Welcome Guest ( Log In | Register )

6 Pages  1 2 3 > » Bottom

Outline · [ Standard ] · Linear+

 SC1 pros coming to SC2 (recently JD), KESPA is screwed

views
     
TSevofantasy
post Sep 17 2010, 10:42 AM, updated 16y ago

Avadion of the Enders
*******
Senior Member
2,690 posts

Joined: Aug 2005
From: Penang/ Kuala Lumpur
earlier, we had news of julyzerg leaving sc1 for sc2 and now we have.........

NADA coming to sc2 by leaving wemadefox
http://www.teamliquid.net/forum/viewmessag...topic_id=153567

-----------------------

update: JD is coming to sc2 soon
http://www.teamliquid.net/forum/viewmessag...topic_id=157873

This post has been edited by evofantasy: Oct 5 2010, 10:54 PM
Sichiri
post Sep 17 2010, 11:41 AM

Regular
******
Senior Member
1,191 posts

Joined: Jan 2003
From: Kepong, Kuala Lumpur, Malaysia.


unsurprising, SC2 is so much more better than SC1 and the only thing delaying these players is their Contract with Kespa.
aLertz
post Sep 17 2010, 12:00 PM

Overconfidence is a flimsy shield
******
Senior Member
1,111 posts

Joined: Mar 2005
From: TaiPinG / Singapore



ooommmmmmfffgggg ~~~
SC2 is gonna be bigggeerrrr nw....RAWRR !!
Soul-X
post Sep 17 2010, 01:48 PM

Getting Started
**
Junior Member
183 posts

Joined: Apr 2007
From: I live in your dreams
JULYZERG~~~ AHHHHHHHHHHHH I use zerg coz of that dude~ wooooo i wanna watch him play
MYNAMEISJASON
post Sep 17 2010, 02:18 PM

Getting Started
**
Junior Member
107 posts

Joined: Aug 2006


As nice at it seems, these players are really old and cannot afford to compete with the younger SC1 players, that is the reason they decided to switch to SC2.
Quazacolt
post Sep 17 2010, 02:26 PM

Riding couple
*******
Senior Member
5,365 posts

Joined: Jan 2007
From: KL Malaysia


QUOTE(MYNAMEISJASON @ Sep 17 2010, 02:18 PM)
As nice at it seems, these players are really old and cannot afford to compete with the younger SC1 players, that is the reason they decided to switch to SC2.
*
if thats a valid reason, what makes you think they can survive against the younger generations of sc2? (notice that majority of SC2 players at GSL are REALLY young. one as young as 13 year old.)
MYNAMEISJASON
post Sep 17 2010, 02:31 PM

Getting Started
**
Junior Member
107 posts

Joined: Aug 2006


QUOTE(Quazacolt @ Sep 17 2010, 02:26 PM)
if thats a valid reason, what makes you think they can survive against the younger generations of sc2? (notice that majority of SC2 players at GSL are REALLY young. one as young as 13 year old.)
*
Because the younger players were never real progamers or either B-teamers that never made it big. Even at his twilight years, nada can still head to head with an average starcraft 1 pro with a decent chance of winning, but against the slightly above average players, he never really stood a chance. He'll still beat an average B-teamer without much effort though.
Quazacolt
post Sep 17 2010, 02:35 PM

Riding couple
*******
Senior Member
5,365 posts

Joined: Jan 2007
From: KL Malaysia


QUOTE(MYNAMEISJASON @ Sep 17 2010, 02:31 PM)
Because the younger players were never real progamers or either B-teamers that never made it big. Even at his twilight years, nada can still head to head with an average starcraft 1 pro with a decent chance of winning, but against the slightly above average players, he never really stood a chance. He'll still beat an average B-teamer without much effort though.
*
a huge majority of the GSL players are progamers with valid contracts/sponsors.

my main point is still this: sc2 is the new game and is better than sc1 in so many aspects. one can argue that sc2 is easier to play with better AI and automations (like how workers are completely retarded in mining, or unit pathing/targeting) etc, however that in my (and many others and even the majority of progamers) opinion does not make the game any easier because instead of managing "trivial" issues, you can move on into dealing with greater strategic/tactical heights.

