They don't seem to accept PayPal but they do accept Visa.
I suppose I can buy the Legendary Fan Edition with my Visa Electron.
Grim Dawn, by the makers of Titan Quest
Grim Dawn, by the makers of Titan Quest
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Apr 5 2012, 02:05 PM
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Junior Member
261 posts Joined: Jul 2009 |
They don't seem to accept PayPal but they do accept Visa.
I suppose I can buy the Legendary Fan Edition with my Visa Electron. |
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Apr 5 2012, 02:48 PM
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1,201 posts Joined: Jan 2003 From: Ampang |
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Apr 5 2012, 03:17 PM
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371 posts Joined: Sep 2006 |
bought 2 copy legendary last year since jan still can't play alpha stage
by the time this game come out i be busy playing d3,gw2, the secret world, torchlight 2 |
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Apr 5 2012, 03:23 PM
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1,192 posts Joined: Dec 2009 |
QUOTE(alex82 @ Apr 5 2012, 03:17 PM) bought 2 copy legendary last year since jan still can't play alpha stage u always have the option to gift 1 copy to me by the time this game come out i be busy playing d3,gw2, the secret world, torchlight 2 i can help u play for free This post has been edited by TiF: Apr 5 2012, 03:24 PM |
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Apr 5 2012, 03:45 PM
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261 posts Joined: Jul 2009 |
What to do?
They don't have the funds they needed to develop the game. That's the reason why they allows people to pre-purchase the game key while the game is in development and starts a crowd funding project in Kickstarter. |
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Apr 5 2012, 03:45 PM
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371 posts Joined: Sep 2006 |
i be giving one copy away close to alpha release
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Apr 5 2012, 03:58 PM
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1,192 posts Joined: Dec 2009 |
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Apr 5 2012, 03:59 PM
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1,201 posts Joined: Jan 2003 From: Ampang |
Although i intend to be supporting the game it be nice to give a copy to me
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Apr 5 2012, 06:53 PM
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261 posts Joined: Jul 2009 |
QUOTE PayPal - Not our pals =/ Looks like it is not the devs won't accept payment from Paypal but it is Paypal refuse to do business with the devs.medierra Crate Employee - Designer Due to the number of inquiries we continue to receive about PayPal, I wanted to post this response from an older thread in a more visible location. -------------------------------------------------------------------------- I haven't said much specific about our ordeal with PayPal since I had held out hope that we could work out an agreement with them but it doesn't look like that is going to happen, so I figure I might as well share our experience to clear up confusion about the issue and perhaps benefit other people / companies. PayPal seems to be rather inconsistent in the way they deal with different companies and in the information they provide about what is or is not acceptable. I know of a couple companies who have used PayPal during alpha, beta, and even for pre-orders significantly in advance of releasing anything, similar to us, without incident. However, very shortly after we began using PayPal for pre-orders they froze our account due to "suspicious activity". Apparently making money is suspicious. When we inquired about it they said they would do a review of the account and determine a course of action. The result of the review was that they felt our business model was too risky, closed our account, and held our funds for 6 months. Why was our account reviewed in the first place? I can't say for certain but I don't think it was the result of anyone reporting us. We've never had an unhappy customer to my knowledge. I think their system just automatically flags accounts for review based on certain activity like volume of transactions or when you attempt to increase the limits on how much money you can transfer out of your PayPal account per month. Our sales volume had suddenly spiked during the end of Jan / early Feb and we were doing quite a lot of pre-orders for