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 KOF XIII [Arcade|Console], Ash Crimson Saga Conclusion

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TSman3k
post Jun 30 2011, 02:03 AM

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My idea of evading saiki's grab attack/super is to let him walk toward me first, and counter with combo. Most of the time he managed to block or counter my attack if i were the one who run to him. (Since his grab range is far/cheating) So try play bait and see if u can make use of the HyperDrive mode to punish the boss with as much combo u can manage. The other way, reserve ur energy and spam with ranbu/continuous hit supers until he lose.

This post has been edited by man3k: Jun 30 2011, 02:15 AM
kianweic
post Jun 30 2011, 07:29 AM

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Where can I get the move list and some information on the combo meters and hyperdrive meters?

Thanks.
TSman3k
post Jun 30 2011, 09:14 AM

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Here: http://www.gamefaqs.com/arcade/990149-the-...xiii/faqs/60633

EDIT:
Concerning HyperDrive meter, i'll try to sum it up in the shortest way possible. The HD meter is basically divided in 2 Levels. 50% HD meter could do 1 to 2 Drive Cancels in a go. 100% full HD meter could probably do 3-4 cancels. But the best way is activate (B+C) the HD meter when it's 100% and blast through multiple HD cancel combos as long as the green HD meter hasn't depleted. Drive Cancels & HD Cancels is basically the same. Just the move cancelling manner without or with HD activation (less limitation). Cancel a normal move/combo with a super, Super Cancel. Cancel a super with NeoMAX finisher, then it's called MAX Cancel.

For EX attacks, a minimum 50% blinking HD meter + 1 level is needed.

This post has been edited by man3k: Jul 1 2011, 08:06 AM
kianweic
post Jun 30 2011, 09:19 AM

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QUOTE(man3k @ Jun 30 2011, 09:14 AM)
Here: http://www.gamefaqs.com/arcade/990149-the-...xiii/faqs/60633

Concerning HyperDrive meter, i'll try to sum it up in the shortest way possible. The HD meter is basically divided in 2 Levels. 50% HD meter could do 1 to 2 HD Cancels in a go. 100% full HD meter could probably do 3-4 cancels. But the best way is activate (B+C) the HD meter when it's 100% and blast through multiple cancel combos as long as the green HD meter hasn't depleted.

For EX attacks, a minimum 50% blinking HD meter + 1 level is needed.
*
Thanks for the explaination.

I will access gamefaqs once I get home from wokr.

trinityz
post Jul 1 2011, 01:47 PM

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Hey guys, i am running KOF XIII on PC and i encounter a very bad lag. I already enable the "Reduce Command Input Delay" and but still lag. It's like all the moves are slow motion! I am playing using arcade stick BTW. Anyone knows how to solved this? I think my system spec is sufficient (C2D, 3GB RAM, GT210)
rikimtasu
post Jul 1 2011, 02:01 PM

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QUOTE(trinityz @ Jul 1 2011, 01:47 PM)
Hey guys, i am running KOF XIII on PC and i encounter a very bad lag. I already enable the "Reduce Command Input Delay" and but still lag. It's like all the moves are slow motion! I am playing using arcade stick BTW. Anyone knows how to solved this? I think my system spec is sufficient (C2D, 3GB RAM, GT210)
*
Switch your 3D setting all the way to performance on the Nvidia control panel.
TSman3k
post Jul 1 2011, 06:14 PM

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trinityz ur pc spec is quite good except the fact that ur GPU/3D Card is well.. uh, low-end. Hence the game might not be able to perform smoothly even on high performance settings. KOF XIII is a very animated hi-resolution 2D pixel game with some 3D objects on the background of certain stages (elephant, canoe). i reckon a minimum of GT 240/440 is needed if you're playing on a hi-res monitor.

