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 Guild Wars 2 V2, Sequel to the CORPG game Guild Wars!

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ZeratoS
post Apr 30 2012, 10:27 PM

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Its not about being good lol. I don't need to share my build to win.

Its about creating your own build because mine may not work for you. It certainly won't if you have a 0.5sec delay on skill activation.

Its also not done, not perfect and has a lot of flaws. If the spike fails, you are dead. If you're caught out of position, you're dead. If your utilities are on cooldown, you're dead. If you even mistime ONE skill, your spike falls apart completely and that leaves you vulnerable

I have to constantly swap skills and traits to get what works for me PER match, so uncle please don't give me that crap about being good and sharing.

Edit: If you really die hard want the build: its Skale Venom, Signet of Shadows, Assassin's Signet, Basilisk Venom. Rest you can figure out. (From this alone you can see why the build fails if you mistime the spike. Its so reliant on basilisk venom to open that if you fail to follow up against a warrior, his spinspinspin will kill you.)

This post has been edited by ZeratoS: Apr 30 2012, 10:32 PM
Deimos Tel`Arin
post Apr 30 2012, 10:33 PM

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QUOTE(ZeratoS @ Apr 30 2012, 10:27 PM)
Its not about being good lol. I don't need to share my build to win.

Its about creating your own build because mine may not work for you. It certainly won't if you have a 0.5sec delay on skill activation.

Its also not done, not perfect and has a lot of flaws. If the spike fails, you are dead. If you're caught out of position, you're dead. If your utilities are on cooldown, you're dead. If you even mistime ONE skill, your spike falls apart completely and that leaves you vulnerable

I have to constantly swap skills and traits to get what works for me PER match, so uncle please don't give me that crap about being good and sharing.

Edit: If you really die hard want the build: its Skale Venom, Signet of Shadows, Assassin's Signet, Basilisk Venom. Rest you can figure out. (From this alone you can see why the build fails if you mistime the spike. Its so reliant on basilisk venom to open that if you fail to follow up against a warrior, his spinspinspin will kill you.)
*
hey when i say share your build i dun mean to copy it ok, i just wanna know. i dun play a thief. i play a warrior. but if i can know how they work maybe it can help when i need to deal with them.
ZeratoS
post Apr 30 2012, 10:36 PM

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QUOTE(Deimos Tel`Arin @ Apr 30 2012, 10:33 PM)
hey when i say share your build i dun mean to copy it ok, i just wanna know. i dun play a thief. i play a warrior. but if i can know how they work maybe it can help when i need to deal with them.
*
This is hard to say. For all the PvP matches I have been in, every single thief is different. In fact, I've never seen one with my build.

If you want to deal with them, especially the venomancers like me, just let them start their spike then you kill them. Some are super annoying to deal with, like those that rely on stealth - you have to use AoE attacks to hit them. Thieves rely on dodge a LOT. Their Shadow Arts, Acrobatics and Trickery have dodge related traits I believe, so you should aim to make them waste their dodges.

Edit: And my build won't work half the time against you, no need to worry about learning how to deal with it since my spike only drops warriors to maybe 50% health before they can counter. In fact, I die more to warriors and guardians due to their healing and spinspinspin.

This post has been edited by ZeratoS: Apr 30 2012, 10:38 PM
TimKen
post Apr 30 2012, 10:38 PM

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Anyone try the dungeon ?? I didn't get to try it... i know there seems to be one in a town call bee something....
ZeratoS
post Apr 30 2012, 10:39 PM

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Beetletun. Its not open as far as I know.
M.I.N.S
post Apr 30 2012, 10:39 PM

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http://gw2.luna-atra.fr/skills_tool/?lang=...0383j3q3tfrfugf

normally just leap in with great sword drop frost trap
yitjuan
post Apr 30 2012, 10:40 PM

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why everyone just follow him blindly ...


M.I.N.S
post Apr 30 2012, 10:42 PM

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cause they thought both of them just jmped over
Jabberwocky
post Apr 30 2012, 10:43 PM

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QUOTE(yitjuan @ Apr 30 2012, 10:40 PM)
why everyone just follow him blindly ...


