QUOTE(kianweic @ Sep 1 2011, 08:45 AM)
Thats kinda good man, plus happy 1k post for this thread. [PC] Fallout New Vegas - Fall 2010, Developed by Obsidian, published by beth
[PC] Fallout New Vegas - Fall 2010, Developed by Obsidian, published by beth
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Sep 18 2011, 04:26 PM
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Senior Member
614 posts Joined: Jun 2005 From: ლ(ಠ益ಠლ) |
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Sep 18 2011, 07:26 PM
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Senior Member
1,850 posts Joined: Feb 2008 |
lol
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Sep 24 2011, 06:50 PM
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Junior Member
44 posts Joined: Dec 2009 From: Parit buntar, Perak |
New Vegas last DLC: lonesome road is now available on steam with usual price of $9.99
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Sep 24 2011, 08:21 PM
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Senior Member
1,850 posts Joined: Feb 2008 |
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Sep 24 2011, 10:25 PM
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All Stars
15,773 posts Joined: Jan 2003 From: Capital Wasteland |
eh how to start playing the Lonesome road? restart the whole game eh?
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Sep 24 2011, 10:36 PM
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Newbie
4 posts Joined: Oct 2009 From: KL |
QUOTE(miloy2k @ Sep 24 2011, 10:25 PM) If I remember correctly the game automatically saves right before you enter the final battle at hoover dam. You can continue from there. Or, assuming you havent finished the game just continue any save game. |
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Sep 25 2011, 12:50 AM
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Junior Member
44 posts Joined: Dec 2009 From: Parit buntar, Perak |
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Sep 26 2011, 07:44 AM
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Senior Member
3,809 posts Joined: Sep 2007 From: Jakarta |
Fallout: New Vegas "Gun Runner's Arsenal" DLC announced
QUOTE While Lonesome Road is the last of the major, plot-driven DLC, Bethesda has announced new downloadable content for Fallout: New Vegas that basically just adds some weapons and perks, called the "Gun Runner's Arsenal" DLC pack. The DLC contains the following, according to project director Josh Sawyer: Mad Bomber (Perk) - Specialized training is now available for wastelanders with a talent for Repair and a love of Explosives. Learn how to get the most of your Powder Charges, Bottlecap Mines, and Time Bombs! Love Mini-Nukes but hate carrying around a Fat Man? Slap on a Sensor Module and make a Fat Mine! Want to find another use for those heavy Microfusion Cells? With a bit of Scrap Electronics and some know-how, you’ll be hurling MFC Grenades and MFC Clusters in no time! Crafting humble Tin Grenades and even devastating Nuka-Grenades are a snap with this handy perk. Tin Grenade, Fat Mine - Two ends of the Mad Bomber spectrum, similar purposes: blowing things up. A Tin Grenade is one of the simplest recipes we’ve seen. Take some ordinary Pistol Powder, a Tin Can, and some Duct Tape. Wrap them up (you put the Pistol Powder into the can, we’re told) and you’ve got a cheap, low-power grenade. How does it detonate? Don’t ask us. If you like the explosions generated by Mini-Nukes (who doesn’t? we don’t want to know them) but don’t like carrying around a Fat Man, you can use some Scrap Metal, Scrap Electronics, and Sensor Module to turn that Mini-Nuke into a Fat Mine. Same explosion, different detonation technique. Warning: be careful about planting these on folks — for reasons we hope are obvious. Nuka-Grenade - This East Coast special has finally reached the shores of Lake Mead via some impressive and inventive Mad Bombers. Just take some Nuka-Cola Quartz, a Tin Can, some Abraxo, and a bit of Turpentine, and you’ve got a grenade that puts “ordinary” plasma to shame. We’re starting to wonder how people kept this stuff in their homes without leveling entire city blocks, but that’s science for you. Optimized Small Energy Cell, Micro Fusion Cell, Electron Charge Pack, and Flamer Fuel - Though we specialize in guns, we’re more than aware of the common