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This post has been edited by man3k: Jul 1 2011, 07:35 PM
devil_x
post Jul 5 2011, 09:26 AM

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oooh yeah! october! 3 month to go, cant wait!
TSman3k
post Jul 7 2011, 11:28 PM

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The surprise doesn't end there, an iPhone port of KOF XIII was also announced:

http://orochinagi.com/2011/07/kof-i-gets-6-extra-characters
kianweic
post Jul 13 2011, 07:25 AM

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QUOTE(man3k @ Jul 7 2011, 11:28 PM)
The surprise doesn't end there, an iPhone port of KOF XIII was also announced:

http://orochinagi.com/2011/07/kof-i-gets-6-extra-characters
*
That is awesome, gonna get this for my iPad too.
kianweic
post Jul 16 2011, 03:49 PM

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QUOTE(man3k @ Jul 7 2011, 11:28 PM)
The surprise doesn't end there, an iPhone port of KOF XIII was also announced:

http://orochinagi.com/2011/07/kof-i-gets-6-extra-characters
*
It is out, now at USD7.99.

Will wait for sales.
jimlim007
post Jul 16 2011, 05:18 PM

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this game terrible. i cannot even to config my usb ps1 pad
kianweic
post Jul 16 2011, 06:37 PM

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QUOTE(jimlim007 @ Jul 16 2011, 05:18 PM)
this game terrible. i cannot even to config my usb ps1 pad
*
Which version are you referring to?
jimlim007
post Jul 16 2011, 08:39 PM

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PC version XIII
kianweic
post Jul 17 2011, 08:50 AM

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King of Fighters XIII playable at EVO2011 and Otakon

user posted image
QUOTE
While it won't be one of the tournament's 5 official fighting games, the console version of King of Fighters XIII will so-totally be playable at this year's EVO2011 Championship Series. Attendees will have the opportunity to test-drive Atlus' 2D hold-out, as well as take part in a Q&A panel with one of the game's producers.

For anime aficionados whose interest in King of Fighters may be more artistic than adversarial, this year's Otakon will also play host to a sneak preview of the title, although no Q&A panel has been announced for the convention. According to its press release, Atlus has "committed to offer support to KOF XIII tournaments taking place at both EVO and Otakon," however no official tournaments have been announced for either event as of yet.


Source: Joystiq
kenn456
post Jul 19 2011, 08:48 AM

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QUOTE(jimlim007 @ Jul 16 2011, 05:18 PM)
this game terrible. i cannot even to config my usb ps1 pad
*
PC version? use xpadder.

TSman3k
post Jul 19 2011, 01:18 PM

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QUOTE(kianweic @ Jul 16 2011, 03:49 PM)
It is out, now at USD7.99. Will wait for sales.
*

i bought it on early release. Was worth every bit. Some say it already dethroned SF4 Volt on iPhone, but i'll remain skeptical. I think anyone would love KOF-i once they're used with the touch controls. KOF-I doesn't have actual story like the arcade or the upcoming console ver. It only has normal ash as final boss and dream match-like pictures before the credits. But anyhow it's already amazing to see them pull out those animations with responsive controls on the iphone.

This post has been edited by man3k: Jul 19 2011, 01:26 PM
kianweic
post Jul 19 2011, 02:29 PM

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QUOTE(man3k @ Jul 19 2011, 01:18 PM)
i bought it on early release. Was worth every bit. Some say it already dethroned SF4 Volt on iPhone, but i'll remain skeptical. I think anyone would love KOF-i once they're used with the touch controls. KOF-I doesn't have actual story like the arcade or the upcoming console ver. It only has normal ash as final boss and dream match-like pictures before the credits. But anyhow it's already amazing to see them pull out those animations with responsive controls on the iphone.
*
Dethrone SF4 Volt? That good.

I'll definitely get it during sales.

Fighting games on the go.
TSman3k
post Jul 19 2011, 03:59 PM

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Screenshots direct from my iPhone 4:
http://s9.photobucket.com/albums/a58/man3k/KOF-i/

This post has been edited by man3k: Jul 19 2011, 04:03 PM
kianweic
post Jul 23 2011, 09:17 AM

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QUOTE(man3k @ Jul 19 2011, 03:59 PM)
Screenshots direct from my iPhone 4:
http://s9.photobucket.com/albums/a58/man3k/KOF-i/
*
How much mb does KOF XIII occupy for the iPhone version?

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