Shy to say, i have high hopes on this one compare to the FO3....which is a big let down the day i heard beth is developing it.
Now let's cut these sh1t and read the facts.
Story
The game will take place in post-apocalyptic Las Vegas, which was previously only mentioned in the first Fallout (Tycho talked about it). The player will play as a courier, who was left to die in a shallow grave (Possibly from the trailer), rescued by a robot named Victor, and patched up by a Doctor Mitchell. The story will revolve around the player finding out who nearly killed him/her. The New California Republic will play a major part in the story, in a three way war between the NCR, the Caesar's Legion, and the New Vegas populous. The story will not be related in any way to the one in Fallout 3. Gameplay # The gameplay system will be similar to the Fallout 3 gameplay, although some changes are likely to be made (e.g. Damage Threshold might make a return).
# VATS will return, with melee weapons having special moves, as "Putt" for golf clubs.
# The SPECIAL system will return, but now it directly influences speech options and quests.
# Karma is back, but now incorporated alongside a reputation system, similar to Fallout 2.
Developers
Fallout: New Vegas is being developed by Obsidian Entertainment, a company founded by Feargus Urquhart and Chris Avellone, two of the makers of Fallout 2 (originally at Black Isle Studios). The project is led by J.E. Sawyer, one of the lead designers of Van Buren, the canceled Fallout 3 project by Black Isle Studios. John R. Gonzalez is the lead creative designer, while Obsidian founder Chris Avellone, who worked on Fallout 2 and Van Buren is a senior designer. Joe Sanabria is the lead artist.
*sryly, i've been a slowpork and just realize dudes have been discussing in FO3 thread. lol (been away from LYN too long)
New Stuffs or at least some old good stuffs are back :
» Click to show Spoiler - click again to hide... «
# There is an optional hardcore mode, the character needs to drink water, ammo has weight, healing isn't instant etc.
# Normal mode is more similar to Fallout 3 gameplay.
# The storyline is focused on the New California Republic vs. Caesar's Legion (slavers from the east) vs. New Vegas residents.
# You are not a vault dweller but are given a Pip-Boy by someone who is one.
# There is a screenshot of a vault suit as well.
# There is an assault rifle looking like the M4, as well as a new big gun with a backpack, held like a minigun.
# There are special moves for melee weapons in VATS - specifically a move for a golf club called "Fore" which seems to be a groin shot.
# The Hoover Dam is in the game and is supplying electricity to the city.
# There is a quest to rescue a ghoul from some super mutants. The ghoul can then become your companion
# The Geckos are back.
# There are both dumb and intelligent super mutants, including the elite Nightkin. On at least one occasion you can convince them to fight amongst themselves.
# Some super mutants look similar to the ones in Fallout 3, while others are new. There is e.g. a female super mutant with a 1950s hairstyle who apparently is one of their leaders.
# Screenshots include a guy with a beard and straw hat, a ghoul and an NCR Ranger.
# The only picture of New Vegas itself is concept art and not a screenshot.
# Some location screenshots include a huge model dinosaur advertising a hotel, some satellite dishes, an array of solar panels
# A character generation shot showing a "vigour machine" instead of the skill book
# NCR base is the McCarran Airport, Caesar's Legion is based in the Vegas Strip, while super mutants are based in a place called Black Mountain.
# There is also a town called Fremont and another called Primm. A topless reuve is mentioned as being in the latter. Area 51 also appears.
# NCR Ranger armor is similar to a brown combat armor with sleeves, there are concept arts of a Ranger.
# Skils have a bigger effect on conversation choices. E.g. someone with a high Explosives skill may be able to have a coversation about explosives where appropriate.
# There is a Reputation system in addition to Karma.
# First-person action RPG with the same engine as Fallout 3.
# Set in the Mojave wastelands. Vegas didn't get many nukes. More intact buildings, as well as desert vegetation. Vegas itself is mostly intact.
# Both karma and reputation are tracked. If I'm reading it right there's separate reputations for each of the settlements, as in 1 and 2.
# All dialogue options are shown to all players, regardless of whether you have the stats to succeed or not, though there's no punishment for failure.
# Bartering is not just lower prices but negotiating for better rewards.
# Weapons also now have knock-back upon death, with shotguns sending people flying.
# Followers can be managed through a context-sensitive menu, with orders like "follow", "stay" or "attack".
# You're a courier, wounded and left for dead in a shallow grave. A friendly robot, Victor, digs you out, and his doctor owner Mitchell patches you up. You take a "vigour test", which is some sort of electric parlour game. This decides who you are and sets up SPECIAL. You can also take some Rorschach tests, but the mag says this is for fun. The Doc then gives you a Pipboy as he was once a Vault dweller.
# "Hoover Dam", and "Helios" (a solar plant, confirmed by the mag to have been built by Poseidon) are fought into and then you can direct the power to wherever you choose. In the case of Helios you can also keep the plant for your self, use the energy to call down a powerful laser, or even try to distribute to all equally, however there is a risk of overloading the reactors.
# There is a "reputation system", in which all three factions (NCR, Ceasar's Legion and the locals) will either see you as good or bad toward them individually.
# There is a screenshot of three Capital Wasteland mutants running toward the player, who is wielding what *looks* to be a heavy incinerator, but has a TV screen and no flamer fuel tanks. He's also wearing NCR combat armour, which is in gold/mustard colours.
# There are two separate screens of supermutants that look to be more local, grey skin, and the two are wearing very different clothes. One is Tabitha, who is hearing a blonde wig and love heart glasses. The mag implies she's "not all there".
# On that quest, you rescue Raul, a ghoul who Tabitha kept alive to fix her favourite robot. He appears to be a follower, as the mag says you can give him items, and also commands, such as "stay, follow or attack", and also tell him to switch to melee, in which case he'll mutter "sure, I'll put away my rather effective gun, and switch to this piece of um, metal tubing here".
# From what I read, the "all dialog" thing seems to imply there will be failures for skill checks as well as speech checks, though, as the mag states, there is no penalty for failing a skill check. In fact, the mag gives an example: A woman who the player tried a Sneak skill attempt on in conversation failed when convincing her an ambush would help the town be rid of a gang of raiders. She simply says "Good luck with your, uh, ambush"
# Vault 21 is in the game
Magazine Scans + ScreenShots (56k Modem, Warning ! - if you're still using it)
» Click to show Spoiler - click again to hide... «
More pictahs, news, updates and links by LYN locals !: (thanks you guys ! for helping to feed this thread when im not around !)
I remembered playing KOTOR II made by Obsidian years ago. Even now i still don understand what the fcuk was happening in that game.
Not only you, i played that crap and it wasted shitload of time during the first few hours trying to understand what is happening and at the end its just that plus i have to read a synopsis to know what its about. (SW: KotOR 2 reminds me of overused echo sound effect).
What obsidian done so far, i can see a few like NWN2 and some of its expansion which i never tried NWN2 personally (mostly because i've lost alot faith in PC-RPG, someone please enlighten me) I can't judge them for now coz as long it's not beth since they're going downwards in my list since oblivion, I'm 10% happier except its developed by some 10 times worse developer/designer + weak story writer. If it fails, automatically we have flamethrowers pointed at them firing @ fullforce.
Added on February 7, 2010, 10:43 pm
QUOTE(Honky @ Feb 7 2010, 10:28 PM)
Well at least Obsidian is headed by Feargus Uquhart, the original creator of Fallout 1 and 2 back when he was creative director in Black Isle
Yest , that is another reason i'm having some little faith in FO: NV. At least for now....lol
This post has been edited by LWRNCH6550: Feb 7 2010, 10:43 PM
Joined: Jan 2003
From: 6 feet under at Bloodgulch Outpost Alpha Number 1
QUOTE(mylife4nerzhul @ Feb 7 2010, 10:22 PM)
I remembered playing KOTOR II made by Obsidian years ago. Even now i still don understand what the fcuk was happening in that game.
QUOTE(LWRNCH6550 @ Feb 7 2010, 10:42 PM)
Not only you, i played that crap and it wasted shitload of time during the first few hours trying to understand what is happening and at the end its just that plus i have to read a synopsis to know what its about. (SW: KotOR 2 reminds me of overused echo sound effect).
What obsidian done so far, i can see a few like NWN2 and some of its expansion which i never tried NWN2 personally (mostly because i've lost alot faith in PC-RPG, someone please enlighten me) I can't judge them for now coz as long it's not beth since they're going downwards in my list since oblivion, I'm 10% happier except its developed by some 10 times worse developer/designer + weak story writer. If it fails, automatically we have flamethrowers pointed at them firing @ fullforce.
Added on February 7, 2010, 10:43 pm
Yest , that is another reason i'm having some little faith in FO: NV. At least for now....lol
<MASSIVE FACEPALM>
I do not understand why Malaysians seemed to vilify KoTOR 2 that much. Yes, it didn't have a proper finale (Because the publishers rushed them to finish it) Yes, it had a lot of hanging side quests (Same reason as above)
But it was so much better than the first game: Kreia alone was well worth the price of admission (Never have I seen a more morally ambiguous character in an RPG done so well) The ability to make almost everyone in your squad into a jedi/sith was beautifully done. One of the first PC RPGs that actually gets morality right (Which up until Mass Effect, Bioware seemed to screw up as well)
KoTOR 2 may have been a lot of things, but it certainly wasn't that confusing (Especially early on).
NWN2 was also a pretty damned good RPG. (One of my favourite characters is that they actually nailed a Lawful Evil NPC perfectly)
I'm a massive Obsidian fanboy and I am happily awaiting the release of Alpha Protocol.
I do not understand why Malaysians seemed to vilify KoTOR 2 that much. Yes, it didn't have a proper finale (Because the publishers rushed them to finish it) Yes, it had a lot of hanging side quests (Same reason as above)
But it was so much better than the first game: Kreia alone was well worth the price of admission (Never have I seen a more morally ambiguous character in an RPG done so well) The ability to make almost everyone in your squad into a jedi/sith was beautifully done. One of the first PC RPGs that actually gets morality right (Which up until Mass Effect, Bioware seemed to screw up as well)
KoTOR 2 may have been a lot of things, but it certainly wasn't that confusing (Especially early on).
NWN2 was also a pretty damned good RPG. (One of my favourite characters is that they actually nailed a Lawful Evil NPC perfectly)
I'm a massive Obsidian fanboy and I am happily awaiting the release of Alpha Protocol.
Me: So, are you a jedi or a sith?
Kreia: I am neither jedi nor a sith, but in a way i am both.
Huh whats wrong with KOTOR2, I thought it was quite fun and enjoyable. Besides, if you hated Fallout 3, you won't like New Vegas and you probably don't like Obsidian. You probably hate kittens and cute puppies too, meow!
Huh whats wrong with KOTOR2, I thought it was quite fun and enjoyable. Besides, if you hated Fallout 3, you won't like New Vegas and you probably don't like Obsidian. You probably hate kittens and cute puppies too, meow!
I hate Fallout 3 due to its lacklustre story, sort of trying to do everything setting, being buggy and GFWL.
Joined: Jan 2003
From: 6 feet under at Bloodgulch Outpost Alpha Number 1
QUOTE(kianweic @ Feb 8 2010, 09:46 AM)
I love KOTOR1 and KOTOR2. I preferred KOTOR1 being slightly over KOTOR2.
I just don't get why is KOTOR2 not offer in Steam.
Obsidian is sure good at creating twist in RPGs.
The problem with KoTOR 1 was that aside from the MAJOR TWIST, it was pretty standard Bioware fare. While KoTOR2 didn't have a MAJOR TWIST, I think it had better characters and overall narrative.
QUOTE(mylife4nerzhul @ Feb 8 2010, 09:56 AM)
Me: So, are you a jedi or a sith?
Kreia: I am neither jedi nor a sith, but in a way i am both.
When I played KOTOR2, I expected a twist. I kept on having that suspicion till the end game when I finally had to fight Kreia. When I did, I was not as surprised as the the time I played KOTOR1.
Can some1 give me some directions as to where I can get my hands on a copy of KOTOR 2? I finished the 1st, but never got the chance to play KOTOR 2(no PC at that time)
Why? They were once Black Isle. Josh Sawyer himself is heading this project. Remember he was the head of Fallout 3, codenamed: Van Buren years ago before Interplay shut them down and sold the licensing to Bethesda. This should be better than Bethesda's FO3, I think.
Edit: Oops, stupid post from me. This has been covered in the initial post, I just read it all.
This post has been edited by The Hardest Thing In The World: Feb 8 2010, 10:37 AM
Can some1 give me some directions as to where I can get my hands on a copy of KOTOR 2? I finished the 1st, but never got the chance to play KOTOR 2(no PC at that time)
I have seen in Australia before quite awhile back.
