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 Protoss Discussion Thread Ver. 1, [SEASON 2] Tips & Strategies.

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pepsi89
post Aug 25 2011, 02:24 AM

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terran bio ball (90-100 food) 2 rounds of attack finishes (which considered quite fast with stim) 1 colossus if caught off guard, dont wonder in open area with ur colossi is all fine
SUSAzurues
post Aug 25 2011, 11:13 AM

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EG.Huk and MVP.Genius the only survivor in GSL code S ro8

Just watch Huk play if u want to improve.

I can only say watch the best if u want to be the best.

Despite his very much infamous team changing, totally understandable for financial POV
evofantasy
post Aug 25 2011, 02:28 PM

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QUOTE(Azurues @ Aug 25 2011, 11:13 AM)
EG.Huk and MVP.Genius the only survivor in GSL code S ro8

Just watch Huk play if u want to improve.

I can only say watch the best if u want to be the best.

Despite his very much infamous team changing, totally understandable for financial POV
*
no offense but huk plays horrible in those games...
it was more from nada's lakclustre TvP which HuK won (nada jz a-move into FFs, bitbybit etc)...
HuK made so many mistake that it is so painful to watch (TLers would agree)...
even genius's games were soso cause he decided to 3 gate star all-in after losing to 1-1-1 in game 1...
SUSAzurues
post Aug 25 2011, 05:11 PM

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Huk ran here and there for tournament and he only came back 1 day before ro16. That's quite an achievement there. Next he go to MLG Raleigh already and then return for ro8. What a stressful life as a progamer.

Genius i didn't watch so no comment but overall i am happy there is no 8 terrans in the ro8
evofantasy
post Aug 25 2011, 05:36 PM

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QUOTE(Azurues @ Aug 25 2011, 05:11 PM)
Huk ran here and there for tournament and he only came back 1 day before ro16. That's quite an achievement there. Next he go to MLG Raleigh already and then return for ro8. What a stressful life as a progamer.

Genius i didn't watch so no comment but overall i am happy there is no 8 terrans in the ro8
*
well nada's TvP record is horrible so i wouldn't say so...
those games were horrible from both side especially the bad engagements from nada...

genius's game 1 was decent...
game2 and 3 if u wanna learn hw to do the genius 3gate stargate (for those didnt knw this, he was the reason blizz nerf VR cause he was owning terrans like mad wit it)
pepsi89
post Aug 26 2011, 03:20 AM

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im amazed with the game 1 huk vs nada, the last battle was awesome, nada's bio army was spread across the screen vertically, hell could he kite any protoss unit with a ball anymore, im sure marineking can do it but maybe nada was too nervous at that moment not even bother to dodge any storm biggrin.gif

This post has been edited by pepsi89: Aug 26 2011, 03:22 AM
SiewKaiz
post Aug 26 2011, 08:19 AM

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3 gate vr demolish most of terran build even 1 1 1 since the vr hit b4 the raven got sufficient energy for PDD~ my fav all in in the past besides 4gate~
quest_5692
post Aug 26 2011, 10:32 AM

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QUOTE(SiewKaiz @ Aug 26 2011, 08:19 AM)
3 gate vr demolish most of terran build even 1 1 1 since the vr hit b4 the raven got sufficient energy for PDD~ my fav all in in the past besides 4gate~
*
i thought im reading my own comment wtf
evofantasy
post Aug 26 2011, 11:00 AM

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QUOTE(SiewKaiz @ Aug 26 2011, 08:19 AM)
3 gate vr demolish most of terran build even 1 1 1 since the vr hit b4 the raven got sufficient energy for PDD~ my fav all in in the past besides 4gate~
*
1 bunker and 1 viking wit proper micro will hold it...
see the MLG games at metalopolis =p
SiewKaiz
post Aug 26 2011, 11:41 AM

