QUOTE(axn992 @ Aug 27 2011, 02:08 AM)
now i try spam this build! sick of 1 gate expand, always kena MBRT!
btw who can give me the build order for forge expand for PvZ? i very scared to forge expand
im not sure about the others but i only do forge fast expand in shakuras plateau and tal derim altar, not sure about the new maps cuz i havent seen ppl ffe with it
u can do it safely in shakuras plateau cuz u can wall in with 3 major buildings with a pylon powering behind them, but in tal derim althar, it is harder becuz u cant wall in with 3 major buildings becuz the entrance is slightly wider, anyone who tries to 6 pool u in tal derim could very well end your game especially if u scout the zerg last (i lost a game like this to kaiz) becuz usually ppl would throw down the nexus before the canon, in this case, cancel your nexus and build a pylon and then a canon to protect your initial nexus and then sacrifice your forge and the pylon outside and proceed to a 4 gate
http://www.gomtv.net/2011gslsponsors5/vod/66054hongun could have won the game if he 4gate july in this case, becuz he was tricked by july during the 2nd attempt to expand
if u scouted the zerg 1st and he is 6 pooling, it can probably help u to win the game provided if cancel your nexus and wall off at your expo and build canons, this is how HuK did it in mlg columbus final game against bomber
there are the build orders for a normal forge fast expand strat
build ordersif the zerg goes pool 1st9 pylon
13 forge (after a chrono on nexus)
17 nexus
17 gateway
17 canon (canon 1st before gateway if he got an earlier pool -14 pool is standard-)
17 dual assimilators
if the zerg goes hatch 1st9 Pylon
15 Nexus
17 Forge Gate Cannon Assimilators
before walling off with your 3rd major building (usually a cyber core), it is advisable to put a gateway just to wall that off and then cancel it and put the cyber core, if u have good map awareness, u wouldnt wanna do that cuz cancel a gate way make u lose 25% of the gateway money, try to canon his 2nd or 3rd base if he has no overlord in position to give more vision at his expos
keep ur initial probe alive by hiding it somewhere and then scout if there is a 3rd base from zerg or to see has he cancelled his 2nd base just to do a roaches all in build ore banelling all in build, constantly build sentries and canons if an all in build is coming, usually i will do a 6 gate +1 attack if i see there is a 3rd base by zerg provided if my initial probe is still alive and throw down a proxy pylon just near his 3rd
then proceed with this
http://sc2tips.blogspot.com/2011/02/protos...iation-for.htmlbe active with your void rays to cancel his 3rd base and snipe creep tumour, if he builds hydralisk asap to counter your void rays, build your colossi asap. With your extra mineral during the death ball build, dont dump them into zealot, build extra gateways and pylons, becuz if the zerg goes mass mutas, u can stop producing void rays and colossi and use the extra resources to pump hell tonnes of stalkers and phoenixes with +1 attack and armour for air which can crush this mutas build which ppl usually use this to hinder the building of a deathball army, pull some probes and with your guardian shield, those mutas cant do shit to ur army. but to base race with u, c',mon, mutas dont do shit to buildings so lets give the zerg some false hope. Look out for some banellings drops on your mineral lines also..
this deathball even works to high diamond and average master players especially during the 1.4.0 patch cuz it nerfs the fungal growth dmg
This post has been edited by pepsi89: Aug 27 2011, 08:06 PM