a couple days until they froze our account. At that same time I applied to raise our transfer limit since it starts out at something ridiculously low like $500 / month, so maybe that triggered it. They make it very easy to get started using PayPal and then, once you're already using their service and generating a significant revenue, they decide whether they like your business or not. At the time of the review, their stated issue was that they do not support the pre-sale of an item more than 20 days from shipping and that they believed our business model posed too great a risk for charge-backs. I said that I didn't understand what the risk was given that our pre-order, at that time, was quite clearly presented as a means of contributing to the project. A PayPal representative said that he believed people either wouldn't read that or wouldn't understand it and then would be upset when they didn't receive a finished, playable game soon after their purchase. There was a similar story about the Minecraft developer, Markus Persson's funds being frozen by PayPal as well but I think he was finally able to work out some sort of deal with them perhaps due to the publicity he got over the matter. I think his circumstances may have also been somewhat different since he did have a playable alpha available for people at the time. Whatever the case, I recently attempted to talk with PayPal again since they finally released our funds and we've never had a single charge-back in all this time. I thought with that spotless record, they might be willing to work out some sort of deal with us perhaps where they held a certain percentage of our funds in reserve to further mitigate the charge-back risk. As is evidenced by the fact that we still cannot accept payment through PayPal, that conversation, unfortunately, did not go well. They said our business model is too high risk for them because we do not ship a physical product to people that PayPal can verify through postal tracking when claims arise. I brought up the fact that other companies engage in the sale of virtual goods in exactly the same manner using PayPal, at which point she said they could investigate those companies if I wanted. I obviously declined not wanting anyone else to feel the wrath of PayPal. I then pursued a different approach asking what we could do to change our business model to make it more amenable to PayPal. I was told there was nothing we could do. I even suggested we could start shipping a physical product to people. I got the same answer, there was nothing we could do. I didn't understand that since I felt like we had only ever been engaged in fair and honest business and were willing to make significant changes to appease them. After a little more back and forth, I finally got to the bottom of it - the representative told me once they made the decision to close an account, it was their company policy to never reinstate it. So, while engaging in honest business with fans who want to support our game, following a model similar to other small companies we know that use PayPal, our account was closed and we are now permanently banned from ever using PayPal for all time. My intention is not to discourage other people / businesses from using PayPal but merely to suggest that they should make the decision with open eyes and carefully consider how and when, in the course of their business, to use the service. As we have discovered, even with the best intentions, it isn't difficult to end up on the wrong side of PayPal and suffer irrevocable consequences. I think the best suggestion is to not use the PayPal for pre-orders and at least wait until you have an alpha to give people. Uhh yeah, so we're exploring other payment options. We think we've found a suitable alternative but I've just been so busy with development that I haven't had time to take the next step. We'll have other forms of payment up before we go alpha though. Source |
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Apr 17 2012, 10:44 PM
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Junior Member
263 posts Joined: Jul 2010 From: Kuala Lumpur |
Grim Dawn Kickstarter has started.
http://www.kickstarter.com/projects/cratee...nment/grim-dawn Not a day yet and it's already $20K. Too bad I don't have a CC Added on April 17, 2012, 10:45 pmoh new video. This post has been edited by Fhaarkas: Apr 17 2012, 10:45 PM |
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Apr 17 2012, 11:23 PM
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4,852 posts Joined: Aug 2006 |
