QUOTE(kEazYc @ Oct 14 2010, 02:08 AM)
http://www.sc2replayed.com/replays/89655-1...-delta-quadrantCan anyone review my replay whether i'm doing my things right or not, or is there any space i could improve from this replay?
P/S: I'm still in silver league. :S
first of all this is wut i've observe from viewing on ur camera angle on one go...
hope it helps: -
1. constant probe production, ur probe production do stop at times wasting few sec off ur chrono (both of u have 15 workers when u should be roughly 17-18 workers by this stage)
2. scout across the xelnaga first for this map as u might catch some proxies or ur opponent's worker movement (thus some rough idea where his base might be to save ur scouting time)
3. ur 2nd gate too fast, the minerals is better used to get ur first stalker (besides that later on u are nt really having constant production off 2 gate which means u can make do wit only 1 gate)
4. ur building timing are a little out of sync (zealot should be done when ur core is done), partly due to ur focus on the scouting probe a little too much
5. lack of information when u are almost playing blind... try control the middle xelnaga as its important for this map, playing blind too long (poke wit ur first zealot+stalker to see wut unit compo he has to have an idea of his builds)
6. earlier pylon near ur ramp for faster reinforcement and easy micro (and maybe a sentry?)
7. 3rd gate too fast a bit as well as u are not producing off it
8. chrono charges not really used well (lots of times ur nexus is at 100 energy)
9. gateway production not constant (lots of minerals) and make it seemed like u need more production (4 is the max btw)
10. u either tech or u expand... u cant support getting a robo bay and expand at the same time (reason why HuK lost a game in MLG NY last week)... wut more u have 4 gate which is too much resources to be used... as u can see when ur robo bay is done, u dun have enuff resource to get the colossus
11. supply but minor issue as toss are supply heavy lol
12. hotkey ur army (u can double tab that key to change to ur army ASAP
13. colossus need more micro (9 range) so they dun get sniped
i think the biggest issue is that ur build order doesnt feel smooth enuff...
bonus: high starting apm of 300 but it slowly drops... dun really need to get the initial apm that high... my apm is only 60-90 through the whole game lol...
Added on October 15, 2010, 10:56 pmQUOTE(#Fly @ Oct 15 2010, 10:15 PM)
Can u guys suggest me a build order if mine is not good enough?
4 gate :
pylon at 8/9
gas at 11
gateway at 12/13
gas after gateway
2nd gate at 15
pylon at 18, near enemy's base
cyber core after that, research right after building finish
finish 3rd and 4th gate before 26 supply
spam pylons
then spam stalkers and hope that i win if not im screwed
because normally after i finish all of the above i don't continue
and only focus on attacking rather than teching to VR/colossus while attacking
because my macro sucks.
ur BO is totally wrong mate...
http://wiki.teamliquid.net/starcraft2/4_Gate_Pushhttp://wiki.teamliquid.net/starcraft2/4_Warpgate_Rushis the general idea...
u can read up 4gate for certain matchups over at liquidpedia as well...
This post has been edited by evofantasy: Oct 15 2010, 10:57 PM