many of the "odd"/"insane" strats you see in sc2 are not even "viable" in sc1 due to the nature of the game, be it the unit pathing, or even "not able to micro" because you're probably stuck at managing other stuff like manual spider mining in vultures for example instead of nowdays all you do is shift queue command.

tldr: sc1 is old and people should move on already (which they are, and kespa is pretty much ggkthxbainore.
RtP|DEV
post Sep 17 2010, 03:57 PM

Getting Started
**
Junior Member
266 posts

Joined: Oct 2005
From: Shah Alam


Dude learn your history, nothing compares to BW progamers. You think winning a starleague title requires only perfect mechanics, and anyone who play the game 10 hours per day for 7 years can win it? Besides the dedication you need to be ahead of your time. If you think those paid starcraft 2 players can be compared to broodwar progamers, you need to do some reading first. Starcraft 2 is better than the broodwar? A mere 2 month old game is better than a 12 year old game that defined esports? Sure Starcraft 2 have a huge potential to surpass broodwar, but not yet. Only time will tell.


Quazacolt
post Sep 17 2010, 04:00 PM

Riding couple
*******
Senior Member
5,365 posts

Joined: Jan 2007
From: KL Malaysia


QUOTE(RtP|DEV @ Sep 17 2010, 03:57 PM)
Dude learn your history, nothing compares to BW progamers. You think winning a starleague title requires only perfect mechanics, and anyone who play the game 10 hours per day for 7 years can win it? Besides the dedication you need to be ahead of your time. If you think those paid starcraft 2 players can be compared to broodwar progamers, you need to do some reading first. Starcraft 2 is better than the broodwar? A mere 2 month old game is better than a 12 year old game that defined esports? Sure Starcraft 2 have a huge potential to surpass broodwar, but not yet. Only time will tell.
*
okay old timer.
MYNAMEISJASON
post Sep 17 2010, 04:05 PM

Getting Started
**
Junior Member
107 posts

Joined: Aug 2006


QUOTE(Quazacolt @ Sep 17 2010, 02:35 PM)
a huge majority of the GSL players are progamers with valid contracts/sponsors.

my main point is still this: sc2 is the new game and is better than sc1 in so many aspects. one can argue that sc2 is easier to play with better AI and automations (like how workers are completely retarded in mining, or unit pathing/targeting) etc, however that in my (and many others and even the majority of progamers) opinion does not make the game any easier because instead of managing "trivial" issues, you can move on into dealing with greater strategic/tactical heights.

many of the "odd"/"insane" strats you see in sc2 are not even "viable" in sc1 due to the nature of the game, be it the unit pathing, or even "not able to micro" because you're probably stuck at managing other stuff like manual spider mining in vultures for example instead of nowdays all you do is shift queue command.

tldr: sc1 is old and people should move on already (which they are, and kespa is pretty much ggkthxbainore.
*
SC1 has the Korean Air sponsoring them at their back and the top player earned 500K USD$ (not including salary and advertising) this year due to his outstanding performance and what do you mean by odd/insane starts not viable in SC1, those SC1 progamers have easily 200+ to 400 apm average and can do what they want to achieve, its just that playing solidly without silly gimmicks proves to be better in so many ways. And whats with manually spider mining, it isn't even hard and even I can do it while managing my tanks and my econ at the same time blink.gif .

You probably think starcraft 2 is doing well in Korea, that however is not the case as it did not even reach the top 10 charts (not even the top 20) and is even beaten by a Counter Strike clone called sudden attack and PC bangs in Korea are still filled with people playing every other game except SC2.

Blizzard still has a long long way to go if they even want to make SC2 a successful E-sports and they just blew plenty of good choices they could have made when game was designed.

This post has been edited by MYNAMEISJASON: Sep 17 2010, 04:11 PM
Quazacolt
post Sep 17 2010, 04:18 PM

Riding couple
*******
Senior Member
5,365 posts

Joined: Jan 2007
From: KL Malaysia


QUOTE(MYNAMEISJASON @ Sep 17 2010, 04:05 PM)
SC1 has the Korean Air sponsoring them at their back and the top player earned 500K USD$ (not including salary and advertising) this year due to his outstanding performance and what do you mean by odd/insane starts not viable in SC1, those SC1 progamers have easily 200+ to 400 apm average and can do what they want to achieve, its just that playing solidly without silly gimmicks proves to be better in so many ways. And whats with manually spider mining, it isn't even hard and even I can do it while managing my tanks and my econ at the same time  blink.gif .

