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 Protoss Discussion Thread Ver. 1, [SEASON 2] Tips & Strategies.

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evofantasy
post Aug 22 2010, 09:49 PM

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QUOTE(incx @ Aug 22 2010, 09:32 PM)
Out of 10 protoss players I've played against, 7 of them likes to do that proxy pylon gateway rush to win. It's beginning to be quite predictable.

Although it's becoming quite annoying, but I still succumb to it at times even I've scouted early. Just can't catch up in time.
*
jz open with a 2-gate for 1v1 maps...
i always do 2 gate for 1v1 maps now after my experience with the wcg players...
either defensive or aggression, its really flexible and can really punish opponents who chose to tech up...

QUOTE(f4tE @ Aug 22 2010, 09:39 PM)
warpgate is a cheat rite? Cuz it makes protoss unit come out so fast like zerg unit.. so is powerful unit that comes out fast.. wtf? no wonder everyone use protoss cuz is most powerful
*
troll harder
evofantasy
post Aug 22 2010, 11:46 PM

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QUOTE(goldfries @ Aug 22 2010, 11:24 PM)
erm. you do know that using warp gate requires micro management? cos you can't queue the build!
*
nah he's a big troll...
over several sub-forums...
evofantasy
post Aug 23 2010, 02:03 PM

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QUOTE(Quazacolt @ Aug 23 2010, 12:15 PM)
yeap. like TLO's radical build orders/play. not easy to follow at all.


Added on August 23, 2010, 12:20 pm

that one not so bad. whats bad is when terran reaper proxy with or even without bunker (with bunker you can early gg ady lol).

heres the dilemma:

early zealots to fend rushes/proxy yes? wrong. reapers rape zealot.

solution is to fast tech stalkers. but here, we're talking about a proxy, where you know, reapers would be at ur gate when ur gateway is just shortly done, so lets not even think about cybernetics. sure, you can scout, but do you realize, that probes do take time to take out tech labs? lol.

while im not saying this is impossible to beat as ive done my share of beating said proxies. but i've pulled a number of these myself and the winrate is fairly high lol
*
LOL even when u go for a fast stalker, if he open with a marauder instead of reaper u are screwed as well...
the common terran cheese is 1 reaper into a marauder which is a pain to micro against...
evofantasy
post Aug 23 2010, 11:59 PM

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some general production guide which ur resource can sustain constant unit production...
in other words, anything more would not utilize ur production 100% which is vital for ur macro aspect...

1 base
- 4 gate
- 3 gate robo (immortal build)
- 4 gate robo (no immortal build)
- 3 gate 2 stargate (phoenix build)
- 3 gate 1 stargate (VR build)

2 base
- usually same as 1 base play with 2-3 more gateways while u tech
- extra robo/ stargate

This post has been edited by evofantasy: Aug 23 2010, 11:59 PM
evofantasy
post Aug 24 2010, 03:18 AM

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QUOTE(Phonzy @ Aug 24 2010, 02:50 AM)
Guys, a noob question. But advise much appreciated. Let's say I have chrono boost energy at 100/100. I have 4 warp gates and I want to chrono boost 4 warp gates simultaneously at once. Or, on a different scenario, I have 3 nexus around the map, expansions. I want to chrono boost all 3 nexus at once to pump out probes. How do I do it? Do I have to hot key anything?

Please advise. Thanks smile.gif
*
hot key all 3 of ur nexus...
then press that hotkey...
press c...
hold shift...
click on the buildings u wanna boost...
evofantasy
post Aug 24 2010, 12:34 PM

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QUOTE(finger_waverz @ Aug 24 2010, 12:31 PM)
guys how to counter effectively a mass muta build... ??? void ray are too expensive.. while stalker too slow to chase muta even with blink...and when i build carier they use that air to air zerg unit (forgot its name)...
*
phoenix...
they deal 20 damage to light and in big numbers they can harass overlords and even kill mass hydras (nony showed it on TLA)


Added on August 24, 2010, 12:36 pm
QUOTE(ArticFir3 @ Aug 24 2010, 11:06 AM)
Yeah immortals are very good against Ultralisk, but does badly against lings. You'll need to have a good mixture of army
*
^
wut artic said...
if u are going the immortal route, u can tech for colossi as well...


