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 Protoss Discussion Thread Ver. 1, [SEASON 2] Tips & Strategies.

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evofantasy
post Sep 6 2010, 12:45 AM

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QUOTE(tatyinw @ Sep 6 2010, 12:20 AM)
Haha thanks a lot for the advice bro.  notworthy.gif
Pumped it all the way to 10+ and end up opponent's hydralisk army just got decimated mercilessly.
Now my zealot and stalkers are my meat shields while I lift and kill.
Here's the replay for it. Did a lot of mistakes but at least can see the phoenix in action. Haha.
http://www.sc2replayed.com/replays/72731-1...t-temple#rd:dna

Now unto controlling the colossus or the ht against terran.
I'm on a terran loss streak right now... sad.gif
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colossus get the range upgrade...
micro ur colossus (move back shoot) when they try to snipe ur colossus while ur ground force hold the distance...
if he get into viking, u transition into HTs
evofantasy
post Sep 6 2010, 03:19 AM

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QUOTE(Quazacolt @ Sep 6 2010, 03:16 AM)
spam moar stalkahs.
*
range 9 vs range 6...
not to mention marauders burn stalkers so fast...

i get colossus, he get vikings, i mass more stalkers, he jz increase marauders in his MMM...
evofantasy
post Sep 6 2010, 03:33 AM

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QUOTE(Quazacolt @ Sep 6 2010, 03:24 AM)
the key is colo's range after extended thermal lance upgrade. range 9 vs range 9 viking
same range. all you needed to do, is get ur stalkers ahead of colo, and once viking comes in to shoot, blink/forward micro, take them down

colo got shields, and you can easily abuse the regen of it. and if one side doesnt work, poke the other side as ur colo is mobile as f***
if you manage to force the terran into spamming rauders,  swap stalkers to zealots and try to poke through his depot/blockade, and once breached, unleash doom upon him lol, dont even need charge lots btw, as ur colo will be doing the dmg. and as soon as the rauders backed off (either that or stand still and die) close your stalkers in to take out vikings

tough to micro, but i personally prefer this as transitioning into HTs aint ideal because of the gas spent on colo/stalk/thermal lance/weap upgrade, and THEN you need to get HT upgrades. zzzzz
*
i'm talking bout the range 6 of stalkers as u gotta be mindless nt to get the thermal lance upgrade after ur 1st or 2nd colossi vs MMM...
thing jz stimmed marauders? they burned through ur stalkers leaving ur colossi naked to be killed by the MMM army even when u killed their vikings...

there was a game where i was microing the heck of my colossus, kept them all alive but my stalkers? all died and i pulled back to reinfoce...
i find colossi pretty ez to micro since u got range 9, i kited his vikings etc (to some extend wiped out his vikings) but as i said, ur stalkers wall do die off and MMMstimmed vs naked colossi is not good...

i rather transition into chargelots/ HT after that game and so far pretty well...
after all mass gate is easier to reinforce while u keep pumping colossi (korean styled PvT) like a 2 base 7gate 1 robo...

This post has been edited by evofantasy: Sep 6 2010, 03:36 AM
evofantasy
post Sep 6 2010, 03:58 AM

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QUOTE(Quazacolt @ Sep 6 2010, 03:51 AM)
stalkers arent exactly as weak as people put them to be. they still have more hp than marauders unless theres any ghosts around for emp, they can definitely take a beating or 2, and once the blockade is cleared, zealots can sweep in for the killing.

if the rauders stim, back off, let him slowly burn his health (and/or medivac's energy) you have all the time in the world so long he doesnt have any hidden expansions somewhere (which should NOT be the case with observers scouting)

remember, your stalkers at the end of the day, is ONLY to protect your colo from vikings, nothing more. colossus and zealots will deal with everything else. hell you can even FORCE him to deal with ur zealots when you got enough number to take a beating. which leaves him options:
1) go zealot, stalkers reign, they kill vikings
2) go stalkers, zealot will push through, and eventually slaughter the scvs
3) go colossus, he utter failed as rauders wont reach them and colo will snipe them off

and lets not forget, you pretty much contained the b****, and you can expand freely lol.

i pretty much have 2 gate/1 robo for 1 base. but whenever i 2nd base, before i even can fully saturate it, they gg. happens to BOTH terrans on vista lasik, and they are highly ranked with well over 200-300+ 1v1 played so they definitely arent total scrubs. while me.... 50+ 1v1 and platinum LOL!
*
i wish i can backoff that easily with the concussive shells slowing me down...
in each engagement, i am losing map control and more forces...
our final battle? my army was out-muscled lol...
not to mention my 4 observers to reduce the damage from his drops all around the maps (lost temple btw)...

thus i rather nt focus too much on colossi with 1 robo for it only and 7 gates for the chargelots and HTs (with possible DT harassment if i see an opening)...

my new PvT builds?
korean style aggression which usually end the games with 1 push...
so far enjoying the VR based korean builds...

ps: number of games played doesnt matter... ur winning rate is much better as u can grind up ladders by spamming games which some of us working ppl dun have the luxury of...