QUOTE(Fhaarkas @ Apr 17 2012, 10:44 PM) Grim Dawn Kickstarter has started. I might pledge for this game. Loved how Iron Lore supported Soulstorm towards the end of the studio's life span.http://www.kickstarter.com/projects/cratee...nment/grim-dawn Not a day yet and it's already $20K. Too bad I don't have a CC Probably gonna put down $18 or maybe $50 for the game. The lead designers and producers of Crate are extremely friendly and down to earth. I think Grim Dawn is what i want Diablo 3 to look like to begin with. Gritty and bloody. Not like Diablo 3 looks bad, but it's art style wasnt exactly what i want. Loved Grim Dawn's Victorian Steampunk style too. Titan Quest is also a fairly good game to begin with, so Grim Dawn might not be that bad. Not gonna fund for Wasteland 2 or any other indie game, but Grim Dawn, hell yea. This post has been edited by Cheesenium: Apr 17 2012, 11:25 PM |
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Apr 18 2012, 07:00 AM
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2,776 posts Joined: Jul 2006 |
Grimdawn...*trying to remember this name*
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Apr 18 2012, 12:49 PM
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263 posts Joined: Jul 2010 From: Kuala Lumpur |
QUOTE(Cheesenium @ Apr 17 2012, 11:23 PM) I might pledge for this game. Loved how Iron Lore supported Soulstorm towards the end of the studio's life span. Ditto. I've tried to love D3, but the art direction is always a turn off. Just watched the armor trailer last night and I can't help but think "Diablocraft." Probably gonna put down $18 or maybe $50 for the game. The lead designers and producers of Crate are extremely friendly and down to earth. I think Grim Dawn is what i want Diablo 3 to look like to begin with. Gritty and bloody. Not like Diablo 3 looks bad, but it's art style wasnt exactly what i want. Loved Grim Dawn's Victorian Steampunk style too. Titan Quest is also a fairly good game to begin with, so Grim Dawn might not be that bad. Not gonna fund for Wasteland 2 or any other indie game, but Grim Dawn, hell yea. Judging from the beta reaction no doubt the game will be a blast anyway but for those who played the first two games the jump from realistic to Blizzard-y art direction is.. quite disappointing. Diablo as it was born died along with Blizzard North, that's a fact. P.S - HS it's already $60K. |
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Apr 18 2012, 02:39 PM
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4,852 posts Joined: Aug 2006 |
QUOTE(Fhaarkas @ Apr 18 2012, 12:49 PM) Ditto. I've tried to love D3, but the art direction is always a turn off. Just watched the armor trailer last night and I can't help but think "Diablocraft." Dont get me started with the armor in Diablo 3. Most of them are absolutely terrible, as it looks like some Chinese MMO designs. The shoulder pad designs are overboard. I do not want the art style to stop me from enjoying the game, as Diablo 3 on it's own, its a fairly enjoyable game. There are still a lot of merits in the game.Judging from the beta reaction no doubt the game will be a blast anyway but for those who played the first two games the jump from realistic to Blizzard-y art direction is.. quite disappointing. Diablo as it was born died along with Blizzard North, that's a fact. P.S - HS it's already $60K. Unfortunately, Grim Dawn will not have a very large environment to play due to small team. However they claim that the maps in the game will be extremely fun, like the latest video. Going house to house to kill some creatures in an abandon town does look intriguing and they say the game will be incredibly well paced. |
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Apr 18 2012, 02:46 PM
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Senior Member
4,202 posts Joined: Jan 2003 From: THE ONE AND ONLY CHOO CHOO TRAIN KINGDOM |
sad that grim dawn no paypal for payment yet.
how come kickstarter no accept paypal le fuuu |
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Apr 18 2012, 03:43 PM
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371 posts Joined: Sep 2006 |
^ y u no want use kredit karte to buy?
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Apr 18 2012, 03:43 PM
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4,202 posts Joined: Jan 2003 From: THE ONE AND ONLY CHOO CHOO TRAIN KINGDOM |
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Apr 18 2012, 08:03 PM
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Junior Member
82 posts Joined: Dec 2004 From: Stone Hack Town |
whyyy.. yesterday wasteland2 now grim dawn..
