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 Protoss Discussion Thread Ver. 1, [SEASON 2] Tips & Strategies.

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evofantasy
post Aug 11 2010, 10:10 PM

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QUOTE(incx @ Aug 11 2010, 09:49 PM)
Don't la shy. Share share. laugh.gif So we all can learn.
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pm me ur email =p
evofantasy
post Aug 11 2010, 10:43 PM

Avadion of the Enders
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QUOTE(Morpheus2be @ Aug 11 2010, 10:26 PM)
Just wanna chip in on vs AI. Even at Insane, u can still win with photon cannon rush vs any race. The AI isn't robust enough to counter this (yet...maybe).

Cheesy. I know.

What's the counter?
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pulling probes off to hit the pylons while waiting for ur gateway is usually enuff for cannon rushes if u scout it
evofantasy
post Aug 12 2010, 12:48 AM

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QUOTE(fizyboy @ Aug 12 2010, 12:16 AM)
Yeah, then u build your own canons to stop theirs advancing to your nexus while tech-ing up to Colossus with Thermal Lance upgrade which makes their attack range > canons. Then watch ur army roll over ur opponent with ease ~ XD Or if u prefer u can watch my replay here http://games.wmhafiz.net/Starcraft2/Replays/View.aspx?id=23 biggrin.gif
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or like wut kiwikaki does, contain ur opponent wit sentries FF (4 would do) and u have total map control =p
evofantasy
post Aug 12 2010, 11:13 AM

Avadion of the Enders
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QUOTE(ericpires @ Aug 12 2010, 10:03 AM)
Played against some dude.... he used Phoenix and Void Ray... against me....
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as NonY puts it, its a really strong combination

@ incx
me shy >.<
evofantasy
post Aug 13 2010, 03:40 PM

Avadion of the Enders
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QUOTE(ericpires @ Aug 13 2010, 03:16 PM)
Keep losing to zerg everytime and terran...
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wut's ur problem wit zerg?
maybe we can help u out...

my plan is always 3 gate robo for zerg with occasional phoenix builds...
evofantasy
post Aug 13 2010, 04:51 PM

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QUOTE(ericpires @ Aug 13 2010, 03:45 PM)
i won't even reach robo bay coz even though my 2 gate can block the zerglings... he will come from the other side... with roaches... then GG
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i presume its blistering sands?
if he open with a zergling rush, i think u can safely assume that his roach would be slightly delayed...
with that, throw down a forge and get 1-2 cannons over there...
cannons work wonders against roaches due to their low range...

QUOTE(Quazacolt @ Aug 13 2010, 04:20 PM)
got casted replay on that? sounds very interesting
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this play is actually very well known of HuK (u often hear TL people talking bout it)...
he would transition from gateway into 2 stargate with the speed upgrade vs terran...
for defense, he'll charge up his VRs on his own units and for offense he'll do the same with some micro to keep it charged up to his opponent's base...

he did state that getting ur VRs count to 6 with some micro is pretty deadly including burning thors down in less than 3 seconds LOL...
this is contrast to hasu's carrier late game...
both works actually but VRs are cheaper to mass up...

This post has been edited by evofantasy: Aug 13 2010, 04:52 PM
evofantasy
post Aug 18 2010, 03:00 AM

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QUOTE(incx @ Aug 18 2010, 12:06 AM)
As far as I can say... don't play defensive against Terrans. Scout early and see what they're going for. Most Terrans would be blocking their entrance early on. So, quickly pump Stalkers quickly so that you can harass their blockade. Even if you can't do much, irritate them as much would be good too.