This post has been edited by evofantasy: Sep 6 2010, 03:59 AM
evofantasy
post Sep 6 2010, 03:39 PM

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QUOTE(Quazacolt @ Sep 6 2010, 11:43 AM)
its actually easier than you think so long you dont over extend. and no, you dont lose map control so long you keep the terran contain by sniping him. 4 observers was also not needed (400 f***ing gas, thats TWO colossus) as you only need one for your army if you KNOW he got cloaking banshees, and the other on his starport/medivac routes for any potential drops. the base perimeter is easily warded with scout pylons. if he doesnt have cloak banshees and go vikings, have that particular observer to scout around in case he have hidden expansions somewhere, in other words, YOU controlling the map. the other one observer within his base medivac/starport route can also be used to get advance vision for your colossus sniping. the advantage is in your hands, not his. the only thing he can do is pressure you VERY HARD early on before colossus (like reaper bunker doh.gif doh.gif then marauder after 1-2 reaper when ur early stalkers, SO MUCH PAIN) and/or banshee snipe on workers, or drops, but if you got advance intel to prevent banshee/drops, its gone case for him.

p/s: my vista lasik games are on LT too tongue.gif

http://sc2ranks.com/sea/60675/DJSub
http://sea.battle.net/sc2/en/profile/60675/1/DJSub/

http://sc2ranks.com/sea/76948/Arwa
http://sea.battle.net/sc2/en/profile/76948/1/Arwa/
you be the judge if their win % is terribad or not.

most importantly, they have the experience to deal with situations where it counts. knowing how to deal with a problem is one thing, actually executing what you know is another. and having more experience (aka more games played) helps in that regard. not to mention they could've lost a buncha games just to test new BO, or test out new strats etc. you never know.

then, here is me, 51 games 1v1, and during the tournament, it CLEARLY shows that i lack experience in 1v1.
http://sc2ranks.com/us/963155/Quazacolt
http://us.battle.net/sc2/en/profile/963155/1/Quazacolt/


Added on September 6, 2010, 11:45 am

just need clearance from the vista lasik admins lol.


Added on September 6, 2010, 11:47 am

sentires problem isnt micro troubles (just sep group em), its the GAS consumption that hinders EITHER your HT or colossus push.
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hmmm as i said lots of games played doesnt meant u are good...
i have frens in SEA top 200 with only 60-80 games in total...
they are having around 65-75% winning rate and so much better than most diamonds i met (i'm at 23-12 which is only 35 1v1 games but i do custom wit my frens a lot LOL)...

well 4 observers are to prevent drops around ur base, not really banshee...
and my observers do get sniped from time to time thanks to good scans (the zoom-in zoom-out can really see observers so easily >.<)...
though i usually only pump out the 3rd and 4th observers when i see a starport where possible drops might happen...

i just find colossi army is much more immobile than HTs when dealing with drops (very very common vs good terrans)...
i could jz warp in HTs anywhere and then blow up his drops pretty easily compared to a colossi build where the damage has been done...
the colossi build to me is much more suitable for maps like xel'naga...
rather than trying to beat his viking, i rather just get more HTs where the storms wreck the vikings as well as the MMM balls (not to mention feedback)...

i tried emulating HuK's 2gate robo build which i saw at MLG etc and while it looked great when he does that, i am not able to replicate that...
if we were able to replicate their play, then why are we not pro players?
my personal experience and preferences still prefer not going heavy colossi...

as for immortals? i dun really like making them as they are too costly and does well only when the terran FE/ bunkers imho...
plus u are choosing between a colossi or a immortal from ur robo...
evofantasy
post Sep 6 2010, 04:32 PM

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QUOTE(Quazacolt @ Sep 6 2010, 04:00 PM)
my point is that more games means more experience. may or may not necessarily be good. hell, if you can see from the ranks and what not, almost ALL top ranking players, or tournament/pro gamer players, have high amounts of games played. the ONLY exception i've seen are koreans. however, due to the seriousness/competitiveness of koreans and SC/SC2, they play custom games non league with their dorm lifestyle training even crazier than the league players you also dunno.

and as my post clearly states, drops AND/OR banshee. you DONT need 4 of them. think of it this way on his scans: he lose out ~300+ minerals while you lose 50min 100 gas. good trade? i would say so myself! tongue.gif
if production slot is a problem, there is always chrono to save the day (in those tourneys, my chrono level is almost on use every 25, not enough chronos  cry.gif )

honestly, HTs are WAY more immobile if you think about cliffs, and their movement speed (unless ur talking about prism carriage) and lets be realistic, leaving HTs in ur base while ur teched for it is just unrealistic. of course you can warp in and all, and you can 1 storm the moment its done warping so long you got amulet research, the dmg is already done on ur base and if the terran sees incoming HT, he can always load back medivac run, or stim pack and snipe the hell outta your HT. seen that happened on way too many TVP matches and it was VERY bitter.

