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 Terran Strategy discussion V 1.0, The Last Mankind on Galaxy

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evofantasy
post Oct 3 2011, 01:22 AM

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QUOTE(FLampard @ Oct 3 2011, 12:33 AM)
voidray OP is siewkaiz say one , not me. but given the limited time u have and the money u throw into offense, wont make it too, not without losing 2 of ur team mates.


Added on October 3, 2011, 12:40 am

1v1 is the part where its not balance, i dunno why ppl likes1v1, take an example, Wow arena system, do you know blizzard made 2v2 arena doesnt give arena points anymore? to discourage ppl from playing 2v2. Why? because 2v2 is the arena group (There is no 1v1 in Wow arena ) where ppl QQ the most about certain class being overpower. But they are right, some classes are not meant to beat certain classes. imagine hunter warrior vs priest mage. So when you get this combination, the game is one sided, but when more different classes introduced into the game, its different, the variation of what different classes can offer, will make the imbalance of the game less significant. Lets say protoss is generally slower and takes longer time to build structure. But if you are in 3v3, you have zerg and terran teammate, They can make up your weakness and cover your arse, so u dun feel your weakness being exploited to such an extend the game is imbalance. If 1v1 protoss vs zerg. The significance of zerg's speed will be very obvious and then there comes in the QQers saying zerg needs a nerf because they are too fast.

of coz its just an example, there are many more examples u can easily think off
*
1v1 is where the game is balanced for (see blizz's explanation for patch notes and their state of the game releases)...
u do realize most SC2 tournaments are 1v1 instead of 2v2 3v3 4v4...
even the team leagues (GSTL) are 1v1s lol...

and dun see how protoss is slower with the warp gate and chrono boost mechanics...
speed have mobility for weaker units and u can always hit a timing push vs zergs sleep.gif"

the game is balanced, learn how to scout, pressure and react accordingly while having solid mechanics throughout the game...

---------------

bringing WoW into the discussion is retarded no offense as WoW classes are based on roles...
and yes, i do play WoW hardcore last time...
so how 3v3 in sc2, 1 guy be the tank, another guy be the dps? /facepalm
ps: warrior hunter will beat a priest mage composition if played well lol... know how to CC and burst with of course pvp spec, glyphs n gears...

This post has been edited by evofantasy: Oct 3 2011, 01:23 AM
evofantasy
post Oct 4 2011, 03:01 PM

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QUOTE(FLampard @ Oct 3 2011, 01:28 AM)
no leh, 1 guy push, another guy tech up, still got roles in 3v3, 4v4. if 1v1 is so so balance why got ppl keep QQ about these imbalance that imbalance? notably siewkaiz!

i play 3v3 a lot u dun see me QQing at all.
on a personal note, Protoss has mothership! its kinda unfair right, i hope Terran can have Odin as well. RAWR MASS RAMPAGE
*
i make ppl in 3v3 and 4v4 QQ by just using marines...
true story

» Click to show Spoiler - click again to hide... «


^iamge fixed

This post has been edited by evofantasy: Oct 4 2011, 03:36 PM
evofantasy
post Oct 7 2011, 01:29 AM

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QUOTE(SiewKaiz @ Oct 6 2011, 11:50 PM)
it is marauder+immortal+hellion
*
its marine + banshee + tank all in 1 so terran can 1-1-1 easier
evofantasy
post Oct 21 2011, 02:41 PM

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any1 else think marauders are retarded?
last nite's GSL up/down is jz painful to watch marauder drops sniping 5 fact despite being intercepted by vikings and banshees...
and marauders breaking tank lings of 10-20 tanks =.=
evofantasy
post Oct 26 2011, 06:55 PM

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QUOTE(jeffvip @ Oct 26 2011, 06:09 PM)
not really split like vs baneling. but is to form a better concave. start doing this if u really didnt do it. U will know the OP of terran bio is much more than u imagined.
*
manual concave before engagement then t-a inside...
mkp does this a lot
evofantasy
post Oct 27 2011, 05:43 PM

