yeay, another butchered RPG.
lets double hope Skyrim fill its promise albeit Oblivion/Fallout 3 failed hard.
RPG Dragon Age: Origins + Dragon Age 2 V3, an epic storytelling game
RPG Dragon Age: Origins + Dragon Age 2 V3, an epic storytelling game
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Feb 28 2011, 12:37 PM
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Senior Member
3,668 posts Joined: Jun 2006 From: Bikini Abyss |
yeay, another butchered RPG.
lets double hope Skyrim fill its promise albeit Oblivion/Fallout 3 failed hard. |
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Feb 28 2011, 12:39 PM
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4,852 posts Joined: Aug 2006 |
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Feb 28 2011, 12:45 PM
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3,668 posts Joined: Jun 2006 From: Bikini Abyss |
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Feb 28 2011, 04:10 PM
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1,616 posts Joined: Aug 2010 |
QUOTE(meetxj9 @ Feb 27 2011, 02:36 PM) I have mixed feelings about this game, i hate it and love it at the same time. The fast paced action is fine with mass effect 2, but DA was fine without the flashy moves and combat system. The main character now feels like a cheap rip off from a japanese action game. Characters were more believable in the original, cause it was done that way. We loved it, we ate it up, we treasured it, we bought it, so why cheese the whole IP up by changing game mechanics that were fine? Bear in mind that your personal taste might not reflect the potential millions of people that play this. |
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Feb 28 2011, 04:12 PM
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3,668 posts Joined: Jun 2006 From: Bikini Abyss |
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Feb 28 2011, 04:15 PM
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4,202 posts Joined: Jan 2003 From: THE ONE AND ONLY CHOO CHOO TRAIN KINGDOM |
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Feb 28 2011, 04:20 PM
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6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
Y'know, mechanically the combat doesn't seem that much different from the original DA. I mean sure, it *looks* much more visceral and meaty, but that's about it really. The combat is still slow and deliberate, it *might* still have technical depth (Dunno, since FF is disabled here (In an earlier interview, Bioware said it was only switched off in Easy mode)) and this demo's trying to be all flash and bang with little difficulty so as to appeal to those who thought that the first DA was too hard. If the damage floaters were still there (Disabled in the demo for some reason), it probably wouldn't look so separate from it's predecessor.
I'm liking the dialogue wheel though. The little icons in the middle that represent the type of response is a nice touch and is better than some of the responses in the first DA where the execution of the dialogue completely differed from how it looked like as text. Complaints are basically that the camera is crap (Making aiming AoE spells a pain at range and tactics associated with it, rubbish), rather dull looking backdrops and Flemeth (That's the hottest GGGGGGGGGGGGGGGMILF I've ever seen). I could live with that though. This post has been edited by H@H@: Feb 28 2011, 04:21 PM |
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Feb 28 2011, 04:44 PM
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4,670 posts Joined: Dec 2004 |
QUOTE(H@H@ @ Feb 28 2011, 04:20 PM) Y'know, mechanically the combat doesn't seem that much different from the original DA. I mean sure, it *looks* much more visceral and meaty, but that's about it really. The combat is still slow and deliberate, it *might* still have technical depth (Dunno, since FF is disabled here (In an earlier interview, Bioware said it was only switched off in Easy mode)) and this demo's trying to be all flash and bang with little difficulty so as to appeal to those who thought that the first DA was too hard. If the damage floaters were still there (Disabled in the demo for some reason), it probably wouldn't look so separate from it's predecessor. ^ Oh you know you want her~I'm liking the dialogue wheel though. The little icons in the middle that represent the type of response is a nice touch and is better than some of the responses in the first DA where the execution of the dialogue completely differed from how it looked like as text. Complaints are basically that the camera is crap (Making aiming AoE spells a pain at range and tactics associated with it, rubbish), rather dull looking backdrops and Flemeth (That's the hottest GGGGGGGGGGGGGGGMILF I've ever seen). I could live with that though. This post has been edited by Aoshi_88: Feb 28 2011, 04:45 PM |
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Feb 28 2011, 04:46 PM
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Senior Member
3,668 posts Joined: Jun 2006 From: Bikini Abyss |
but, what is wrong with isometric view?
its like all publishers nowadays hate it. |
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Feb 28 2011, 04:47 PM
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6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
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Feb 28 2011, 05:17 PM
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1,374 posts Joined: Jun 2008 From: Red Comet |
QUOTE(tech_frix @ Feb 28 2011, 12:26 PM) i just started playing DAO.. apani?can anyone advice me which area is d best for leveling up my characters? thanks.. u mistaken DAO for some MMO? it doesnt matter where u go 1st or which quest u do 1st, they still the same. the monster difficulty are based on your lvl, so answer for your question, it doesnt matter. |
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Feb 28 2011, 06:11 PM
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1,201 posts Joined: Jan 2003 From: Ampang |
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Feb 28 2011, 06:11 PM
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438 posts Joined: Apr 2007 From: Petaling Jaya |
QUOTE(Cheesenium @ Feb 28 2011, 12:31 PM) The swearing isnt much in Witcher. Im fine with that, and there arent any laws saying a fantasy universe cant swear. btw it sucks that the only way to revive fallen comrades is using the spirit healer class.Dont know why there are cases that my Health Potion isnt activated. |
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Feb 28 2011, 07:16 PM
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33 posts Joined: Mar 2007 |
QUOTE(cracksys @ Feb 28 2011, 04:46 PM) it's already been explained that doing an isometric view would require them to "cut out" the top of buildings and etc, as it would be too cramped up to have an isometric view with building tops cramping up the screen. Bioware devs explain that they wanted to focus more on environmental detail this time around, though it was not apparent in the demo. |
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Feb 28 2011, 07:39 PM
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438 posts Joined: Apr 2007 From: Petaling Jaya |
QUOTE(getsu @ Feb 28 2011, 07:16 PM) it's already been explained that doing an isometric view would require them to "cut out" the top of buildings and etc, as it would be too cramped up to have an isometric view with building tops cramping up the screen. Bioware devs explain that they wanted to focus more on environmental detail this time around, though it was not apparent in the demo. haha yeah the map was strangely empty looking. btw is it just me or is the fire effects worse then DAO. now it looks lame |
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Feb 28 2011, 07:50 PM
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66 posts Joined: Apr 2009 From: at VenriR's Lair waiting for Ragnarok |
Yeah trading isometric view for ceiling. Go figure.
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Feb 28 2011, 10:42 PM
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Junior Member
329 posts Joined: May 2007 From: Navarro |
QUOTE(H@H@ @ Feb 28 2011, 04:20 PM) Complaints are basically that the camera is crap (Making aiming AoE spells a pain at range and tactics associated with it, rubbish), rather dull looking backdrops and Flemeth (That's the hottest GGGGGGGGGGGGGGGMILF I've ever seen). I could live with that though. QUOTE(H@H@ @ Feb 28 2011, 04:47 PM) I prefer Wynne Her extensive wisdom drives me crazy with desire!!! |
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Feb 28 2011, 10:51 PM
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1,616 posts Joined: Aug 2010 |
Aren't they a bajillion years old?
Their ahems probably dried up like a prune (dragon) ages ago |
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Feb 28 2011, 10:57 PM
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329 posts Joined: May 2007 From: Navarro |
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Feb 28 2011, 11:06 PM
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VIP
6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
I'd just like to say that I used MILF as an expression, not my actual desire.
That is all |
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