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 Grim Dawn, by the makers of Titan Quest

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TSTiF
post Jun 28 2011, 12:22 PM, updated 11y ago

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Intro

Grim Dawn is an action role-playing game intended for digital distribution on the PC. It is being developed by veterans of Iron Lore entertainment, the makers of Titan Quest. Grim Dawn is being built with Crate's own improved version of the Iron Lore engine and toolset; the same technology used to create Titan Quest. As a spiritual successor, Grim Dawn will attempt to better perfect the magical formula of exploration, character advancement, and loot collection pioneered by Diablo.

Players will be thrust into the dark, war-torn world of Cairn where a once proud empire has been brought to ruin and the human race driven to the edge of extinction. Cairn has become ground zero of an eternal war between two otherworldly powers, one seeking to use human bodies as a resource, the other intent upon destroying the human race before that can happen. This cataclysmic war has not only decimated human civilization but is warping the very fabric of reality and, in its wake, giving life to new horrors.

For humankind it is the dawn of a grim new age where iron has replaced gold as currency and the importance of salt as a weapon makes it far too valuable to waste on food. Small enclaves of human survivors exist scattered throughout the world, holed up in hidden refuges. These humans have quietly watched the warring invaders destroy one another and have become wise to the strengths and vulnerabilities of their otherworldly foes. A few survivors have begun to exhibit strange new abilities after surviving possession or exposure to the warp. These unnatural powers are feared by some but give many new hope of launching a resistance to fight the "outsiders" and reclaim what's left of their world.

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This post has been edited by memphiz_zero88: Nov 18 2014, 01:11 AM
Grif
post Jun 28 2011, 12:33 PM

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First image brings me back to the one thing I hate about Diablo.

Inventory Tetris.
Fatimus
post Jun 28 2011, 12:38 PM

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But it is brain stimulating, no ? laugh.gif
Cheesenium
post Jun 28 2011, 01:08 PM

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QUOTE(Grif @ Jun 28 2011, 12:33 PM)
First image brings me back to the one thing I hate about Diablo.

Inventory Tetris.
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I actually like that than the inventory list we have in most games. The tetris works far better than list.

Looking forward to this game though, along with Torchlight 2.
alex82
post Jun 28 2011, 01:20 PM

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preorder the legendary fan edition a while back, now waiting to get into the alpha stage
Currylaksa
post Jun 28 2011, 03:12 PM

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If you play this, Torchlight 2 and then D3....

You confirm will jelat with dungeon-crawler for rest of your life laugh.gif
TSTiF
post Jun 28 2011, 03:23 PM

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QUOTE(Currylaksa @ Jun 28 2011, 03:12 PM)
If you play this, Torchlight 2 and then D3....

You confirm will jelat with dungeon-crawler for rest of your life laugh.gif
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maybe... but I now starving for dungeon-crawler. and I hate the control, inventory and stat system of DS3.
cracksys
post Jun 28 2011, 03:25 PM

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looks very PC-centric. i like it biggrin.gif
Grif
post Jun 28 2011, 06:48 PM

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QUOTE(Cheesenium @ Jun 28 2011, 01:08 PM)
I actually like that than the inventory list we have in most games. The tetris works far better than list.

Looking forward to this game though, along with Torchlight 2.
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Hah no. I dislike having to sort my inventory around just to make space for THAT 3x2 armour even though I know I have 6 spare slots left in my backpack. It annoys the hell out of me. Inventory lists is a big step forward. Torchlight also does it well, one weapon/item = one slot. Not very realistic, but definitely easier on the brain.

Aside from that, the game looks fun. Watch list it is.
kianweic
post Jun 28 2011, 09:06 PM

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Looks good and seems to be more complex than Titan Quest.
Currylaksa
post Jun 28 2011, 09:16 PM

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QUOTE(TiF @ Jun 28 2011, 03:23 PM)
maybe... but I now starving for dungeon-crawler. and I hate the control, inventory and stat system of DS3.
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Nintendo DS got farking a lot of those... if you don't mind anime graphics rclxub.gif
alex82
post Jun 28 2011, 09:25 PM

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Feature list

http://www.grimdawn.com/about_featurelist.php


QUOTE
Combine any of five distinct skill classes each with multiple skill trees in which to specialize. Advance your class mastery up to 75 levels to unlock dozens of powerful skills and synergistic modifiers. New classes will be periodically released through downloadable content.

