QUOTE(MYNAMEISJASON @ Sep 17 2010, 06:22 PM)
Huge majority by you mean tester, Iron, Idra and all the retired gamers? They almost accomplished nothing in their SC1 career that's why?
Here's Tester's SC1 track record
All: 45-69 (39.47%)
Here's Iron's Record (and yeah his real name is Jang Min Chul)
All: 1-9 (10.00%)
And Here's Idras Korean Record
All: 2-4 (33.33%)
You wonder why I'm playing SC2? Cause its a fun game? Yeah. Do I still play SC1? Yeah. Why I don't have a Iccup signature, cause I didn't make 1?
If you think GSL is successful, just look at the crowd, its not even half of an average proleague audience.
just as evo pointed above, sc1 and sc2 is a different game. what failed them on sc1 maybe what works for them in sc2. at the end of the day they are earning money. whats the problem then?Here's Tester's SC1 track record
All: 45-69 (39.47%)
Here's Iron's Record (and yeah his real name is Jang Min Chul)
All: 1-9 (10.00%)
And Here's Idras Korean Record
All: 2-4 (33.33%)
You wonder why I'm playing SC2? Cause its a fun game? Yeah. Do I still play SC1? Yeah. Why I don't have a Iccup signature, cause I didn't make 1?
If you think GSL is successful, just look at the crowd, its not even half of an average proleague audience.
and what, sc2 is fun? in your earlier "reasons" on sc2 should be casuals first then esports, and most importantly being a fun game, isnt that whats being achieved for sc2? according to you, it did for you, no?
and why compare crowds on the studio when you know, its not even on television? GSL is now available world wide (for free too may i add, just on SD streams lawl) as opposed to previous "not so easy to acquire" korean pro leagues games. sure, sc2 may not be as winrar as sc1 was in *korea*, *YET*, but considering its scale on the global stage, AND the fact that it is and WILL eventually get pass sc1, who are you kidding lol. will YOU be playing sc1 for your entire life time? stick to 2D sprites for all eternity? the majority is answering no. you're playing sc2, i am playing sc2, i think we share that same answer to that.
Sep 17 2010, 06:29 PM

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