Although Stalkers are fairly weak against Marauders and Marines, they're better off with a couple of Sentries backing you up. If you notice the Terran player has no early detectors, tech up quickly to DTs to harass them off. Just send multiple DTs in every direction so much so that it renders their scan useless, more or less. Otherwise, try to finish up a Terran quickly, if BCs come to play, it'll be a real pain to deal with.
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blink stalkers > BCs especially if u focus fire...
in multiplayer games (2v2 etc) its my staple build as they are cheap and efficient (of course some level of micro is required)

QUOTE(zariel @ Aug 18 2010, 01:00 AM)
thanks for the reply...

i think i need to practice using sentries.... i loss all game with terran because of the m&m... lol plat guys know already the DT trick.... they put detector (i mean the patriot missile...) all over their base - its cheap.. and i can even go into their base using observer.... and one attack using m&m, im screwed....

harras their blockade using stalkers early on.... i think this one i can try...
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u can beat MMM with 4 gate, 3 gate robo and quite a number of builds...
positioning is really the key as a badly position army would get u rolled by steamed MMM...

here are some of my builds...

4 gate
- get u the early army to survive and if there's an opening a winning push
- possible transition to DTs for some early harass given the right information of ur opponent
- allows easy transition into chargelots and/ or HTs which is a pretty decent answer to MMM

3 gate + robo
- decent army size from 3 gate with scouting information from ur observer (control ur observers well and u can sneak in for some information even when he turret his base)
- 1 or 2 immortals which deals insane damage to marauders and decent tank
- both of the above allows u to do some timely push against the terran (take some game sense though) in breaking their ramps etc
- transition into collosus which burns MMs if u are able to protect the collosus (sentries FF, stalker meatshield etc)
evofantasy
post Aug 18 2010, 02:45 PM

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QUOTE(zariel @ Aug 18 2010, 10:57 AM)
gotta learn it fast.... this m&m really annoying....

can turret attack our collosus???

i always used stallker at max..... maybe thats the problem.... thanks evofantasy...

dont have problem with bc actually... cause usually, i upgrade my forge and play stallker to the max.... lol....
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yes colossus is counted as a air unit as well
evofantasy
post Aug 20 2010, 08:19 AM

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QUOTE(XenoFr3ak @ Aug 20 2010, 01:21 AM)
So sad, all Protoss players has been eliminated in the IEM tournament, WhiteRA and Huk did not make it sad.gif
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well whitera did played badly and he was cheesed vs madfrog at steppes of war lol...
i find huk doing well especially when he beat tarson but no luck i guess...
3 way tie for 2nd place in group C as well =(
evofantasy
post Aug 20 2010, 09:15 AM

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QUOTE(raylee914 @ Aug 20 2010, 09:10 AM)
Anyway way to counter Thor other than Immortal?

My 24 stalkers lost to 5 Thor with 5 scvs behind repairing it =.=
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chargelots, HT's feedback, voidrays (need to micro em to spread though)
evofantasy
post Aug 20 2010, 09:57 AM

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QUOTE(raylee914 @ Aug 20 2010, 09:31 AM)
lol...i just lost a game yesterday when i have 10 stalkers + 4 sentries + 20 zealots lose to mass mm +3 thors + 2 medivacs + 2 raven...

I have chargelots and also lvl2 weapn upgrade =.=

maybe coz cant micro too much due to lag screen...

Time's to change a new comp...zzzz
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hmmm i think his army is much bigger than urs...
from wut u tell me, ur army feels small especially compared to the MM ball...
evofantasy
post Aug 20 2010, 10:38 AM

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QUOTE(raylee914 @ Aug 20 2010, 10:06 AM)
hmmm..his units are almost same with me..which is about 70 to 68 for me (supply units count)
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most of ur units are T1 and cost 2 supply each...
when he's up to the thor tech backed by MMM ball...
does he have steam? cause that's such a high dps boost...

maybe u should have do a timing push when ur charge and +1 is done instead of waiting for +2 with T1 units?