QUOTE(The Hardest Thing In The World @ Feb 8 2010, 10:30 AM)
Why? They were once Black Isle. Josh Sawyer himself is heading this project. Remember he was the head of Fallout 3, codenamed: Van Buren years ago before Interplay shut them down and sold the licensing to Bethesda. This should be better than Bethesda's FO3, I think.
Edit: Oops, stupid post from me. This has been covered in the initial post, I just read it all.
Flagship Studios, the creator of Hellgate: London, were also ex-staff if Blizzard. Look at how awesome and successful the game is now.
Flagship Studios, the creator of Hellgate: London, were also ex-staff if Blizzard. Look at how awesome and successful the game is now.
Yes, I know. Not every big name in the industry make it. Even Leonard Boyarsky failed before at Troika but I thought Obsidian has a decent track record.
Edit: I want to add that I enjoyed playing Troika games
This post has been edited by The Hardest Thing In The World: Feb 8 2010, 10:53 AM
Ion Storm Austin, creator of Deus Ex, were also ex-staff of Looking Glass Studios. That game is awesome, so what's your point?
Where is Ion Storm now?
Btw i prefer Bethesda to do it instead of Obsidian, since they are more experienced in making open world RPG games (name any other developer who does that). Besides, I prefer to have my NPCs not be confused on whether they are supposed to be good guys or bad guys
This post has been edited by mylife4nerzhul: Feb 8 2010, 11:07 AM
Joined: Jan 2003
From: 6 feet under at Bloodgulch Outpost Alpha Number 1
QUOTE(mylife4nerzhul @ Feb 8 2010, 11:05 AM)
Where is Ion Storm now?
Btw i would have preferred Bethesda to do it instead of Obsidian. I'd prefer my NPCs to not be confused on whether they are supposed to be good guys or bad guys
Quite irrelevant actually since they were actually around for 5 years (After producing 2 more big titles) and the studio was closed because Eidos wanted to remove the Ion Storm branding after Romero screwed it up. My point was, just because someone breaks away from a big company, doesn't mean their games would automatically suck (As you were implying)
Also, I think you're mixing up you being confused about an NPC's morality compass rather than the NPC's themselves. Even then, if well written, could be a great character.
This post has been edited by H@H@: Feb 8 2010, 11:11 AM
QUOTE(The Hardest Thing In The World @ Feb 8 2010, 10:46 AM)
Yes, I know. Not every big name in the industry make it. Even Leonard Boyarsky failed before at Troika but I thought Obsidian has a decent track record.
Edit: I want to add that I enjoyed playing Troika games
He did not fail. This is blasphemy. This is madness...
Troika made Arcanum and Vampire The Masquerade - Bloodlines, both of which are spectacular even until today.
He did not fail. This is blasphemy. This is madness...
Troika made Arcanum and Vampire The Masquerade - Bloodlines, both of which are spectacular even until today.
OK, calm down. I already admitted to liking their games, just that the comapny didn't last very long. ToEE was good too, actually. I still have a copy of that game and I'm thinking of installing that.
This post has been edited by The Hardest Thing In The World: Feb 8 2010, 12:41 PM
The one thing promising about FO3:NV is in its location "New Vegas", that alone opens up to ALOT of opportunities. One of my biggest gripe about FO3 was that, even though the map was large, there wasn't much to do or see other than quests and alot of shooting. What's the point in seeing a destroyed Washington DC or Town Hall or Lincoln Memorial? People from the states might relate to that but I don't see the point. Back in FO2, we had New Reno cluttered with its gambling spots, whores, boxing arenas, plus we had other interesting places like the chinatown town(cant remember the name) and NCR,the setting was very varied. In FO3 we had.....Megaton.
So ya, Obsidian already has a good start with the location alone, hope they have to production values to make it great, fingers crossed
Yes yes, your fallout character is a cloned supersoldier with a twin cloned brother who you killed but has a remaining appendage attached to a mastermind in the hopes of securing nanotechnologies killswitch to conquer the world via nanodrones embedded in private mercenaries worldwide while you try to stop the mastermind you are aided by a cybernetic pretty boy whose memories may have been false but its ok your opponents include trauma victims encased in robot suits modelled after japanese fetish animals and some bisexual vampire ok fine you killed them but your genetic father's body is still there somewhere so you retrieve him and resurrect him for some weird epic death scene and lets you wonder wtf oh yeah the cybernetic pretty boy de-cyborged himself so thats cool too
Yes yes, your fallout character is a cloned supersoldier with a twin cloned brother who you killed but has a remaining appendage attached to a mastermind in the hopes of securing nanotechnologies killswitch to conquer the world via nanodrones embedded in private mercenaries worldwide while you try to stop the mastermind you are aided by a cybernetic pretty boy whose memories may have been false but its ok your opponents include trauma victims encased in robot suits modelled after japanese fetish animals and some bisexual vampire ok fine you killed them but your genetic father's body is still there somewhere so you retrieve him and resurrect him for some weird epic death scene and lets you wonder wtf oh yeah the cybernetic pretty boy de-cyborged himself so thats cool too
your storyline is crazy, nobody insane to make storyline like that....
QUOTE(The Hardest Thing In The World @ Feb 8 2010, 12:39 PM)
OK, calm down. I already admitted to liking their games, just that the comapny didn't last very long. ToEE was good too, actually. I still have a copy of that game and I'm thinking of installing that.
TOEE pales in comparison to Arcanum and VTMB. I also have a copy of the game locked away somewhere...
I'm disappointed that Mark Morgan is not composing the music for New Vegas. That said, no doubt the quality of dialogues in New Vegas will be significantly better than FO3 since Obsidian has better writers. Obsidian also hired a modder who is familiar with the Gamebryo engine to iron out any quirks (as you all know, the Gamebryo engine is as problematic as a Proton Waja).
I do not understand why Malaysians seemed to vilify KoTOR 2 that much. Yes, it didn't have a proper finale (Because the publishers rushed them to finish it) Yes, it had a lot of hanging side quests (Same reason as above)
But it was so much better than the first game: Kreia alone was well worth the price of admission (Never have I seen a more morally ambiguous character in an RPG done so well) The ability to make almost everyone in your squad into a jedi/sith was beautifully done. One of the first PC RPGs that actually gets morality right (Which up until Mass Effect, Bioware seemed to screw up as well)
KoTOR 2 may have been a lot of things, but it certainly wasn't that confusing (Especially early on).
NWN2 was also a pretty damned good RPG. (One of my favourite characters is that they actually nailed a Lawful Evil NPC perfectly)
I'm a massive Obsidian fanboy and I am happily awaiting the release of Alpha Protocol.
Hehe, i still have KoTOR 2 in my PC, the last time i touched it was the time i started playing Stalker. I do agree its moral (karma/reputation) function is perfect even Mass Effect doesn't have anything close to it, in KoTOR 2 the moral system actually makes use of the dialogs or events you encounter which i liked playing dark side most of the time by throwing people down the hole "sparta" style to solve conflict etc.
On the NWN2 , i gotta try it when i get a copy of it lol.
QUOTE(mrhulk @ Feb 8 2010, 02:12 PM)
i hope they hired Hideo Kojima for Fallout 3. Then, we got plenty of amazing characters and twisted storyline.
If Kojima is doing the story then its screwed unless its a full action genre Fallout, i don't mind if it comes with some real-time introduction cut-scenes. As long its not overdone then I'm fine with it.
» Click to show Spoiler - click again to hide... «
Btw, sometimes MGS had too much draggy cutscenes, but its all about the story in MGS saga right ?. Plus i'm a big fan of Kojima's work
QUOTE(Enclave Recruit @ Feb 8 2010, 03:17 PM)
TOEE pales in comparison to Arcanum and VTMB. I also have a copy of the game locked away somewhere...
I'm disappointed that Mark Morgan is not composing the music for New Vegas. That said, no doubt the quality of dialogues in New Vegas will be significantly better than FO3 since Obsidian has better writers. Obsidian also hired a modder who is familiar with the Gamebryo engine to iron out any quirks (as you all know, the Gamebryo engine is as problematic as a Proton Waja).
Personally, Inon Zur did well in FO3 and Crysis on the music part but if Mark Morgan is back, it's better instead ! Dialogs are one of the let down in FO3, it brings TES : Oblivion into fallout 3, i try not to go into details as there is enough fights or disagreements on what happened to fallout, lol. Gamebryo is like a old man in an young lady in disguise comparing to any flexible engines we have currently but wtf , they do need an in-house engine for their own games though. I wonder what will it be when they use third party engine like Cryengine 2/3 ? I bet it'll be full of OMFGWTFBBQSAUCEMYPCCANTRUN48709GTX250MINIMUMONMEDIUM.
Btw, gonna pick up where i left few years ago since the last time i've browse through NMA-fallout.com. Anyway, i just hope not to get stuck in certain places like how it happens to me most of the time in oblivion or FO3.
Hehe, i still have KoTOR 2 in my PC, the last time i touched it was the time i started playing Stalker. I do agree its moral (karma/reputation) function is perfect even Mass Effect doesn't have anything close to it, in KoTOR 2 the moral system actually makes use of the dialogs or events you encounter which i liked playing dark side most of the time by throwing people down the hole "sparta" style to solve conflict etc.
On the NWN2 , i gotta try it when i get a copy of it lol. If Kojima is doing the story then its screwed unless its a full action genre Fallout, i don't mind if it comes with some real-time introduction cut-scenes. As long its not overdone then I'm fine with it.
» Click to show Spoiler - click again to hide... «
Btw, sometimes MGS had too much draggy cutscenes, but its all about the story in MGS saga right ?. Plus i'm a big fan of Kojima's work
Personally, Inon Zur did well in FO3 and Crysis on the music part but if Mark Morgan is back, it's better instead ! Dialogs are one of the let down in FO3, it brings TES : Oblivion into fallout 3, i try not to go into details as there is enough fights or disagreements on what happened to fallout, lol. Gamebryo is like a old man in an young lady in disguise comparing to any flexible engines we have currently but wtf , they do need an in-house engine for their own games though. I wonder what will it be when they use third party engine like Cryengine 2/3 ? I bet it'll be full of OMFGWTFBBQSAUCEMYPCCANTRUN48709GTX250MINIMUMONMEDIUM.
Btw, gonna pick up where i left few years ago since the last time i've browse through NMA-fallout.com. Anyway, i just hope not to get stuck in certain places like how it happens to me most of the time in oblivion or FO3.
I'd rather have Hanz Zimmer compose music for my games.
What obsidian done so far, i can see a few like NWN2 and some of its expansion which i never tried NWN2 personally (mostly because i've lost alot faith in PC-RPG, someone please enlighten me)
NWN2 was ok even though a bit buggy but it's expansion Mask Of The Betrayer has one of the best storyline i ever played
As for Fallout New Vegas, it might actually be good. maybe there'll be Fallout Miami next
Fallout: New Vegas multiplayer, now that's something new.
Actually i kinda hope they do have multiplayer mode or co-op mode in FO, at least allowing players who have their single mode scavenged or pre-supplied equipments into combat in MP. Most of the time in fallout, i just finish the game 2 or 3 times and leave it there like there's not much revisiting reasons anymore but for the sake of remembering it. lol Also DLC for SP games makes developers lazy and gives publisher more chances of making more money out of it. This bogs the initial vanilla game down to plain boring game without DLC where back in the old times before DLC for SP exists, most games are well done and packed altogether instead of missing out stuffs for the DLC.
Like FO3, you're supposed to have the first two DLC included in the game itself instead of making it as a DLC plus the game is shitty enough with some problems. DLC for Multiplayer mode however is a must have, it sure enhances the game play by providing more maps and items.
Added on February 10, 2010, 1:43 pm
QUOTE(TimKen @ Feb 10 2010, 11:37 AM)
heck the ingame graphic looks so much like FO3 = = i thought it would be much better looking since it's done by different developers
Well if you're judging from the game's object graphics, then its purely not the developers fault due to the fact in order to save time and resource they just need to re-use the previous game assets, but if you're judging the design of the environments then its either the environment designer's fault for making something look so simillar (but heck, its a waste land, it will looks the same since its full of scrap metals), if you're judging the graphics as a whole then you should look into what engine they're using and obviously they ain't using any other game engines than their own.
This post has been edited by LWRNCH6550: Feb 10 2010, 01:43 PM
One thing i didn't like about FO3 is how they organized the NPCs, there's just so few of them in each towns and outskirts. I wish there were like more than 30 people in a town you can interact with and having more than 50 people in the town at the same time.
As for army base (ie Enclave), 200+ is preferred. Its friggin' awesome if you can sneak pass them or kill all of them.