if you think about feedbacking the medivac, that works too, however, whos to say the MM wont be stimming your HTs face off? lol. storm typically have better range, and you can storm closer to you to have ur HT at a safe distance. feedbacks however, do not provide that luxury.

and honestly, i havent seen Huk's 2 gate robo play at all, i got this build out during vista lasik after being owned by it. copied it, use it on the next terran game, worked so beautifully, i used it again on the resurrected group play, and to my surprised, it worked wonders as well. it is probably due to my preference over brute strength over casters. again, im not pointing out HTs are totally bad, just pointing out their weaknesses compared to colossi strengths, and mainly, to put it bluntly, my biased preference over them.

and no, you cant ever heavy colossi LOL
1) too expensive 2) you need stalkers/zealots

the THREE TVP matches i had during vista lasik, at the end of the game i only had like 2-3++ colossi maxed lol. since i needed to beef up stalkers to ward of vikings/banshee sad.gif
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my 4 observers: -
- 2 surrounding his base and possible drop routes
- 1 wit main army
- 1 trying to scout his base/ expansion

i usually warp in HT with chargelots...
storm -> feedback and watch ur chargelots tear the MM apart...
MMM drops are so much easier with feedbacks...

again difference styles, no right to wrong...
just justifying my prefered builds...
even when i am using HTs, i get some colossi as it helps cleanup after storms...
evofantasy
post Sep 6 2010, 04:37 PM

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QUOTE(Quazacolt @ Sep 6 2010, 04:35 PM)
4 obs/bay/lance/templar arc/storm/amulet/HT/colossus

the amount of gas, how late is the game already? LOL
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when u are pushing out, grab an expansion?
after all early on u are having map control with ur 1-2 colossi...
the HT is my transition after that when i have my 2nd expansion up (and 4 more gates getting dropped)...

and when u are having more zealots in ur compo, it frees gas up...
evofantasy
post Sep 6 2010, 04:45 PM

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QUOTE(Quazacolt @ Sep 6 2010, 04:43 PM)
if i already have total control id just win the game and not risk myself lol. and i got zealots too, but still not enough gas lolololo

could be the stalkers, but they are <3 on pew pews
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i cut on stalkers...
well if the terran is such a good defender (up to the point its suicide to push in wit ur army), its always better to expand and get more gates...
that way u can reinforce super duper fast...

dun be like the zerg in the epic 2-3 hours TvZ where he had control but tried to end it with the game ended in a draw...
evofantasy
post Sep 6 2010, 05:00 PM

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QUOTE(JuzJoe @ Sep 6 2010, 04:56 PM)
I think it's time to kick this thread to overdrive! It's time for us to post map strats on the 1st page~

You guys have any specific strats for lost temple? The so-call Terran's map?
Terran players will most likely do drop-in to harrass. How does a less mobile race like protoss counter that? Lets say Cannon is not an economical solution, they just go down really fast.

Even if you secure lots of expos and try to keep up with map control. Those annoying drop in juz makes u hold back.

I think in general, dragging the game really long especially on lost temple against terran is juz not to your advantage.
*
LT i always use VR based openings varying from wut i scouted
evofantasy
post Sep 6 2010, 05:41 PM

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QUOTE(Quazacolt @ Sep 6 2010, 05:08 PM)
thats prolly why

and /face when i forgotten my ftp password oTL
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vista lasik replays are already out lol...
wtching GSL live now so nt downloading it =p
evofantasy
post Sep 6 2010, 05:49 PM

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QUOTE(tatyinw @ Sep 6 2010, 05:42 PM)
Haha I wanna watch his games to learn.
Thanks a lot Quazacolt! notworthy.gif
*
GSL is live now...
lotze.prime won 2-1...
his opponent did the korean 4 gate rush a little too slow...
pylons got destroyed b4 the units all hit =(


Added on September 6, 2010, 5:50 pmnext games is ogs.spunky (team leader of ogs and one of the best toss) vs august.werra (T) LOL

This post has been edited by evofantasy: Sep 6 2010, 05:50 PM
evofantasy
post Sep 6 2010, 06:09 PM

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wow spunky's FF is so damn fast...
beat the MMstim


Added on September 6, 2010, 6:14 pmspunky went immortal HTs instead of colossus with superb micro for FF...
his FF is so gosu that i can pull my eyes off =(
HT for feedback without storm atm...


