Arthur Bruno here, one of the developers on Grim Dawn. A member of this forum who backed us on Kickstarted sent me the link to this thread. I just wanted to thank everyone for the support and positive comments!
You are welcome, now get back to work, I can't wait to play it already!
Arthur Bruno here, one of the developers on Grim Dawn. A member of this forum who backed us on Kickstarted sent me the link to this thread. I just wanted to thank everyone for the support and positive comments!
Hello Arthur, just want to say, good luck and all the best with Grim Dawn. Cant wait for the Alpha to be honest. ARPG with open world elements sounds like the next evolution of ARPG.
Arthur Bruno here, one of the developers on Grim Dawn. A member of this forum who backed us on Kickstarted sent me the link to this thread. I just wanted to thank everyone for the support and positive comments!
You are welcome. I guess most of us who funded will likely be participating back in Grim Dawn forum. Looking forward to play Grim Dawn!
From the way they name the video, my guess is that the game will feature a class system like the one in Titan's Quest where you start classless and pick 2 masteries/talent tree you like the most to form your own class.
So it is entirely possible to play a sword and board warrior, rogue which throw fireball/lightning bolt or a mage with 2 handed axe.
Also Grim Dawn raised 537,515USD and with it unlocked the following rewards:
[UNLOCKED] $480.5k - New and higher-quality developer beer, as requested by many after the sad beer in Update #10. Surely this will help enhance the quality of all our work!
[UNLOCKED] $490k - 2 additional monster types (models and animations) and another 25 extra pieces of unique item art
[UNLOCKED] $500k - A new dungeon art-set with a choice of catacom... scratch that! Not exciting enough? Fans have suggesting visiting the Aetherial or Chthonic home-worlds and we're down for that! We'll post a thread on the forum to gather other ideas and then put it up to vote in a poll. ; )
[UNLOCKED] $520k - SURVIVAL MODE! We'll create a new gameplay mode that will be free for all backers (KS or Website Pre-order). In survival mode players will fight to stay alive against increasingly difficult waves of monsters. It will release sometime after the game so as not to delay development.
[UNLOCKED] $535k - A new faction and story-line! This stretch goal was determined by a fan poll thanks to William Potash for having the idea to run that!
kinda makes me wonder why nobody buy this company and set things up straight
Because Crate wants to remain independent as they were burned badly over the whole Titan Quest issue. They didnt get paid much for making the game to begin with, on an IP they dont fully own. Then, there are other superiors from THQ instructing them to do things to THQ's liking, such as no mature creature design and content must be designed in a way that every player get to experience it.
One of their blog post did mention that there are a couple of publishers wanted to buy over their company and game, but Crate wants to remain independent. I think the designer was even offered a job personally by Jay Wilson to work at Blizzard to develop Diablo 3.
Because Crate wants to remain independent as they were burned badly over the whole Titan Quest issue. They didnt get paid much for making the game to begin with, on an IP they dont fully own. Then, there are other superiors from THQ instructing them to do things to THQ's liking, such as no mature creature design and content must be designed in a way that every player get to experience it.
One of their blog post did mention that there are a couple of publishers wanted to buy over their company and game, but Crate wants to remain independent. I think the designer was even offered a job personally by Jay Wilson to work at Blizzard to develop Diablo 3.
Do correct me if im wrong.
hope they remain independent and dun sell their soul
Because Crate wants to remain independent as they were burned badly over the whole Titan Quest issue. They didnt get paid much for making the game to begin with, on an IP they dont fully own. Then, there are other superiors from THQ instructing them to do things to THQ's liking, such as no mature creature design and content must be designed in a way that every player get to experience it.
One of their blog post did mention that there are a couple of publishers wanted to buy over their company and game, but Crate wants to remain independent. I think the designer was even offered a job personally by Jay Wilson to work at Blizzard to develop Diablo 3.
Collect blueprints that allow you to combine salvaged components into unique crafted items and then, later, use those basic crafted items with higher-tiered recipes to complete items of unprecedented badassness.
For those who are curious, the final amount we've received from Kickstarter is about $481,000 after fees, failed transactions and such. Don't worry, this doesn't affect the stretch goals as we had already accounted for this loss in our planning. We haven't begun creating the physical rewards yet as many of them are dependent upon completing the game first but, since we kept physical rewards in higher tiers, we expect the cost of producing and shipping them will only be about 7% or less of the remaining funds. Our website pre-order system went back online a few days ago and has generated about $3500 so far.
Facepalming at those people that pledge and refuse to honour the pledge.