the original game, and there are four acts, so I leave the rest of the math to you). While I don't deny that 12MB is large, it's hardly anything compared to the game's 650MB installation requirement. Given that, even if a save file took up 50 MB it wouldn't be totally unreasonable. Furthermore, much of the data need not be stored but rather can be recreated from the seed, but Blizzard didn't do this with Diablo 1 either, perhaps to keep the loading times down.

As could arguably be said about Diablo 2 as a whole, Blizzard got lazy and did a sloppy job in this respect. The most honest and likely reason for the lack of real save games is: it was easier to just recycle the exact same code for both modes.

I hate to admit it just as much as anyone, but Blizzard's Game of the Year streak has come to an end.

whistling.gif
farkinid
post May 20 2012, 12:06 PM

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QUOTE(angeldothack @ May 20 2012, 11:21 AM)
This thread is so golden. Let me just left this here. Taken from - people hated Diablo II at launch as well
whistling.gif
*
So much win in one post. In summary, people are unhappy because d3 is not a d2 clone
memphiz_zero88
post May 20 2012, 12:20 PM

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QUOTE(farkinid @ May 20 2012, 12:06 PM)
So much win in one post. In summary, people are unhappy because d3 is not a d2 clone
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Blizz should do the remake version for D2, make those whiners happy whistling.gif
zephyrus9999
post May 20 2012, 12:23 PM

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i really feel like farking up blizzard. This game is so damm immature and ala casual style. They did this to complement with the young kids nowadays to meet their demands. How bout our experience during D2? Totally ignored. They took the team from WoW and developed D3. Its so fking similar as i played WoW before. I thought D3 could revoked the old feelings but mana tau, its only a WoW single player. No aspect that i can see in this game is on par with a release in 2012 nor have a privillege to carry the name of "Diablo"
defaultname365
post May 20 2012, 12:40 PM

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I've read the critics reviews on Metacritic, and then nearly a hundred or so user reviews. The contrast is mighty huge.

I noticed something very eerie - the critics reviews does dwell on the flaws that the low rated comments from users have given BUT they are almost too afraid to give it a bad score. hmm.gif

Personally I feel the good scores from critics are due to how everything has been overhyped. After all, it has been a 10 year wait... how not to give it a bad score.

If this is a trend of future gaming, then it is really sad. One user feedback "If it ain't broken, don't fix it. Having spent years playing D1 and D2, why can't I feel the same for D3?"





PirateKing
post May 20 2012, 12:51 PM

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I love the game..u dont like? fine..go play other games. I dont mind
Cheesenium
post May 20 2012, 12:52 PM

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I hope you people realise that the game design is lead by Jay Wilson. He is not known for making carbon copies of previous games, but he loves to change pretty much all the mechanics in a game. Also, its not the WoW team who made this game, but the influence is certainly there.

He turned RTS conventional designs upside down with Dawn of War 1 at Relic, with emphasis on map control, squad system, cover and morale system. Then, a few years later, he changed the RTS formula entirely again with Company of Heroes by adding features like destructible environments, directional armor for tanks, command tree, even more emphasis on map control and so on.

Due to Jay's previous work on Relic, i never expected that Diablo 3 will be exactly the same as Diablo 2. He likes to change things around, a lot, by removing some of the defining features of a ARPG like stats allocation and skill points. As far as i know, Jay Wilson wants to innovate the genre, not keeping the ARPG stale like how boring most MMO are these days. Also, in my opinion, this is a very healthy sign for the ARPG genre, as pretty much all major ARPG developers are trying to break away from the old design.

With my 20 hours of playtime in Diablo 3, i say, he did a pretty good job.Most changes like the "stupid" skill unlock tree or no stats allocation has been pretty good changes for me so far, even though it seem a bit dumb downed on paper. In practise, it works very well, at least for me. I have also enjoyed the art style, which looks whole lot like a faded watercolor paint drawing, while the atmosphere is awesome. I'll take back the complaint on the art style is not gritty or Diablo enough.

I still have my criticism on the game, namely the Always Online shit with lots of sugar coating. It's annoying. In addition to that, i felt that the game does have some serious problem, especially in terms of longevity as the Jeweler and Blacksmith could not offer enough depth and longevity as Diablo 2's gambling system or how the archaic skill system. Something is missing here, but i dont know how to fix it.

