Welcome Guest ( Log In | Register )

13 Pages « < 7 8 9 10 11 > » Bottom

Outline · [ Standard ] · Linear+

 KOF XIII [Arcade|Console], Ash Crimson Saga Conclusion

views
     
sinoffire
post May 10 2011, 05:05 PM

Look at all my stars!!
*******
Senior Member
3,557 posts

Joined: Aug 2005
woah..here oso got KOF thread ar??

does anyone knows any link to KOF manga/comic?? be it online or *ahem*. i wanna read the full story ler. been to their official webbie previously but failed.

wat i meant full story is those from beginning since '94 til todate. i know the storyline is different somehow on a yearly basis but it'll be bloody interesting to read it. icon_question.gif
TSman3k
post Jun 8 2011, 10:07 AM

Getting Started
**
Junior Member
52 posts

Joined: Jan 2006
From: Johor Bahru


This news came out last night:

KOF XIII (13th) is confirmed coming to PS3/360 this October. Publisher has changed from Ignition to Atlus.
user posted image
rclxm9.gif

THE RETURN OF THE KING: ATLUS TO PUBLISH THE KING OF FIGHTERS XIII IN NORTH AMERICAThe legendary series returns to form.

IRVINE, CALIFORNIA — JUNE 7, 2011 — ATLUS today announced that it has secured North American publishing rights for THE KING OF FIGHTERS XIII, the latest entry in the legendary fighting franchise, for PlayStation®3 computer entertainment system (PS3™) and Xbox 360® video game and entertainment system from Microsoft.

With the triumphant return of fan favorite characters like Mai, K’, and Vice, extensive refinement of the core fighting engine based on community feedback, and vastly improved network functionality, THE KING OF FIGHTERS XIII represents the HD entry in the series that fans have been waiting for. Painstaking effort has been made to address every last concern following the last entry: fights play faster; the addition of over a half dozen play modes offers variety and replayability; the game’s beautifully rendered and animated character sprites are better distinguished from the backgrounds–which happen to be richer and more detailed; the camera perspective is less restricted; fighters have more moves, including new supers and the all-new NEOMAX supers; and much, much more!

“We are excited to work with ATLUS to bring THE KING OF FIGHTERS XIII to North America,” stated Ryo Mizufune, President of SNK PLAYMORE. “Fans have waited patiently for an HD iteration in the series that could live up to the proud tradition of classics like KOF ’98. We view KOF XIII as an opportunity to deliver a high definition KOF game that meets and exceeds fan expectations. We have worked very hard to listen to all of their concerns and suggestions, to incorporate all of their feedback and ideas, and we hope that XIII becomes one of their favorite games in the series.”

THE KING OF FIGHTERS XIII is scheduled to release on PlayStation 3 and Xbox 360 systems during the 2011 Holiday Season. For more info, visit http://www.atlus.com/kofxiii.

About THE KING OF FIGHTERS XIII

With a roster featuring over 30 hand-drawn fighters, a number of detailed stages bursting with life, over a half dozen play modes, a refined fighting engine built for speed and complete with new moves and supers, a vastly improved Online mode, and a host of other additions, tweaks, and enhancements, THE KING OF FIGHTERS XIII represents a rebirth for one of gaming’s longest tenured franchises and one of the most popular fighting brands ever.

This post has been edited by man3k: Jun 9 2011, 08:13 PM
Phantom Renegade
post Jun 8 2011, 11:41 AM

Getting Started
**
Junior Member
214 posts

Joined: Sep 2005



man3k.. this is super good news!!! Thanks man... exactly what I've been wanting to hear.
rikimtasu
post Jun 14 2011, 09:17 PM

Tired...
*****
Senior Member
760 posts

Joined: Apr 2008


» Click to show Spoiler - click again to hide... «

kianweic
post Jun 14 2011, 09:26 PM

Work hard, play hard.
*******
Senior Member
3,809 posts

Joined: Sep 2007
From: Jakarta


KOF XIII on PC?
SUSKale92
post Jun 14 2011, 11:19 PM

Getting Started
**
Junior Member
63 posts

Joined: Apr 2011


3D features in fighting sucks so badly SF IV is the sample example! biggrin.gif
Muahahaha!
rikimtasu
post Jun 14 2011, 11:30 PM

Tired...
*****
Senior Member
760 posts

Joined: Apr 2008


QUOTE(kianweic @ Jun 14 2011, 09:26 PM)
KOF XIII on PC?
*
Don't talk about it too much... brows.gif
» Click to show Spoiler - click again to hide... «


This post has been edited by rikimtasu: Jun 14 2011, 11:50 PM
SUSsyurgatertinggi
post Jun 15 2011, 12:13 AM

New Member
*
Junior Member
21 posts

Joined: Sep 2010



QUOTE(rikimtasu @ Jun 14 2011, 11:30 PM)
Don't talk about it too much... brows.gif
» Click to show Spoiler - click again to hide... «

*
izzit like blazblue and arcana hearts?you know,ripped from the arcade machine?

and if you are compassionate enough mind telling me more detail?in PM please brows.gif


edit:oh fark doujinstyle

This post has been edited by syurgatertinggi: Jun 15 2011, 12:21 AM
TSman3k
post Jun 16 2011, 05:00 AM

Getting Started
**
Junior Member
52 posts

Joined: Jan 2006
From: Johor Bahru


Yep, the version played on the PC is ripped from Taito Type X2. It's not really an emulator, because the arcade hardware itself is very similar to PC structure. Unlike the old days where several companies join to build special hardware.