Destructible environments give evidence of your massive battles while collapsing stonework and flying shards of furniture can be used tactically to cause further injury to your foes.

Dynamic Weather brings the world to life with region-specific climates and a variety of weather effects. A sunny day can cloud over with mild rainshowers that builds into a booming thunderstorm. Variable wind gusts blow grass and affect objects like windmills and window shutters.

Gameplay systems designed to expand for 200 levels of character progression, equipment, and enemies to fight makes for ridiculous amounts of replay value.

Connect with old friends or make new allies in glorious multiplayer. Specially balanced multiplayer encounters will put your teamwork to the ultimate challenge.

Collect blueprints that allow you to combine salvaged components into unique crafted items and then, later, use those basic crafted items with higher-tiered recipes to complete items of unprecedented badassness.

Camera rotation enhances the three-dimensionality of the world and gameplay while levels are still designed so that players are not forced to rotate the camera.

Refined loot system drops less junk items and ensures more consistent rewards from hero and boss monsters.

Satisfying enemy damage and death effects with an option to enable blood and gore.

New quest and conversation system will allow players to choose quest paths and rewards, interact with NPCs in more interesting ways, and an intuitive quest creation wizard will make life a lot easier for modders.

An NPC faction system lets the player improve their relations with different NPC groups to earn rewards as their favor increases such as merchant discounts, new items, and additional quest lines. However, aiding one faction could turn a rival faction into your enemy. Choose which side you will support!

The ability to spend money to reclaim skill and attribute points alleviates the fear and frustration of having to make early, uninformed decisions that could permanently nerf a character.

More features are in the works and will be announced as Grim Dawn nears release.

FAQ

http://www.grimdawn.com/about_faq.php

QUOTE
What is Grim Dawn?

Grim Dawn is an action-RPG for the PC currently being developed by veterans of Iron Lore Entertainment, the creators of Titan Quest. The game is set in a thematically-dark fictional world loosely inspired by the Victorian Era on earth. Grim Dawn is being developed with the same tools and technology used to create Titan Quest. As a spiritual successor to Titan Quest, Grim Dawn will carry forward the best gameplay of this genre while bringing a few focused innovations and improvements of our own to the table.

Will Grim Dawn be based in history / mythology?

No, Grim Dawn will be set in a unique fictional world that is loosely inspired by the Victorian Era but is not meant to actually take place on Earth, mythological or otherwise. A lot of effort has gone into the development of a deep story-world with a rich history, unique characters and intriguing subplots. The setting will be “thematically” darker in terms of mood and environment but, don't worry, unlike many games set in post-apocalyptic style worlds, Grim Dawn won't be a burnt out, gray wasteland.

Where can I buy Grim Dawn and how much will it cost?

We plan to release Grim Dawn on Steam and through other digital distribution sites for about $20. In addition to this, you can also buy the game now from our website and download it directly from us when it releases. By purchasing directly from us now, your money will help fund our development and make Grim Dawn a better game. We may also release a box-copy to be sold in stores at some point but we have not yet worked out all the details.

What is this talk of downloadable content?

When many people hear the term downloadable content they are filled with fear and rage. They imagine having to charge $0.50 to their credit cards everytime they buy a new item. This is not what we imagine. This is a downloadable game, so it makes sense that when we release expansion packs, they will also be downloadable. These expansions will be similar to a normal boxed game-expansion in that they will generally contain new story elements, classes, enemies, items, and new regions of the world to explore.

Will Grim Dawn have multiplayer?

Absolutely! You will be able to group up with family and friends to take on the world of Grim Dawn just as you could in Titan Quest. In addition, we intend to release high-end multiplayer challenges especially designed and balanced for group play.

How will character classes work?

We plan to release with 5 skill classes, each containing several skill trees. Additional skill classes will be introduced through downloadable add-ons. Players will be able to combine any two skill classes to explore powerful synergies that exist between the skill trees of different classes and experience the varying gameplay styles of each class build. It will be impossible to max out all the skills from two classes, so there will be plenty of experimentation to find the best way to allocate your points. Don't worry though, if you aren't satisfied with your build, you will be able to spend money to reclaim spent skill points.

Will Grim Dawn have tons of sweet loot?

