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 The Zerg Strategy v1.0, Cheer for the overmind!

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evofantasy
post Sep 6 2010, 12:54 AM

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QUOTE(Ash @ Sep 6 2010, 12:42 AM)
The key to victory is to stay calm and play smart.
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i think it roughly depends on the pylon timing...
if he were to chrono his zealots, i think the lings would nt be fast enuff...
part of the reason for zealot 5sec nerf was due to the power of proxy gateway with zealot chrono...

since he said that is pool is 50% and he saw a pylon, ur solution would be better....
if the toss going 10pylon 10gate then i guess drones should be pulled...
evofantasy
post Sep 8 2010, 12:05 AM

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QUOTE(hazairi @ Sep 7 2010, 11:33 PM)
Hi experts,

For ZvP,

Should we put our Overlords scattered around the map or we put them most on our base?

Because those early phoenix rush is annoying..
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even in ur base, the phoenix can kill it...
better to spread em so u would know if ur opponent are going phoenix for u to prepare a coutenrattack/ more queens/ tech to hydras
evofantasy
post Sep 8 2010, 01:28 AM

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QUOTE(mad_geist @ Sep 8 2010, 01:26 AM)
well I have a question as well..

do you guys do the "Extractor trick"?

is it really worth doing?
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imho, nt worth...
evofantasy
post Sep 8 2010, 01:47 AM

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QUOTE(narf03 @ Sep 8 2010, 01:33 AM)
maybe worth it, the extrator is 75 mineral, it has 2 benefit, slow down enemy making an extractor thus slow down anything that need alot of gas, and it provide vision for as long as the extractor survive, and drag some of their firepower away from entrance(incase you want to rush)
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wut u said is not the extractor trick sleep.gif"

the extractor trick is when u are 10/10 and u cant make the 11th drone without a overlord...
wut u do is u take a drone turn it into a extractor, make the 11th drone (now 10th since one is a extractor) then cancel the extractor leaving u with 11/10 for a few seconds...
u can do 12/10 as well with a slightly delayed overlord...

This post has been edited by evofantasy: Sep 8 2010, 01:47 AM
evofantasy
post Sep 8 2010, 04:44 PM

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QUOTE(narf03 @ Sep 8 2010, 04:43 PM)
banelings cant reach them, they can kill anything within their firing distance, unless you burrow your banelings, they walk on top of them and you unburrow them. the best method to deal with them should be with ultralisk, upgraded with some armors, ultralisk comes with 1 armor, their bonus upgrade +2, can further add with normal upgrade max +3, so max can go 6, and even 4 will do good, max marine damage is ... 8 ? so minus off armor each shot takes 4hp, that need 100+ shots to take out 1 ultralisk, with few of them, should be able to push them back.
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the best solution is the T2 unit known as infestors...
fungal growth is all u need...
evofantasy
post Sep 8 2010, 04:56 PM

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QUOTE(narf03 @ Sep 8 2010, 04:48 PM)
can fungal growth kills ? i know they reduce hp, but not sure it deal the killing blow or not.
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definitely even damages the medicvecs they are with...
not to mention their superior range of the fungal growth...
evofantasy
post Sep 8 2010, 05:12 PM

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QUOTE(Deimos Tel`Arin @ Sep 8 2010, 04:59 PM)
fungal growth is long ranged AOE spell?
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its range 9 if i am nt mistaken and it is aoe
evofantasy
post Sep 8 2010, 06:18 PM

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QUOTE(mad_geist @ Sep 8 2010, 06:14 PM)
yeah.. have to agree with you Narf.. I can reach them.. but the effect is small and I didnt manage to kill a significant number of them.. I guess the Infestor solution is best.. two fungal growth can wipe them out.. then again.. i'm pretty bad with infestor.. and the only time I tried using them is the Zerg Challenge Mission tongue.gif

I really need to learn to use them
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well its time u learn...
back in beta, i avoided HTs due to micro issues but i've learnt the hard way that u need to use all ur units to be actually good and versatile...
now i'm really loving casting aoe spells...
evofantasy
post Sep 8 2010, 06:20 PM

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QUOTE(narf03 @ Sep 8 2010, 06:18 PM)
150 marines is a gigantic ball, and 2 fungal growth can only kill a very small portion of them, maybe 10-15 ?
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with proper placement, u can trap em...
especially in chokes etc...
with proper creep spread, u can kite em forever wit fungal growth alone lol...
evofantasy
post Sep 8 2010, 07:03 PM

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QUOTE(narf03 @ Sep 8 2010, 06:35 PM)
do you know how many are 150 marines ? they can surround your entire base, and how much mana/infestors you have in order to non-stop casting ?
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150marines = a ball...
ball cant move through choke points all at the same time rite?
use the map to ur advantage...
fungal the marines in front which will in turn block the back marines...
going pure of the same unit ball is bad because of this...

just like how u do defensive storms, do the same wit fungal...
and fungal is not expensive to cast sleep.gif"
by the time he have so much marines (150 means he is 2base at most), u should have prepared...
unless u are playing blind without any scouting information, u deserve to lose...

