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 Protoss Discussion Thread Ver. 1, [SEASON 2] Tips & Strategies.

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evofantasy
post Aug 27 2010, 07:00 PM

Avadion of the Enders
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QUOTE(Quazacolt @ Aug 27 2010, 06:16 PM)
my replays are on first page.
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PvP grudge match, nt ur ladder matches LOL
evofantasy
post Aug 27 2010, 09:51 PM

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arghh i gonna shoot myself over PvT...
its such a tough nut to crack (inb4nerf terran)...
MM based builds like MMG is jz so hard...

other than that i have a chance like using VR opening (that got me to diamond at last)
evofantasy
post Aug 28 2010, 10:23 AM

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QUOTE(Phonzy @ Aug 28 2010, 09:30 AM)
f*** terran
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./agree
with the possible warpgate nerf by 5 sec, i dun see how can we outbuild a 3rax build of MM+G...
evofantasy
post Aug 28 2010, 01:22 PM

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QUOTE(MintDarker @ Aug 28 2010, 01:14 PM)
The change is okay for mid game, 1 extra warpgate is all you need. But toss will have hard time countering early rush like proxy rax marauder, and 6pool lings especially in 1v1 short distance map. T.T Kinda surprise they keep marauders unchange duh.
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well the slower zealots is a big blow as zealots are ur meatshield vs MM-based builds...
hw often u wish ur warpgate cooldown be fast as there is a 5sec delay for the warp-in animations as we...
i thot of the extra gate build if u are doing a timing push, that would set u back by quite a lot imho...
they might make changes to warpgate as well...
evofantasy
post Aug 31 2010, 12:49 PM

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QUOTE(ZeratoS @ Aug 31 2010, 03:12 AM)
Yeah, one stalker counters the entire rush, then he'd be so set back on tech you'd have a huge advantage cause CCore is part of the standard buildup.
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i doubt so...
if he have a stalker, u can micro 2 zealots to get a partial surround and land hits...
the other zealots can jz go straight for his mineral line...

at times i jz ignore the stalker (10damage LOL) and go whack the probes
evofantasy
post Aug 31 2010, 02:34 PM

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QUOTE(deodorant @ Aug 31 2010, 02:11 PM)
Bronze League alert ~

Just won a PvP where the guy went 'gotta go' just as I was attacking, haha. Replay is here if anyone interested to gimme improvement tips.

What I noticed from playing and from watching youtube commentaries ... 95% of the games i've been in i sure kena rush. either mmm rush or zergling rush or zealot rush or proxy reaper or whatever. but in those youtube games, hardly anyone ever rushes, most of the time they tech a bit. how come ah?

Also, zergling rush on maps with backdoor = how? i can't remember which map, but the one with a back door with rocks. i can't wall that off, and when the lings break through they just run past all my forces and own my probes.
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depends how u handle the rushes...
most high lvl play have aggression and pressure over rushes...
like first stalker poking on ur opponent's ramp etc...
if the opponent tech too fast, u transition into a rush...
its really highly dependent on scouting...

as for the map, its blistering sands...
for zergling to bite through the rocks, it take them around 2 minute which is plenty of time for u to react imho...
always put a pylon over there for sight...
if u see zergling chewing the rocks, drop a forge and a cannon to make a partial wall if ur army size is small, else jz move ur army there and engage...


Added on August 31, 2010, 2:35 pmps: sentry's force field are one of the best tool to create choke points as a funnel to the zerglings

This post has been edited by evofantasy: Aug 31 2010, 02:35 PM
evofantasy
post Aug 31 2010, 08:16 PM

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QUOTE(ZeratoS @ Aug 31 2010, 08:15 PM)
Reaper rush bang. Not zealot rush 8D
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lol misread bro
evofantasy
post Sep 2 2010, 12:02 AM

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QUOTE(JuzJoe @ Sep 1 2010, 11:57 PM)
Day9 has a new daily up! (I've been waiting for this over the weekend!) and his talking bout the various 4 warpgate build today!

http://day9tv.blip.tv/

imma watching them now~  drool.gif
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more interested in his day9 build for tonight's daily as i think the 4gate is too common and most players already have their own version of it...
evofantasy
post Sep 2 2010, 12:31 AM

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QUOTE(Tsj261 @ Sep 2 2010, 12:29 AM)
loading imba slow man >.<
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u can download it...
i load it pretty smooth (can watch n load) usually...
evofantasy
post Sep 2 2010, 10:10 AM

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QUOTE(raylee914 @ Sep 2 2010, 10:04 AM)
MMM can counter HT storm easily by stim and run =.="

I encountered my pro can dodge my storm easily everytime I casted it
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do defensive storms...
offensive storms are hard to hit vs good terrans...
evofantasy
post Sep 2 2010, 10:15 AM

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QUOTE(raylee914 @ Sep 2 2010, 10:12 AM)
lol, it only happen when I play offensively (which is a rare case cause I am sick of defensive play style)...biggrin.gif