Added on August 24, 2010, 12:37 pm
QUOTE(ArticFir3 @ Aug 24 2010, 11:23 AM)
Er...you mean Stalkers.....you need sentry to fight against those composition early game. And positioning is important. Else just force field the ramp preventing them from stimming and running up your ramp. Hold them until you get collossus or immortals
*
wut i did was bait him to stim n run up, they i'll FF cut his army into half while my zealots cut the seperated army...
usually after this, he'll go back and regroup from his losses while i'll only loose 2-3 zealots =p

This post has been edited by evofantasy: Aug 24 2010, 12:37 PM
evofantasy
post Aug 24 2010, 07:14 PM

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QUOTE(xShinji @ Aug 24 2010, 06:44 PM)
Any1 know the counter for early zealot rush?

8 pylon
10 gate
12 gate
13 zealot
15 pylon

.....some even do earlier gate.....been trying all sort of thing...but fail
*
u can either
- scout early
- micro (ramp)
- forge into cannons
- 2 gate with chrono

This post has been edited by evofantasy: Aug 24 2010, 07:14 PM
evofantasy
post Aug 24 2010, 08:22 PM

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1 way to beat cheese, PULL UR PROBES OFF MINING IF NEEDED...
i had diamond toss cheesing me which pulling off 3-4 probes off mining would be enuff together with a chrono-ed zealot...

ur probes are doing 5 damage each, make the best use of em and micro em of course...
for example, use ur probes to dps the cannons warping in, chase after his probe and surround if able (so he cant warp in more nonsense) etc...

This post has been edited by evofantasy: Aug 24 2010, 08:22 PM
evofantasy
post Aug 24 2010, 08:25 PM

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QUOTE(ZeratoS @ Aug 24 2010, 08:22 PM)
He sealed it based on what information he got from scouting. Scouting is a must. After you build your 9 Pylon is down, send the same probe to the enemy's base and press SHIFT + P around his base, then you can go back to doing your own business.
*
my general rule is that if it is a 1v1 map for ladder, there's always high cheese chances so scout after the pylon at 9...
on larger maps, its personal preferences but i scout after the 13gate as i would like to have a strong economy...
evofantasy
post Aug 24 2010, 08:38 PM

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QUOTE(f4tE @ Aug 24 2010, 08:32 PM)
if cannon rush fail then will be gg for the player liao.. cuz he wont be fast enuff to get his units up unless u give chance and wait for him build up. right right?
*
i usually jz tech up to 4 gate and outmacro him...
for him to cannon rush, his eco gonna hurt so much...
evofantasy
post Aug 24 2010, 10:03 PM

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QUOTE(Quazacolt @ Aug 24 2010, 09:40 PM)
» Click to show Spoiler - click again to hide... «


fuyoh very detail with graphical explanation  thumbup.gif


Added on August 24, 2010, 9:42 pm

wrong, with the way he build, its perfectly sealed and no zealot is required. typically i dont do complete sealing ever unless im against zerg, and thats typically when im trying to fast tech cheese tongue.gif
*
i never complete seal vs anyone unless i use a pylon to seal...
evofantasy
post Aug 25 2010, 04:03 PM

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QUOTE(rlinux @ Aug 25 2010, 02:01 PM)
I noticed 1 thing last night. Lost 2 games to terran with marines rush. All he did was with 10-12 marines kite my zealots ends game in 6 minutes or rape my 4 zealots + 1 sentry. I FF cut the marines into 2, but apparently he continues kiting my zealots slowly moving back into a group. Are there better options to take marines rush?
*
stalkers with micro...
i had a diamond terran did that on me and i defended well and beat him back...

the trick is having 1 zealot to chase the marine, as they are trying to kite it, ur stalkers get free shots off...
all i warp in was mostly stalkers with occasional zealots of this reason...
when i counter pushed, he was already having 5 rax with an expansion just getting saturated but army advantage mine is better (i keep my probe production up and almost mine up my base LOL)

This post has been edited by evofantasy: Aug 25 2010, 04:04 PM
evofantasy
post Aug 25 2010, 11:37 PM

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build wise, i am in the same school ar nexous...
getting a zealot before a stalker (by the time ur zealot is done, ur core is just done)...
after all i experienced the marauder opening a few times on beta to be vary of it...
even if he go reaper and zealot is bad against it (with 2-3 probes off mining), it would buy me some time for my stalker to come out...

nt only PvT, on PvP having some zealots is still better (i tried a pure stalker compo and got owned by stalkers backed with some zealots)

how many zealots to stalkers?
based on my gut instinct and my resources LOL
evofantasy
post Aug 26 2010, 01:20 PM

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so vs a terran going MMM as u have scouted...
would u guys prefer to push out with 3-4 gate? or stay back and tech to colossi/ storm?

last nite i went with the first approach and failed badly (2 attempts) while beating another on blistering sands dropping my 70% winning rate cry.gif ...