*
LOL trololololol brows.gif
frega
post Apr 30 2012, 10:44 PM

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I played Mesmer. Needs fixing, like a lot. But good thing is I can't die unless its a ranger or dagger thief. Thieves kill me so fast I don't have time to generate clones.

But if I don't meet these annoying dagger ones. I can kill them 1v1, just takes very long.

Sidenote: Whats a good class to start in GW1? and which campaign first? I keep reading different things. Ask me to create Ritualist (Factions), but one ask me to start in Nightfall first for heroes or Prophecies because its easiest?
M.I.N.S
post Apr 30 2012, 10:49 PM

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the evasive roll remove condition and 25% cripple enemy trait, pet helps alot in pvp and pve, not much in WvW
ZeratoS
post Apr 30 2012, 10:51 PM

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QUOTE(frega @ Apr 30 2012, 10:44 PM)
I played Mesmer. Needs fixing, like a lot. But good thing is I can't die unless its a ranger or dagger thief. Thieves kill me so fast I don't have time to generate clones.

But if I don't meet these annoying dagger ones. I can kill them 1v1, just takes very long.

Sidenote: Whats a good class to start in GW1? and which campaign first? I keep reading different things. Ask me to create Ritualist (Factions), but one ask me to start in Nightfall first for heroes or Prophecies because its easiest?
*
Nightfall or Factions. Prophecies is the most annoying to do. Go back there when you've gotten capped gear.


Use one of those clone traits, it stops dagger thieves quite well.
-DarKz-
post Apr 30 2012, 10:51 PM

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QUOTE(M.I.N.S @ Apr 30 2012, 10:49 PM)
the evasive roll remove condition and 25% cripple enemy trait, pet helps alot in pvp and pve, not much in WvW
*
by the way my pet are too weak , which pet are more tankful ? lol bear ?
ZeratoS
post Apr 30 2012, 10:55 PM

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QUOTE(-DarKz- @ Apr 30 2012, 10:51 PM)
by the way my pet are too weak , which pet are more tankful ? lol bear ?
*
Use bird, put 10 into beastmastery and your bird now can fear people smile.gif
frega
post Apr 30 2012, 10:59 PM

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QUOTE(ZeratoS @ Apr 30 2012, 10:51 PM)
Nightfall or Factions. Prophecies is the most annoying to do. Go back there when you've gotten capped gear.
Use one of those clone traits, it stops dagger thieves quite well.
*
All clones die with just auto swing 1.
ZeratoS
post Apr 30 2012, 11:02 PM

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QUOTE(frega @ Apr 30 2012, 10:59 PM)
All clones die with just auto swing 1.
*
Yes but those swings are usually spike starters meaning you've effectively wasted their poisons, initiative and spike starter. Look at my earlier utilities. It relies heavily on basilisk venom and skale venom. Using a clone means that if I start with dancing daggers, the bounces are wasted on your clones, thus wasting my venom count.

You get twoshotted because they're stacking so much vulnerability on you it makes your already frail defences worse. Waste their poisons and it changes slightly in your favour.
M.I.N.S
post Apr 30 2012, 11:05 PM

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QUOTE(-DarKz- @ Apr 30 2012, 10:51 PM)
by the way my pet are too weak , which pet are more tankful ? lol bear ?
*
i only got brown bear,hound,eagle,jellyfish and the drake
brown bear most tanky with decent damage follow by hound, i ditch my starting drake once i got my hand on the hound and brown bear
aquatic is brown bear follow by jellyfish

remember to swap ur pet once its dead, dam important if ur still in combat
frega
post Apr 30 2012, 11:08 PM

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QUOTE(ZeratoS @ Apr 30 2012, 11:02 PM)
Yes but those swings are usually spike starters meaning you've effectively wasted their poisons, initiative and spike starter. Look at my earlier utilities. It relies heavily on basilisk venom and skale venom. Using a clone means that if I start with dancing daggers, the bounces are wasted on your clones, thus wasting my venom count.