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QUOTE(evofantasy @ Aug 26 2011, 11:00 AM)
1 bunker and 1 viking wit proper micro will hold it...
see the MLG games at metalopolis =p
*
SEA diamond and below 1v1 terran r dumb fyi they r not MLG player....they just know a move
some even worst~ trying to do stutter step end up dying without doing dmg coz click too fast
jeffvip
post Aug 26 2011, 11:58 AM

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QUOTE(SiewKaiz @ Aug 26 2011, 11:41 AM)
SEA diamond and below 1v1 terran r dumb fyi they r not MLG player....they just know a move
some even worst~ trying to do stutter step end up dying without doing dmg coz click too fast
*
damn it, that was me. Did I play with u b4? tongue.gif

what Kaiz said is true. I never hold 3 gate vr all in b4 unless i was going to 3 rax all in myself. Metalopolis is abit different, VR can give the vision to the stalker in to terran's mineral line where most of the map cant.
evofantasy
post Aug 26 2011, 12:43 PM

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QUOTE(SiewKaiz @ Aug 26 2011, 11:41 AM)
SEA diamond and below 1v1 terran r dumb fyi they r not MLG player....they just know a move
some even worst~ trying to do stutter step end up dying without doing dmg coz click too fast
*
basically metalopolis have turned into cheese fest (due to the predictable spawn unlike the ladder version especially for close air)...
usually if u go 3 gate VR, u need to deal enuff damage b4 they can get the first viking...
most terran make the mistake of putting their depot at their mineral line which usually cost them the game...
as long as they can defend till the first viking is out and micro it with some SCVs repairing, they can hold 3 gate VR...

but as u said, nt every1 can do it lol...
i used to do 3gate VR a lot b4 the first major VR nerf as i was able to juggle VR lvl 3 charge on my on zeal pretty well...
then blizz nerf it and i stopped doing it all together...
pepsi89
post Aug 26 2011, 08:31 PM

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2 bunkers at the ramp with all marine inside are very good vs 3 gate void rays all in, what i would suggest is to poke around with your void rays and stalkers just to be annoying and supply block the terran and then only give him a finishing blow with some zealots to tank the dmg from the bunkers, preferably with a sentry or 2 to guardian shield (greatly reduce marine dmg) or force field the marine at the edge of the ramp so they cant kite, if u can afford the additional gas units

http://www.youtube.com/watch?v=lN_gztXTyqQ&feature=feedu

this guy void rays all in yoonYJ all of the games, but not always success also



evofantasy
post Aug 26 2011, 08:33 PM

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QUOTE(pepsi89 @ Aug 26 2011, 08:31 PM)
2 bunkers at the ramp with all marine inside are very good vs 3 gate void rays all in, what i would suggest is to poke around with your void rays and stalkers just to be annoying and supply block the terran and then only give him a finishing blow with some zealots to tank the dmg from the bunkers, preferably with a sentry or 2 to guardian shield (greatly reduce marine dmg) or force field the marine at the edge of the ramp so they cant kite, if u can afford the additional gas units

http://www.youtube.com/watch?v=lN_gztXTyqQ&feature=feedu

this guy void rays all in yoonYJ all of the games, but not always success also
*
i am not sure but was he the one tat 3gateVR oneplus in nationwars2 as well?
jayjay
post Aug 27 2011, 12:13 AM

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Finally got a PC that can play SC2 smoothly!
Time to start learning micro sweat.gif

Why is it Bronze/Silver players NEVER EXPAND?!
vmad.gif all going for 1 base all in only
axn992
post Aug 27 2011, 02:08 AM

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QUOTE(pepsi89 @ Aug 26 2011, 08:31 PM)
2 bunkers at the ramp with all marine inside are very good vs 3 gate void rays all in, what i would suggest is to poke around with your void rays and stalkers just to be annoying and supply block the terran and then only give him a finishing blow with some zealots to tank the dmg from the bunkers, preferably with a sentry or 2 to guardian shield (greatly reduce marine dmg) or force field the marine at the edge of the ramp so they cant kite, if u can afford the additional gas units

http://www.youtube.com/watch?v=lN_gztXTyqQ&feature=feedu

this guy void rays all in yoonYJ all of the games, but not always success also
*
now i try spam this build! sick of 1 gate expand, always kena MBRT!


