QUOTE(khelben @ May 7 2005, 01:08 PM)
Yea, the 8-skill-slot-only is giving me headaches, but i'm not complaining, it's kinda tactical and all.
on the contrary, i just love it. the 'tactical and all' factor aside, it's what makes the game truly functional and playable.
now imagine if you had 20 skill slots. you will waste precious miliseconds to decide which healing skill to use, which attacking skill to use, which spell to use, which hex to throw at the enemies, and that'd pretty much ruin the fast paced gameplay. besides, this isn't the kind of game where you get 500 MP to spend. small energy gauge, small set of usable skills, it's just brilliant.
anyway if anyone needs a monk to party with, just add La Nuble. my specialty isn't healing atm, but heh, i can change my build anytime i want. though even with my current attributes(only 3 in healing, just enough to have Mending give +2 hp regen), i can keep my henchmen alive pretty well. i'm gonna try a full support build with my henchmen later tonight. bet it's gonna be so much fun.
This post has been edited by nub: May 7 2005, 06:45 PM