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QUOTE(jeffvip @ Oct 27 2011, 05:33 PM)
MMA pick YugiOh as his opponent. damn. I thought he is slayers team captain. not sure slayers fan will be happy with that decision. he even recommend MVP to pick YuGiOh earlier.... maybe he already got 'something' with him b4 this group selection date.
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considering last time the slayers strategy in picking, i gotta say it is a strategic pick...
basically it is 2 different side of the bracket so this means MMA and yugioh (provided both make it out of their group) will not meet MVP till finals...
evofantasy
post Nov 10 2011, 03:37 PM

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QUOTE(chahupping @ Nov 10 2011, 03:22 PM)
ah!!! cant believe i just lost to a toss with canon rush. my mistakes was after my 1st marine i go for tech lab for maru, end up cant stop in time. and get scolded saying noob, i offered him a rematch but he refuse and the reason he gv was he dun play with noobs. MAD!!!
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u are a terran rite?
jz lift off man lol...

try watching starcrap by IGN episode 2...
the number 1 play was the terran getting cannon rushed, so he lift off and fly to the protoss base with his scvs and start making it his base lolx


Added on November 10, 2011, 3:40 pm
QUOTE(SiewKaiz @ Nov 10 2011, 01:12 PM)
thors does not really counter mutas......if ur opponent.....r....smart....n know how to do the magic box......
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thors are mostly for zoning (especially when u are running away/ splitting from blings) and forcing the mutas to magic box...
marines > magic box mutas...

and i cant beleive some1 actually mentioned that mutas > marines =.=
marines are the most cost effective answer to mutas...
the only problem u may face is the hit and run which is why u get thors for zoning preventing them to do such...
upgraded marines (with some heals) shred equal number of mutas with ease...

This post has been edited by evofantasy: Nov 10 2011, 03:40 PM
evofantasy
post Nov 14 2011, 04:20 PM

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QUOTE(westley0214 @ Nov 14 2011, 02:27 PM)
What is the advantage of making 6 no. of pools? So when one of your pools get destroyed by Terran drop you still can produce zerglings. This is a viable strat vs mma.
*
when zergs are banking late game, it is something really good to do...
remember july vs mvp?
when july was doing his insane remax agression off 3 base, his pool was sniped thus he couldnt remax with 2-2 lings and lost the game =(
evofantasy
post Nov 14 2011, 10:43 PM

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QUOTE(chahupping @ Nov 14 2011, 10:23 PM)
mayb im abit late, but just found out the other hidden side of terran, slayers_eve. <3 wonder hows her skills are.
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eve is kinda horrible...
gold lvl in KR...

the one u should be looking at is GaYoung who recently won a tournament and a known master league in KR...
ps: she is ST.RainBOw's fiance
http://www.teamliquid.net/forum/viewmessag...topic_id=285253
evofantasy
post Nov 14 2011, 10:53 PM

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QUOTE(quest_5692 @ Nov 14 2011, 10:44 PM)
i tot ga yeong is very pretty???? maybe not so IRL :/
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camera angle la...
her fb she is sooo pretty <3
evofantasy
post Nov 15 2011, 03:38 PM

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QUOTE(chahupping @ Nov 15 2011, 06:09 AM)
lol, note that kr server are much much tougher than others and she stays gold because of season lock. look foward to her performance after training with the slayers though.  mayb she may be weak but with trainning it may change. just my two cents. smile.gif wow, but GaYoung is quite attrative also.  doh.gif
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well u asked about her skills rite?
and i tell u about her skills as she is gold league in the past 2 seasons (when she was first introduced into slayers)...
till now she isnt doing tat well compared to other sc2 female players...

gayoung is really good if u watched her games in the Divina tournaments...
that mech sooo sexy!