btw who can give me the build order for forge expand for PvZ? i very scared to forge expand

This post has been edited by axn992: Aug 27 2011, 02:13 AM
SiewKaiz
post Aug 27 2011, 08:31 AM

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QUOTE(jayjay @ Aug 27 2011, 12:13 AM)
Why is it Bronze/Silver players NEVER EXPAND?!
vmad.gif all going for 1 base all in only
*
bcoz

Protoss
----------
bronze = 4gate
silver = 4gate
gold = 4gate
plat = 4gate
diamond = 4gate

terran
----------

bronze = 3 rax
silver = 3rax
gold =3rax
plat = 3rax
diamond = 3rax

zerk
-----------

bronze = 6pool
silver = 6/8pool
gold = 7RR/8pool/6pool
plat = 2base play
diamond = start to learn macro
pepsi89
post Aug 27 2011, 07:21 PM

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QUOTE(axn992 @ Aug 27 2011, 02:08 AM)
now i try spam this build! sick of 1 gate expand, always kena MBRT!
btw who can give me the build order for forge expand for PvZ? i very scared to forge expand
*
im not sure about the others but i only do forge fast expand in shakuras plateau and tal derim altar, not sure about the new maps cuz i havent seen ppl ffe with it

u can do it safely in shakuras plateau cuz u can wall in with 3 major buildings with a pylon powering behind them, but in tal derim althar, it is harder becuz u cant wall in with 3 major buildings becuz the entrance is slightly wider, anyone who tries to 6 pool u in tal derim could very well end your game especially if u scout the zerg last (i lost a game like this to kaiz) becuz usually ppl would throw down the nexus before the canon, in this case, cancel your nexus and build a pylon and then a canon to protect your initial nexus and then sacrifice your forge and the pylon outside and proceed to a 4 gate

http://www.gomtv.net/2011gslsponsors5/vod/66054

hongun could have won the game if he 4gate july in this case, becuz he was tricked by july during the 2nd attempt to expand

if u scouted the zerg 1st and he is 6 pooling, it can probably help u to win the game provided if cancel your nexus and wall off at your expo and build canons, this is how HuK did it in mlg columbus final game against bomber

there are the build orders for a normal forge fast expand strat
build orders

if the zerg goes pool 1st
9 pylon
13 forge (after a chrono on nexus)
17 nexus
17 gateway
17 canon (canon 1st before gateway if he got an earlier pool -14 pool is standard-)
17 dual assimilators

if the zerg goes hatch 1st
9 Pylon
15 Nexus
17 Forge Gate Cannon Assimilators

before walling off with your 3rd major building (usually a cyber core), it is advisable to put a gateway just to wall that off and then cancel it and put the cyber core, if u have good map awareness, u wouldnt wanna do that cuz cancel a gate way make u lose 25% of the gateway money, try to canon his 2nd or 3rd base if he has no overlord in position to give more vision at his expos

keep ur initial probe alive by hiding it somewhere and then scout if there is a 3rd base from zerg or to see has he cancelled his 2nd base just to do a roaches all in build ore banelling all in build, constantly build sentries and canons if an all in build is coming, usually i will do a 6 gate +1 attack if i see there is a 3rd base by zerg provided if my initial probe is still alive and throw down a proxy pylon just near his 3rd

then proceed with this
http://sc2tips.blogspot.com/2011/02/protos...iation-for.html

be active with your void rays to cancel his 3rd base and snipe creep tumour, if he builds hydralisk asap to counter your void rays, build your colossi asap. With your extra mineral during the death ball build, dont dump them into zealot, build extra gateways and pylons, becuz if the zerg goes mass mutas, u can stop producing void rays and colossi and use the extra resources to pump hell tonnes of stalkers and phoenixes with +1 attack and armour for air which can crush this mutas build which ppl usually use this to hinder the building of a deathball army, pull some probes and with your guardian shield, those mutas cant do shit to ur army. but to base race with u, c',mon, mutas dont do shit to buildings so lets give the zerg some false hope. Look out for some banellings drops on your mineral lines also..