Anyways, still gonna buy the PS3 version to show support & for online play.

EDIT: OK I'VE FOUND IT mwuahahaha

This post has been edited by man3k: Jun 16 2011, 06:46 AM
kakicam
post Jun 16 2011, 07:10 AM

Enthusiast
*****
Senior Member
992 posts

Joined: Sep 2010
QUOTE(rikimtasu @ Jun 14 2011, 09:17 PM)
» Click to show Spoiler - click again to hide... «

*
geez,, seriously
» Click to show Spoiler - click again to hide... «

kianweic
post Jun 17 2011, 07:46 AM

Work hard, play hard.
*******
Senior Member
3,809 posts

Joined: Sep 2007
From: Jakarta


How do I bet Evil Ash?

Having a hard time just dodging his fireballs.
rikimtasu
post Jun 17 2011, 10:27 AM

Tired...
*****
Senior Member
760 posts

Joined: Apr 2008


QUOTE(kianweic @ Jun 17 2011, 07:46 AM)
How do I bet Evil Ash?

Having a hard time just dodging his fireballs.
*
Jump over it/roll over it,down heavy kick.
» Click to show Spoiler - click again to hide... «

kianweic
post Jun 17 2011, 11:27 AM

Work hard, play hard.
*******
Senior Member
3,809 posts

Joined: Sep 2007
From: Jakarta


The other red guy also a nightmare.

44 hit super and goes full screen.
TSman3k
post Jun 17 2011, 05:23 PM

Getting Started
**
Junior Member
52 posts

Joined: Jan 2006
From: Johor Bahru


His fullscreen super i dun really mind, but it's really annoying when the bosses start to spam projectiles to no end.
kianweic
post Jun 17 2011, 10:53 PM

Work hard, play hard.
*******
Senior Member
3,809 posts

Joined: Sep 2007
From: Jakarta


QUOTE(man3k @ Jun 17 2011, 05:23 PM)
His fullscreen super i dun really mind, but it's really annoying when the bosses start to spam projectiles to no end.
*
Yeah, especially evil Ash.

Double projectiles plus almost instant recovery.
SUSsyurgatertinggi
post Jun 18 2011, 02:49 PM

New Member
*
Junior Member
21 posts

Joined: Sep 2010



hey how to perform iori's neomax?
izzit continue after maiden masher just like bloom of the wolf?(KOF2000-XI)

TSman3k
post Jun 18 2011, 05:17 PM

Getting Started
**
Junior Member
52 posts

Joined: Jan 2006
From: Johor Bahru


Yes, Iori's Neomax can be done both seperately or as finisher after maiden masher/yaotome. That would need a total of 4 to 5 power stocks/level. 1 for yaotome (optional 1 or 2 level super) + 3 for neomax.

Do remember, you will need a full blinking HyperDrive Meter (up of the power bar) before u can execute a NeoMAX. HD meter will rise should u attack or receive hit from enemy. Another way to easily fill the HD meter is by fullfilling Target Action.
SUSsyurgatertinggi
post Jun 18 2011, 08:24 PM

New Member
*
Junior Member
21 posts

Joined: Sep 2010



QUOTE(man3k @ Jun 18 2011, 05:17 PM)
Yes, Iori's Neomax can be done both seperately or as finisher after maiden masher/yaotome. That would need a total of 4 to 5 power stocks/level. 1 for yaotome (optional 1 or 2 level super) + 3 for neomax.

Do remember, you will need a full blinking HyperDrive Meter (up of the power bar) before u can execute a NeoMAX. HD meter will rise should u attack or receive hit from enemy. Another way to easily fill the HD meter is by fullfilling Target Action.
*
okay okay just figure it out a few mins ago thx

his EX yaotome+ neomax can hit up to 80% damage,very damaging.
TSman3k
post Jun 29 2011, 05:02 PM

Getting Started
**
Junior Member
52 posts

Joined: Jan 2006
From: Johor Bahru


First Additional Character reveal for console version: Billy Kane!

http://cyberfanatix.com/2011/06/29/billy-k...ion-first-scan/
Vorador
post Jun 29 2011, 10:22 PM

Blessed !!!
*******
Senior Member
3,494 posts

Joined: Jan 2003
From: Nosgoth


QUOTE(man3k @ Jun 17 2011, 05:23 PM)
His fullscreen super i dun really mind, but it's really annoying when the bosses start to spam projectiles to no end.
*
Agreed, his projectile is endless one. I tried use him and I noticed I can spam it for entire round, super boring. (But I hate his grabbing move, slowly punch your character and can't do anything abt it)


Added on June 29, 2011, 10:29 pm
QUOTE(rikimtasu @ Jun 14 2011, 11:30 PM)
Don't talk about it too much... brows.gif
» Click to show Spoiler - click again to hide... «

*
QUOTE(rikimtasu @ Jun 17 2011, 10:27 AM)
Jump over it/roll over it,down heavy kick.
» Click to show Spoiler - click again to hide... «

*
Hey can I ask you, do you have any problem with the control? I noticed that those 426/ 624 moves are extremely hard to execute. For example Iori's 2624 + punch super move, or Daimon's 624624 + kick move... I can't execute them at all!

This post has been edited by Vorador: Jun 29 2011, 10:29 PM

13 Pages « < 7 8 9 10 11 > » Top
 

Change to:
| Lo-Fi Version
0.0279sec    1.56    5 queries    GZIP Disabled
Time is now: 23rd December 2025 - 01:06 AM