Titan Quest is an awesome game but extremely underrated.
I have very high expectation for this game.
Grim Dawn, by the makers of Titan Quest
Grim Dawn, by the makers of Titan Quest
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Sep 7 2011, 09:06 AM
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#1
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261 posts Joined: Jul 2009 |
Titan Quest is an awesome game but extremely underrated.
I have very high expectation for this game. |
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Sep 8 2011, 11:44 AM
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#2
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261 posts Joined: Jul 2009 |
QUOTE(CyberSundayz @ Sep 7 2011, 10:50 PM) Bear in mind that this game is still in pre-alpha stage where there are still tons of optimization to be done. If they are following what they have done in Titan Quest, I can be sure that we will be able to pick 2 talent trees (primary and secondary tree) from a list of like 8-10 trees for each character we created. The character class will be based on talent trees we picked instead of having a fixed class to choose from. |
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Apr 4 2012, 11:38 PM
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#3
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261 posts Joined: Jul 2009 |
This game looks extremely amazing even though it is still in pre-alpha stage. |
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Apr 5 2012, 02:05 PM
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#4
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261 posts Joined: Jul 2009 |
They don't seem to accept PayPal but they do accept Visa.
I suppose I can buy the Legendary Fan Edition with my Visa Electron. |
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Apr 5 2012, 03:45 PM
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#5
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261 posts Joined: Jul 2009 |
What to do?
They don't have the funds they needed to develop the game. That's the reason why they allows people to pre-purchase the game key while the game is in development and starts a crowd funding project in Kickstarter. |
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Apr 5 2012, 06:53 PM
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#6
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261 posts Joined: Jul 2009 |
QUOTE PayPal - Not our pals =/ Looks like it is not the devs won't accept payment from Paypal but it is Paypal refuse to do business with the devs.medierra Crate Employee - Designer Due to the number of inquiries we continue to receive about PayPal, I wanted to post this response from an older thread in a more visible location. -------------------------------------------------------------------------- I haven't said much specific about our ordeal with PayPal since I had held out hope that we could work out an agreement with them but it doesn't look like that is going to happen, so I figure I might as well share our experience to clear up confusion about the issue and perhaps benefit other people / companies. PayPal seems to be rather inconsistent in the way they deal with different companies and in the information they provide about what is or is not acceptable. I know of a couple companies who have used PayPal during alpha, beta, and even for pre-orders significantly in advance of releasing anything, similar to us, without incident. However, very shortly after we began using PayPal for pre-orders they froze our account due to "suspicious activity". Apparently making money is suspicious. When we inquired about it they said they would do a review of the account and determine a course of action. The result of the review was that they felt our business model was too risky, closed our account, and held our funds for 6 months. Why was our account reviewed in the first place? I can't say for certain but I don't think it was the result of anyone reporting us. We've never had an unhappy customer to my knowledge. I think their system just automatically flags accounts for review based on certain activity like volume of transactions or when you attempt to increase the limits on how much money you can transfer out of your PayPal account per month. Our sales volume had suddenly spiked during the end of Jan / early Feb and we were doing quite a lot of pre-orders for a couple days until they froze our account. At that same time I applied to raise our transfer limit since it starts out at something ridiculously low like $500 / month, so maybe that triggered it. They make it very easy to get started using PayPal and then, once you're already using their service and generating a significant revenue, they decide whether they like your business or not. At the time of the review, their stated issue was that they do not support the pre-sale of an item more than 20 days from shipping and that they believed our business model posed too great a risk for charge-backs. I said that I didn't understand what the risk was given that our pre-order, at that time, was quite clearly presented as a means of contributing to the project. A PayPal representative said that he believed people either wouldn't read that or wouldn't understand it and then would be upset when they didn't receive a finished, playable game soon after their purchase. There was a similar story about the Minecraft developer, Markus Persson's funds being frozen by PayPal as well but I think he was finally able to work out some sort of deal with them perhaps due to the publicity he got over the matter. I think his circumstances may have also been somewhat different since he did have a playable alpha available for people at the time. Whatever the case, I recently attempted to talk with PayPal again since they finally released our funds and we've never had a single charge-back in all this time. I thought with that spotless record, they might be willing to work