You probably think starcraft 2 is doing well in Korea, that however is not the case as it did not even reach the top 10 charts (not even the top 20) and is even beaten by a Counter Strike clone called sudden attack and PC bangs in Korea are still filled with people playing every other game except SC2.
*
thats all pretty much covered on that "scfacts.jpg" and yes i do know a bit of sc2 history with wiki pages/team liquid wiki/even natgeo covered it.

fact: sc1 apm meters takes account into a lot of redundant movements while sc2 doesnt

more facts: most pro korean sc1 players can achieve 400-500+ apm, even one guy (on youtube, cant remember him though lol) having as much as 800+ while for sc2, they only got 300-400+ maxed. some of them who transitioned from sc1 -> 2 also achieved lower apm, and as people did pointed out that apm thread - apm is not the be all end all in sc2. (it *could* be the case for sc1, however in sc2 it definitely isnt)

so tell me, would manual spamming spider mines, as compared to sc2's intelligent casting/command queueing, which is easier? and which you may prefer? if you still stick with sc1, to each its own i guess.

and no, i definitely did not think sc2 is doing better than sc1 in korea for many reasons. amongst them, no doubt, sc1 played an important role in reviving s.korea's dying economy way back in the 1990's, achieving its revered status, and of course lolkespa, which is pretty much dying now anyways. however, think about this: sc2 is already having the most prize pot in ANY esport game TO DATE (AFAIK, do correct me if im wrong. and the money http://wiki.teamliquid.net/starcraft2/GSL 170k with first place at 85k usd, nothing to date, again, afaik, is even close to that) . surpassing world of warcraft/warcraft3/ and of course, starcraft 1. that is something to think about.
MYNAMEISJASON
post Sep 17 2010, 05:15 PM

Getting Started
**
Junior Member
107 posts

Joined: Aug 2006


QUOTE(Quazacolt @ Sep 17 2010, 04:18 PM)
thats all pretty much covered on that "scfacts.jpg" and yes i do know a bit of sc2 history with wiki pages/team liquid wiki/even natgeo covered it.

fact: sc1 apm meters takes account into a lot of redundant movements while sc2 doesnt

more facts: most pro korean sc1 players can achieve 400-500+ apm, even one guy (on youtube, cant remember him though lol) having as much as 800+ while for sc2, they only got 300-400+ maxed. some of them who transitioned from sc1 -> 2 also achieved lower apm, and as people did pointed out that apm thread - apm is not the be all end all in sc2. (it *could* be the case for sc1, however in sc2 it definitely isnt)

so tell me, would manual spamming spider mines, as compared to sc2's intelligent casting/command queueing, which is easier? and which you may prefer? if you still stick with sc1, to each its own i guess.

and no, i definitely did not think sc2 is doing better than sc1 in korea for many reasons. amongst them, no doubt, sc1 played an important role in reviving s.korea's dying economy way back in the 1990's, achieving its revered status, and of course lolkespa, which is pretty much dying now anyways. however, think about this: sc2 is already having the most prize pot in ANY esport game TO DATE (AFAIK, do correct me if im wrong. and the money http://wiki.teamliquid.net/starcraft2/GSL 170k with first place at 85k usd, nothing to date, again, afaik, is even close to that) . surpassing world of warcraft/warcraft3/ and of course, starcraft 1. that is something to think about.
*
Here's a list of reasons of what is going on with SC2 in Korea by a Teamliquid south korean veteran named Mr. Hoon
» Click to show Spoiler - click again to hide... «


This post has been edited by MYNAMEISJASON: Sep 17 2010, 05:16 PM
Quazacolt
post Sep 17 2010, 05:19 PM

Riding couple
*******
Senior Member
5,365 posts

Joined: Jan 2007
From: KL Malaysia


QUOTE(MYNAMEISJASON @ Sep 17 2010, 05:15 PM)
Here's a list of reasons of what is going on with SC2 in Korea by a Teamliquid south korean veteran named Mr. Hoon
» Click to show Spoiler - click again to hide... «