This post has been edited by evofantasy: Sep 8 2010, 07:08 PM
evofantasy
post Sep 8 2010, 07:37 PM

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QUOTE(mad_geist @ Sep 8 2010, 07:19 PM)
only from 1 base tongue.gif
ouch.. thats right in my face.. thou I did wipe his base first and win.. he would have won otherwise  sweat.gif
@narf03 -> yeah.. they were in a ball.. just that my 1 infestor cant fungal them in time.. cause I forgot the hotkey  shakehead.gif
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1 base i doubt he can build so fast...
well u did scouted he go mass marine lol...
u can jz expand into 2-3 base wit ease...
evofantasy
post Sep 8 2010, 09:33 PM

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QUOTE(narf03 @ Sep 8 2010, 09:00 PM)
its not hard to build 150 marines, marines are basic unit, so with add-on u can build 2 of them from 1 barrack, and if you have like 5 barracks, u can build 10 at the same time, and 150 is easy, you just need alot of money, 7500mineral, that is almost all mineral from 1 mineral location.
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u didnt include the amount of supply needed...
u can hardly support 5rax_reactor off 1 base with constant production...
not to mention the need for tech lab to get stim and shield...

This post has been edited by evofantasy: Sep 8 2010, 09:39 PM
evofantasy
post Sep 8 2010, 11:03 PM

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QUOTE(mad_geist @ Sep 8 2010, 10:53 PM)
sounds interesting Sky.. if you can upload the replay for me.. want to see how that happen too

I find it difficult to fight opponent that is aggressive and harass.. maybe because as Zerg its usually me doing the harassment.. and the other guy just turtle up.. I really got to learn and respond better I guess smile.gif

@evofantasy -> ok.. watched the replay.. he did got some mineral out of his natural expansion.. before I shut that down.. so he is considered two based I guess..
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well i do random on my 3s and 4s so i sorta know hw much marine he can pump...
and yes i do mass marine for those LOL...
evofantasy
post Sep 9 2010, 03:50 AM

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http://day9tv.blip.tv/file/4095292/

good to see how check plays...
top nothc!
evofantasy
post Sep 9 2010, 11:53 AM

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QUOTE(narf03 @ Sep 9 2010, 11:21 AM)
ya 1 base's mineral will not be enough for 150 marines, but u just need some extra, 7500 for marines, 1000 for supply(assume use the orbital add-on for supply depot), 1000 for barracks, another 1000 for scv+refinery+upgrades, 1 base contains 9000 mineral, so if he said its all from 1 base, then it might not be 150 marines, maybe 120-130.


Added on September 9, 2010, 11:29 amlose a game to a protoss, he go combination unit of zealots, stalkers, and colossus, even i defended with 2 spine crawlers, roaches, hydras, and the fight took place in my base's entrance(not many stalkers can stand there), i still lose the fight, he uses aura(+2 armor) and colossus dont have the+3 range. the amount of my units is almost same as his, but i lose !! What i did wrong ?
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colossus would be +2 range actually...
i think its because of the location it suits as ur small concave would help the colossus burn through 5 at a time splash easily lol...
roach = tank, hydras = dps but hydras die too fast to colossi...
u shoulda engage him somewhere else or get some mutas/ corruptors for the colossus...
evofantasy
post Sep 14 2010, 01:05 AM

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http://www.youtube.com/watch?v=jLRJm7YqQVU

spine crawler rush for those new to it
evofantasy
post Sep 15 2010, 04:52 PM

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QUOTE(Sky.Live @ Sep 15 2010, 04:17 PM)
that guy is a genius haha, best cheese I have seen so far
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do note both of em are actually high lvl korean pro gamers...
evofantasy
post Sep 15 2010, 06:03 PM

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zerg buffs incomming as idra got eliminated from GSL
evofantasy
post Sep 15 2010, 09:37 PM

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QUOTE(Sichiri @ Sep 15 2010, 06:09 PM)
Lost to Void Rays. Dissapointing sad.gif
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game 3 he didnt scout the hidden expo...
those 2 gas enuff powered the colossus/ VR tech a lot!!!
and why no ultras =(
evofantasy
post Sep 16 2010, 09:16 PM

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QUOTE(Sky.Live @ Sep 16 2010, 08:11 PM)
All race might be equal, or almost.. But somehow I think zerg requires more learning curve just to defend for the basic rush from other race such as  4gate, 2 gate, MMM etc
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currently even as a offrace zerg user, i think only the the 5rax reaper build is hard to defend against...
sure u can survive but it set u back too much...

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