out some sort of deal with us perhaps where they held a certain percentage of our funds in reserve to further mitigate the charge-back risk. As is evidenced by the fact that we still cannot accept payment through PayPal, that conversation, unfortunately, did not go well. They said our business model is too high risk for them because we do not ship a physical product to people that PayPal can verify through postal tracking when claims arise. I brought up the fact that other companies engage in the sale of virtual goods in exactly the same manner using PayPal, at which point she said they could investigate those companies if I wanted. I obviously declined not wanting anyone else to feel the wrath of PayPal. I then pursued a different approach asking what we could do to change our business model to make it more amenable to PayPal. I was told there was nothing we could do. I even suggested we could start shipping a physical product to people. I got the same answer, there was nothing we could do. I didn't understand that since I felt like we had only ever been engaged in fair and honest business and were willing to make significant changes to appease them. After a little more back and forth, I finally got to the bottom of it - the representative told me once they made the decision to close an account, it was their company policy to never reinstate it. So, while engaging in honest business with fans who want to support our game, following a model similar to other small companies we know that use PayPal, our account was closed and we are now permanently banned from ever using PayPal for all time. My intention is not to discourage other people / businesses from using PayPal but merely to suggest that they should make the decision with open eyes and carefully consider how and when, in the course of their business, to use the service. As we have discovered, even with the best intentions, it isn't difficult to end up on the wrong side of PayPal and suffer irrevocable consequences. I think the best suggestion is to not use the PayPal for pre-orders and at least wait until you have an alpha to give people. Uhh yeah, so we're exploring other payment options. We think we've found a suitable alternative but I've just been so busy with development that I haven't had time to take the next step. We'll have other forms of payment up before we go alpha though. Source |
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May 9 2012, 11:04 PM
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#7
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261 posts Joined: Jul 2009 |
Grim dawn Kickstarter has exceeded their target.
With it comes a thank you video and a short footage of a new class called the Arcanist. http://www.kickstarter.com/projects/cratee...wn/posts/222783 Jump to 2:07 if you want to skip the thank you speech. |
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May 11 2012, 09:29 PM
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#8
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261 posts Joined: Jul 2009 |
New targets for the Kickstarter project:
$350k Dual wielding pistols (feature tech and new animation set) $360k 25 extra pieces of unique item art $375k Additional end-game boss monster (total of 2) lurking somewhere out there in the darkness for you to find... $385k 25 more pieces of unique item art $400k A new environment set that you'll get to decide on. We'll create a thread on the Grim Dawn forums to discuss ideas with fans, then select the best ideas and create a poll for you to vote the one you want most. $412k 2 additional monster types (models and animations) $425k Three large, high-level dungeons, each with its own theme and named hero monster. The dungeon entrances will randomly appear in the world. $450k Savage two-handed melee weapons (includes animations and all the art required to create an entirely new item type) $465 Additional end-game boss (total of 3) to encounter in some dark and dangerous corner of the world. $480k New survivor town hidden in the remote wilderness for you to discover. Will include a new faction group and new quest-lines to unlock once you've gained their trust. With each target reached, the developer will put more content into the game, so everyone break open that safe and give them all your money!! Also the promised exclusive in-person preview from "an editor of a well-known gaming site that actually lives in Massachusetts". http://pc.gamespy.com/pc/grim-dawn/1224555p1.html This post has been edited by neoengsheng: May 11 2012, 09:46 PM |
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May 13 2012, 09:56 PM
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#9
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Junior Member
261 posts Joined: Jul 2009 |
350K target met! We now have dual wielding pistols!
Going to 360K now. |
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May 13 2012, 10:25 PM
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#10
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261 posts Joined: Jul 2009 |
QUOTE(Cheesenium @ May 13 2012, 10:06 PM) Already pledged $50 for the game. Might add a bit more when my money comes. I will be happy if they can even reach 375k at this point since the project will end on 19 May.Might go up to $100 at the end, if there is a chance to have the additional survivor city. It is quite impossible to reach the highest target unless there are a lot of rich, generous people pledging 8k-10k. |
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May 14 2012, 09:11 AM
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#11
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261 posts Joined: Jul 2009 |
360k target reached.
We have 25 extra pieces of unique item art. |
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May 16 2012, 03:10 PM
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#12
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261 posts Joined: Jul 2009 |
395K reached.
