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The Zerg Strategy v1.0, Cheer for the overmind!
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evofantasy
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Aug 26 2010, 07:11 PM
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QUOTE(goldfries @ Aug 26 2010, 06:47 PM) and speedlings also block them ultras, right?  would be good if ultras get have special ability like speed boost or like charging into target. something like C&C3 where the mech can ram into target. speedlings are much faster so u can run em around the enemy for a surround... that's hw idra plays usually... inb4 idra haters  " i <3 idra
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evofantasy
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Aug 30 2010, 08:11 PM
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QUOTE(Sichiri @ Aug 30 2010, 08:04 PM) Some nub tried to pull a morrow rush on me.  lol i see this coming... the reaper micro part is very important and of course TIMING
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evofantasy
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Aug 31 2010, 01:26 AM
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QUOTE(Quazacolt @ Aug 30 2010, 09:00 PM) you have no idea how BS US 1v1 TVZ right now. im so paranoia that i 2-3 queens, and creep tumor over larvae at the beginning. its THAT bad. lol well US after all...
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evofantasy
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Sep 2 2010, 12:32 AM
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QUOTE(Sky.Live @ Sep 2 2010, 12:31 AM) Promoted to gold league finally > < Lost few games for accidentally tabbing out.. Anyone using ATI gfx and having problem of slow tabbing in? gratz... i'm using ATI and its pretty smooth for me... but my ATI is kinda old (all low settings rofl)
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evofantasy
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Sep 2 2010, 03:06 PM
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QUOTE(narf03 @ Sep 2 2010, 03:03 PM) need to ask some stupid question, which units consider as armored in zerg ? as long as its armor > 0 (or upgraded armor consider armored) ? at the btm there's the unit type... its either light, armored, psionic, massive or <insert wut did i miss out>
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evofantasy
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Sep 2 2010, 03:54 PM
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QUOTE(narf03 @ Sep 2 2010, 03:44 PM) a thor can chew my mutas easily, they do massive amount of damage and its area damage, but it can only do half to armored, so even i do armor upgrades to level 3 also couldnt help much ? I think thors are a bit over powered, just few of them can kill tons of my hydras, mutas and roaches!! was having the total map control until these comes out and they can just walk into my base and kill everything on the way. magic box the mutas and /lol @ thors
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evofantasy
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Sep 2 2010, 04:03 PM
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QUOTE(narf03 @ Sep 2 2010, 04:00 PM) 1 thor maybe, but 3 or more, thats impossible with ANY amount, cause they do area damage and they can shoot from very far, that means few thors once they shoot, and those mutas are pack together, they are all dead no matter what is the amount. idra solo-ed 4 thors with only mutas... again, magic box ur mutas so they dun get clamped up... @ quaz well they are mobile, provide good harassments and pwns the reapers/ hellions that are usually good vs zerg...
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evofantasy
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Sep 2 2010, 04:19 PM
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QUOTE(Quazacolt @ Sep 2 2010, 04:04 PM) currently the topic at hand is thors vs mutas straight up. nothing to do with harassment, mobility, reapers and hellions. mutas are terribad against thors /argument doesnt make sense... so u tell me u gonna park ur muta in ur base only? mutas are one of the best harassment unit out there due to its and after a critical mass deals with any unit relatively well even thors... thors on the other hand are really immobile so u gotta use it to ur advantage... @ narf http://www.youtube.com/watch?v=68H8FeZHkWg
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evofantasy
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Sep 2 2010, 04:30 PM
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QUOTE(Quazacolt @ Sep 2 2010, 04:21 PM) move ur muta over the thor, so they dont clump up =edit= visit first page of this thread for videos Added on September 2, 2010, 4:25 pmhow does "thors rape mutalisks" not make sense to you? people were talking about how thors rape mutalisks, not how mutalisks can run around harass workers and rape hellions/reapers. if you want actual battle despairs, what you wanna do when your zerg base has a couple of thors + tanks + MM (or mainly just marine, since the T would know ur massing mutas) right in front of your base, and he got a few new thors in his base that isnt rallied to his main army in case you wanna base trade with ur muta. the whole "bad boys bad boys whatcha gonna do when we come for you" song was just so appropriate. HENCE, terran nerfs. reality: thors are not the unit getting nerfed based on the patch 1.1 previews... korean terrans usually used marines (stim-ed) vs mutas instead and my personal experience of such builds agrees with the korean builds over supposed thor as counters... This post has been edited by evofantasy: Sep 2 2010, 04:31 PM
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evofantasy
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Sep 2 2010, 04:37 PM
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QUOTE(Quazacolt @ Sep 2 2010, 04:32 PM) reality: you are not forced to build ONLY mutas as a zerg. the nerfs would actually allow other units like zerglings to get close despite siege tank behind the thor covering and actually taking out the thor, and/or the tank, which gives ways to other units (like mutas) to take out the other units. with the changes to tanks down to 35 damage to non armored, i think ur lings/ hydras gonna be sooooo happy... nt to mention lings > thors
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evofantasy
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Sep 2 2010, 04:42 PM
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QUOTE(Quazacolt @ Sep 2 2010, 04:40 PM) it still 1 shot lings, but it wont 1 shot a PILE of lings (or hydras for that matter) since the splash dmg would be further reduced not just lings > thors, depending on number count, hydras do have a pretty good chance on thors due to their high dps. they just get 1-2 shotted by thors which makes low count hydras (just like low count mutas) unfavorable against a thor in general. yup probably gonna see more hydras in ZvT at last...