You get twoshotted because they're stacking so much vulnerability on you it makes your already frail defences worse. Waste their poisons and it changes slightly in your favour.
*
The problem is them opening on me / surprise attack. Usually too late to react. And if i'm caught without my invis cooldown up, I'm usually dead.


Added on April 30, 2012, 11:09 pmAlso, engineer after they setup everything is like /wrist.

This post has been edited by frega: Apr 30 2012, 11:09 PM
ZeratoS
post Apr 30 2012, 11:11 PM

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Tips for you thieves out there.
  • Dancing Dagger + Devourer Venom = bouncing ranged immobilize. Gets you out of ganks and starts ganks.
  • Shadowsteps don't really work from different level positions.
  • Always use steal - steal from necromancers = fear, steal from elementalists = burn, stun or freeze, steal from warriors = spinspinspin.
  • Venom works on all your weapon skills and I do believe it works on the axe item stolen too. It also works even when you're downed.
  • Use dodge
  • Use Stealth, it changes your first skill to something really amazing. (really)
  • Pre-prepare your poisons because if you get into the fight at the right time, you'll have them ready to be applied again.
  • Steal is also a shadowstep.
  • You can save items you stole and your steal will still recharge even if you don't use it. This means you can chain control skills.
  • Vulnerability is your best friend.
  • Heartseeker, Flanking Strike, Leaping Death Blossom are all gap closers. Use them.
  • Warriors are a betch to fight.
  • Rangers are also a betch to fight.
  • Elementalists are lunch.
  • Mesmers are supper, but they're bad for you because they give you extra calories...and the smart ones hurt.
Have fun dealing with or countering thieves.

This post has been edited by ZeratoS: May 1 2012, 04:20 AM
Deimos Tel`Arin
post Apr 30 2012, 11:20 PM

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QUOTE(ZeratoS @ Apr 30 2012, 10:36 PM)
This is hard to say. For all the PvP matches I have been in, every single thief is different. In fact, I've never seen one with my build.

If you want to deal with them, especially the venomancers like me, just let them start their spike then you kill them. Some are super annoying to deal with, like those that rely on stealth - you have to use AoE attacks to hit them. Thieves rely on dodge a LOT. Their Shadow Arts, Acrobatics and Trickery have dodge related traits I believe, so you should aim to make them waste their dodges.

Edit: And my build won't work half the time against you, no need to worry about learning how to deal with it since my spike only drops warriors to maybe 50% health before they can counter. In fact, I die more to warriors and guardians due to their healing and spinspinspin.
*

QUOTE(ZeratoS @ Apr 30 2012, 11:02 PM)
Yes but those swings are usually spike starters meaning you've effectively wasted their poisons, initiative and spike starter. Look at my earlier utilities. It relies heavily on basilisk venom and skale venom. Using a clone means that if I start with dancing daggers, the bounces are wasted on your clones, thus wasting my venom count.

You get twoshotted because they're stacking so much vulnerability on you it makes your already frail defences worse. Waste their poisons and it changes slightly in your favour.
*

QUOTE(ZeratoS @ Apr 30 2012, 11:11 PM)
Tips for you thieves out there.

  • Dancing Dagger + Devourer Venom = bouncing ranged immobilize. Gets you out of ganks and starts ganks.
  • Shadowsteps don't really work from different level positions.
  • Always use steal - steal from necromancers = fear, steal from elementalists = burn, stun or freeze, steal from warriors = spinspinspin.
  • Venom works on all your weapon skills and I do believe it works on the axe item stolen too. It also works even when you're downed.
  • Use dodge
  • Use Stealth, it changes your first skill.


Have fun dealing with or countering thieves.
*

ah i see thanks but i am still blur. rclxub.gif
could u make a build with this skill tool, i.e.
http://gw2.luna-atra.fr/skills_tool/?lang=...0383j3q3tfrfugf

so maybe i get a clearer picture lulz.

why u say wasted their poisons, initiative etc o? what does it mean?

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