"If it is not broken, dont fix it"...see what happen to Fallout2...
I complete each Fallout 1 & 2 for 4-5 times and find them very good & very close. Fallout 3 (Oblivion with guns) should not even be considered a Fallout sequel, it's like Hellgate London trying to be a Diablo sequel
This post has been edited by EDK: Feb 11 2010, 08:56 PM
I dunno, FO2 felt like an expansion pack of FO1 rather than a standalone, MOTS. The only thing worthwhile were the random Americanism easter eggs. No use whining here if you didn't like FO3 though.
How many old school FO-ers who complained about FO3 played the jack sparrow version
The point is FO1 & FO2 is 99% identical in terms of look and feel, game mechanic (most important aspect) and etc etc
But FO3 is a totally different beast. It is a pretty good game, BUT it is not Fallout. It is like you used to order your favourite wantan mee and one day the wantan mee you order became hokkien mee
Anyway, i do look forward to FO3: Vegas after knowing Obsidian even went to rework the dialog engine to make it more Fallout™ style
But FO3 is a totally different beast. It is a pretty good game, BUT it is not Fallout. It is like you used to order your favourite wantan mee and one day the wantan mee you order became hokkien mee
like that, interplay's Fallout MMORPG would be maggi goreng telur
edit: for the record, my favorite version is Fallout Tactics.
This post has been edited by Aggroboy: Feb 12 2010, 02:32 PM
FO Tactics was funny sometimes, i remember the deathclaw queen would run around in the brotherhood base saying she's on heat rofl
I liked FOT: BoS alot actually, lol. Maybe its combat style is kinda good although sometimes its controls are slow to respond at time. With the right tactics anything like 2 behemoths + some shitload of robots coming at you will even turn into scrap metals or you can snipe them at far with 6 full long-range class characters. Too bad it doesn't offer much functionality in dialogs and character interaction.
There's even tons of hidden special off-the-shelf items in the game and some special encounters like Pitch Black where you can have riddick sometime after the special encounter. I still remember getting choked by radiation in pitchblack when the guy said stay in the light, the light which is a pile of radiation and at the same time the monsters is a large pack of deathclaws.
I still remember buying that Red Devil armor or something (friggin expensive), didn't know the characters couldn't wear it until i found out its a joke referring to diablo.
It's good for releasing stress until the point when it decides to crash. By then, it'll create unnecessary stress for me.
Delete it and all your unnecessary stress is gone
2 things I liked about Fallout Tactics - Real Time Combat which is fun and chaotic when there are dozens of people around as well as the ability to recruit Pipboy.
2 things I liked about Fallout Tactics - Real Time Combat which is fun and chaotic when there are dozens of people around as well as the ability to recruit Pipboy.
Gonna do that once I complete "The Pitt" DLC.
Currently enjoying Bioshock 2 and probably moving back to Mass Effect 1 before I touch Fallout 3 again.
This post has been edited by kianweic: Feb 13 2010, 07:04 PM
LOL>.from the original makers of FO2 ehh..damn.. i know whats going to be included in New Vegas that FO3 dont have... THE OLD FALLOUT HUMOR!!!
The classic fallout always cracks me up, the dialogue, the easter egg lol. I remember after finishing FO2, i found out that talking to they guy in a church in new reno, he gives u a fallout 2 Guide/walkthrough book lol.
definitely going to buy. can't forget about FL3, where im near completetion and then my pc get into 'kong'. damn, i was 90% completed. 10% more (which is the ending) GONE!
maybe some of you already know about this, there is a company in Las Vegas named "Van Buren Insurance & Financial Services". When you open up wiki about Fallout (Van Buren), try read the plot and you see Fallout:New Vegas has the similar plot too (2 big faction fight each other near Hoover Dam). I think all the materials from Fallout:Van Bune project has been transfer/reuse to Fallout:New Vegas.
This post has been edited by mrhulk: Mar 7 2010, 02:35 AM
i hate Obsidian. All they do is riding on the success of Bioware, most of their titles are sequels to original Bioware games, and no, they didn't make the sequels better either, and i especially resent them after KOTOR2
Sure Bethesda has their weaknesses, but they are very capable people who know what they're doing. Games like Morrowind and Oblivion show how they are willing to take unprecedented steps into revolutionizing the RPG genre. Before them, almost every RPG back then was the same isometric, dungeon crawling, sprite-running, pixelated rehash of Diablo.
Even today, how many open world RPGs are there that is as expansive and detailed as Morrowind or Oblivion? The only thing that came close was the old Might & Magic series. And even then the developers were idiots to abandon that line and concentrated more on that stupid Heroes of Might & Magic line instead.
I really wished they made Bethesda as developer for the Vegas game. No doubt Oblivion will take Bethesda's hard work and fan-service the game and then take all the credit, like they did with Bioware games. They can't even stand on their own two feet by coming up with original ideas of their own.
i played might and magic and morrowind (before oblivion) and for me personally the previous games were just way too boring and made for im too nice kind of gamer bethesda has improved a lot and oblivion + fallout 3 were their trophies however, storyline wise, bioware's the best i dunno about obsidian except for nwn 2 and kotor2 but those games were great (although i hated nwn2 and being an avid follower of nwn1, i never really finished nwn2) since i loved star wars so much, i played kotor and kotor2 more than 3-4 times hahahaha and they were fine games (kotor2 is the better game compared to kotor1 just because of new functions but the storyline cant beat kotor1) they should have employed bioware or bethesda for new vegas because the game's graphics could just be spoiled by a lame plot fallout 3 aint that bad though plot's just nice but the add-ons were really nice and i loved the massive customized guns like the nuclear rocket, my all time favourite yk-42b, nuclear ak-47 and laser rifle hehehehe
QUOTE(kianweic @ Mar 8 2010, 09:04 AM)
Obsidian did Neverwinter Nights 2 which was pretty good albeit being buggy.
Good dialogue and story.
Since they gonna incorporate Van Buren portion into the game, I hope it'll be good.
haha van buren luckily they never implemented that game
Joined: Jan 2003
From: 6 feet under at Bloodgulch Outpost Alpha Number 1
/Obsidian fanboy mode GO
QUOTE(enemyuavonline @ Mar 7 2010, 03:14 PM)
i hate Obsidian. All they do is riding on the success of Bioware, most of their titles are sequels to original Bioware games, and no, they didn't make the sequels better either, and i especially resent them after KOTOR2
I will argue till the day I die, that KotOR 2 was miles ahead of the first game and it is entirely Lucasarts' fault for forcing them to finish the game early. Sans the ending, everything about KotOR 2 was magnificent. The characters were far more interesting (Kreia alone was worth the ticket of entry), the world greyer and some very interesting mechanics (Like the ability to influence your NPCs very drastically). The only problem was that the game was clearly unfinished, but up to that point it was sublime.
Also, Bioware hasn't exactly had a super stellar record either. Up until Dragon Age (Ok, Mass Effect really... but it wasn't the renaissance that DA was), they were widely accused of being formulaic, using unrealistic extremes of right and wrong and having fairly drab storylines. Jade Empire & Neverwinter Nights were two utterly atrocious RPGs that sullied their reputation really badly. The former having the most retarded attempt at making a more interesting morality mechanic and the latter having a truly forgettable single player campaign.
I love Bioware, I really do... But I also really love Obsidian as they are willing to try things which Bioware won't... And when companies try new things, more often than not the QA doesn't match up and I can't really blame them for it if the end results are still brilliant in spite of it.
QUOTE(enemyuavonline @ Mar 7 2010, 03:14 PM)
Sure Bethesda has their weaknesses, but they are very capable people who know what they're doing. Games like Morrowind and Oblivion show how they are willing to take unprecedented steps into revolutionizing the RPG genre. Before them, almost every RPG back then was the same isometric, dungeon crawling, sprite-running, pixelated rehash of Diablo.
Even today, how many open world RPGs are there that is as expansive and detailed as Morrowind or Oblivion? The only thing that came close was the old Might & Magic series. And even then the developers were idiots to abandon that line and concentrated more on that stupid Heroes of Might & Magic line instead.
This is funny since most of the original CRPGs of yore were the exact opposite of that. Ultima Underworld, Might & Magic, Wizardry were all really old school RPGs that were all played from a first person perspective and featured far more depth than Morrowind and Oblivion combined.
Morrowind was a good game... GoTYs were well deserved. But Oblivion was so crap compared to it. Smaller world, less interesting, too many identikit dungeons and several innovations that downright didn't work (Radiant AI... lol)
I will say that Bethesda knows how to make worlds with a lot of interesting things to do (As evidenced by Fallout 3), but they're truly horrible at doing main quests as they all fairly boring.
QUOTE(enemyuavonline @ Mar 7 2010, 03:14 PM)
Even today, how many open world RPGs are there that is as expansive and detailed as Morrowind or Oblivion? The only thing that came close was the old Might & Magic series. And even then the developers were idiots to abandon that line and concentrated more on that stupid Heroes of Might & Magic line instead.
Or perhaps the time of old skool D&D CRPGs is over and not really worth pursuing anymore... The last CRPG in that vein was what? Wizardry 8? How well did that take off?
QUOTE(enemyuavonline @ Mar 7 2010, 03:14 PM)
I really wished they made Bethesda as developer for the Vegas game. No doubt Oblivion will take Bethesda's hard work and fan-service the game and then take all the credit, like they did with Bioware games. They can't even stand on their own two feet by coming up with original ideas of their own.
This is funny because Bethesda themselves contracted Oblivion to make this game (Since Bethesda is a publishing company itself)... And don't make it sound like Obsidian is out to steal everyone's IPs or something. They are a freelance developing house that makes RPGs. Its not exactly easy to self-fund a new IP yourself without doing some work for others first. And for them it paid off big as their "sequels" were pretty damned good.
And as a result, they are now working on their own IP... The upcoming spy RPG, Alpha Protocol which is looking fantastic.
/Obsidian fanboy mode EN~~~ Wait a minute, why should I bother stopping this mode?
Joined: Jan 2003
From: THE ONE AND ONLY CHOO CHOO TRAIN KINGDOM
QUOTE(H@H@ @ Mar 8 2010, 10:01 AM)
/Obsidian fanboy mode GO
.... This is funny because Bethesda themselves contracted Oblivion to make this game (Since Bethesda is a publishing company itself)... And don't make it sound like Obsidian is out to steal everyone's IPs or something. They are a freelance developing house that makes RPGs. Its not exactly easy to self-fund a new IP yourself without doing some work for others first. And for them it paid off big as their "sequels" were pretty damned good.
And as a result, they are now working on their own IP... The upcoming spy RPG, Alpha Protocol which is looking fantastic. /Obsidian fanboy mode EN~~~ Wait a minute, why should I bother stopping this mode?
oh i think i see typo error there.
and erm i think alpha protocol will be an awesome fps metal gear solid action rpg.
Joined: Jan 2003
From: 6 feet under at Bloodgulch Outpost Alpha Number 1
QUOTE(kianweic @ Mar 8 2010, 11:15 AM)
I find it a bit weird that almost nobody is following Ultima footsteps, perhaps MMO.
A team of adventurers baking bread, religion/cult gone bad and etc.
Oh yeah, seems like nobody uses Shakespeare anymore either.
Actually there are, but they're pretty hardcore. Like Darkfall Online and Wurm Online. The former is more PvP focused, while the latter is more about just RPing.
I finished Ultima Underworld 1 and 2, I finished Might and Magic 2 to 6, and some of the later Wizardry's (repetitive combat spammer games zz). I really don't think any of them are deeper than Morrowind. Hell, they weren't deeper than Daggerfall to begin with
Not that I'm saying Morrowind/Oblivion are insanely deep, they had breadth not depth. It's hard to say something is deep, I mean deep in what? If you mean character customization, then maybe Japanese RPGs and their job/class combo systems would beat the pants off the westerns, even tho they don't make a lick of sense (fear me I'm a hybrid cleric-ninja with geomancy)
Joined: Jan 2003
From: 6 feet under at Bloodgulch Outpost Alpha Number 1
QUOTE(Aggroboy @ Mar 8 2010, 11:20 AM)
I finished Ultima Underworld 1 and 2, I finished Might and Magic 2 to 6, and some of the later Wizardry's (repetitive combat spammer games zz). I really don't think any of them are deeper than Morrowind. Hell, they weren't deeper than Daggerfall to begin with
Not that I'm saying Morrowind/Oblivion are insanely deep, they had breadth not depth. It's hard to say something is deep, I mean deep in what? If you mean character customization, then maybe Japanese RPGs and their job/class combo systems would beat the pants off the westerns, even tho they don't make a lick of sense (fear me I'm a hybrid cleric-ninja with geomancy)
Oh I love Morrowind. I think its one of the greatest RPGs of the 90s... Its Oblivion that I'm not a fan off. The one thing that Bethesda are great at (Creating a nice world to explore and run around in) was sorely missing in Oblivion and thus was well short of the Morrowind's quality.
