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U missed digesting some points in the recent interview translation i gave, KOF XIII Game Director said they're making Kyo like a Shoto character.
What interview? I guess I must have missed it.
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Like i said before, these aren't the same people who make KOF since 94. That's why they have different ideas on how to make KOF. It's not really a bad thing that Kyo's Triple Kick or Elbow & Grab Explosion is more effective. But it just doesn't feel right when he's using more of his leg rather than his hands. Yeah, i've been using it lot since XII.
Well, I just find that is funny when Kyo was supposed to be fist-fighting character due to his fire-punch attack..and able to produce flame with his hand.
It is doesn't matter which Kyo is it from, you can find most of time, Kyo use his regular kick (df+HK) and qcf+KK and rdp+K more than his qcf+A/C and dp+A/C to win the battle. Those SNKP don't know what are they talking about about Kyo LOL. Maybe Kyo secretly learning from Kim...
Even me found myself using a lot of R.E.D kick and Double Kick To Air than his punch-chain-combo.
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See? he needs 16 seconds which is quite long. U can rush with a variety of Guard-Crush combo before he unleash that crazy dropkick. Keep in mind, bulky/big characters have a higher GC meter so it's not easy to GC them. But we can force the player to UNhold earlier if we rush like crazy, make him fall or simply grab them to cancel their charge. (fall & grab cancels any hold/charge attack)
As for Raiden, Dropkick is one of the attack that actually made me "WOW" due to the insane damage. Even without the dropkick, Raiden actually very strong. Compare to other grappler in Kof13, he is actually flexible and strong enough to fight against those top-tier characters. No wonder he is so popular nowadays. It is not the bad thing though.
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XIII character balancing is Very Different from previous kof. Each character has their owns strength's and weaknesses again certain character types. Maybe u should practice playing KOF XII if u have a PS3 or 360. That should help clear ur doubts about the current character playstyle.
I'm not getting KOF12 because of its price and lacks of stage and bosses fight.
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Maybe they do this in order to combat Projectile Spam.
I guess you are right about this.
Aug 31 2010, 10:33 AM
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