If you are really disappointed with Diablo 3, buy Torchlight 2 then because the game feels hell lot more like Diablo 2 than Diablo 3 to Diablo 2. And the game is made by some of the founders of Blizzard North/ Condor Games. The pet and skill system is pretty amazing too, as far as i can tell in the beta.

Or just wait for Grim Dawn, if you want some really difficult ARPG game, with some new innovations like faction system, open world design like Skyrim and unforgiving gameplay.

I pretty much pre-ordered/ bought all 3 of them, because each of the game offer something radically different on the table.
reveur
post May 20 2012, 12:58 PM

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QUOTE(zephyrus9999 @ May 20 2012, 12:23 PM)
i really feel like farking up blizzard. This game is so damm immature and ala casual style. They did this to complement with the young kids nowadays to meet their demands. How bout our experience during D2? Totally ignored. They took the team from WoW and developed D3. Its so fking similar as i played WoW before. I thought D3 could revoked the old feelings but mana tau, its only a WoW single player. No aspect that i can see in this game is on par with a release in 2012 nor have a privillege to carry the name of "Diablo"
*
So... Just out of curiousity. Would you WHINE if they created a game that are exactly the same as D2?

E.G: Same style. Same character. Same Gameplay. Same System.

Essentially, I would say, they only added new map.

WILL you buy it then? Or whine that there is no improvement?
memphiz_zero88
post May 20 2012, 01:00 PM

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QUOTE(Cheesenium @ May 20 2012, 12:52 PM)
I hope you people realise that the game design is lead by Jay Wilson. He is not known for making carbon copies of previous games, but he loves to change pretty much all the mechanics in a game. Also, its not the WoW team who made this game, but the influence is certainly there.

He turned RTS conventional designs upside down with Dawn of War 1 at Relic, with emphasis on map control, squad system, cover and morale system. Then, a few years later, he changed the RTS formula entirely again with Company of Heroes by adding features like destructible environments, directional armor for tanks, command tree, even more emphasis on map control and so on.

Due to Jay's previous work on Relic, i never expected that Diablo 3 will be exactly the same as Diablo 2. He likes to change things around, a lot, by removing some of the defining features of a ARPG like stats allocation and skill points. As far as i know, Jay Wilson wants to innovate the genre, not keeping the ARPG stale like how boring most MMO are these days. Also, in my opinion, this is a very healthy sign for the ARPG genre, as pretty much all major ARPG developers are trying to break away from the old design.

With my 20 hours of playtime in Diablo 3, i say, he did a pretty good job.Most changes like the "stupid" skill unlock tree or no stats allocation has been pretty good changes for me so far, even though it seem a bit dumb downed on paper. In practise, it works very well, at least for me. I have also enjoyed the art style, which looks whole lot like a faded watercolor paint drawing, while the atmosphere is awesome. I'll take back the complaint on the art style is not gritty or Diablo enough.

I still have my criticism on the game, namely the Always Online shit with lots of sugar coating. It's annoying. In addition to that, i felt that the game does have some serious problem, especially in terms of longevity as the Jeweler and Blacksmith could not offer enough depth and longevity as Diablo 2's gambling system or how the archaic skill system. Something is missing here, but i dont know how to fix it.

If you are really disappointed with Diablo 3,  buy Torchlight 2 then because the game feels hell lot more like Diablo 2 than Diablo 3 to Diablo 2. And the game is made by some of the founders of Blizzard North/ Condor Games. The pet and skill system is pretty amazing too, as far as i can tell in the beta.

Or just wait for Grim Dawn, if you want some really difficult ARPG game, with some new innovations like faction system, open world design like Skyrim and unforgiving gameplay.

I pretty much pre-ordered/ bought all 3 of them, because each of the game offer something radically different on the table.
*
hi, being waiting for your post in this subforum. too busy with D3? biggrin.gif

btw, your comments thumbup.gif
protogyl
post May 20 2012, 01:02 PM

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QUOTE(karwaidotnet @ May 19 2012, 01:11 PM)
i can now understand the feeling of Fallout 1 and 2 fans when they play Fallout 3....
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just like i felt when fallout 3 came. it was a complete sadness for me. i always expect they will maintain the gameplay style. lucky blizzard didnt change diablo style like WOW or fallout 3. im enjoying this kind of graphic n view. a cure to sadness of fallout laugh.gif
Shenyang
post May 20 2012, 01:03 PM

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My 2 cents. I have not played WoW before and so I do no understand the nature of that game. I have however played Diablo 2 for many many years and made many casual PvM/hack&slash characters, and I've enjoyed the experience thoroughly.