This post has been edited by evofantasy: Nov 15 2011, 03:42 PM
evofantasy
post Nov 15 2011, 06:17 PM

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QUOTE(chahupping @ Nov 15 2011, 06:00 PM)
+1
i dun see any1 asking bout her skills here though.  sweat.gif i was just saying i just spotted her and just wanna share with others that may not knw her. doh.gif
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^ see below (bolded for u)

QUOTE(chahupping @ Nov 14 2011, 10:23 PM)
mayb im abit late, but just found out the other hidden side of terran, slayers_eve. <3 wonder hows her skills are.
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evofantasy
post Nov 26 2011, 03:06 PM

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QUOTE(pepsi89 @ Nov 26 2011, 08:35 AM)
ye that bunker was just within tod's sight range, if it were to be different, i still believe tod can hold that off quite easily, and happy's micro is not the best against zealot stalkers with marauders. he should have moved forward and target down the stalkers instead of zealot since marauders deal extra dmg to stalkers
*
his micro was nt good at all...
so far the best MM micro for Dreamhack i've seen so far is ClouD's when he beat Naniwa...


Added on November 26, 2011, 3:06 pm
QUOTE(pepsi89 @ Nov 26 2011, 08:35 AM)
ye that bunker was just within tod's sight range, if it were to be different, i still believe tod can hold that off quite easily, and happy's micro is not the best against zealot stalkers with marauders. he should have moved forward and target down the stalkers instead of zealot since marauders deal extra dmg to stalkers
*
his micro was nt good at all...
so far the best MM micro for Dreamhack i've seen so far is ClouD's when he beat Naniwa...

This post has been edited by evofantasy: Nov 26 2011, 03:06 PM
evofantasy
post Nov 30 2011, 03:43 PM

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seriously, the early 8ling thing is totally stupid when u reach gold lvl and above (for 1v1): -
- as protoss: i could open with forge FE (15nexus variant) and hold a 6pool with ease. the standard gateway timing + chrono on zeal (protoss scout on 9 in PvZ) would still be quick enuff to hold this. i even hold 2 zergs 6pooling me when i didnt wall using standard gate timing by jz mineral-walk + stop/ hold micro and chroning zeal.
- as terran: u would usually wall. even if i dun wall, i would scout it if i open with the double maka-rax/ boxer bunker rush.
- as zerg: if i open 14/15 pool, by the time ur ling reaches, i would have my pool up and once again my lings are otw to hold it off leaving me wit a drone advantage + momentum from my better larvae management

the reason is simple (applicable to 1v1 only): that 8 lings at the worst possible pool timing early game set the zerg so far behind in the early game that unless i die outright (which wont happen if u are experienced enuff to handle it), my snowball advantage will roll u over mid game with any possible timing push i can think of... zergs need the momentum which the bad pool timing jz mess up so much together wit the larvae spending...

QUOTE(quest_5692 @ Nov 30 2011, 12:38 PM)
10 minutes a good 2 base tech zerg will normally have 4 gas chamber, 40-50 drones, 3 queens 3 hatch. but even as good as IMnestea or losira, they can only have muta OR infestor...i've yet to seen 10 min Broodlord....maybe we can play 1 day ^^
*
we all know 10min BLs = 3-4 BLs with non existence upgrades and supporting units and they would jz die to any proper harassment/ timing attack b4 10min

i think no terran in their right set of mind would let the zerg scott free for 10 whole minute even when doing MVP's triple CC build...

there are a few things that new players need to learn: -
- rushing tech on limited economy is bad such as 1 base muta. even i hate going 1 base colosus so much due to the big timing window which i could be punished by a decent opponent and the lack of supporting units


Added on November 30, 2011, 3:47 pm
QUOTE(TruthHurts @ Nov 30 2011, 01:37 PM)
12 rax finish at 2.45 sec true but you need to add time build 1 marines. 1 marines cant stop 8 ling unless you pull all the SCV for all out attack which could result slowing your resources and break your timed build.
I did play ladder, not much difference from custom game except the ladder require you to wait until they find an opponent for you which i really cant wait 3 mins or more. At least custom, you can see people waiting for you .. Weeeeeeeeeeeee.. Looks like a lot of people using terrens now days.