hell yeah.. I wan this much more than d3.. might pledge next month when its nearing the end This post has been edited by kof91: Apr 18 2012, 08:04 PM |
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Apr 19 2012, 06:19 PM
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1,194 posts Joined: Jun 2005 |
QUOTE QUOTE I feel that the reason given by paypal side is unacceptable.PayPal - Not our pals =/ medierra Crate Employee - Designer Due to the number of inquiries we continue to receive about PayPal, I wanted to post this response from an older thread in a more visible location. -------------------------------------------------------------------------- I haven't said much specific about our ordeal with PayPal since I had held out hope that we could work out an agreement with them but it doesn't look like that is going to happen, so I figure I might as well share our experience to clear up confusion about the issue and perhaps benefit other people / companies. PayPal seems to be rather inconsistent in the way they deal with different companies and in the information they provide about what is or is not acceptable. I know of a couple companies who have used PayPal during alpha, beta, and even for pre-orders significantly in advance of releasing anything, similar to us, without incident. However, very shortly after we began using PayPal for pre-orders they froze our account due to "suspicious activity". Apparently making money is suspicious. When we inquired about it they said they would do a review of the account and determine a course of action. The result of the review was that they felt our business model was too risky, closed our account, and held our funds for 6 months. Why was our account reviewed in the first place? I can't say for certain but I don't think it was the result of anyone reporting us. We've never had an unhappy customer to my knowledge. I think their system just automatically flags accounts for review based on certain activity like volume of transactions or when you attempt to increase the limits on how much money you can transfer out of your PayPal account per month. Our sales volume had suddenly spiked during the end of Jan / early Feb and we were doing quite a lot of pre-orders for a couple days until they froze our account. At that same time I applied to raise our transfer limit since it starts out at something ridiculously low like $500 / month, so maybe that triggered it. They make it very easy to get started using PayPal and then, once you're already using their service and generating a significant revenue, they decide whether they like your business or not. At the time of the review, their stated issue was that they do not support the pre-sale of an item more than 20 days from shipping and that they believed our business model posed too great a risk for charge-backs. I said that I didn't understand what the risk was given that our pre-order, at that time, was quite clearly presented as a means of contributing to the project. A PayPal representative said that he believed people either wouldn't read that or wouldn't understand it and then would be upset when they didn't receive a finished, playable game soon after their purchase. There was a similar story about the Minecraft developer, Markus Persson's funds being frozen by PayPal as well but I think he was finally able to work out some sort of deal with them perhaps due to the publicity he got over the matter. I think his circumstances may have also been somewhat different since he did have a playable alpha available for people at the time. Whatever the case, I recently attempted to talk with PayPal again since they finally released our funds and we've never had a single charge-back in all this time. I thought with that spotless record, they might be willing to work out some sort of deal with us perhaps where they held a certain percentage of our funds in reserve to further mitigate the charge-back risk. As is evidenced by the fact that we still cannot accept payment through PayPal, that conversation, unfortunately, did not go well. They said our business model is too high risk for them because we do not ship a physical product to people that PayPal can verify through postal tracking when claims arise. I brought up the fact that other companies engage in the sale of virtual goods in exactly the same manner using PayPal, at which point she said they could investigate those companies if I wanted. I obviously declined not wanting anyone else to feel the wrath of PayPal. I then pursued a different approach asking what we could do to change our business model to make it more amenable to PayPal. I was told there was nothing we could do. I even suggested we could start shipping a physical product to people. I got the same answer, there was nothing we could do. I didn't understand that since I felt like we had only ever been engaged in fair and honest business and were willing to make significant changes to appease them. After a little more back and forth, I finally got to the bottom of it - the representative told me once they made the decision to close an account, it was their company policy to never reinstate it. So, while engaging in honest business with fans who want to support our game, following a model similar to other small companies we know that use PayPal, our account was closed and we are now permanently banned from ever using PayPal for all time. My intention is not to discourage other people / businesses from using PayPal but merely to suggest that they should make the decision with open eyes and carefully consider how and when, in the course of their business, to use the service. As we have discovered, even with the best intentions, it isn't difficult to end up on the wrong side of PayPal and suffer irrevocable consequences. I think the best suggestion is to not use the PayPal for pre-orders and at least wait until you have an alpha to give people. Uhh yeah, so we're exploring other payment options. We think we've found a suitable alternative but I've just been so busy with development that I haven't had time to take the next step. We'll have other forms of payment up before we go alpha though. Source Seem that they like to bully small company. So far we all know that valve also allow ppl preorder games and also allow ppl to funds in steam wallet(without getting any games yet) Then steam games are all none physical box. Guild wars 2 now also allow prepurchase by using paypal, I don't think paypal got ball to froze it. Then wasteland 2 even can get funds from people first thru paypal before got any product out (no alpha yet) Paypal dun have ball to froze those company but pick to froze on those small company? Why they try for alertpay? Alertpay also not bad right? |
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Apr 19 2012, 07:34 PM
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Senior Member
1,201 posts Joined: Jan 2003 From: Ampang |
Not sure if i'm getting Diablo 3 anymore. Casualize and dumbed down. Really no thanks. No stats allocation, no skillpoints, free-respec. Grim Dawn hell yeah.
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