Yea there are a ton of random things that tick me off in Oblivion, the same-ish voices, the conversation minigames, the aggressive mob level-matching, Argonians being gimped (sob*). Then again maybe I'm just Bethesda-bored, playing the SAME style of game for ages zz.
The only exception was Fallout 3 because it was a FPS, do you know that it's quite liberating when you finish a playthrough without using VATS at all?
I can smell bad animations. Seriously, in Oblivion, I always get dumbfounded when the enemy swing the axe at me while slidingstrafing diagonally. It happened when I was playing Fallout 3 too. I see the legs are moving forward, but the whole character the slide diagonally. What the heck is this? Mutated so much until the animation also gets mutated?
Bethesda was good in Morrowind (not in design, but in innovation). Too bad they wasn't that good in Oblivion. All the designs look so dull. Caves and dungeons all look the same. It looks like they're lacking in the art department. Fallout 3's environment was mediocre at best. I expected something in the line of Metro 2033 or Killzone 2's atmosphere. But they failed to deliver that kind of atmosphere. It gets dull after sub-20 hours of gameplay. Creating a post-apocalyptic atmosphere does not require super hardware requirement. Unfortunately, judging from their newly released screens, I'm already disappointed. IINM, they're still using the outdated Gamebyro 2 engine. They should at least customize it (just like what Ubisoft did with Unreal Engine 2).
So, in summary, they should fix the animation and the atmosphere of the game! It's not dark enough.
This post has been edited by Demonic Wrath: May 2 2010, 10:54 AM
Also depending on what games I am currently playing and my mood too.
Hopefully it would be much better than Fallout 3.
I just want the ending to be more ooomph. last time read preview, developer said "will have more than 100 endings". 100 endings my behind.1 epic ending oso they cant come up with.
hope new vegas got 1000 endings.... haha seriously, hope the ending not so anticlimatic like fallout 3.
Fallout New Vegas Collector's Edition announced Posted May 11th 2010 11:00AM by John Callaham Filed under: RPG, Fallout: New Vegas
Bethesda Softworks had a very nice Collector's Edition of Fallout 3 when it came out in 2008. Today the publisher announced plans to release a Collector's Edition version of its follow-up Fallout: New Vegas. Due out at the same time as the regular edition this fall, this deluxe edition will set you back $69.99 for the PC version.
In addition to the game itself, developed by Obsidian Entertainment, the Collector's Edition will contain quite a few extra including seven poker chips "designed to represent chips from the major casinos found on the New Vegas strip and throughout the Mojave Wasteland" and a version of the game's Lucky 38 platinum chip. There will also be a full card deck that will "depict characters and factions found within the game." In addition to real card games like poker, you can use the card deck to play Caravan, a new card game that was created for Fallout New Vegas.
There will also be a behind-the-scenes DVD in the Collector's Edition and a hardcover comic, All Roads, that will be made in collaboration with Dark Horse Comics. The comic will serve as a prequel to the game and will be written by Obisidian's Chris Avellone
Hey, i'm starting to like steam already, i found out that like your having 2 OS in a pc, steam can manage all the games for you without having to reinstall and waste the activation limit, because i recently just install win7 and some of the game have to uninstall from XP before i could play it on win7 or i risk losing an activation limit.
» Fallout: New Vegas Collector's Edition detailed Still in development by franchise creators Obsidian Entertainment, the newest installment in the Fallout series comes with a whole bunch of goodies if you're willing to part with an extra $20:
May 11, 2010 (Rockville, MD) – Bethesda Softworks®, a ZeniMax® Media company, today announced the Fallout®: New Vegas™ collector's edition (CE) for Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system, and Games for Windows. The limited collector's edition is available in North America for pre-order now through participating retailers.
In addition to including the highly anticipated game, this premium version of Fallout: New Vegas also includes the game-inspired items below:
♠ "Lucky 7" poker chips. Each of the seven poker chips was designed to represent chips from the major casinos found on the New Vegas strip and throughout the Mojave Wasteland.
♠ A fully customized Fallout: New Vegas deck of cards. Each card in the pack has been uniquely illustrated to depict characters and factions found within the game. Use the cards to play poker, blackjack or Caravan, an original card game that was created by Obsidian especially for New Vegas!
♠ A recreation of the game's highly coveted "Lucky 38" platinum chip.
♠ A hardcover graphic novel "All Roads", that tells the story of some of the characters and events that lead up to Fallout: New Vegas. "All Roads" was written by Chris Avellone, the game's creative director, and created in conjunction with Dark Horse Comics.
♠ 'The Making of Fallout: New Vegas' DVD. This documentary DVD will contain exclusive video content, including interviews with the developers in which they take you from concept to creation and discuss topics such as story, setting, legacy of the Fallout franchise and more.
"We're offering this very cool collector's edition to give fans the opportunity to own some of the items that they'll discover while playing Fallout: New Vegas," said Pete Hines, vice president of PR and marketing. "We are also expanding their experience with the game by including a top-notch graphic novel worthy of the Fallout name and a DVD that gives them a behind-the-scenes look at how the game was created."
Fallout: New Vegas, the follow-up to Fallout® 3 – the 2008 Game of the Year – brings this beloved franchise to a location only Fallout could do justice: Vegas. Fallout: New Vegas takes all the action, humor and post-apocalyptic grime and grit of this legendary series, and raises the stakes. Published by Bethesda Softworks, Fallout: New Vegas is currently under development at Obsidian Entertainment and is slated for a Fall 2010 release.
Fallout®: New Vegas has not yet been rated by the ESRB.
Hey, i'm starting to like steam already, i found out that like your having 2 OS in a pc, steam can manage all the games for you without having to reinstall and waste the activation limit, because i recently just install win7 and some of the game have to uninstall from XP before i could play it on win7 or i risk losing an activation limit.
steam doesnt have installation limit... steam doesnt install in the 1st place (per se) Unless the game stated, most of games in steam are DRM free
Kian, i posted ealier liao~~~
This post has been edited by Edison83: May 13 2010, 09:31 AM
Will I have a physical DVD or at least able to make copy of the game? Having to download the game that big using Streamyx everytime I need to reinstall is just totally unimaginably insanely horrible and torturing.
Will I have a physical DVD or at least able to make copy of the game? Having to download the game that big using Streamyx everytime I need to reinstall is just totally unimaginably insanely horrible and torturing.
Will I need a Steam account for this?
Yes, you can have a physical DVD copy by backing up the game from Steam (as many physical copies you want and you can backup the updated game as well)
No, you do not need to redownload the whole thing if you have your backup copy in DVD or your HDD.
i still miss the old fallout especially fallout 2....so many mod to play with....so much potential.....to me fallout 3 just okok......new vegas after watching trailer oso blur blur
Different teams. AP was kinda troubled to begin with. New Vegas has preexisting standards to adhere to....miniscule as they are
agree. AP is built from scratch, so you can expect many problem with it. New Vegas is more like an improved Fallout 3, which has fixed many bugs from the the early version of f3. so they can focus more to the storyline. but if they screrw this up too, obsidian gonna be in my blacklist.
It's been quite sometime I didn't dig anything on Fallout: NV, after checking it back 2 days ago, I still don't see much news other than scans or interview.
I can't friggin' wait to see what this new FO installation have other than the usuals. lol !
Btw, updates by gamer hideout locals is updated on da main post ! Anyway, thanks to those who updated the thread while I'm not around (especially the few usual folks who drops by here and posts updates ! lol)
The PC edition of Fallout: New Vegas will use Steamworks for its digital rights management, publisher Bethesda has confirmed, meaning that the RPG will require players to have Valve's digital distribution client and platform Steam installed. "Fallout: New Vegas will fully utilize the Steamworks SDK," senior producer (and former Shacknews staffer) Jason Bergman revealed in a fan interview, explaining:
Fallout: New Vegas uses Steamworks for achievements and other features (such as friends lists, cloud storage of user preferences and so on). Use of Steam will be mandatory at retail. So what does that mean? We've implemented Steamworks in as light and unobtrusive a way as possible. Yes, you will have to install Steam when you install Fallout: New Vegas if you don;t already have it. And yes, you will have to be online at the time of that initial install. However you can install the game on as many systems as you want (with no restrictions!), and you do not have to be online to play the game after your initial activation. Not only that, but once the game has activated on Steam, you can throw out the game DVD entirely and just download the game over Steam. If you don't even have a DVD drive, you can just take the CD-Key from the box, enter it into Steam, and download it without ever using the disc at all.
For those concerned, this will have no affect on mod development whatsoever. Modders will still be able to create and distribute their plugins the same way they have in the past.
We made the decision to use Steam after looking at all the various options out there and decided that it provided the best, least intrusive experience for PC gamers. We think you'll agree.
Developed by Obsidian Entertainment--a studio founded by veterans of original Fallout maker Black Isle--Fallout: New Vegas is due on PC, PlayStation 3 and Xbox 360 this fall.
ugh, i think i will wait and read review 1st, dowan like i get from FO3, damm buggy, no pathc for asia ver then game keep crash.... the game doesnt look much different from its original FO3...
Bethesda announced today that four different bonus packs will be available exclusively when pre-ordering the game from five different retailers (Steam shares an offer with Wal-Mart). It seems the non-consumable items aren't available anywhere else in the game, but here is the complete listing to help you choose:
The Classic Pack, from GameStop:
* Armored Vault 13 Suit - Extensively patched up and dotted with piecemeal armor, this outfit is an homage to the classic ending of the original Fallout. * Vault 13 Canteen - This handy device is useful for staving off dehydration and providing a small amount of healing in the Mojave Wasteland. * Weathered 10mm Pistol - A well-worn 10mm pistol that packs an extra punch despite its modest size. * 5 Stimpaks - Food and water are good for long-term healing, but when the fighting is fierce, Stimpaks help keep Wastelanders upright.
The Tribal Pack, from Amazon:
* Tribal Raiding Armor - Pieced together from scraps of armor, this outfit provides protection without impacting mobility. * Broad Machete - This heavy-bladed melee weapon does high damage against limbs and can quickly deal out a flurry of attacks. * 5 Bleak Venom doses - Useful on any Melee Weapon, Bleak Venom makes short of work of most living targets. * 10 Throwing Spears - If you would like to silently pin an enemy's head to a wall, Throwing Spears are the way to do it.
The Caravan Pack, from Steam or Wal-Mart:
* Lightweight Leather Armor - This hand-modified suit of leather armor reduces its overall weight without impacting its ability to protect. * Sturdy Caravan Shotgun - Despite its rough appearance, this Caravan Shotgun will reliably fire 20 gauge shells until the Brahmin come home. * 4 Repair Kits - Useful for repairing any outfit or weapon, Repair Kits are a valuable tool for any caravaner. * Binoculars – The Mojave Wasteland is a dangerous place, but with these trusty Binoculars you'll be able to spot trouble coming.
The Mercenary Pack, from Best Buy:
* Lightweight Metal Armor - Modified for long-range travel, this Metal Armor sacrifices some protection for mobility and overall weight. * Mercenary's Grenade Rifle - Though similar to other 40mm Grenade Rifles in the Mojave Wasteland, this model has a faster reload cycle. * 3 Super Stimpaks - When you absolutely, positively, need to keep your blood inside your body, Super Stimpaks fix you up in no time. * 3 Doctors Bags - Mercenaries and broken limbs go together like Iguana-on-a-Stick and Nuka Cola. Thankfully, these Doctors Bags take a bit of sting out of the inevitable crushed skull.
Along with these offers, most retailers and Steam now list the release date as October. To celebrate the beginning of New Vegas pre-ordering, Steam has GOTY editions of other Bethesda games on sale throughout the weekend:
Joined: Jan 2003
From: THE ONE AND ONLY CHOO CHOO TRAIN KINGDOM
kianweic, got la.
QUOTE
* Lightweight Leather Armor - This hand-modified suit of leather armor reduces its overall weight without impacting its ability to protect. * Sturdy Caravan Shotgun - Despite its rough appearance, this Caravan Shotgun will reliably fire 20 gauge shells until the Brahmin come home. * 4 Repair Kits - Useful for repairing any outfit or weapon, Repair Kits are a valuable tool for any caravaner. * Binoculars – The Mojave Wasteland is a dangerous place, but with these trusty Binoculars you'll be able to spot trouble coming.
these are steam bonuses.