ZvZ.. Who ever mass speedling the most is the winner. Usually fast.
*
ppl on ladder play seriously and are usually better...
i nvr take custom games seriously unless it is those training with my clanmates...


Added on November 30, 2011, 7:10 pmboxer jz did the same build he used in codeA: speed reaper hellion medivac

This post has been edited by evofantasy: Nov 30 2011, 07:10 PM
evofantasy
post Nov 30 2011, 07:33 PM

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QUOTE(jeffvip @ Nov 30 2011, 07:19 PM)
Honestly & seriously, I don't like the style u talk in the forum. U talk as if you are so superior by trying to talk other ppl down. These guy are just newbie and come here to ask for opinion. You can just flame me whatever you want later but I just think this is not the correct attitude for a senior forummer to talk like this?
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check the zerg thread...
every1 been telling him that and now he come to a terran thread and does the same?
so have u ever asked ur lecturer/ supervisor a question and then jz insist u are right even when u know u are the least knowledgable and experienced one?

sry, rather than troll him like most of u are doing and ask him for games jz to beat him, i rather just cut the chase and tell him directly...
evofantasy
post Nov 30 2011, 08:56 PM

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QUOTE(quest_5692 @ Nov 30 2011, 08:41 PM)
ok, i admit i was trolling him because it seemed fun.

anyway truthhurts, 1 marine can win 100 lings if he is behind the wall. because marine is range, zergling is melee. not too sure if you can grasp the logic :?

sometimes, truth hurts.
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fuuuu at the pun at the end thumbup.gif

QUOTE(TruthHurts @ Nov 30 2011, 08:44 PM)
Well well, looks like this evofantasy talk like a boss of SC2 but yet he didnt even win at the FXO. Walk the talk boy, i can see you already talk like a pro but cant win the tourney.
No wonder SC2 in Malaysia didnt make to the top. Retards like you are always pressing people. Hey Pro, go win a tournement, you make yourself sound stupid without a title on your belt.
*
real classy whistling.gif
i guess u can ignore artosis/ day9 etc since they never won a single tournament for sc2

This post has been edited by evofantasy: Nov 30 2011, 08:57 PM
evofantasy
post Dec 1 2011, 01:35 PM

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QUOTE(SiewKaiz @ Dec 1 2011, 08:43 AM)
aaaaaaaaaaaaaaaaaaaaaaaa i cant even get top8 at any local tourney~ aaaaaaaa sux to be me

i dun wan comment on terran thread liao~ i dun hav any title around my belt
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¯\_(ツ)_/¯ sup' son?
evofantasy
post Dec 1 2011, 04:32 PM

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QUOTE(TruthHurts @ Dec 1 2011, 04:15 PM)
At least your not a stuck up as evofantasy(who thinks he's a pro), ill +1 in your respect.
*
(╯°□°)╯︵ ┻━┻ whysomadbro?
evofantasy
post Dec 3 2011, 03:04 PM

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QUOTE(max_cavalera @ Dec 3 2011, 02:42 PM)
not to break ur strat...but im only bronze lvl terran 1v1 player(top 8?), i will fully block the ramp even thou u 6 pool me either its 2 supply depot-1 rax or 1 depot 2 rax. early game i willusually select all 6 of my scv and regroup them to hotkeyed no 3 and set them to auto repair. when zerg rush come even i dont have any marine i just simply press 3 and click at the supply depot ur attacking, i even separate them to 2 group to repair either side of the depot ur attacking. while the rest of ungrouped scv mine as usual and by doing this u can even succesfully defend early pool without ur single marine out. if u wana learn early rush strat as zerg i recommend the next upgrade is early baneling bust.this one not many bronze or i think silver lvl terran player learn how to deal with it yet.but i experiment it and the best for me is to wall off ur ramp 1st and immediately throw down a bunker just below ur ramp to create choike point and all ur training marine route to the bunker area at the front.
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Nice to hear you have a scv repair squads hotkeyed. I do that a lot too and it really helps a lot. I put then on auto repair and press c to return collected minerals before repairing. It really helps a lot during crisis management especially when doing greedy builds like fast expansions.