This post has been edited by evofantasy: Aug 20 2010, 10:39 AM
evofantasy
post Aug 20 2010, 11:06 AM

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QUOTE(Quazacolt @ Aug 20 2010, 10:51 AM)
20 zealots? imho you need to get ur more stalker and less zealots at this point, have the stalkers to blink in (not directly over the thors, just in range if they arent, speed is everything) + snipe the thors, they must be taken out immediately. then after the thors done, deal with the medivacs. so at least stim packs will slowly kill his MM ball by itself even IF you're gonna lose that confrontation. the zealots will have to deal with the MM ball themselves and refrain them from attacking thors, let the stalkers deal with it.

last but not least, while its damn hard to blink focus fires from stim packed MM, do try at least. if he isnt focus firing and are scattering his dps around, then your chances of stalker survival goes up tremendously. ignore the zealots though, they are your meatshield and your primary dps against MM, the terran will have to choose between your zealots or your stalkers and either choice you have the advantage.


Added on August 20, 2010, 10:51 am

STIM(ulant) packs. FFS.
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>.<
used to typing steam over stim lol...
blame the dictionary function =p
evofantasy
post Aug 20 2010, 03:30 PM

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QUOTE(Quazacolt @ Aug 20 2010, 03:20 PM)
you said it urself, carrier was ur prob
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reason why people dun go carriers unless u are hasuorb
evofantasy
post Aug 20 2010, 03:32 PM

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QUOTE(incx @ Aug 20 2010, 03:29 PM)
Is high templar good against  Marauders? If I'm not mistaken, the psi storm damaged is significantly reduced by the Marauders' armors.
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storm deals same damage the target's armor for each tick...
doesn't reduce much...
its still the highest DPS for ur army while ur zealots chop away
evofantasy
post Aug 20 2010, 03:47 PM

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QUOTE(Quazacolt @ Aug 20 2010, 03:35 PM)
i hate casters, thats why i dont use em. but rest assured if im forced to, i will lol.
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well there's always the robo build without much casting needed
evofantasy
post Aug 20 2010, 04:38 PM

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QUOTE(noob4life @ Aug 20 2010, 04:35 PM)
I have a slight problem being i can't warp in HTs + research psi storm fast enough to counter his MM army...
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HT is quite timing dependent due to the amount of resource u need...
thus always scout to see when u can safely get it...
at times its better to get more gateway army than forcing HTs...
evofantasy
post Aug 20 2010, 07:24 PM

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QUOTE(Calvin Seak @ Aug 20 2010, 06:35 PM)
Do not worry against Terran, most of the time I win against them but there are times when you lose,

Last time when I just started i lost alot to MMM strategies but now in the diamond league i face harder terrans that just dont go MMM

I feel that MMM has their limit to a point, try to add sentries to your unit line up it really does help splitting their army in to two and kill the 1st half n ur stalkers are able to chase the 2nd half if he tries to flee..

sentrys are one of the best protoss units and very under rated imo.. its guardian shields are great against marines but soso against marauders

go for pheonix to harass scvs and graviton beam (hopefully i got this right) to nulify siege tanks

i hope my explanation helped you guys out
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true guardian shield + FF can help u break the MM army...
u can FF ur ramp and tech to colossi as well...
evofantasy
post Aug 22 2010, 05:38 PM

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QUOTE(Tsj261 @ Aug 22 2010, 05:25 PM)
I notice alot SEA player love using Zealot rush ! 3straight row vs protoss and all they use is zealot rush against me while im protoss too lol so both rush n i win them twice n lose once..sigh
no better strategy =.=
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lots of cheese in SEA imho...
thus scouting early is a must unlike beta when u can scout after dropping a gate...
evofantasy
post Aug 22 2010, 08:19 PM

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QUOTE(Quazacolt @ Aug 22 2010, 08:04 PM)
expensive, slow to tech. and by slow i meant thermal lance upgrade too. colo without lance upgrade is worthless as hell :/
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i think cobo (or was it renson) rushed a colossus against me yesterday which jz screw up my 4 gate army with superb colossus micro...
but often, when i tried that build, i die before getting my colossus out...
big risk big gain type of build imho...

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