Added on June 11, 2010, 10:59 am"Sturdy Caravan Shotgun - Despite its rough appearance, this Caravan Shotgun will reliably fire 20 gauge shells until the Brahmin come home."
btw, i lulz at the description. 20 rounds shotty? that gotta be the largest magazine size i seen for a shotty.
This post has been edited by Deimos Tel`Arin: Jun 11 2010, 10:59 AM
Guys, I am wondering since I am quite inclined to purchase this game from STEAM, does it have region lock? Did Fallout 3 from STEAM have region lock? I ask because I bought Fallout 3 (Asian vers) retail pack and they were really slacking in producing a patch for it (which makes you unable to use most, if not all mods). I do not want to experience this again with this product.
So, if you do not know if this game will be region locked, did fallout 3 GOTY or the normal one from STEAM have a region lock?
Guys, I am wondering since I am quite inclined to purchase this game from STEAM, does it have region lock? Did Fallout 3 from STEAM have region lock? I ask because I bought Fallout 3 (Asian vers) retail pack and they were really slacking in producing a patch for it (which makes you unable to use most, if not all mods). I do not want to experience this again with this product.
So, if you do not know if this game will be region locked, did fallout 3 GOTY or the normal one from STEAM have a region lock?
I bought from Steam.
So far can use most of mods and all the DLC from GFWL, no issues.
btw, i lulz at the description. 20 rounds shotty? that gotta be the largest magazine size i seen for a shotty.
20 Gauge, not 20 rounds. Gauge is the term used to measure a shotgun's calibre. The smaller the gauge, the bigger the round. Surprising they're using 20 gauge, are there going to be other shotguns chambering 12 gauge too then?
May I ask the backup size for the Steam GOTY version of FO3? Am hoping if one of you guys who bought it can mail me a DVD with it inside or something cause I don't think I can survive the Cybercafe romp this time.
May I ask the backup size for the Steam GOTY version of FO3? Am hoping if one of you guys who bought it can mail me a DVD with it inside or something cause I don't think I can survive the Cybercafe romp this time.
Hmmm, is the repair system for this exactly the same like the one in Fallout 3?
I really dislike looking for the exact same weapon to repair my stuff in Fallout 3. I usually just mod that straight away so I can use scrap metal to fix my stuff in Fallout 3.
This post has been edited by kianweic: Jun 18 2010, 09:39 PM
kianweic: There's mention of Repair Kits in one of the pre-order bonuses. Pretty sure you can fix your weapons using those. Apparently weapon prices have gone way up from FO3, so even scrap weapons are going to be expensive to get.
kianweic: There's mention of Repair Kits in one of the pre-order bonuses. Pretty sure you can fix your weapons using those. Apparently weapon prices have gone way up from FO3, so even scrap weapons are going to be expensive to get.
Nice but I don't think that's the one from Steam though or retail.
QUOTE(Hornet @ Jun 18 2010, 10:46 PM)
We won't see huge jumps in near future until next gen console is out.
But yeah, Fallout have interesting stories
I think I'll try and finish Fallout 3 first and see what happened in the end If not for the story, I probably won't continue playing
Fallout 3 is very very short.
Also get the Brotherhood DLC making the ending more reasonable.
It looks like Interplay has launched the official site for the upcoming MMO based on their post-apocalyptic RPG series, but you'd be lucky to see it based on the enormous amount of traffic they're apparently receiving.
If you manage to get in (I haven't seen more than the logo and legal blurb), you can peruse a whole bunch of artwork and some sort of flash presentation, as well as opt-in for the newsletter and a chance to participate in beta testing. No word on when that will begin, though -- 2012 was the last we heard.
The fate of this Fallout MMO has been up in the air for a while now, since Bethesda has been grinding away in court trying to keep it from happening. However, with this reveal, it's looking much more likely that Interplay will at least have the opportunity to give it a shot.
The graphic novel prequel to upcoming Fallout: New Vegas will feature cover art by the artist behind Hard Boiled and the look of the Matrix movies.
Geof Darrow's cover, a bit of which is seen above, is a good example of the attention-to-detail art that helped Darrow make his name. The All Roads graphic novel will also include art by Jean Diaz (Incorruptible) and Wellinton Alves (Marvel's Shadowland: Blood on the Streets, Nova).
"All Roads" was written by Chris Avellone, the game's creative director, and created in conjunction with Dark Horse Comics. It will only be available in the Fallout: New Vegas collector's edition.
If you're going to be at Comic-Con next week in San Diego, you should stop by the Dark Horse booth on Saturday between 5 p.m. and 6 p.m. to get a copy of a lithograph of the full cover signed by Darrow and Avellone.
The Fallout: New Vegas hits the PC, PS3, and Xbox 360 in North America on October 19, 2010 and across Europe on October 22, 2010.
Uh, but the plot does suck. Its kinda lame and has probably the most ridiculous plot hole in a video game (Right at the very end)
To Bethesda, Fallout is all about super mutants and enclave and bloody mess. Plagiarizing from the first 2 games. The game had so much potential but they blew it.
Its unbelievable Bethesda won an award for Best Writing. That's beyond ludicrous. The people who gave the award must have been high on drugs (Todd gave them a few doses of Psycho).
QUOTE(cracksys @ Jun 19 2010, 06:55 AM)
you can't go all lame with FO3's optimus prime end-boss plot.
Seriously, an anti-communist giant robot. Lameeeeeeeeeeeee. The US Military must have been desperate and dumb. No wonder the Chinese nuked them to hell.
This post has been edited by Enclave Recruit: Jul 19 2010, 11:47 AM
To Bethesda, Fallout is all about super mutants and enclave and bloody mess. Plagiarizing from the first 2 games. The game had so much potential but they blew it. Its unbelievable Bethesda won an award for Best Writing. That's beyond ludicrous. The people who gave the award must have been high on drugs (Todd gave them a few doses of Psycho). Seriously, an anti-communist giant robot. Lameeeeeeeeeeeee. The US Military must have been desperate and dumb. No wonder the Chinese nuked them to hell.
How To Write A Post Apocalyptic RPG, The Fallout: New Vegas Way
QUOTE
It starts with a box, says the developer of the follow up to the hugely successful Fallout 3. Oh, but don't call that box a post apocalyptic role-playing game. That's a pretty crappy way to describe it.
So says, Fallout: New Vegas lead creative designer John Gonzalez, the man responsible for the over-arching story in the game. Obsidian calls that "box" the "series of parameters that the story will take place in." It's a concept, a set of boundaries within to work.
Gonzalez talked about the key influences and key components of Fallout: New Vegas at Comic-Con today, saying that a Fallout game is not just about barren wastelands and mutants, but "ultimately about your experiences" in the world, how you interact with characters and how you overcome obstacles, whether through brains or brawn or stealth tactics.
Crucial to the success of Fallout 3 experience was its signature city, a decimated Washington D.C. So, how did Obsidian settle on a post-nuclear Sin City?
"We were all pretty drunk one night and we thought, not only should we go to Vegas," Gonzalez joked "we should make it the setting of the next Fallout." When Obsidian Entertainment CEO Feargus Urquhart asked Gonzalez to be the creative lead on the game, he likened it to a religious experience.
Gonzalez, who claimed he was first in line at his local GameStop for the midnight launch of Fallout 3, said "It's like God coming down to you and saying 'Hey John, I'd like you to write another chapter of the Bible, take it in any direction that you want.'"
The Fallout: New Vegas creative lead said the books that he drew inspiration from included Las Vegas: An Unconventional History and Cormac McCarthy's The Road. The "non-Brad Pitt, de-Clooneyfied Ocean's Eleven" and indie flick Six String Samurai were his noteworthy film influences. Gangster Bugsy Siegel, the Rat Pack and eccentric millionaire Howard Hughes were also influential. Gonzalez said to pay attention to characters throughout the game to see if you can spot their New Vegas counterparts and the influence of the "Giltter Gulch old style Vegas."
Gonzalez said he immersed himself in the first three Fallout games, replaying each and going on a 14-hour-long writing bender at a local coffee shop "vomiting forth the first draft of the Fallout: New Vegas story treatment."
That said, "no one can get this right on the first try," he stressed, saying that writers should "write and write and write" to perfect the story. Or, to put it more bluntly, "sit the f*** down and write."
Japanese role-playing games are different from Western ones. And by "different" some would say, "not as good".
During the 1980s and 1990s, Japanese role-playing games flourished, but some now say that the current JRPGs seem trapped in time. Fans of the games believe that if something is not broken, then why fix.
You are looking at the Japanese ad for American role-playing game Fallout: New Vegas. A group of young Japanese hold protest signs that read:
• "I think it would be good if the hero had missions that weren't only about destroying evil." • "The player is weak, the enemy is weak. That's way too convenient." • "When did games become something you watch?" • "Because the story doesn't change, what's the point of playing it again?" • "Games nowadays are focusing way too much on photorealism." • "What's a game that's moving in accordance to the scenario? It's the same as living on rails." • "Levelling up is time for motivation down!" • "The stage has been set. After that, you're free to do whatever!"
This ad is arresting, eye-catching. It is, without being too blunt, a publicity stunt.
That doesn't mean the messages on these signs hold any less true.
QUOTE
Games like Fallout and Mass Effect are doing their best to make the vast majority of Japanese role-playing games look horribly dated and worse yet, stale.
Japanese developers might want to take heed of these signs — not to copy Western role-playing games, but to rework the elements of their games that, well, no longer work.
Bethesda Softworks®, a ZeniMax® Media company, today revealed the star-studded voice over cast for Fallout®: New Vegas™, the follow-up game to the critically acclaimed Fallout® 3. Fallout: New Vegas features Golden Globe-winner and two time Emmy nominated actor Ron Perlman ("Hellboy", "Sons of Anarachy"), Screen Actors Guild-winner and Emmy and Golden Globe nominated actor Matthew Perry ("Friends"), Mr. Las Vegas himself, Wayne Newton, William Sadler ("Shawshank Redemption"), Zach Levi ("Chuck"), Felicia Day ("The Guild"), Michael Dorn ("Star Trek:The Next Generation"), Kris Kristofferson ("Blade Trilogy,"), Danny Trejo ("Machete", "From Dusk Till Dawn"), John Doman ("Mystic River", "The Wire") and Rene Auberjonois ("Boston Legal", "Star Trek: Deep Space Nine").
You might fall down in tears after playing it, if you expect it to be like original fallouts. lol. I find it ok-ok for two players, replayed twice in a row , 11 hours from start to end. Man it was good ! lol.
Fallout: New Vegas Is Done, And It's Time For Cake
QUOTE
Fallout: New Vegas is 100% complete, the PC specs are out, and the New Vegas designer Robert Lee gets a splendid cake. All is right with the world. As seen on the Bethesda Blog.
Gameface is a photographic celebration of the people who make, play and love video games.
Oh ok, I can wait though because I won't be free till November. Only paid for 3 full priced game this year. 1. Starcraft 2 2. Civilization 5 3. Fallout New Vegas
2 for me.
starcraft 2 and Civ 5.
Might add fallout NV too if it's really good, else i'm going to save up for 2011 titles. Dragon Age 2 , Crysis 2, Star Wars Old Republic , Dead Space 2.
Might add fallout NV too if it's really good, else i'm going to save up for 2011 titles. Dragon Age 2 , Crysis 2, Star Wars Old Republic , Dead Space 2.
Me probably even fewer games next year, probably just Shogun 2.
Joined: Apr 2007
From: Somewhere. Isolated from the rest of you pukes.
QUOTE(mrhulk @ Oct 17 2010, 08:32 PM)
The first 10 minutes gameplay in Fallout : New Vegas
Warning, spoiler ahead!
In-game animation seems a bit more fluid than in F3, but if the final seconds of this video is any indication, I could I have sworn he's in the Capital Wasteland on a good day and not Nevada, as expected.
In-game animation seems a bit more fluid than in F3, but if the final seconds of this video is any indication, I could I have sworn he's in the Capital Wasteland on a good day and not Nevada, as expected.
Damn, are the spoilers heavy? I want to see how the game's like but afraid of the spoilers.
Found out there are actually 4 different packs of Fallout New Vegas pre-order bonuses.
1. Classic Pack - Pre-order from Gamestop
2. Mercenary Pack - Pre-order from Best Buy
3. Tribal Pack - Pre-order from Amazon
4. Caravan Pack - Pre-purchase from STEAM
Few of the weapons in these packs are only pre-order exclusive and can't be found anywhere in the game. Just like the Lightweight Leatehr Armor and Sturdy Caravan Shotgun that was in the Caravan Pack.
Steam went and punted us to the euro release section instead. I just hope we still have gore options, I don't want to get conned out of beheading psuedo-Romans. Sigh, 3 more days, 3 more days....
Moreover those xbox players already playing the jack sparrow version. Damn!