*
you just posted someone's PERSONAL rant/opinion instead of a "list of reasons"
and believe it or not, money drives esport, without money there is no esport. sc2 has the most of that.

and heh koreans are computer illiterate. cant say i didnt got a good laugh out of that
MYNAMEISJASON
post Sep 17 2010, 06:00 PM

Getting Started
**
Junior Member
107 posts

Joined: Aug 2006


QUOTE(Quazacolt @ Sep 17 2010, 05:19 PM)
you just posted someone's PERSONAL rant/opinion instead of a "list of reasons"
and believe it or not, money drives esport, without money there is no esport. sc2 has the most of that.

and heh koreans are computer illiterate. cant say i didnt got a good laugh out of that
*

Watch from 2:10


Watch from 6:30

If you think money is what that drives esports, SC2 would still probably be behind as all proteams main players are payed a monthly salary, coupled with Korean Air + MBC game sponsors. (The last OSL was even played at Shanghai)

You think you know more than a Korean that has been a moderator in teamliquid for more than 5 years? Think again.

This post has been edited by MYNAMEISJASON: Sep 17 2010, 06:07 PM
TSevofantasy
post Sep 17 2010, 06:06 PM

Avadion of the Enders
*******
Senior Member
2,690 posts

Joined: Aug 2005
From: Penang/ Kuala Lumpur
lol wutever it is, GSL2010 has already proved that SC2 is already successful in korea...
with the 2nd GSL announced, SC2 has just gone so big...

and enuff wit the sc1bw > sc2 players...
the game is different ffs...
Quazacolt
post Sep 17 2010, 06:13 PM

Riding couple
*******
Senior Member
5,365 posts

Joined: Jan 2007
From: KL Malaysia


QUOTE(MYNAMEISJASON @ Sep 17 2010, 06:00 PM)
» Click to show Spoiler - click again to hide... «


If you think money is what that drives esports, SC2 would still probably be behind as all proteams main players are payed a monthly salary, coupled with Korean Air + MBC game sponsors. (The last OSL was even played at Shanghai)

You think you know more than a Korean that has been a moderator in teamliquid for more than 5 years? Think again.
*
so umm, you realize that sc2 players are also contracted which also means having a salary on top of whatever they may earn in tournaments (namely GSL) just exactly like SC1, right? lol.

and no, i most certainly did not claim that i know more than a korean in regards to sc or sc2, however whats clear is that sc1 is old, and sc2 is slowly/eventually (but surely, as we can see in GSL, and a huge MAJORITY of sc1 players moving on to sc2 as their contracts expire) replacing it. and kespa is dying thanks to blizzard.

let me ask you one golden question:

if SC1 is such a godlike game and it supersedes sc2 in whatever fashion you are claiming now, why are you having that sc2 signature? why play something that isnt as good (sc1) ?


Added on September 17, 2010, 6:13 pm
QUOTE(evofantasy @ Sep 17 2010, 06:06 PM)
lol wutever it is, GSL2010 has already proved that SC2 is already successful in korea...
with the 2nd GSL announced, SC2 has just gone so big...

and enuff wit the sc1bw > sc2 players...
the game is different ffs...
*
well its not on tv, how can sc2 be successful? sad.gif

This post has been edited by Quazacolt: Sep 17 2010, 06:13 PM
TSevofantasy
post Sep 17 2010, 06:14 PM

Avadion of the Enders
*******
Senior Member
2,690 posts

Joined: Aug 2005
From: Penang/ Kuala Lumpur
QUOTE(Quazacolt @ Sep 17 2010, 06:13 PM)
so umm, you realize that sc2 players are also contracted which also means having a salary on top of whatever they may earn in tournaments (namely GSL) just exactly like SC1, right? lol.

and no, i most certainly did not claim that i know more than a korean in regards to sc or sc2, however whats clear is that sc1 is old, and sc2 is slowly/eventually (but surely, as we can see in GSL, and a huge MAJORITY of sc1 players moving on to sc2 as their contracts expire) replacing it. and kespa is dying thanks to blizzard.

let me ask you one golden question:

if SC1 is such a godlike game and it supersedes sc2 in whatever fashion you are claiming now, why are you having that sc2 signature? why play something that isnt as good (sc1) ?


