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RPG Dragon Age: Origins + Dragon Age 2 V3, an epic storytelling game

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cracksys
post Feb 28 2011, 12:37 PM

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yeay, another butchered RPG.

lets double hope Skyrim fill its promise albeit Oblivion/Fallout 3 failed hard.
Cheesenium
post Feb 28 2011, 12:39 PM

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QUOTE(cracksys @ Feb 28 2011, 12:37 PM)
yeay, another butchered RPG.

lets double hope Skyrim fill its promise albeit Oblivion/Fallout 3 failed hard.
*
I rather play DA2 than another wooden animation game by Beth.
cracksys
post Feb 28 2011, 12:45 PM

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QUOTE(Cheesenium @ Feb 28 2011, 12:39 PM)
I rather play DA2 than another wooden animation game by Beth.
*

trailer seems good. ah well.
Currylaksa
post Feb 28 2011, 04:10 PM

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QUOTE(meetxj9 @ Feb 27 2011, 02:36 PM)
I have mixed feelings about this game, i hate it and love it at the same time. The fast paced action is fine with mass effect 2, but DA was fine  without the flashy moves and combat system. The main character now feels like a cheap rip off from a japanese action game. Characters were more believable in the original, cause it was done that way. We loved it, we ate it up, we treasured it, we bought it, so why cheese the whole IP up by changing game mechanics that were fine?
*
Bear in mind that your personal taste might not reflect the potential millions of people that play this.
cracksys
post Feb 28 2011, 04:12 PM

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QUOTE(Currylaksa @ Feb 28 2011, 04:10 PM)
Bear in mind that your personal taste might not reflect the potential millions of people that play this.
*

potential millions of console-fag.
Deimos Tel`Arin
post Feb 28 2011, 04:15 PM

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QUOTE(cracksys @ Feb 28 2011, 04:12 PM)
potential millions of console-fag.
*

unfortunately, them developers makey more monies via selling the game to console-fags hence their taste matter more to them developers.

sadding.

H@H@
post Feb 28 2011, 04:20 PM

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Y'know, mechanically the combat doesn't seem that much different from the original DA. I mean sure, it *looks* much more visceral and meaty, but that's about it really. The combat is still slow and deliberate, it *might* still have technical depth (Dunno, since FF is disabled here (In an earlier interview, Bioware said it was only switched off in Easy mode)) and this demo's trying to be all flash and bang with little difficulty so as to appeal to those who thought that the first DA was too hard. If the damage floaters were still there (Disabled in the demo for some reason), it probably wouldn't look so separate from it's predecessor.

I'm liking the dialogue wheel though. The little icons in the middle that represent the type of response is a nice touch and is better than some of the responses in the first DA where the execution of the dialogue completely differed from how it looked like as text.

Complaints are basically that the camera is crap (Making aiming AoE spells a pain at range and tactics associated with it, rubbish), rather dull looking backdrops and Flemeth (That's the hottest GGGGGGGGGGGGGGGMILF I've ever seen). I could live with that though.

This post has been edited by H@H@: Feb 28 2011, 04:21 PM
Aoshi_88
post Feb 28 2011, 04:44 PM

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QUOTE(H@H@ @ Feb 28 2011, 04:20 PM)
Y'know, mechanically the combat doesn't seem that much different from the original DA. I mean sure, it *looks* much more visceral and meaty, but that's about it really. The combat is still slow and deliberate, it *might* still have technical depth (Dunno, since FF is disabled here (In an earlier interview, Bioware said it was only switched off in Easy mode)) and this demo's trying to be all flash and bang with little difficulty so as to appeal to those who thought that the first DA was too hard. If the damage floaters were still there (Disabled in the demo for some reason), it probably wouldn't look so separate from it's predecessor.

I'm liking the dialogue wheel though. The little icons in the middle that represent the type of response is a nice touch and is better than some of the responses in the first DA where the execution of the dialogue completely differed from how it looked like as text.