Like everyone else I was hyped to play Diablo 3 and I was not disappointed. Gone were the days of the rigid build and/or cookie cutters where skills can be mixed and matched and stats can be reallocated through items. This essentially shifts the focus of the game more onto the experience, if you don't like it, you can always mix it up. This places more emphasis on gameplay strategy especially with potion cooldown.

The inability to play the game without an internet connection is disappointing. I'm sure the devs have their reasons for this, but at the same time having the game online makes it more intuitive. I guess AH is made as a replacement to gamling ala D2 and it still needs a little improvement, however I do not feel that is a dealbreaker to me.

Playing D3 with friends online have been fun, and I can definitely see myself playing this for the next couple years!
dis0rd3h
post May 20 2012, 01:10 PM

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Naturally I can't offer any constructive views on the game as I've yet to play it, but from visiting various forums and watching countless gameplay videos on YouTube, I can safely conclude that it's not the game I want. You can say all you want that it's not Diablo 2 2.0, but it's the unfortunate truth that that's what most of us Diablo fans want. And again sadly, I now know why Call of Duty sells well even if it's just the same iteration every year, they can't afford to lose customers by risking too many design changes, but I digress.

Sure I'll be playing the game, I never miss playing big releases of the year, but what would it prove when you have this RPG that is a shadow of it's former self (again, entirely my own opinion) when I can get Torchlight 2 AND Grim Dawn, of which advertised since the get go to scratch that Diablo itch Diablo 3 would never do, for two thirds of D3's price, MINUS the always online DRM?

This post has been edited by dis0rd3h: May 20 2012, 01:11 PM
samlee860407
post May 20 2012, 01:19 PM

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QUOTE(defaultname365 @ May 19 2012, 10:40 PM)
The story of my cousin... one of the most ardent Diablo 3 player, currently studying abroad. He bought the game via the official site, whatever its called (I am out of the D3 picture, coz, I'm not into it). He said it is one of the worst games he has ever played. Every few minutes or so the screen would blank out. When it does work, it disconnects. When it doesn't disconnect, it lags. When all is well, server maintenance. That's what he said. Most likely I told him it is the internet connection there but he said the speed 'downloads everything in seconds'. So I am not so sure what the hype is all about or whether it is just a rare case of not being able to play for even a good few minutes. He has quite a beefy Dell XPS lappy so performance is not an issue.

I heard rumors the game has 10% of it on the Blizzard server which means on-the-fly updates, so I think a good internet connection would do the trick and should not really cause any blank screen/lag.  nod.gif  If this is not the case then the game might have a good update coming soon to sort out all the problems. I checked on Metacritic and looks like the 0/10 review strike is back. Comments from "Fail", "Worst game ever played", "Will never buy another Blizzard game"... maybe they just sark at the game?  tongue.gif
*
seriously, never heard of that lol
memphiz_zero88
post May 20 2012, 01:21 PM

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QUOTE(samlee860407 @ May 20 2012, 01:19 PM)
seriously, never heard of that lol
*
driver crash, maybe?

but that's pc problem, not the game.
samlee860407
post May 20 2012, 01:23 PM

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QUOTE(memphiz_zero88 @ May 20 2012, 01:21 PM)
driver crash, maybe?

but that's pc problem, not the game.
*
okay...so it's blizzard fault then? biggrin.gif biggrin.gif


Added on May 20, 2012, 1:23 pm
QUOTE(angeldothack @ May 20 2012, 11:21 AM)
This thread is so golden. Let me just left this here. Taken from - people hated Diablo II at launch as well
whistling.gif
*
agreeeee sooooooooo much so much



This post has been edited by samlee860407: May 20 2012, 01:23 PM
memphiz_zero88
post May 20 2012, 01:24 PM

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QUOTE(samlee860407 @ May 20 2012, 01:23 PM)
okay...so it's blizzard fault then? biggrin.gif biggrin.gif
*
GC manufacturer's problem. dry.gif



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