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 Terran Strategy discussion V 1.0, The Last Mankind on Galaxy

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evofantasy
post Aug 26 2011, 06:40 PM

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QUOTE(jeffvip @ Aug 26 2011, 02:48 PM)
early containment works at small map but map like tal darim n antiga this doesnt work well. so better focus on macro BO to improve the chance of winning
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oh comeon, u got byun following u rite?
jz tweet him for advise notworthy.gif

This post has been edited by evofantasy: Aug 26 2011, 06:40 PM
evofantasy
post Aug 26 2011, 08:34 PM

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QUOTE(quest_5692 @ Aug 26 2011, 07:50 PM)
only in 11/11 2 rax rush i guess.


Added on August 26, 2011, 7:50 pmless of those cuz the timing will be off, spine will be up
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it would also affect slayer'ganzi's infamous i proxy rax and bunker in ur base in TvT and TvZ recently LOL
evofantasy
post Aug 27 2011, 12:44 PM

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QUOTE(Timber2k7 @ Aug 27 2011, 04:24 AM)
proxy gateway became much harder to fend


Added on August 27, 2011, 4:25 amcant fast reaper to kill 2 probes anymore too lol
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You get slower mules also and might mess up some build timings
evofantasy
post Aug 29 2011, 04:06 PM

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QUOTE(quest_5692 @ Aug 29 2011, 03:55 PM)
SO, if u marine rush back him, u r trading marine for marine. -.- do a normal rax refinery than factory. u saw marine rush incoming, make a bunker at ramp, factory make siege tank and siege mode. once ur siege is up, u win the game. just start producing blue flame hellions and push out wif them.
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^ this

when i get terran as random, i jz go bitbybit continuous pressure...
the opponent should fall under the pressure sooner or later...
note: for team games

this is why team game takes no skillzzzz


Added on August 29, 2011, 6:43 pmhow to defend a proxy gate

user posted image

This post has been edited by evofantasy: Aug 29 2011, 06:43 PM
evofantasy
post Sep 17 2011, 09:15 PM

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QUOTE(quest_5692 @ Sep 17 2011, 08:48 PM)
lol, even MC cant. u probably didnt do it as good as EGPuma.

obviously a GM protoss can win a plat terran doing 1-1-1.

111 is strong because when both party are about the same skill level and terran didnt make a big blunder, protoss will have a hard time to stop it.

famous PvT anti 111 build i've seen is standard 1 gate fe into robo OR

recently seen some SEA gm games
1 gate fe into mass gateways...forcefields are pretty good smile.gif
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MC was up 30 supply with 5 immortals and died to puma's 2nd wave of 1-1-1 allin...
unfortunately, holding it is nt tat ez especially on some maps (xnc or metalo close air spot)...
evofantasy
post Sep 20 2011, 05:40 PM

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QUOTE(pepsi89 @ Sep 20 2011, 04:52 PM)
i googled it a lot of times, all ppl are complaining, but blizzard just doesnt care cuz not a lot of ppl go thor rush

idk how the ai works but my zealots are just not targeting the scvs efficiently, maybe zealot only target the 1st scv which repair the thor, but after finishes the repair the zealot target back the thor, or target another scv at another side if the scv is the one which starts the repair 1st..idk if u know what im saying but i think this is why

even dSelect use his scv to block zealots attacking marines and marauder in the mineral line, zealots just try very hard to dodge the scvs to reach the marines and marauder

terran ai OP
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basically this is what u do...
bring workers to block, then press stop action...
tat way the range MM behind can shoot and the scvs have 0 attack priority from ur opponent...
thus their army (if they amove) will try to move pass the scvs to damage the MM which is blocked by the scv...
evofantasy
post Sep 21 2011, 10:05 AM

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QUOTE(jeffvip @ Sep 21 2011, 09:16 AM)
Zerg also did find a way to utilize this ai. like zergling just hit the stop button on the mineral line to kill off the worker on the mineral line.

btw why are u guy still playing protoss if u keep complaining bout how weak protoss is. u dont like that company, just quit and join other company. you guy don't need to be the 1 who is trying to save it.
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wait why are u stopping lings? u loose so much DPS since lings have such high atk speed (especially cracklings)...
u only do that with zealots or DTs...
not to mention when u run lings into mineral line, it is basically GG usually...
evofantasy
post Sep 21 2011, 11:45 AM