Added on September 17, 2010, 6:13 pm

well its not on tv, how can sc2 be successful? sad.gif
*
+1 for the bolded

USD 175k every 2 month (less actually) of prize payout excluding sponsors etc...
not to mention the GSL finals after 4 legs of GSLs...

just bored about rant 'sc1 players coming to sc2 are noobs cause they cant survive in sc1 anymore...
nada and july were one of the most successful sc1 player (nada still damn successful due to his wins) and sc1 fanboy regard them as noobs now?
do note nada is HIGHLY paid still but he chose to opt out of his contract...
he knows a dying game is dying...

This post has been edited by evofantasy: Sep 17 2010, 06:17 PM
MYNAMEISJASON
post Sep 17 2010, 06:22 PM

Getting Started
**
Junior Member
107 posts

Joined: Aug 2006


QUOTE(Quazacolt @ Sep 17 2010, 06:13 PM)
so umm, you realize that sc2 players are also contracted which also means having a salary on top of whatever they may earn in tournaments (namely GSL) just exactly like SC1, right? lol.

and no, i most certainly did not claim that i know more than a korean in regards to sc or sc2, however whats clear is that sc1 is old, and sc2 is slowly/eventually (but surely, as we can see in GSL, and a huge MAJORITY of sc1 players moving on to sc2 as their contracts expire) replacing it. and kespa is dying thanks to blizzard.

let me ask you one golden question:

if SC1 is such a godlike game and it supersedes sc2 in whatever fashion you are claiming now, why are you having that sc2 signature? why play something that isnt as good (sc1) ?


Added on September 17, 2010, 6:13 pm

well its not on tv, how can sc2 be successful? sad.gif
*
Huge majority by you mean tester, Iron, Idra and all the retired gamers? They almost accomplished nothing in their SC1 career that's why?

Here's Tester's SC1 track record
All: 45-69 (39.47%)

Here's Iron's Record (and yeah his real name is Jang Min Chul)
All: 1-9 (10.00%)

And Here's Idras Korean Record
All: 2-4 (33.33%)

You wonder why I'm playing SC2? Cause its a fun game? Yeah. Do I still play SC1? Yeah. Why I don't have a Iccup signature, cause I didn't make 1?
If you think GSL is successful, just look at the crowd, its not even half of an average proleague audience.

Both Nada and Julyzerg are burnout players, which basically means they have no more ability to compete with the average 20 year old player SC1 pro that probably is better than them in almost anyway. Switching to SC2 was not a bad choice for them, but the last time I saw their team sent them out for a proleague game was probably 1 year ago.

This post has been edited by MYNAMEISJASON: Sep 17 2010, 06:28 PM
TSevofantasy
post Sep 17 2010, 06:29 PM

Avadion of the Enders
*******
Senior Member
2,690 posts

Joined: Aug 2005
From: Penang/ Kuala Lumpur
QUOTE(MYNAMEISJASON @ Sep 17 2010, 06:22 PM)
Huge majority by you mean tester, Iron, Idra and all the retired gamers? They almost accomplished nothing in their SC1 career that's why?

Here's Tester's SC1 track record
All:  45-69  (39.47%)

Here's Iron's Record (and yeah his real name is Jang Min Chul)
All:  1-9  (10.00%)

And Here's Idras Korean Record
All:  2-4  (33.33%)

You wonder why I'm playing SC2? Cause its a fun game? Yeah. Do I still play SC1? Yeah. Why I don't have a Iccup signature, cause I didn't make 1?
If you think GSL is successful, just look at the crowd, its not even half of an average proleague audience.

Both Nada and Julyzerg are burnout players, which basically means they have no more ability to compete with the average 20 year old player SC1 pro that probably is better than them in almost most of the time. Switching to SC2 was not a bad choice for them, but the last time I saw their team sent them out for a proleague game was probably 1 year ago.
*
lol is sc1 the same game as sc2?
as if players can never improve LOL...
who knows tester just sucks wit sc1 bad AI LOL

GSL is even more popular than the proleague when u take into the account of foreign viewers LOL...
globalization dude...

6 Pages  1 2 3 > » Top
 

Change to:
| Lo-Fi Version
0.0260sec    0.67    5 queries    GZIP Disabled
Time is now: 28th November 2025 - 01:39 AM