Added on September 2, 2010, 10:13 ambtw, one question:
i always failed to zealot rush the FE zerg =.=" they can spawn zerglings more than me while my zealot rushing to their base =.=
how to counter that ar? do canon?
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10pylon 10gate chrono the first zealot...
unless they spawn cross position, u should be there first...
1 zelaot can take on 4-6 lings depending on micro and having 2 greatly increase their potential...
3 of em can 1 shot a single ling...

make a small choke vs zerg, if u see him trying to runby, pylon block ur choke...

oh ya about the storm, u can use ur chargelots to get a good concave on the MMM ball then storm slightly further behind
evofantasy
post Sep 2 2010, 10:17 AM

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QUOTE(raylee914 @ Sep 2 2010, 10:15 AM)
they will kill ur HT 1st and run back...easy =.="
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how can they even reach ur HTs when ur chargelots are there sleep.gif'
storm outrange marines...
evofantasy
post Sep 2 2010, 10:31 AM

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QUOTE(raylee914 @ Sep 2 2010, 10:19 AM)
lol..i am refering to other 0.0
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the defensive storm?
usually u have ur army covering ur HTs, as he chase after u, drop a defensive storm and it should deal around 60 damage by the time he manage to move out of it...
evofantasy
post Sep 2 2010, 10:36 AM

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QUOTE(raylee914 @ Sep 2 2010, 10:35 AM)
i mean I am replying to Azureus who says that he used warp prism to drop HT behind the MMM group =.=
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lol swt >.<
quote him next time to be clearer =p
evofantasy
post Sep 2 2010, 01:48 PM

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QUOTE(ZeratoS @ Sep 2 2010, 01:39 PM)
I found that by following evo's advice regarding using your first and second stalker to poke at thier (Terran) wall forces them to be defensive giving you map advantage.

Been doing that for the past few games using stalkers to constantly pressure their entrance while warping in new ones. I follow this up by 2 void rays to pressure the back while destroying his buildings in the front. By the time he has tanks, my colossi tech is ready and reaching the base, then just move in and sweep.

Certainly works in silver league as most of them don't have the micro to handle both the front and back pressure, but likely to get countered in higher tiers.
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yup and it provide u important scouting information...
to me in PvT, early scouting with probe is pretty useless as all u see is a racks unless he proxies which ur standard build would be more than enuff...
i always prefer 1 zealot (good tank and for sight) 1 stalker poking sniping as many marines as i can...

another reason for this would be to 'encourage' them to make marauders due to ur stalkers where u get VRs and burn them all away
evofantasy
post Sep 2 2010, 02:44 PM

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QUOTE(tatyinw @ Sep 2 2010, 02:34 PM)
Oooh. Time to try it out.
But think I'll most probably lose those stalkers when I try to do something at base and look back to them.
Either I lose them or I'll lost my void rays. tongue.gif

I'm still kinda slow at my micro and macro...
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u dun really need high apm to do it...
i'm a 50-70apm average player and i can do it...

u just gotta make use of the waypoint function, follow function and hold position icon_rolleyes.gif
evofantasy
post Sep 2 2010, 03:33 PM

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QUOTE(raylee914 @ Sep 2 2010, 03:31 PM)
waypoint? rally point?
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waypoint, the one u hold shift to do...

@tat
hold position of zealot in ramp give u good vision to snipe wutever wall they have or to warp in units up the ramp kiwikaki style
evofantasy
post Sep 2 2010, 03:41 PM

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QUOTE(incx @ Sep 2 2010, 03:39 PM)
What's kiwikaki style? sweat.gif
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MLG raleigh...
pylon placement which allows him to warp zealots up his opponent's ramp
evofantasy
post Sep 2 2010, 04:39 PM

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QUOTE(tatyinw @ Sep 2 2010, 04:36 PM)
You can try a few things out like click on probe, then B E for pylon, left click to place it then, shift right click back on your minerals.
That way your probe will go there place pylon and straight away go back to the mineral patch.

Can also just waypoint your scouting probe to all the starting locations.
Find the opponent already, waypoint your probe in circles and lastly back to base while you continue your macro at base. tongue.gif
Oh cool! gonna try that out. smile.gif
So basically that zealot would be just to eat damage until low on shield then swap with another to look up the ramp and snipe the wall.
Wow. Haha. Nice thing to try also. But its like suicide to warp in over the wall. Sounds dangerous.
Would be nice to warp in on the mineral line though. tongue.gif
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i do this pylon trick kinda often before MLG raleigh and it usually works as zealots are as usual meatshields =p
and it is isnta reinforcement...
evofantasy
post Sep 2 2010, 04:52 PM

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QUOTE(tatyinw @ Sep 2 2010, 04:50 PM)
Haha sounds good.
Hmm I'll try it out by building a pylon in front, then poke his back with void rays. If he go there to stop my void rays, I'll warp em in. biggrin.gif
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it takes some positioning as u dun want him to see the pylon =p

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