Btw thanks for the info lex , didn't know it was delayed.
Added on October 19, 2010, 12:00 am
QUOTE(RangerKarl @ Oct 18 2010, 11:56 PM)
Steam went and punted us to the euro release section instead. I just hope we still have gore options, I don't want to get conned out of beheading psuedo-Romans. Sigh, 3 more days, 3 more days....
Yea i feel u bro , just when i was thinking of 1 shotting a friendly npc in the head with my Sturdy Caravan Shotgun. Btw can u kill kids now in new vegas ?
This post has been edited by dan82: Oct 19 2010, 12:00 AM
Moreover those xbox players already playing the jack sparrow version. Damn!
Btw thanks for the info lex , didn't know it was delayed.
Added on October 19, 2010, 12:00 am
Yea i feel u bro , just when i was thinking of 1 shotting a friendly npc in the head with my Sturdy Caravan Shotgun. Btw can u kill kids now in new vegas ?
No, but I hear there aren't many kids in this one. At least there won't be a Little Lamplight type area here. All generic children I thin.
Tomorrow seems to be the release date for NA..... not sure if obsidian screwed up the game or not since they have some notorious history of screwing up good games.....
In any case, you're buying an Obsidian game, published by Bethesda. You know you're gonna get hit by some weird glitches, so just roll with it and stop worrying about them.
Tomorrow seems to be the release date for NA..... not sure if obsidian screwed up the game or not since they have some notorious history of screwing up good games.....
from their history of buggy release, i'll wait for awhile before jumping in wagon. couple of patches maybe. need to stay away from spoilers though.
Joined: Jan 2003
From: 6 feet under at Bloodgulch Outpost Alpha Number 1
QUOTE(frags @ Oct 19 2010, 02:09 PM)
Wow. So its settled now! Obsidian really is a company that makes buggy games. Apparently New Vegas has quite a few bugs.
I think it was settled for awhile already... When you buy games by Obsidian, you *expect* bugs... Its kinda like a trade you could say... Bugs for meaningful gameplay choices.
I think it was settled for awhile already... When you buy games by Obsidian, you *expect* bugs... Its kinda like a trade you could say... Bugs for meaningful gameplay choices.
I can live with that. I never encountered any fatal errors with Alpha Protocol, just poor gameplay design (not story/consequence design, that was grand). Anyone buying an Obs. game expecting a bug free game is asking for it. Hell, anyone buying a *Fallout* game not expecting bugs is asking for it. Remember the Magic Trunk in Fallout 2?
Joined: Jan 2003
From: 6 feet under at Bloodgulch Outpost Alpha Number 1
QUOTE(RangerKarl @ Oct 19 2010, 02:15 PM)
I can live with that. I never encountered any fatal errors with Alpha Protocol, just poor gameplay design (not story/consequence design, that was grand). Anyone buying an Obs. game expecting a bug free game is asking for it. Hell, anyone buying a *Fallout* game not expecting bugs is asking for it. Remember the Magic Trunk in Fallout 2?
The only game breaking bug that forced me to reload was when you suddenly seemed to be walking on air, unable to interact with anything (Which also happened sometimes in the first Mass Effect). But yeah, Alpha Protocol was well worth playing despite the bugs.
And I prefer to look at it as the Magical Disappearing Car in Fallout 2... Walking to Navarro and back was no fun.
This post has been edited by H@H@: Oct 19 2010, 02:18 PM
The only game breaking bug that forced me to reload was when you suddenly seemed to be walking on air, unable to interact with anything (Which also happened sometimes in the first Mass Effect). But yeah, Alpha Protocol was well worth playing despite the bugs.
And I prefer to look at it as the Magical Disappearing Car in Fallout 2... Walking to Navarro and back was no fun.
I got that walking on undesignated areas bug in Mass Effect 2, was quite annoying. Ah well. The review embargo's been lifted, so you guys can check out your favorite game review stops and see what they have to say now. Seems like everyone's drawn the same conclusion, great story, still fairly buggy but otherwise you can live with it.
Managed to get it unlocked via VPN trickery. Not that bad really, the reports of dog eyeballs popping out and people getting stuck in ceilings seem to be exaggerated.
Managed to get it unlocked via VPN trickery. Not that bad really, the reports of dog eyeballs popping out and people getting stuck in ceilings seem to be exaggerated.
Please could you share how you managed to do so ?
It seems that the pirated copy is already out, I purchased the game and still have to freakin wait.
Managed to get it unlocked via VPN trickery. Not that bad really, the reports of dog eyeballs popping out and people getting stuck in ceilings seem to be exaggerated.
Yes please do let us know how you managed to accomplish that.
Edit: Woohooo nevermind, just do a direct connect via VPN and it will start decrypting! Thanks for the tip bro, just another 500MB to go and fingers crossed its Vegas!
Update: OMFG my steam download has gone from 5.6GB download down to 1.25GB downloaded... nine hours
O well better than waiting til Friday I guess...
This post has been edited by Ken6800: Oct 20 2010, 03:26 PM
Yes please do let us know how you managed to accomplish that.
Edit: Woohooo nevermind, just do a direct connect via VPN and it will start decrypting! Thanks for the tip bro, just another 500MB to go and fingers crossed its Vegas!
Update: OMFG my steam download has gone from 5.6GB download down to 1.25GB downloaded... nine hours
O well better than waiting til Friday I guess...
i tried using proxifier and proxy caps, checked my IP in Firefox it was a US IP, but when I run Steam it still has the Pre-Order button, your game will be released, etc, etc
Managed to get it unlocked via VPN trickery. Not that bad really, the reports of dog eyeballs popping out and people getting stuck in ceilings seem to be exaggerated.
I fail when I try to save ammo and try to melee a pack of wild dogs.
I’m only about four hours into Fallout: New Vegas, and while I’m enjoying myself, I’ve already come to one saddening conclusion. It’s a bit broke.
Below you’ll find a list of all the mysterious happenings and straight-up bugs I’ve encountered so far, a list Jim suggests I call “Getting Glitched In Vegas”. He’s good, that Jim.
* By far the most annoying and prevalent oddity is that the NPCs you encounter in towns and stationed around the wasteland have strange, hairpin senses of danger, and simply walking past them can be enough to trigger some kind of evasive AI routine. The result is that you’ll walk into a town, and four or five NPCs will abruptly start sprinting away from you in endless circles. “WELCOME, STRANGER,” they’ll shout while rubbing themselves against burnt-out trucks and walls. Sound annoying? Now imagine you have to talk to one of them for a quest, so you end up chasing them all around town. Yeah.
* Above you can see a woman at a desk. She’s typing at a computer. You can see her fingers moving, and hear the noise of the keys clattering. There’s just… no computer. Call me a stickler for detail, but that’s, I mean, she should have a computer. * The Oblivion engine’s back! Now, the thing about the Oblivion engine is that it’s a bit of a charisma vacuum, and you have to work quite hard to make people not come across as stocky puppets. New Vegas doesn’t try very hard. In fact it tries so little that I’ve been having shootouts with people who maintain the same lazy smile or expression of doped boredom that they wear before the fighting starts. * In four hours, the game’s crashed on me twice. * I’ve also had a couple of encounters with that strange ragdoll rubberman glitch where somebody falls over, and their body elongates until it becomes an intangible sheet that divides the level. I later died when some enemies happened to ambush me by attacking from the other side of the glitch. True story.
* The new “Hardcore” mode on offer that means your character has to eat, drink and sleep is a touch nonsensical. After 48 in-game hours where I did nothing but walk and fight, I checked my FOD, SLP and H20 meters in the nick of time, because they all showed that I only had about 50 points out of 1000 left. I drank some water, ate some fruit, and checked the meters again. They now read 0. As in, after 48 hours they hadn’t ticked from 1000 to 50. They’d ticked from 0 to 50. I could go without drinking or sleeping for weeks. Also, in Hardcore mode food still heals damage you’ve taken, it just takes a few seconds instead of being instantaneous. So you still have the ability to get shot, bring up the Pip Boy, devour 40 packets of instant mash, exit the Pip Boy and keep fighting. * I played Fallout 3 on my console toy so I’m not sure how bad Fallout 3′s controls were on PC, but I can tell you that New Vegas definitely does have the controls of a lazy port. It’s impossible to assign hotkeys for anything in the Pip Boy menu, so if you want to check your map, quests, inventory or even turn off the radio, you bring up the Pip Boy with tab and navigate to that specific submenu with a series of clicks. Clicking your way through multiple choice conversations is almost as bad- it’s just that so few buttons do what you’d expect them to, and masses of obvious shortcuts are ignored.
So, yeah. My time with New Vegas is off to a bit of a bad start. If you’re after a more full-bodied conclusion instead of just me whinging, fear not. I’ll be posting my Wot I Think in the next few days.
1. Radscorpions are built like tanks and eat up everything up to .308. YOOOOOOOOOOOOO
2. Mutants are also built like tanks. Truly the West Coast FEV strain was cross-bred with Tiberium sometime after the Master's death. Scary muties, yo.
3. Lack of skill points forces specialization. Good gameplay design, but boy does it make things challenging. Plus all those safes just waiting to be cracked open. Makes me cry ;_;
Added on October 20, 2010, 7:29 pmOh and guys, remember to set Steam to offline after you've confirmed FNV has installed and run properly. Switch off Steam Cloud too, apparently this game has serious issues with it. Like saves disappearing. You don't want that.
This post has been edited by RangerKarl: Oct 20 2010, 07:29 PM
Fallout: New Vegas, Old Obsidian QUOTE I’m only about four hours into Fallout: New Vegas, and while I’m enjoying myself, I’ve already come to one saddening conclusion. It’s a bit broke.
Below you’ll find a list of all the mysterious happenings and straight-up bugs I’ve encountered so far, a list Jim suggests I call “Getting Glitched In Vegas”. He’s good, that Jim.
* By far the most annoying and prevalent oddity is that the NPCs you encounter in towns and stationed around the wasteland have strange, hairpin senses of danger, and simply walking past them can be enough to trigger some kind of evasive AI routine. The result is that you’ll walk into a town, and four or five NPCs will abruptly start sprinting away from you in endless circles. “WELCOME, STRANGER,” they’ll shout while rubbing themselves against burnt-out trucks and walls. Sound annoying? Now imagine you have to talk to one of them for a quest, so you end up chasing them all around town. Yeah.
* Above you can see a woman at a desk. She’s typing at a computer. You can see her fingers moving, and hear the noise of the keys clattering. There’s just… no computer. Call me a stickler for detail, but that’s, I mean, she should have a computer. * The Oblivion engine’s back! Now, the thing about the Oblivion engine is that it’s a bit of a charisma vacuum, and you have to work quite hard to make people not come across as stocky puppets. New Vegas doesn’t try very hard. In fact it tries so little that I’ve been having shootouts with people who maintain the same lazy smile or expression of doped boredom that they wear before the fighting starts. * In four hours, the game’s crashed on me twice. * I’ve also had a couple of encounters with that strange ragdoll rubberman glitch where somebody falls over, and their body elongates until it becomes an intangible sheet that divides the level. I later died when some enemies happened to ambush me by attacking from the other side of the glitch. True story.
* The new “Hardcore” mode on offer that means your character has to eat, drink and sleep is a touch nonsensical. After 48 in-game hours where I did nothing but walk and fight, I checked my FOD, SLP and H20 meters in the nick of time, because they all showed that I only had about 50 points out of 1000 left. I drank some water, ate some fruit, and checked the meters again. They now read 0. As in, after 48 hours they hadn’t ticked from 1000 to 50. They’d ticked from 0 to 50. I could go without drinking or sleeping for weeks. Also, in Hardcore mode food still heals damage you’ve taken, it just takes a few seconds instead of being instantaneous. So you still have the ability to get shot, bring up the Pip Boy, devour 40 packets of instant mash, exit the Pip Boy and keep fighting. * I played Fallout 3 on my console toy so I’m not sure how bad Fallout 3′s controls were on PC, but I can tell you that New Vegas definitely does have the controls of a lazy port. It’s impossible to assign hotkeys for anything in the Pip Boy menu, so if you want to check your map, quests, inventory or even turn off the radio, you bring up the Pip Boy with tab and navigate to that specific submenu with a series of clicks. Clicking your way through multiple choice conversations is almost as bad- it’s just that so few buttons do what you’d expect them to, and masses of obvious shortcuts are ignored.
So, yeah. My time with New Vegas is off to a bit of a bad start. If you’re after a more full-bodied conclusion instead of just me whinging, fear not. I’ll be posting my Wot I Think in the next few days.
Omg now i'm in a dead mood.