This post has been edited by evofantasy: Aug 26 2010, 01:26 PM
evofantasy
post Aug 26 2010, 01:37 PM

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QUOTE(Quazacolt @ Aug 26 2010, 01:36 PM)
i will go 2-3 gate and try to aim for immortal/colo

but my stalkers will still go for early aggression as im a more aggressive player and taking out even a scv or marine would satiate that bloodthirst lol
*
i did make a push after my 2 gate, 1 zealot 1 sentry 2 stalkers while waiting for warpgates...
but if he do wall in, cant really do much besides tickling the supply depots LOL...
4 gate vs their T is cry.gif

maybe i'll give ur build a try...
evofantasy
post Aug 26 2010, 02:02 PM

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QUOTE(Quazacolt @ Aug 26 2010, 01:50 PM)
4 gate too hard vs T. all T has to get is tanks and you instant cry ady LOL

at least immortal can do *something* about it, or colo for high ground vision, and after thermal lance, you can snipe tanks with some good blink micro assist. (and colo > MM ball lol)

early aggression, even if its just SD ticking, it'd get his scv busy, and at least keep him contained, where you can attempt for expansions
*
even without tanks it feels hard...
when they have tanks, i could blink n snipe tanks but those darn concussive shells doh.gif
evofantasy
post Aug 26 2010, 02:35 PM

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QUOTE(incx @ Aug 26 2010, 02:25 PM)
Most of the time I'll wait and see, only will take my move once my obs is up. It's best if you could have a DT or 2 in your group. Works best when everything is so messy on screen. laugh.gif
*
DTs kinda expensive and slightly far on the tech tree...


QUOTE(raylee914 @ Aug 26 2010, 02:31 PM)
fast scout and adapt your units to counter them..

pure MMM I will use stalker+collosious+zealot
MMM+ tank/thor = stalker+zealot+immortal
MMM+tank+vikings =they must be turtling too much = have to expand faster than them d =/
*
i always try to end the game fast due to the 3rd stage which i think is unbeatable regardless of army compo (1-2 thors as well)

evofantasy
post Aug 26 2010, 02:43 PM

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QUOTE(raylee914 @ Aug 26 2010, 02:39 PM)
yeah, i met one terran in ladder who turtle too much in with 1 more expansion..then after 30 minutes come out with 6 BC 12 vikings 6 tanks + MMM...

I used 12 carries + 6 Collosious+stalker+zealot...

I cleared all his ground units but he left BC and I lost all =/ then gg d
*
i beat one but i can really kill myself trying to beat him...
going back n forth and i did a 3 pronged attack on him - DT on expansion, chargelot HTs on his main army off 10 gates LOL, VRs in his main base...
oh ya tonnes of fake halucinated units (colossi) while engaging LOL...

this was after a failed pushed due to his 6 tanks sieged up wit bunkers sleep.gif"
mass storm seemed nt good enuff at times...

HuK usually get mass VRs with speed late game which is kinda good...
evofantasy
post Aug 26 2010, 02:52 PM

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QUOTE(raylee914 @ Aug 26 2010, 02:48 PM)
lol, i cant hardly micro when I have lag issue with too many units in my screen...so at the end just auto attack..zzzz

time to change new comp!!!!
*
lol i jz atk move my units except the storms and VRs on his production structures...
with such experienced, i decided to try n end the game before such stage >.<
evofantasy
post Aug 26 2010, 03:03 PM

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QUOTE(incx @ Aug 26 2010, 02:58 PM)
Yea, it's on the other hand of the tech tree I guess. But it's still worth it.

And I will always try not to let a terran stay too long in the game, it's like a digging a hole for myself. Until now, I've yet to see Thor gameplays. Maybe I'm still in gold league, most of them used MMM only.
*
thors are really great vs chargelots absorbing all the fire

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