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evofantasy
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Sep 2 2010, 04:46 PM
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QUOTE(Quazacolt @ Sep 2 2010, 04:44 PM) reaper nerfs would also allow hydras to survive. as it stands, any terran massing or having a sizeble reaper force roaming around would utterly destroy hydras. sure, you'd lose a couple reaper, but when ur trading 100min50 gas + larvae to 50min 50 gas + easy rauder/rine switch, you know shit is wrong. Added on September 2, 2010, 4:45 pmand thats what shitty siege tanks would be doing to you: terrible terrible damage. wwwwww thus the reaper nerf... as i said before, my nexus got sniped by mass reapers in a 2s game that is not even funny... btw: sen just joined fnatic so hopefully can see more from the zerg master (i rate him on par with cool and idra)
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evofantasy
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Sep 2 2010, 04:51 PM
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QUOTE(Quazacolt @ Sep 2 2010, 04:50 PM) as morrow says, dimaga is harder to play against compared to idra. so im all in favor to dimaga over idra if you count non korean zerg players. but hey, idra rage = hands down the best cause dimaga taught him the reaper play  ' and there is a big history between morrow and idra since BW days
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evofantasy
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Sep 2 2010, 04:56 PM
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QUOTE(Quazacolt @ Sep 2 2010, 04:53 PM) naw, its more towards how dimaga can be very unpredictable, while idra when hes raging, his play is very VERY predictable. as if he just become a readable book, and thats NOT good for any zerg player especially on high level/pro plays i find idra better than dimaga still... watching idra beating tarson was just superb... and he aint number 6 in korea for no reason...
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evofantasy
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Sep 2 2010, 05:02 PM
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QUOTE(Quazacolt @ Sep 2 2010, 05:00 PM) consistantly perhaps, but once you got him raging, its just over for him lol. dun see him rage often in big tournaments though... that's why he's such a solid player imho... would love to see him facing cool in a mirror in the GSL...
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evofantasy
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Sep 2 2010, 08:51 PM
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QUOTE(Sky.Live @ Sep 2 2010, 08:43 PM) felt very helpless against MM, marine rape lings while marauder rape roaches and hydra, not forgetting siege tank too.. banelings eat MMM ball together with infestors
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evofantasy
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Sep 2 2010, 11:31 PM
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QUOTE(Moonflown @ Sep 2 2010, 11:07 PM) This is exceptionally true in a lot of cases. I've learned to back off after I did some damage onto his economy/army rather than going all in. Staying back and accumulate your advantage would have even higher winning chance and lower risk In most cases Zerg players have to be pretty patient since it's a reactive race from the high level replays, if the terran decides to turtle, better keep ur composure, stockload ur larvae and once u are confident bombard him with wave n wave of forces... it'll break his turtle shell sooner or later...
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evofantasy
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Sep 3 2010, 01:33 PM
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QUOTE(Sichiri @ Sep 3 2010, 09:18 AM) 1.slowpoke 2.wrong thread 3.gtfo protoss spy. i am a terran loving toss =( i used to random for beta LOL
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evofantasy
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Sep 5 2010, 11:34 PM
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QUOTE(narf03 @ Sep 5 2010, 11:29 PM) a pylon, anything is possible, you wont know its a cannon rush or proxy gateway until the pylon is complete and the probe drop another building or some zealots or stalkers jumping in. The question is pretty simple, you making a pool at 14, and a probe didnt knock your door, drop a pylon or 2 in your base b4 you even have your 1st ling or queen, what is your response ? when i'm zerg i'll always pull around 5-6 drones agaisnt any pylons!!!
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evofantasy
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Sep 5 2010, 11:39 PM
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btw, instead of focusing on the pylon, focus on the probe if u can =p thus 5-6 drones to try and get a surround off...
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