QUOTE(Ctrl-Alt @ Apr 25 2006, 03:27 PM)
How do you even start keeping your guys alive when the shooting starts? Boyz get mowed down so easily by Reaper Launchers, Heavy Bolters, Grenade Launchers, etc.
And we haven't moved to vehicles yet.
In most games I've watched, Orks have to go offensive right from the start, disrupting econs and so on. There hardly any fighting space once the shooty races reaches critical mass. Your axe gangs get reduced to half before they can chop the nearest enemy!
Thank you.....

QUOTE(johnnycp @ Apr 25 2006, 06:09 PM)
how about LAN party??~~~!! yeah~
We need to meet up to do that WA warring in Global Net first...to show support for the game we love....
QUOTE(redeye84 @ Apr 25 2006, 09:01 PM)
Well for one. Out mass them early on and If you think u cant even win then try to bring fights near your buildings. That the best i can think of.
Orks can get to tier 2 faster than anybody else so yeah the best way ork to win is to reach tech faster than the enemy and prevent the enemy to tech.
Out mass them early.....

.With what....sluggas....this game is all about micromanagement...if you can pull that type of micromanagement...you must be a God...cause the type of micromanagement im talking about is where youre fighting with sluggas till your shootas come out and at the same time capturing SPs and building structures.
With just 2 squads from the other races...its so much easier to out micro Orks....Thats the reason why we depended on the trukks and trakks so much cause they're our only mobile infrantry killing machines. Its not even the shootas..the Ork infantry is more of a tag team gang...you go chop...me shoot....

With the other races so strong against our 1st melee unit, its ultimately difficult for us to win. Thats the reason why we dont do well in extremely small maps and big maps, where else on medium maps we kinda do it okay....
Its a skill to win with Orks...i take my hat off the the Ork player like santiago and etc (not much of etc as there arent many as good as him).
So why do we still play with Orks, cause this game shows the true nature of Orks that we have been waiting for decades, not those little house maids type Orks that you find in Warcraft 3 and elsewhere.
Come on...you got to admit...the way DOW displays Ork ferocity is unmatched by any other game and when you use the Orks, you wanna feel that rage and know youre using an army with only one though in mind "KILL, KILL, KILL, KILL".
So coming back to strat. There are no distinct changes in Ork ranking...what i mean is stormboyz are almost the same with sluggas only thing is that they got backpacks.
The only thing I rush for in the Orks is the Nobz, Manz, Maddoks, Warboss, BigMek, Trakks, Trukks, KillaKans. I dont even use the Squiggoth as there is no time.
The rest of the units are pure meat fodder. Till you realise that when you use Orks there is no such thing as unit mortality, you'll never play better.
Oh one more thing, dont you think its a little too much that we have to upgrade Powerklaws for Orks and then equip each Nob individually. Do you know how much req is that...damn...and its with powerklaws that the Nobz are so fearsome...
well just a thought....
Oh i tried killing Eldar econ by targetting their Webway portals first and it works to a certain degree but they still got their warlocks to take care off. Those give boost to popcap as well. So its tricky....
U have to somehow do a little bluff to hit their buildings as FOF can quickly bring their units back to protect their buildings. One Support plat aint gonna much of a problem. Atleast Orks can still do buidling damage quite well.
Looks like there is no way to kill SM and Chaos popcap. hmmmm.