Added on December 3, 2011, 3:06 pmPs, at times it is better to just wall off with a unfinished depot early on to deny scouting information. It helps against early allins as well. I generally like to open with 12/12 bunker pressure in tvz

This post has been edited by evofantasy: Dec 3 2011, 03:06 PM
evofantasy
post Dec 4 2011, 03:44 PM

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QUOTE(max_cavalera @ Dec 4 2011, 03:34 PM)
btw since thiis is a terran strategy discussion thread, i wana ask my issue on ZvT. lately i try to harrass a little with FE zeg, by building a bunker near his expo and route 3 marines. after that i concerntrate on macroing at my base. what puzzles me greatly is when i only get 2 base mining and trying to push out at 16-20 mins mark, i encountered a zerg player on bronze league already having 5 bases and an Ultralisk!! ;o....the abilit of their macro really baffles me.... i have done some thinking and for a terran like me if i decide to get fast 2nd cc, and get it running, my best bet for a push will be at least by 15 mins mark...i played 2 or 3 games against zerg opponent few days back(their bronze and silver lvl if im not mistaken) i dont even bother to play a macro game anymore, usually i just harrass as usual with bunker and after that 1 base all in with stimmed marines, 1 or 2 marauder and 4 medivac drop by his main at 10-11 mins mark. i won this2 games, but it hink if a zerg player have banes then i simply be gg....i dont think a lower league player would have an insane micro to beat those banes..when a zerg player get banes early on, a terran usually need more time push out sas they need to get a few tanks and slowly siegeing themto the zerg base. i thought by this minute mark a good zerg player already have like, 4 or 5 base? and a terran player barely 2 or 3 base....marines and incredibly fragile when they on their foot and race to the zrg base.... but their threat increase significantly by dropping straight at a zerg main if it goes unscouted early on...onmce my marine landed and they get themselves in a tight choke spot(between minerals, hatchery or spawning pool whr a zerglings is impossible to get a surround  and roach most of them struggle to hit me, then its an auto win situation, unless they have banes....i personally think a zerg that is good with bane composition, micro can easily get to very high league.....what u guys think? hellions to me just isnt that viable anymore as it is very easy to defned against them. u creat choke point between main and natural with evo chamber, guarded with 1 or 2 spine crawler and a queen, and all youtr rescources, time committed to those blue flame hellion get immediately neutralized....
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1. starting wit the bunker is good, but then ur bunker timing need to be well timed and he need to pull drones for it to work (ie before he get his ling)... due to that, the lost of mining time pays for the bunker etc...

2. 16-20 min push is too slow especially if u are on 2 base... i usually get my 3rd base up around 12-15min... that is also while harassing/ treatening an attack... if u do ntg, the zerg will jz do ntg bt make 72 drones and from there he can make any army/ bases he want to roll u over... the macro advantage is already too big... the early pressure etc would make him stop being so greedy in getting a quick 3rd/ 4th/ 5th without dying to any good harass/ attack... he cant spine all of his bases/ choke up all of his bases that fast... likewise, some maps dun really let u get an easy 3rd base...

3. use tanks vs banes... try downloading some micro trianer maps to practice shutter step, focus fire and splitting using marines... they help a lot and is really really fun

4. 3-3 marines are really awesome when drop, u can see a few terran pros who love doing that and really deal a lot of damage as the zerg need to split his army right

5. hellions are really good for a few reason: -
- the things u force ur opponents to make like queen, spines, walls and roaches
- map control thus they cant simply expand
- deny creep tumor... it is ok if u cant deal any damage wit the hellions, the hellions will deny creep from spreading when u camp outside of their natural...
- supplementing ur army as they are good in preventing ling surrounds (see MKP's game vs zenio on dual sight... he did some brilliant mech play)
- allow easy transition to mid-game siege tanks due to the fact
- good mineral dump as they dun require gas
- dropping BFH is really good (see the slayers build)

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