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QUOTE(quest_5692 @ Sep 21 2011, 11:10 AM)
well, use drone to right click queen also work in ZvZ. smile.gif

thats not abusing ai, since ur opponent actually micro-ed, you should micro to hit their attacking unit too....

in BW, the ai are more a pain the ass, some fked up unit like dragoon cant even walk properly.
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i use it a lot to protect my spine crawlers for ZvZ...

as u said, u should be microing as well by holding shift and targeting the right units...
those who zeal/ dt mineral lines should knw this pretty well since they are freaking slow melee units and should nt amove (compared to marines/ faster lings)...

ps: immortals inherit tat mobility from dragoons haha... but nothing some micro cant solve =p
evofantasy
post Sep 21 2011, 02:09 PM

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QUOTE(jeffvip @ Sep 21 2011, 01:15 PM)
good... gogogo..


Added on September 21, 2011, 1:32 pm

is to prevent zergling to attack any army unit and just concentrate to do damage on the worker. Check out some spanishiwa play.
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i am assuming the terran is dumb enuff to leave his scvs afking there? LOL

hold shift and click as i mentioned before...
no micro, no profit...

This post has been edited by evofantasy: Sep 21 2011, 02:10 PM
evofantasy
post Sep 21 2011, 02:38 PM

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QUOTE(jeffvip @ Sep 21 2011, 02:22 PM)
'hold shift click' is good for low number of zergling while 'stop' is better for a larger group of zergling
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when u have a large pack of lings, it is better to runby the mineral line and amove after tat rather than 'stop' which then as the scvs run, u micro them to chase and shutter it slowly... rather than using a 'stop' command and come back to see ur lings doing minimum damage damage...


Added on September 21, 2011, 2:39 pm
QUOTE(SiewKaiz @ Sep 21 2011, 02:16 PM)
lings are not suppose to able bite scvs between mineral line in the 1st place dun ya think?
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when the terran is bad it is possible...
bad enuff to keep his scvs mining as the lings are chilling in the mineral line without moving LOL ('STOP'!)...

This post has been edited by evofantasy: Sep 21 2011, 02:39 PM
evofantasy
post Sep 21 2011, 03:30 PM

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QUOTE(SiewKaiz @ Sep 21 2011, 03:09 PM)
if protoss no forge or robo in the instant cloaked banshee arrive~ it is gg
example sage vs yoda game 2 gsl code a
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game 1
- bad scouting with 3 vikings vs 5 colosus

game 2
1. failed bunker rush with marines (5 scvs pulled) getting surrounded and bunker nvr salvage and protoss got 2 base up
2. failed hellion harass killing 1 probe only
3. make banshee with cloak
4. ???
5. protoss gg not having detection

game 3 is epic:
1. get 2 vikings blindly vs a blink stalker build (and 2 hellions)
2. camp hard with tanks and a raven... nt scout with the viking
3. ok i decided to scout OMFG i see a gold base
4. bring all his scvs, fly all his buildings away (including his OC) and decided to attack the gold base first
5. as he march to the main, loses units cause his scvs were way in front and in a line

worst 1-1-1 i've ever seen ever...
good thing is tat blink is slower by 30sec so this build by sage doesnt work anymore...
evofantasy
post Sep 21 2011, 06:08 PM

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QUOTE(FLampard @ Sep 21 2011, 06:04 PM)
if terran no upgrade their CC its still instant gg
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any terran tat doesnt do tat deserve to be in wooden league

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evofantasy
post Sep 21 2011, 11:20 PM

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QUOTE(quest_5692 @ Sep 21 2011, 08:08 PM)
well, i think what jeff meant earlier was run by ling to min line then press hold position. even in GSL game u see that. because when u have a troop of 30 lings, its not effective to right click 1 by 1, if u press hold position, they will attack those scv who pass by them. but u can do it for like 2-3 sec only cuz opponent will run their scv away.

the good ol problem of PvT, no good way of scouting/dectector.
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tat's y i mention for both if it is a big amount u jz micro them to surround and eat them up (using ling shutter which is technically hold position + clicks)...
small amount u just shift click...
not to mention the attack priority is still there (different with scv's stop action) as u need to use hold position for lings...
evofantasy
post Sep 23 2011, 01:43 AM

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QUOTE(Timber2k7 @ Sep 22 2011, 11:10 PM)
i feel the effect of immortal buff now @@
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3gate proxy-robo immortal allin over proxy stargate now?
evofantasy
post Sep 23 2011, 04:30 PM