This post has been edited by dan82: Oct 20 2010, 10:25 PM
For those experiencing bugs and other issues with Fallout: New Vegas, help is on the way. Bethesda's Pete Hines tells Kotaku that the company is "currently working on releasing patches/updates as quickly as possible for Fallout: New Vegas, for all platforms."
One such bug, which leads to some weird animation with the very first character you encounter in the game, is particularly amusing. It has been documented in a YouTube video, which can be found below.
The animation bug seen above was said to have been squashed, pre-release, by producer Jason Bergman. If you're on the PC version, try re-verifying your game files through Steam, which may fix the issue.
Until the patch hits, let us know what bugs or issues you're facing with Fallout: New Vegas. I started playing it last night on PC and thankfully, haven't hit anything that affected my gameplay experience yet.
Source: Shacknews
This post has been edited by kianweic: Oct 21 2010, 09:29 AM
So, they basically took the one thing that I liked about Fallout 3 (The exploration of the Capital Wasteland with interesting locations and vignettes) away. Add together a lack of ambition (Which Obsidian almost always nails in spite of the bugs), I'm really going to have to take this off the buy list.
I iz disappoint... Now to wait for the flurry of DLC expansions and the GoTY to come out before I buy it.
Ah well, all the better for my wallet.
This post has been edited by H@H@: Oct 22 2010, 09:49 AM
I managed to try the game before leaving for work. So far it is similar to Fallout 3 in a basic sense with some additional "stuff". Can't really comment on the story too much because I went as far as making myself some healing powder via tutorial.
In that time - THINGS I LIKED: 1) Hard sights ... 2) Victor's VA sounds awesome. 3) Basicly the same as FO3 (some might not like this)
THINGS I HATED: 1) Intro felt underwhelming. 2) Hair selection was pretty boring. 3) Mod manager is not yet out, CASM is not yet out ...
My opinions, off course ...
PS: After reading Rock, Paper, Shotgun's take on the game, I'd say he (in an understatement) that he was disappointed. After reading that article the thing that came to my mind on what he wanted to say was "Was there anything worse than FO3? Yes, it's Fallout New Vegas." I feel like saying "I told you so" to people who though that Obsidian would do a much better job than Bethesda ...
This post has been edited by Koross: Oct 22 2010, 10:36 AM
So, they basically took the one thing that I liked about Fallout 3 (The exploration of the Capital Wasteland with interesting locations and vignettes) away. Add together a lack of ambition (Which Obsidian almost always nails in spite of the bugs), I'm really going to have to take this off the buy list.
I iz disappoint... Now to wait for the flurry of DLC expansions and the GoTY to come out before I buy it.
Ah well, all the better for my wallet.
For once I am not sure RPS review was totally fair though, they seem to have given the game only a cursory glance and started with a somehow biased opinion, but at least RPS does not publish really journalistic reviews but "Wot I Think" which is different. An opinion is not a review and while I can judge a review stupid, everyone is entitled to his opinion.
But I also plan to wait for the GOTY with all the DLCs to be on sale in one year or so, I did the same with F3 and it was some pretty good spent bucks there.
Also in one year most of the annoying bugs will be gone and more importantly there will be bazillions of good mods for me to choose from
Joined: Jan 2003
From: 6 feet under at Bloodgulch Outpost Alpha Number 1
QUOTE(Gormaz @ Oct 22 2010, 10:37 AM)
For once I am not sure RPS review was totally fair though, they seem to have given the game only a cursory glance and started with a somehow biased opinion, but at least RPS does not publish really journalistic reviews but "Wot I Think" which is different. An opinion is not a review and while I can judge a review stupid, everyone is entitled to his opinion.
But I also plan to wait for the GOTY with all the DLCs to be on sale in one year or so, I did the same with F3 and it was some pretty good spent bucks there.
Also in one year most of the annoying bugs will be gone and more importantly there will be bazillions of good mods for me to choose from
True, it was a very opinionated piece, but that's my preferred method for review writing (So-called "technical" reviews bore me to tears really).
IMO, a good review doesn't try to be "wholesome", whereby they focus on each aspect evenly because that's not how games work (Pre-NGJ). So, while it may look really biased, it works as a sort of "review" as it centres around the reviewers thoughts and impressions of the game on the whole and not the sum of its parts.
Plus, if you look through the hailstorm of comments, Jim Rossignol (The goto guy for reviews on RPS since he's the most eloquent and level headed of the guys) concurs with Quinns, so its not exactly a renegade opinion (In one of the earlier WITs, they mentioned that these pieces generally reflect the general consensus of the whole team)
But the thing is, this IS an Obsidian game and you can plainly tell something's wrong with it when the mainstream reviews like the game and the converse happens with the more critical ones (Alpha Protocol being a prime example). I don't want a by-the-numbers game with them... I want something fresh, something ambitious, something interesting. Its just so disappointing to see them falter at it and sadly enough the mainstream reviews prove it.
The great thing about modern websites thus far is the addition of comments by readers. You can clearly see that a large number of them are not in line with Quintin's view.
Can't wait to get back home and continue from where I left off. On another note, I need to upgrade my rig since I can foresee that my fps will be dropping when there is a medium to large firefight.
Sigh, always a promise to upgrade but never doing it. Damn you ever evolving computer hardware market!!
This post has been edited by Koross: Oct 22 2010, 11:33 AM
Yar, it was a focus on some of the points he did not like, which is fine. When checking reviews for a game (or a movie, tv series or whatever) I usually prefer to look for the ones where people disliked the thing anyway, I always find it's more enlightening than the reviews that only say "IT ROACKS!!!".
Sometimes I can tell a negative review is negative because the guy is an ass or did not take the thing being reviewed properly (like asking a fan of sport game to review a wargame or vice-versa), sometimes it gives me some good insights on some of the flaws of the game.
Then it's up to me to decide if I agree with the flaws or if I think I can get over it.
What I do not really accept with NV is that apparently it's still plagued with bugs and co. They had 2 years or more to do this right? And this was with an engine they are very familiar with since it's the same as F3 (which was the same as the Oblivion one if I am not mistaken no?) Small bugs like texture missing or clipping, floating heads and co are "ok" but still show a lack of QA and serious in my opinion.
@koross: yar, the comments are interesting, at least on RPS the comments are usually more mature than on other websites which is also why I go there so often.
This post has been edited by Gormaz: Oct 22 2010, 11:38 AM
Joined: Jan 2003
From: 6 feet under at Bloodgulch Outpost Alpha Number 1
QUOTE(Gormaz @ Oct 22 2010, 11:37 AM)
Yar, it was a focus on some of the points he did not like, which is fine. When checking reviews for a game (or a movie, tv series or whatever) I usually prefer to look for the ones where people disliked the thing anyway, I always find it's more enlightening than the reviews that only say "IT ROACKS!!!".
Sometimes I can tell a negative review is negative because the guy is an ass or did not take the thing being reviewed properly (like asking a fan of sport game to review a wargame or vice-versa), sometimes it gives me some good insights on some of the flaws of the game.
Then it's up to me to decide if I agree with the flaws or if I think I can get over it. What I do not really accept with NV is that apparently it's still plagued with bugs and co. They had 2 years or more to do this right? And this was with an engine they are very familiar with since it's the same as F3 (which was the same as the Oblivion one if I am not mistaken no?) Small bugs like texture missing or clipping, floating heads and co are "ok" but still show a lack of QA and serious in my opinion.
@koross: yar, the comments are interesting, at least on RPS the comments are usually more mature than on other websites which is also why I go there so often.
Uh, this is by Obsidian, not Bethesda and its Obsidian's first time with the Gamebryo engine.
With Obsidian, you basically expect bugs in exchange for ambitious gameplay. KotOR2's jedi influence system, Alpha Protocol's hate/love perk system and generally a cause/effect approach to player options in all their games are the staple of Obsidian stuff.
So, when I hear the words "phoning in" and "under-ambitious" with an Obsidian game, it is VERY deflating.
Well, honestly, Obsidian has a track record of making sequels. So it does look like they are just following through an already established reputation. The only original game they started was Alpha Protocol and I have no idea how good/bad that game is.
As much as people said they butchered Neverwinter Nights in 2 and Kotor in 2 as well, I had fun in those games.
However, I very like to see what they can offer by making their own IP.
for those of playing new vegas and have severe performance hit when there are more than 2 or 3 npc grouped together, download this fix and extract it into your NV folder. What it does is it tricks the game from whatever graphic card you have into some other dx9 gen. cards. I am using a 5850 but never able to get solid 60fps(always sub 20s in npc groups) and the game says i am using a 7900gs and now i get solid 60fps even in larger npc groups.
I'm stuck at auto-decrypting file twice and it's all ok now. Been wasting my freaking time adjusting the fugly appearance on my character. Maybe i should just make him an ugly hero.
no wonder lots of ppl turns into pirate one, download and try them first before buying it when it is fully stable.at least u can get the whole DLC with pirate one.sigh
Man......... i have to download the d3d9.dll to correct the unstable fps. Apparently Gamebryo is a DirectX 9 game engine. It doesn'tt take advantage of DirectX 10 or 11 at all.
Nowdays most of the peeps have DX10, DX11 GPU and drivers. So teh fix will use a DX10 code path to emulate DX9.
The emulation is awful but it'll get ur fps back to the original state.
QUOTE(The Hardest Thing In The World @ Oct 23 2010, 04:13 AM)
I called TSB this morning and random guy told me PC version will come only in November.
Dude just get the one on Steam in that case, it's not like they're different versions or anything. You're going to be stuck patching it if you buy the boxed version anyway.
that video with the "rotating head" glitch surely is creepy...
anyho, what's the verdict so far for those who had played it? better than Fallout 3?
Played 2 hours last night. Although wasted nearly an hour tweaking handsome faces for my character and choosing perks and skills. Sadly ended up with an ugly character.
I'm not so sure if i like the opening so far. I prefer the fallout 3 opening story. Maybe i need to progress further to find out. Like the guns though.
Some stuttering issue when quick turn makes me mad. And shaky npc when they're running.
Hmmm.... with the past records of "stupidity" with the engine and the current bugs, I think I'll wait for the patch and the avalanche of mods to settle down first.
Hmmm.... with the past records of "stupidity" with the engine and the current bugs, I think I'll wait for the patch and the avalanche of mods to settle down first.
I've realized that Cass in NCR outpost is quite pretty, hehe. What you all think? Hope's there's a mod for her face. BTW, using the the .dll fix makes the game much smoother but lost the eye candy.
Dude just get the one on Steam in that case, it's not like they're different versions or anything. You're going to be stuck patching it if you buy the boxed version anyway.
if i buy the retail box version, i have to manually patch the game? i thought Fallout NV is working on steamwork? able to patch automatically??
I've realized that Cass in NCR outpost is quite pretty, hehe. What you all think? Hope's there's a mod for her face. BTW, using the the .dll fix makes the game much smoother but lost the eye candy.
depends on what card you are using. i am using a 5850 and before applying the directx 9 ddl i get erratic fps BUT after pasting the ddl into new vegas folder, i get solid 60 fps throughout
I've realized that Cass in NCR outpost is quite pretty, hehe. What you all think? Hope's there's a mod for her face. BTW, using the the .dll fix makes the game much smoother but lost the eye candy.
what the ffuu....!!! oh pardon me, i thought u mean Jas at Quarry Junction...
This post has been edited by stalker: Oct 24 2010, 06:59 PM
I am downloading Fallout New Vegas on my laptop from Steam, but I would like to play in my PC for better gaming performance. Too bad my PC couldn't connect to the internet, is that possible for me to install the game on an offline PC?
I am downloading Fallout New Vegas on my laptop from Steam, but I would like to play in my PC for better gaming performance. Too bad my PC couldn't connect to the internet, is that possible for me to install the game on an offline PC?
Thanks
You have to connect your PC at least once to the internet to get ur credentials.
After that u can use offline mode but only for a limited time.
Hopefully this game got optional super duper high graphic sitting lol~~~~ hight graphic environment ~~~!! And the gameplay hopefully like Oblivion. Regards, T
can we bring all companion in one go? now I have the eyebot and Boone. very useful "xtra backpack". but cannot put faction armor because it will say that the character can't wear the armor.
can we bring all companion in one go? now I have the eyebot and Boone. very useful "xtra backpack". but cannot put faction armor because it will say that the character can't wear the armor.
also, does anyone know list of missable items?
my boone can wear armor, i put him my vault 21 armor (from preorder bonus)
missable item?
and yeah, u can bring all companion if im not mistaken, up to 4 or 5. i read it at fallout wiki
Got all except for MTUI and the 3rd person one ( I use Darnified UI New Vegas alpha, and I simply don't 3rd person much in this sort of game.)
