QUOTE(ROTiJOHN @ Oct 24 2010, 10:30 PM)
6 to normal16 to armored
Protoss Discussion Thread Ver. 1, [SEASON 2] Tips & Strategies.
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Oct 24 2010, 10:51 PM
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#201
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Oct 25 2010, 11:49 AM
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#202
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QUOTE(xShinji @ Oct 25 2010, 08:41 AM) not 8 to normal? ......level 1 = 6 level 2 = 8 no? eh my bad, 8 to normal...how bout level 3? ....VR animation is still consist of 3 level ..... 6 is phase 1... Against non-armored targets Stage 1: 6(+1) dmg / 0.6sec = 10.00 dps (+1.67 per upgrade) Stage 2: 6(+1) dmg / 0.6sec = 10.00 dps (+1.67 per upgrade) Stage 3: 8(+1) dmg / 0.6sec = 13.33 dps (+1.67 per upgrade) Against armored targets Stage 1: 10(+1) dmg / 0.6sec = 16.67 dps (+1.67 per upgrade) Stage 2: 10(+1) dmg / 0.6sec = 16.67 dps (+1.67 per upgrade) Stage 3: 16(+2) dmg / 0.6sec = 26.67 dps (+3.33 per upgrade) animation have 3 stages but its only 2 lvl of charges... stage 1 and 2 = lvl 1 stage 3 = lvl 2 been like this since the end of beta... they are just lazy to change the animation... |
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Oct 25 2010, 11:58 AM
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#203
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Oct 25 2010, 02:36 PM
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#204
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Oct 25 2010, 02:47 PM
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#205
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QUOTE(kEazYc @ Oct 25 2010, 02:44 PM) No one trying 15 nexus build? Seen some replay, really affective against roach o.o i posted it 1-2 page ago...http://www.teamliquid.net/forum/viewmessag...topic_id=159671 i'm using it and its variant... 15forge -> 17nexus is a safer version of the build as well... sangho did this build to great success in GSL2... Added on October 25, 2010, 2:47 pmbtw: whitera stick to the 3gate FE build vs dimaga and did very well as well... the 3gate allow him to deal lots of pressure... This post has been edited by evofantasy: Oct 25 2010, 02:47 PM |
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Oct 25 2010, 05:41 PM
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#206
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Nov 1 2010, 03:32 PM
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#207
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Nov 1 2010, 04:23 PM
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#208
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Nov 1 2010, 04:54 PM
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#209
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Nov 1 2010, 06:07 PM
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#210
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QUOTE(tatyinw @ Nov 1 2010, 05:09 PM) Haha yea. well i mostly got to know about it from VoDs cause i dun really play sc1bw as well since i was a heavy console gamer =pUnless they at least played Starcraft before. But it is kinda fun teaching new players. A lot of weird things can happen. And most of the time, you end up laughing until you cannot concentrate. btw in 2v2 if u are doing the pump strat, mass blink stalkers... its really a sick build LOL |
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Nov 1 2010, 06:19 PM
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#211
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QUOTE(tatyinw @ Nov 1 2010, 06:14 PM) That's like mass dragoons back in sc1bw. working/ studying in KL atm, ps3 in penang...Though its even more sick now since you can blink haha. So now left consoles and became a PC Gamer? Ah damn. Would have loved to listen to em. so cant console game so much swap to pc while waiting lol |
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Nov 2 2010, 06:11 AM
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#212
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Nov 2 2010, 02:10 PM
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#213
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Nov 2 2010, 04:57 PM
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#214
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QUOTE(Quazacolt @ Nov 2 2010, 04:51 PM) actually the final set of FFs won huk the game...chargelot are pretty useless when the terran can micro his marauder well (kited chargelot 3 rounds around my opponent's base till i had no hp to stim anymore lol) i still think drewbie shoulda get some medics to heal... |
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Nov 3 2010, 12:51 AM
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#215
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Nov 3 2010, 12:58 AM
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#216
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QUOTE(tatyinw @ Nov 3 2010, 12:53 AM) I am thinking of doing that. well when i lost as a terran to a toss, i did get some rough idea on the timings...At least I would have more different options to try out instead of always the same old strats. it would help ur main race matchups after all (i usually random from time to time but going hardcore this time) |
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Nov 3 2010, 11:24 AM
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#217
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Nov 3 2010, 11:53 AM
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#218
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QUOTE(tatyinw @ Nov 3 2010, 11:46 AM) which is also why when u 4 gate as a toss and u see 2 bunkers, dun commit and fall back...expo into colossus (or at least get robo/ obs)... if 1 bunker, u can still commit and FF behind the bunker, burst it down and push right in... else u can do the warp prism drop trick... |
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Nov 3 2010, 02:21 PM
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#219
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QUOTE(xShinji @ Nov 3 2010, 02:15 PM) When I was plat/gold ..I used double side attack on turtle terran. drop 4 zealots and warp in 4 stalkers behind...warp prism lure all the Terran unit away from ramp, den send my unit hit the ramp ....but totally not easy =,=" once I got into diamond. Thx to terran early pressure is strong use the moving drop technique... make sure u got a forward pylon as well to reinforce at the front - ON HIS RAMP (big big advantage) even if u dun kill him, he should be behind enough at this point and would nt kill u without u having 1-2 production cycles of unit in ur base to def... |
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Nov 3 2010, 03:12 PM
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#220
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QUOTE(xShinji @ Nov 3 2010, 03:04 PM) ou ....Ah on the ramp : ) ...You mean, pylon range can reach on top of the ramp rite? , den can warp in unit behind the wall ? yup warp directly into his base (like wut kiwikakii love to do back then)...while outer unit hit the wall, will try about it : ) .... Scary part --> if opp go for fast banshee, say bb lol 4 gate pushes are faster than banshee usually (unless u are damn far away/ cross map)... if u went wit the warp prism (ala whitera) u can jz chrono out a obs as well... |
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