QUOTE(jenniferjen @ Apr 30 2012, 06:50 PM)
erm, some item do have mod of +damage, eg: wizard's orb.
but if you are talking about changing the "110%" that fixed by the skill, only runes on skills can modify that percentage. Others no.
Added on April 30, 2012, 7:06 pmQUOTE(moodswingfella @ Apr 30 2012, 06:06 PM)
It is more fun and peace of mind if we have 2-3 steady co op partnership. Which means we can plan and organize the trading stuff with our friends.
Well, but IMO, this way is more suitable for casual gamer like me, where I wont put my self in a state of desperate or stress for extremely hoping to find MF & GF at the same time.
hey moodswing your idea inspired me something:
i m going to create a my heroes with different kind of strengths, like:
DH - fast and furious mode, give all the +dmg, +Movespeed, +attackspeed. to become a pure dungeon runner, the aim is to reach boss asap.
Wiz - stack with high MF, play this when i m feeling like want to collect some mats or stuffs.
WD - stack with high GF, play when i m feeling broke n need some cash.
Barb - stack with all kind of high survival n real combat mod, to challenge inferno mode.
so when i co-op with frens, if they need dps then i'll bring my DH to smoother the runs. if they say they'll need MF then i'll bring my wiz who deal moderate dmg but give ppl buff in MF, if people are trying to beat inferno then i'll get my barb.
isn't this sounds perfect? lol
yes i know the gears already cost a ton, but it just an idea
my 2cents
This post has been edited by Y.K.: Apr 30 2012, 07:06 PM