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QUOTE(pepsi89 @ Sep 23 2011, 03:24 PM)
xelnaga carvern proxy 1 gate, not an all-in build, but u must build ur pylon and cover it with ur gateway in a way that only 1/2 scv can hit the pylon at  the corner, dont worry if u get scouted after u have placed ur gateway

cancel the pylon if u got scouted ure building the pylon in his corner, or if scv is following...in this situation. go 10 pylon and 10 gateway in ur base cuz u will have extra mineral, u will be slightly behind in econ, but just slightly IMO, but its worth to gamble cuz not every terran will wait at the corner with a scv just to scout proxy..most of them will scout the corner after 1st supply depot

if he sends scv attack ur gateway, pro will send 5 scvs, then, cancel it when it has almost finished, he will lose mining time, when the gateway is building, build another pylon in ur base, u can proceed to normal build order if the gateway is forced to cancel, then it kinda resets the game, and everyone will be doing their normal thing
if u have good multitasking and micro, u can pressure the terran to only make marines and bunkers (no teching for him) while u proceed to 4 gate warpgate warp in to ur 1st pylon, use ur zealot to snipe mule 1st(if any) and scv

http://www.megaupload.com/?d=DWNI602W

i built the pylon in the low ground instead in this game, if he pull scv low ground to hit pylon, build another pylon to power the gate, he will lose mining time

i dont recommend to build the pylon in the low ground cuz by the time u get up the ramp, the terran will see ur probe cuz there will be scv building a supply depot at  the ramp, if u send ur probe straight when the game starts and build the pylon in his base at the corner, u can go to the corner without being realise by his scv which is supposed to build the 1st supply depot cuz he will be late
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evofantasy
post Sep 24 2011, 03:11 AM

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QUOTE(Minerva3 @ Sep 24 2011, 03:00 AM)
seem like a good idea, maybe should take some note of Liquid TLO nuke play
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EMP
evofantasy
post Sep 24 2011, 05:16 AM

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QUOTE(max_cavalera @ Sep 24 2011, 04:55 AM)
Guys im a playing Terran, JessieBoy nick here. im currrently keep getting pummeled/giving easy win to protoss players wif their 4 gates proxy pylon warp in timing push... i keep getting rushed at 6.45-7.00 mins mark....with like 7-9 stalker and 3-4 zealots.... at that time i can only churn out 5-6 marines wif 3-4 marauders, wht more wif increasing barrack built time rite now....its almost impossible to early harrass a protoss..... can any of you guys suggest a good buillt order, unit composition, replays? i have been training more than 1 week experimenting with differnt built but mostly not effective against this. Help neded
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2 bunkers with SCV repairing...
once u hold the 4 gate, the protoss is dead as 4 gate is an allin...
any build which u are doing? u would need bunkers vs 4 gate (unless u are bitbybit-ing him lol)...
evofantasy
post Sep 26 2011, 02:30 PM

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QUOTE(FLampard @ Sep 26 2011, 01:20 PM)
how to micro units to stand in concave shape?
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manually arrange ur units...
it takes micro =p
evofantasy
post Sep 27 2011, 01:05 PM

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QUOTE(SiewKaiz @ Sep 27 2011, 10:32 AM)
i asking for some guidance for this QQ newbie~  notworthy.gif
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u asked the right place...
apparently zenex.byun (semifinalist in GSL) follows jeff on twitter...
tat is how awesome he is (though byun jz dived to codeB after tat puppy)...

i jz want his puppy! lol

This post has been edited by evofantasy: Sep 27 2011, 02:47 PM
evofantasy
post Oct 3 2011, 12:14 AM

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QUOTE(FLampard @ Oct 3 2011, 12:06 AM)
u try play 3v3 or 4v4, common tactic is 2 or 3 will push, leaving one to tech up, and that tech up guy, most of the time will be protoss since protoss late game units all so powerful. then when u fail to do enough damage, the guy who tech up will show up out of nowhere with shit loads of carrier + void rays and even mothership sometimes then u know its gg. by that time whatever marine viking or anything u can think of to build also useless.
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try doing tat on me in team games and i will still beat u with marines LOL...
the reason why u let the other person tech up is ur lack of scouting or army positioning allowing the weaker opposing army (1 guy is teching) do deal tat damage...

ps: when we talk bout balance, we talk bout 1v1 as that is wehre the game is balanced for

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