Added on September 6, 2010, 6:26 pmspunky lost game 2 to a BC transition in mid game LOL

This post has been edited by evofantasy: Sep 6 2010, 06:26 PM
evofantasy
post Sep 7 2010, 05:46 PM

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QUOTE(Quazacolt @ Sep 7 2010, 05:36 PM)
see? thats why i put the desc in the first place tongue.gif

Arwa and DJSub are the terran opponents.


Added on September 7, 2010, 5:41 pm

haha yeah and thank god for well placed observers to prevent any sneaky drops. sometimes, its a toss up on observers/scanner. scans are just 1 side, limited time. while the observer is forever there and can move around seeing so much more intel.

very notable on the game against Arwa, where i had damn good observer placement, and played as if i was maphacking LOL
that probably got him dumbfounded and he played very poorly from then on (noticed his unspent resources and APM?)

imagining myself in HIS place, i think i would be in the same situation too, frustrated, things that were plan arent working out, running out of options, etc. thats one situation where one should never be in if he wants to win.

btw i had my share of experience of being bitten when i was little. lotsa blood is all i can say lol. and boy do they cling HARD, hard to keep slamming the shell on concrete till it finally let go of my finger lol


Added on September 7, 2010, 5:42 pm

got the link to that day9 cast? havent been following day9 for a LOOOONG while and a lil tired/lazy to dig myself XD
*
http://day9tv.blip.tv/posts?view=archive&nsfw=dc
evofantasy
post Sep 7 2010, 05:53 PM

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QUOTE(Quazacolt @ Sep 7 2010, 05:47 PM)
thanks... and lol @ "&nsfw=dc"


Added on September 7, 2010, 5:49 pmOH NOES HOW HE KNOW I WATCH AT WORK XD
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>.< LOL
evofantasy
post Sep 8 2010, 09:32 PM

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QUOTE(f4tE @ Sep 8 2010, 09:21 PM)
Hi guys,

when do u start getting the 2nd base? And do you get the one withthe gold mineral or normal? If gold need whack the rock with many hp sad.gif
*
i guess u mean lost temple?
i prefer to take the natural as it is easier to defend...
as bout when, it depends on lots of factors like my build, my attacks and wut my opponents are doing...
evofantasy
post Sep 8 2010, 10:43 PM

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QUOTE(f4tE @ Sep 8 2010, 10:41 PM)
so expansion is not in your require to do list?
*
no, its too reactive for u to plan before hand
evofantasy
post Sep 9 2010, 02:44 PM

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QUOTE(Deimos Tel`Arin @ Sep 9 2010, 12:09 PM)
was wondering if any fellow protoss players use containment tactics?

since more and more players seems to be aware about cannon rush / cheese and is always on guard for it.
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well it highly depend on how successful is ur push...
if ur attack can win u the game u jz go for the win...
if u cant, jz contain it and mass up/ epxand...
evofantasy
post Sep 10 2010, 04:24 PM

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QUOTE(Calvin Seak @ Sep 10 2010, 04:21 PM)
i find blocking chokes are useless when it comes to zealot rushes because the enemy may build a pylon close to the choke n warp in more zealots n u are force to retreat at the choke,
try surround ur nexus with gateways,  leave only a space between ur building so ur units can come out later on and build pylons beside mineral lines so that zealots will be not be able to take your probes out, if you are not comfortable microing ur probes zealots n stalkers when he rushes you forge too and build cannons,, basically if you can fend that off you are on the winning side because he will cut down on probes when it comes to zealot rushes..
*
^
agree wit this...

it'll come to micro battle in the end...
wut i do is usually a 2nd gate and a forge...
1 well placed cannons would fend off his push while u do a quick tech into a 4gate push...

ps: unless u are against a zerg stop building near ur ramp!!! i lost count of how many games i won due to my superior concave over ur half concave as ur buildings are blocking ur concave sleep.gif"

This post has been edited by evofantasy: Sep 10 2010, 04:25 PM
evofantasy
post Sep 14 2010, 12:19 AM

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QUOTE(choyster @ Sep 14 2010, 12:14 AM)
guys i am having problems when transitioning to late or mid late game , this is the part where i dont have enough units and every time i expand i get rush any advise on that?
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keep ur unit production constant?
if u wanna expand, get sentries to free ur minerals for expo...
evofantasy
post Sep 14 2010, 12:41 AM

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QUOTE(Calvin Seak @ Sep 14 2010, 12:24 AM)
the best way i would recommend people to expend is to rush the opponents 1st before an expo

you can apply two things after the rush

1. Change of unit if his units are favourable against yours

2. Expo if your forces are stronger =) (this is because he would not rush you if his forces are unfavourable, therefore an expo)

Orrrr you can scout n see what he has and are your forces are capable of handling his thats all

Oh I jsut won my top 64 matches biggrin.gif im going to be in the top 32 lols
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congrats bro[
yup always expand when u are atking...
unless u are doing FE based builds...

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