this deathball even works to high diamond and average master players especially during the 1.4.0 patch cuz it nerfs the fungal growth dmg

This post has been edited by pepsi89: Aug 27 2011, 08:06 PM
quest_5692
post Aug 27 2011, 08:54 PM

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thx for the tips yawn.gif alot of insights i nvr thought of. gogo laddering!!!!!!
axn992
post Aug 27 2011, 09:52 PM

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QUOTE(pepsi89 @ Aug 27 2011, 07:21 PM)
im not sure about the others but i only do forge fast expand in shakuras plateau and tal derim altar, not sure about the new maps cuz i havent seen ppl ffe with it

u can do it safely in shakuras plateau cuz u can wall in with 3 major buildings with a pylon powering behind them, but in tal derim althar, it is harder becuz u cant wall in with 3 major buildings becuz the entrance is slightly wider, anyone who tries to 6 pool u in tal derim could very well end your game especially if u scout the zerg last (i lost a game like this to kaiz) becuz usually ppl would throw down the nexus before the canon, in this case, cancel your nexus and build a pylon and then a canon to protect your initial nexus and then sacrifice your forge and the pylon outside and proceed to a 4 gate

http://www.gomtv.net/2011gslsponsors5/vod/66054

hongun could have won the game if he 4gate july in this case, becuz he was tricked by july during the 2nd attempt to expand

if u scouted the zerg 1st and he is 6 pooling, it can probably help u to win the game provided if cancel your nexus and wall off at your expo and build canons, this is how HuK did it in mlg columbus final game against bomber

there are the build orders for a normal forge fast expand strat
build orders

if the zerg goes pool 1st
9 pylon
13 forge (after a chrono on nexus)
17 nexus
17 gateway
17 canon (canon 1st before gateway if he got an earlier pool -14 pool is standard-)
17 dual assimilators

if the zerg goes hatch 1st
9 Pylon
15 Nexus
17 Forge Gate Cannon Assimilators

before walling off with your 3rd major building (usually a cyber core), it is advisable to put a gateway just to wall that off and then cancel it and put the cyber core, if u have good map awareness, u wouldnt wanna do that cuz cancel a gate way make u lose 25% of the gateway money, try to canon his 2nd or 3rd base if he has no overlord in position to give more vision at his expos

keep ur initial probe alive by hiding it somewhere and then scout if there is a 3rd base from zerg or to see has he cancelled his 2nd base just to do a roaches all in build ore banelling all in build, constantly build sentries and canons if an all in build is coming, usually i will do a 6 gate +1 attack if i see there is a 3rd base by zerg provided if my initial probe is still alive and throw down a proxy pylon just near his 3rd

then proceed with this
http://sc2tips.blogspot.com/2011/02/protos...iation-for.html

be active with your void rays to cancel his 3rd base and snipe creep tumour, if he builds hydralisk asap to counter your void rays, build your colossi asap. With your extra mineral during the death ball build, dont dump them into zealot, build extra gateways and pylons, becuz if the zerg goes mass mutas, u can stop producing void rays and colossi and use the extra resources to pump hell tonnes of stalkers and phoenixes with +1 attack and armour for air which can crush this mutas build  which ppl usually use this to hinder the building of a deathball army, pull some probes and with your guardian shield, those mutas cant do shit to ur army. but to base race with u, c',mon, mutas dont do shit to buildings so lets give the zerg some false hope. Look out for some banellings drops on your mineral lines also..

this deathball even works to high diamond and average master players especially during the 1.4.0 patch cuz it nerfs the fungal growth dmg
*
Thanks alot mate, i will learn alot from your explanations, easy to understand, last time i very scared to fast expand coz scared roach rush and hard to defend, now i try to practice that.... thx alot again, btw i went to a game shop and asked whether they sell sc2 korean version, he offered me 1k for that, crazy!!!

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