Added on October 26, 2010, 8:29 pm
QUOTE(vh_20 @ Oct 26 2010, 07:52 PM)
my boone can wear armor, i put him my vault 21 armor (from preorder bonus)
missable item?
and yeah, u can bring all companion if im not mistaken, up to 4 or 5. i read it at fallout wiki
NO. Only 1 humanoid companion and 1 robot/dog/robotdog at the same time. Everybody else either stays at your suite or goes back to where you found them.
This post has been edited by RangerKarl: Oct 26 2010, 08:29 PM
For cazadors, shoot off their wings and they'll be crawling on the ground. Then take it out, executioner style!
Your companions will not carry faction armour unless they are in the faction. EXAMPLE: Boone will not carry faction armour unless it's NCR's. He will only wear armour if its DT is higher than the one he is wearing.
I seem to get a sound-loop freeze for like 1~2 seconds each time I open a box or search a body. )=
So annoying.. I've also got the stuttering when looking around issue but its not as bad. (Have tried multiple "fixes" for this.)
Anyone?
Bro, there're 2 dll. fixes , 1 for nvidia and 1 for ati card users. So u gotta get the right 1. After applying the dll. u might want to check this link below to fix the stutter issue.
that's their problem, they only concentrate to fix the main story quest (which they should BEFORE the game was out). and left the optional/side quest rotten.
nope, Neil isn't main quest, but still u will miss something bcoz of the bug........
that's their problem, they only concentrate to fix the main story quest (which they should BEFORE the game was out). and left the optional/side quest rotten.
nope, Neil isn't main quest, but still u will miss something bcoz of the bug........
I can't seem to be able to switch weapon. By default the button is '2', but I still could not switch weapon even after mapping the action key... Is this a bug or it is just me?
that's their problem, they only concentrate to fix the main story quest (which they should BEFORE the game was out). and left the optional/side quest rotten.
nope, Neil isn't main quest, but still u will miss something bcoz of the bug........
It's Obsidian, at least it's not that game stopping bug like the one in Neverwinter Nights 2 where you can't move forward in the story nor go backwards.
Joined: Nov 2009
From: Land of Maple Syrup & Hockey
QUOTE(dan82 @ Oct 27 2010, 01:38 PM)
Bro, there're 2 dll. fixes , 1 for nvidia and 1 for ati card users. So u gotta get the right 1. After applying the dll. u might want to check this link below to fix the stutter issue.
I'm on an Nvidia card, so I downloaded the appropriate DLL...Ran the nostutter.bat fix...but it no workie. )= When I turn around while out at the wasteland, the stutter isn't so bad. It goes up to over 60 fps again shortly after.
Its the freezing for 1~3 seconds when I open boxes or my Pipboy that is driving me nuts. So much so when I enter a room and see boxes all piled together, I get discouraged to open them and search. ~_~
This post has been edited by Katsuke: Oct 27 2010, 11:54 PM
I can't seem to be able to switch weapon. By default the button is '2', but I still could not switch weapon even after mapping the action key... Is this a bug or it is just me?
button "2' is for changing ammo types. you need to set the weapon on button 1,3,4,5,6,7 and 8.
Bro, there're 2 dll. fixes , 1 for nvidia and 1 for ati card users. So u gotta get the right 1. After applying the dll. u might want to check this link below to fix the stutter issue.
Joined: Feb 2008
From: Highbury House, 75 Drayton Park, London
QUOTE(dan82 @ Oct 27 2010, 01:38 PM)
Bro, there're 2 dll. fixes , 1 for nvidia and 1 for ati card users. So u gotta get the right 1. After applying the dll. u might want to check this link below to fix the stutter issue.
after i install the ATI gfx fix... i still getting the 2-3 second lag when im moving around..... it happens every 20 seconds or so. It just doesnt feel smooth when moving.. whats wrong??? using ATI 4670...
the .dll fix doesnt work for me. okay, so I paste it in the NV directory, click the launcher, and then play, but the game won't launch and the launcher keep popping back. hmm..
perhaps the fix doesn't work for Optimus's. Intel HD + GT335m here.
Step 2: Place the .dll in your “\Documents\My Games\FalloutNV” folder and then copy the file, then paste it into your “\Steam\steamapps\common\fallout new vegas” folder.
Step 3: Open your NVIDIA Control Panel and select Fallout – New Vegas from the first dropdown menu.
Step 4: Select “Integrated graphics” from the second dropdown menu and click “Apply” in the lower right corner of the window. Close the NVIDIA Control Panel.
Step 5: Launch Fallout: New Vegas and click Options in the launcher. Set the detail to Low and use the lowest screen resolution possible.
Step 6: Now click Play, load up a save, walk to the nearest human NPC, and start a conversation. If you DO NOT notice a drop in FPS during the conversation, continue on to step 7. If you DO notice a drop in FPS during the conversation then you have followed steps 1 and 2 incorrectly.
Step 7: Quit the game to desktop. Now open the launcher again and click Options. Your graphics adapter should now be listed as the NVIDIA GeForce 7900 GS. Set the detail to your desired level, readjust your Aspect Ratio and Resolution, and exit the Options pop-up. Minimize the launcher but do not exit it.
Step 8: Open up your NVIDIA Control Panel again. Now select the High-performance NVIDIA processor from the second dropdown menu and click “Apply” in the bottom right corner. Close the NVIDIA Control Panel.
Step 9: Restore the Fallout: New Vegas launcher and click Play.
so there is no F:NV box set around KL at this moment? i still waiting TSB... T_T
I ordered a copy from Gamers Hideout last week wednesday.. Appearently until now they have't get back to me on the order.. So i'm assuming the PC hard copy version for FO:NV is coming begining of Nov only....
I ordered a copy from Gamers Hideout last week wednesday.. Appearently until now they have't get back to me on the order.. So i'm assuming the PC hard copy version for FO:NV is coming begining of Nov only....
after i install the ATI gfx fix... i still getting the 2-3 second lag when im moving around..... it happens every 20 seconds or so. It just doesnt feel smooth when moving.. whats wrong??? using ATI 4670...
Bro, did u switch the water sampling to low? Also, try to play in medium settings with AA, AF and Vsync off.
yea I deposited RM50 for booking..... if I knew it's going to be delayed, I would get it on steam on prior upon release...
The person in charge told me that the game will be arriving on the 23rd, heck.. i dun waitting an extra day just play FO.. since its going to be the weekends anyways. Called up on sunday told me PC version got delayed.. just the PS3 version is in...
yea I deposited RM50 for booking..... if I knew it's going to be delayed, I would get it on steam on prior upon release...
The person in charge told me that the game will be arriving on the 23rd, heck.. i dun waitting an extra day just play FO.. since its going to be the weekends anyways. Called up on sunday told me PC version got delayed.. just the PS3 version is in...
yea I deposited RM50 for booking..... if I knew it's going to be delayed, I would get it on steam on prior upon release...
The person in charge told me that the game will be arriving on the 23rd, heck.. i dun waitting an extra day just play FO.. since its going to be the weekends anyways. Called up on sunday told me PC version got delayed.. just the PS3 version is in...
Yeah, I heard. My friend just bought the PS3 version of Fallout New Vegas.
I would discourage ppl buying the console version as they can't get some of the excellent mods, such as the new radio station, better graphics, your own house and etc.
yeA I know... should have... unfortunately... deng.. guess all i can do now is just wait
QUOTE(kianweic @ Oct 28 2010, 02:50 PM)
Yeah, I heard. My friend just bought the PS3 version of Fallout New Vegas.
I would discourage ppl buying the console version as they can't get some of the excellent mods, such as the new radio station, better graphics, your own house and etc.
Yea... too right mate... that is y I decided to go for PC.... althought I have an Xbox360.... But so far, is there any crashes? Coz i remember last time playing FO3 on my PC, it crashed occationally on every like 2-3hours.. sometimes even lesser than that..
yeA I know... should have... unfortunately... deng.. guess all i can do now is just wait Yea... too right mate... that is y I decided to go for PC.... althought I have an Xbox360.... But so far, is there any crashes? Coz i remember last time playing FO3 on my PC, it crashed occationally on every like 2-3hours.. sometimes even lesser than that..
Now, hard to say.
Last night I played for 3 hours without a crash.
And the other time, I played for 30 mins and it crashed.
However, I gotta say that it is much more stable than Fallout 3. At least from my current experience.
In Fallout 3, I have a hard time figuring out what causes it to crash. Mods? Settings? Sound?
so have u found out wat causes the crashes in FO:NV? Could it be graphic? I realised that graphic has always been playing a huge role in this problem tho..
so have u found out wat causes the crashes in FO:NV? Could it be graphic? I realised that graphic has always been playing a huge role in this problem tho..
talking about crashes, i spent over 30+ hrs and when i entered vault 3, i am still able to load/quick load. after exiting vault 3 & fiend ruins, every save after that gets corrupted.
went to bathesda forum, i found out others also experience the same thing only that, they had no problems with vault 3 but vault 34.
what i am guessing is, either something is wrong with the vaults OR something wrong with the top part of the map.
Problem is, i restarted a new campaign and am all the way to new vegas(the strip) and so far i havent gotten my saves corrupted yet. Still wondering if i should go get McCarren Camp to show up on my map or not. Will make a backup of my save folder if i do
What's the winning condition in a Caravan game? I know player has to stay within the bid of 21-26, but sometimes I still lose even if I have 26 in all 3 tracks... And I am not sure how to use the Ace... Pardon me
Added on October 28, 2010, 8:48 pmAnyone here can give some tips to new to FNV? I don't wanna go thru the guide which spoils the game, but I would appreciate some tips that give advantage to the character, like weapon mods, distributing skill points... etc
This post has been edited by Thefiftytwo: Oct 28 2010, 08:48 PM
Resident Evil Creator To Develop Games For...Bethesda
QUOTE
Tango Gameworks, the new studio headed up by Resident Evil creator Shinji Mikami, has just been bought by Zenimax Media, the firm which also owns Oblivion developers Bethesda and Doom creators id.
Mikami, whose last project was the just-released Vanquish, will remain in Tokyo with his team, where he will stay on as the head of the studio and take the role of creative lead on "all future projects". Tango's games will be published by Bethesda Softworks, whose most recent title was Fallout: New Vegas
Seems like a strange fit, but in this day and age - when Dead or Alive's creator is making games for THQ and Konami has Spaniards make a Castlevania game - anything's possible.
finished the vanilla game. No crash at all for 2 days. Finished again with some mods. Few crashes. Now for the third time with mixed mods. One day crash once only. Many mods out there still new. So, it might make ur game unstable. Try updating it asap when theres new version. When lag badly around npc. Go search for d3d performance fix. When lag every 3 secs, lower the viewing distance and close all programs running in background that use memory.
talking about crashes, i spent over 30+ hrs and when i entered vault 3, i am still able to load/quick load. after exiting vault 3 & fiend ruins, every save after that gets corrupted.
went to bathesda forum, i found out others also experience the same thing only that, they had no problems with vault 3 but vault 34.
what i am guessing is, either something is wrong with the vaults OR something wrong with the top part of the map.
Problem is, i restarted a new campaign and am all the way to new vegas(the strip) and so far i havent gotten my saves corrupted yet. Still wondering if i should go get McCarren Camp to show up on my map or not. Will make a backup of my save folder if i do
Happened to me too. But I'm in vault 22 instead. Was relying on quicksaving and autosaving the whole time. Now must play all over again
where is it located/ i thought it was near the mick shop
It is located in the south of Freeside east gate. It is my main place for selling junks and obtaining ammunition/weapon mods.
Fallout New Vegas is a great game(and long game), full of glitches and bugs but a game this open-ended is bound to have loads of bugs.(Some bugs/glitches make the game hilarious)
Even though I've finished the game, I'm still continuing the game as there is just so much content in it!! Awesome game.
I've done the health generation, armor, strength, perception and endurance. I guess there's total of five if you have the bottlecaps.
you can buy bobbleheads now ? in fallout 3, you have to check it for every corner to get it. after getting 2nd bobbleheads, i dont bother to find it anymore...lol
This post has been edited by mrhulk: Oct 30 2010, 01:08 PM
you can buy bobbleheads now ? in fallout 3, you have to check it for every corner to get it. after getting 2nd bobbleheads, i dont bother to find it anymore...lol
this game doesn't have bobbleheads. instead, they changed it with perks that you can buy. but you need lots of caps to buy it.
Added on October 30, 2010, 3:06 pm
QUOTE(dan82 @ Oct 30 2010, 02:59 PM)
E-DE is the best companion Everrrrrrrrrrrrrrrr ! Nightkin begone !
combine with Boone for the Spotter perk,
This post has been edited by memphiz_zero88: Oct 30 2010, 03:06 PM