Does a bear shit in the woods?! We have made many improvements to our item drop and randomization system with far more custom-crafted magical, rare, and even unique bonuses. We have also made several improvements to the loot dropping system to ensure more consistent rewards and less junk cluttering up the screen / inventory. Last but certainly not least, we're introducing a new item crafting system based off collectible recipes and rare crafting components that drop in the world.

If I buy from you directly, can I still play on Steam?

To release on Steam, we must first submit a demo of the game for approval. It is hard to imagine that Grim Dawn wouldn't be approved but, of course, we can't say it is guaranteed at this point. Once approved, we believe it will be possible to work out a deal for existing orders to be carried over to Steam as has been done with other indie developers such as Wolfire's Overgrowth: http://blog.wolfire.com/2009/02/overgrowth-faq/#q10

As I said though, we fully expect this will be the case but we obviously can't guarantee it until it happens.

Will Grim Dawn use DRM that TOTALLY screws me over?!

Our goal is to screw you over as little as possible with DRM. We don't plan to use any DRM in our direct downloadable version of the game. If we work out a distribution deal for a boxed copy with a publisher, they may have their own DRM requirements but it is something we will fight to avoid.

I don't know if people would consider this DRM or not but one thing we are planning to do is authenticate your game-key in order to join multiplayer match-making on services like Steam. If you have a legitimate retail copy of the game, you shouldn't even notice this. It will have no effect on LAN or single player.

I bought a game key but I can't download the game WTF?!

Grim Dawn is still in development and is not yet available to download. Your game key will enable you to download the applicable version of Grim Dawn as soon as it is released. Once that happens, you can be certain that we will make a big deal about announcing it. We will also email all key-holders to let them know the game is ready to download.

If you bought a game-key thinking Grim Dawn was already available to download or didn't realize how long it may be until release, we will be happy to grant refunds as long as we have sufficient funds to do so. The last thing we want is unhappy fans. Please contact us at support@crateentertainment.com to request a refund and simply state that you don't want to wait for release. To process your request, we will need your game-key and / or the email you used to register.

So when is this game going to be done?

We're working insane hours to get something playable into your hands as soon as we can. However, we also want to make a great game that will meet your high expections when we release it. Development is sometimes slow and difficult to schedule because Crate is a very small, "self-funded" (read as mostly unfunded) team and some of our teammembers have to work day-jobs at other game companies to pay the bills.

That said, we hope to release an alpha in 2011 but, after all the blood and sweat we've invested in this game, we don't want to rush something out the door before it is ready. I think we all want this game to be a success, so ultimately, we can only say that it will be done when it is done. So please be patient with us; it will all pay off in the end!
Currylaksa
post Jun 28 2011, 09:32 PM

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Damn, a quick browse through Steam store revealed a crap ton of Diablo clones too.

Need to read thru each user review laugh.gif
toothgnasher
post Jun 28 2011, 09:32 PM

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weird. didn't Iron Lore fail to finish up Warhammer 40k Soulstorm which was co-developed with Relic. Then they went bankrupt and blamed piracy for their predicament?
html-tutor
post Jun 28 2011, 09:37 PM

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QUOTE(Currylaksa @ Jun 28 2011, 09:32 PM)
Damn, a quick browse through Steam store revealed a crap ton of Diablo clones too.

Need to read thru each user review laugh.gif
*
let me know if u found sth nice brows.gif
Currylaksa
post Jun 29 2011, 09:04 AM

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nvm they are either old or crap ohmy.gif
TSTiF
post Jun 29 2011, 09:19 AM

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Now feel like getting Titan Quest to warm myself up for this game. Or when is Torchlight 2 gonna release?
Archaven
post Jun 29 2011, 11:34 AM

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Hope they won't be screwed over by pirates again... Well err not going to happen to though.
Cheesenium
post Jun 29 2011, 11:45 AM

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QUOTE(alex82 @ Jun 28 2011, 09:25 PM)
Looks pretty ambitious, hope it works well in the final game too.

Im probably getting this on day 1, as the setting is interesting. Rather than having a typical fantasy setting, Grim Dawn actually have steam punk-like setting.
kianweic
post Jun 30 2011, 07:34 AM

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Just watched the trailer earlier.

Looks pretty good for an almost isometric game.

Might get this on release day too.

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