Complaints are basically that the camera is crap (Making aiming AoE spells a pain at range and tactics associated with it, rubbish), rather dull looking backdrops and Flemeth (That's the hottest GGGGGGGGGGGGGGGMILF I've ever seen). I could live with that though.
*
^ Oh you know you want her~

This post has been edited by Aoshi_88: Feb 28 2011, 04:45 PM
cracksys
post Feb 28 2011, 04:46 PM

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but, what is wrong with isometric view?

its like all publishers nowadays hate it.
H@H@
post Feb 28 2011, 04:47 PM

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QUOTE(Aoshi_88 @ Feb 28 2011, 04:44 PM)
^ Oh you know you want her~
*
If she took all the trouble to make her bod that hot, why leave out the face? hmm.gif
Edison83
post Feb 28 2011, 05:17 PM

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QUOTE(tech_frix @ Feb 28 2011, 12:26 PM)
i just started playing DAO..
can anyone advice me which area is d best for leveling up my characters?
thanks..
*
apani?
u mistaken DAO for some MMO?
it doesnt matter where u go 1st or which quest u do 1st, they still the same.
the monster difficulty are based on your lvl, so answer for your question, it doesnt matter.
Archaven
post Feb 28 2011, 06:11 PM

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QUOTE(H@H@ @ Feb 28 2011, 04:47 PM)
If she took all the trouble to make her bod that hot, why leave out the face? hmm.gif
*
kinda boring it's always flemeth the one that is saving the protagonist.
mekboyz
post Feb 28 2011, 06:11 PM

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QUOTE(Cheesenium @ Feb 28 2011, 12:31 PM)
The swearing isnt much in Witcher. Im fine with that, and there arent any laws saying a fantasy universe cant swear.

Dont know why there are cases that my Health Potion isnt activated.
*
btw it sucks that the only way to revive fallen comrades is using the spirit healer class.
getsu
post Feb 28 2011, 07:16 PM

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QUOTE(cracksys @ Feb 28 2011, 04:46 PM)
but, what is wrong with isometric view?

its like all publishers nowadays hate it.
*
it's already been explained that doing an isometric view would require them to "cut out" the top of buildings and etc, as it would be too cramped up to have an isometric view with building tops cramping up the screen. Bioware devs explain that they wanted to focus more on environmental detail this time around, though it was not apparent in the demo.
mekboyz
post Feb 28 2011, 07:39 PM

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QUOTE(getsu @ Feb 28 2011, 07:16 PM)
it's already been explained that doing an isometric view would require them to "cut out" the top of buildings and etc, as it would be too cramped up to have an isometric view with building tops cramping up the screen. Bioware devs explain that they wanted to focus more on environmental detail this time around, though it was not apparent in the demo.
*
haha yeah the map was strangely empty looking.

btw is it just me or is the fire effects worse then DAO. now it looks lame
hakimix
post Feb 28 2011, 07:50 PM

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Yeah trading isometric view for ceiling. Go figure.
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post Feb 28 2011, 10:42 PM

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QUOTE(H@H@ @ Feb 28 2011, 04:20 PM)
Complaints are basically that the camera is crap (Making aiming AoE spells a pain at range and tactics associated with it, rubbish), rather dull looking backdrops and Flemeth (That's the hottest GGGGGGGGGGGGGGGMILF I've ever seen). I could live with that though.
*
QUOTE(H@H@ @ Feb 28 2011, 04:47 PM)
If she took all the trouble to make her bod that hot, why leave out the face? hmm.gif
*
I prefer Wynne tongue.gif . Its a shame I couldn't have sex with her in Dragon Age Origins.

Her extensive wisdom drives me crazy with desire!!! drool.gif




Currylaksa
post Feb 28 2011, 10:51 PM

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Aren't they a bajillion years old? sweat.gif

Their ahems probably dried up like a prune (dragon) ages ago rclxub.gif
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post Feb 28 2011, 10:57 PM

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QUOTE(Currylaksa @ Feb 28 2011, 10:51 PM)
Aren't they a bajillion years old? sweat.gif

Their ahems probably dried up like a prune (dragon) ages ago rclxub.gif
*
According to Zevran, Wynne has a magical bosom.
H@H@
post Feb 28 2011, 11:06 PM

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I'd just like to say that I used MILF as an expression, not my actual desire.

That is all

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