QUOTE(radkliler @ Mar 13 2011, 03:33 PM)
>Implying the internet isn't full of autistic manchildren that goes BAAAWWW THIS GAME ISN'T HOW I WANT IT TO BE! THEREFORE IT SUCKS!
>Implying that the players themselves are anymore trustworthy than reviewers
>Implying personal preference does not exist
Just like the rest of your gang, you guys just love to accept anything, regardless of quality.
QUOTE(hfi @ Mar 13 2011, 04:07 PM)
It's not even at the level of ME2. Some people may not like the wholesome changes in ME2, but it some ways it was a massive improvement. And most importantly, the same story driven of epic proportion was brought forward in ME2. The same can't be said about DA2, did DAO need a new dumb down mechanic ? No. Did it need a new graphic update ? Not really. I think msot of us were even surprised at how soon Bioware decided to release a sequel. You're right, it did feels more like a DLC to me. Take away the graphics update and the dumb down mechanic, and it could've easily sell off as a dlc for DAO. I actually felt that the entire DA2 could've been the back story for Duncan - even the hero looks and talks like Duncan.
ME2 seems worse at the beginning, because they removed some of the RPG element. However, in return, Bioware gave a great story, supported by a great party members. Not to forget the awesome revamped combat. Lastly, no more Mako at all. Losing one aspect, but gaining a lot in others, doesnt even sound bad at all. It is a huge step up from the original, as it is proved that Bioware does listen what players like and dont like from the first game.
DA2, they didnt even try to improve the game, other than making combat fun, while stripping everything else.
QUOTE(Aoshi_88 @ Mar 13 2011, 05:30 PM)
Why all the hate? As much as it's not the best Bioware release ever, I still found it enjoyable after ignoring everything that wasn't DAO(aside from the repeated dungeons). I may be a sucker for easy gameplay but DA2 certainly filled in the boxes, it's not as clunky as DAO. Combat was also more fluid and not as stiff. Granted, the storyline isn't as immersive as DAO but I felt as if every choice I made could make a difference(a key issue).
All I'm wondering now is when's the next release because I know they've left it deliberately with an open ending.
It is average, but certainly not up to Bioware's usual standard.