A little bit more to 400K. |
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May 20 2012, 07:04 PM
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#13
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261 posts Joined: Jul 2009 |
New video from the game. From the way they name the video, my guess is that the game will feature a class system like the one in Titan's Quest where you start classless and pick 2 masteries/talent tree you like the most to form your own class. So it is entirely possible to play a sword and board warrior, rogue which throw fireball/lightning bolt or a mage with 2 handed axe. Also Grim Dawn raised 537,515USD and with it unlocked the following rewards: [UNLOCKED] $480.5k - New and higher-quality developer beer, as requested by many after the sad beer in Update #10. Surely this will help enhance the quality of all our work! [UNLOCKED] $490k - 2 additional monster types (models and animations) and another 25 extra pieces of unique item art [UNLOCKED] $500k - A new dungeon art-set with a choice of catacom... scratch that! Not exciting enough? Fans have suggesting visiting the Aetherial or Chthonic home-worlds and we're down for that! We'll post a thread on the forum to gather other ideas and then put it up to vote in a poll. ; ) [UNLOCKED] $520k - SURVIVAL MODE! We'll create a new gameplay mode that will be free for all backers (KS or Website Pre-order). In survival mode players will fight to stay alive against increasingly difficult waves of monsters. It will release sometime after the game so as not to delay development. [UNLOCKED] $535k - A new faction and story-line! This stretch goal was determined by a fan poll thanks to William Potash for having the idea to run that! |
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Jun 8 2012, 12:49 AM
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#14
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261 posts Joined: Jul 2009 |
QUOTE Kickstarter results Facepalming at those people that pledge and refuse to honour the pledge.For those who are curious, the final amount we've received from Kickstarter is about $481,000 after fees, failed transactions and such. Don't worry, this doesn't affect the stretch goals as we had already accounted for this loss in our planning. We haven't begun creating the physical rewards yet as many of them are dependent upon completing the game first but, since we kept physical rewards in higher tiers, we expect the cost of producing and shipping them will only be about 7% or less of the remaining funds. Our website pre-order system went back online a few days ago and has generated about $3500 so far. |
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Jun 11 2012, 08:25 PM
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#15
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261 posts Joined: Jul 2009 |
QUOTE Greetings people of the internet, especially you fantastic supporters of Grim Dawn. My name is Kamil “Zantai” Marczewski, and I have joined Arthur Bruno on his noble quest of bringing you one of the most memorable ARPG experiences to date. Specifically, my job will be to game the design, or possibly breathe life and mystery into the dark world of Cairn…or was it to consume energy drinks at an unhealthy pace to achieve a state of nirvana? For the vast majority of you who do not know me, I started my game design career at the ripe age of twelve, building Starcraft mods. That passion has only grown over the years as I moved on to more complex and ambitious projects. My last modding work involved the once popular Starcraft II mod “Zerg Hunter RPG”(www.zhrpg.net). Since then, I had moved on to professional design work at 38 Studios where I was responsible for creating game content, including some very complicated scripted event work. As you may have heard, 38 Studios had recently closed amidst a rather unpleasant financial disaster that left many very talented people without work in a matter of weeks. But the horrors of losing a passionate place to work aside, all is not bad, as I had a chance to meet with an insane and probably dangerous designer named Arthur Bruno through shared contacts. After exchanging war stories, twisted dreams, and dirty secrets, Arthur decided to offer me a place in his cult. Now that I am fully on board, you can expect to see a lot more of me around the forums (some of you may have already noticed me sleuthing around for the past week, absorbing your deepest desires into the dark web of our design goals). One thing I promise to deliver on is what I would like to call “Grim Misadventures”. You see, it turns out that when you make games, sometimes mistakes are made; and oftentimes, those mistakes can yield hilarious results. I wish to share you with you my stumbles and stories as I help create the world and, just maybe, I might sneak in some peeks at things to come. You can expect a regular Grim Misadventures update on a bi-weekly basis every Sunday evening, starting with today’s post. But Zantai, what if you turn out to be a disappointment to your mother and you actually won’t make hilarious mistakes? Fret not, dear reader, we shall figure something out… Source |
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Jul 1 2012, 10:48 PM
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#16
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261 posts Joined: Jul 2009 |
The Kickstarter video that was on Kickstarter and don't got posted here. There are some nice gameplay and info in the video not released on demo video. |
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Jul 2 2012, 01:14 AM
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#17
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Junior Member
261 posts Joined: Jul 2009 |
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Jul 5 2012, 12:31 AM
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#18
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Junior Member
261 posts Joined: Jul 2009 |
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Aug 23 2012, 09:07 PM
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#19
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261 posts Joined: Jul 2009 |
Grim Dawn is on Forbes.
http://www.forbes.com/sites/erikkain/2012/...-rpg-grim-dawn/ This post has been edited by neoengsheng: Nov 4 2012, 11:55 AM |
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Nov 4 2012, 11:55 AM
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#20
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261 posts Joined: Jul 2009 |
The starting zone- Burwitch prison. Still WIP.
» Click to show Spoiler - click again to hide... « One of the recently unveiled monster named as Thorned Horror. » Click to show Spoiler - click again to hide... « |
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