complaints about energy weapons: ”My Laser Pistol doesn’t pack enough of a punch!” “The ammo’s too heavy!” “Max Charge ammo eats through my Tesla Cannon like a Glowing Ghoul at a Radroach buffet.” The Gun Runners don’t have the cure, but if you’ve got the talent, scientist, heal thyself. Optimized Energy Weapon ammo: 30% more damage, superior armor penetration, and they even weigh less. The only drawback is a slight increase in weapon degradation. Requires Vigilant Recycler. GRA Laser Pistol, Plasma Pistol - Never let it be said that the Gun Runners are snobs. We’ve worked on some distribution deals for customizable low-end Energy Weapons. Don’t let the “low-end” designation fool you. With new mods, these weapons can be potent against a surprisingly wide range of foes. The Laser Pistol’s Combat Sights make the weapon much more user friendly. The Focus Optics customization boosts damage. On the other end of the (visible) spectrum (heh), the Plasma Pistol’s High-Energy Ionizer elevates its already impressive damage into the steel-melting range. A Magnetic Accelerator addresses the traditionally slow projectile speed. Recycler mods, to lower operating costs, are available for both weapons. Cleansing Flame, MF Hyperbreeder Alpha - Two more one-of-a-kind (until we hear otherwise) Energy Weapons for clients who are interested in those things. Cleansing Flame is a high capacity Flamer with superior base damage, longer range, and a burn effect that improves with the user’s skill. An Energy Weapons expert is absolutely devastating with this monster! The MF Hyperbreeder Alpha is a unique Recharger Pistol that’s been hotwired for automatic fire. A previous owner heavily modified the internal breeder reactor for a rapid recharge rate, making this quite handy for anyone who doesn’t like to carry around a lot of ammo. Sprtel-Wood 9700, The Smitty Special - If you forced the Gun Runners to use an Energy Weapon, we’d pick an automatic every time. We’ve got a line on two ultra-high-end unique models for our more well-to-do clients. The Sprtel-Wood 9700 is a devastating high-speed Gatling Laser. It has a small ammo capacity, but its incredible accuracy and elevated damage mean that armor isn’t much of a defense. Load it with Optimized Electron Charge Packs to generate an unstoppable stream of laser power! The Smitty Special is named in honor of a legendary Boneyard weapon builder who produced beautiful plasma weapons with a high rate of fire. This Plasma Caster features an array of dizzying modifications that produce an almost constant stream of plasma bolts. ”Waaah, waaah, but it does so much less damage than a regular Plasma Caster!” Go back and read that again: it’s an automatic Plasma Caster. Even with the reduced damage, it will punch through almost any armor it comes up against. GRA Tri-Beam Laser Rifle, Plasma Defender - You’re an Energy Weapon aficionado and you’re looking for some mid-range customizations. We’ve got just the thing you’re looking for. The Gun Runners have set up distribution for customizable Tri-Beam Laser Rifles and Plasma Defenders. For the Tri-Beam, you’ve got Focus Optics (increases damage), HD Capacitors (dramatically increases condition), and a High-Capacity Terminal (increases ammo capacity). If you’re more of a “Plasma Spaz”, take in the customizable Plasma Defender. A Scope and Sheath Stabilizer (decreases spread) give it a “throwback” look. The High-Capacity Terminal significantly boosts ammo capacity. Sleepytyme, GRA 12.7mm SMG - The 10mm SMG has a proud history in the wasteland, and this one-of-kind custom model, Sleepytyme, continues that tradition of excellence. With an integrated suppressor/compensator, it’s accurate and deathly quiet. Internal modifications boost damage and slightly elevate the rate of fire, turning this into a covert powerhouse. For customers with an interest in heavier ordnance, we also have a customizable GRA 12.7mm SMG Available modifications include a Laser Sight (decreases spread), Stacked Magazine (increases ammo capacity), and the always-popular Silencer (GRA variant required). .50MG Explosive - High caliber ordnance for our high caliber clients. Available now at select dealers, this terrifying round produces a secondary blast after driving into its target. Recommended uses: Deathclaw Mothers amidst their young, Brotherhood Paladins surrounded by Scribes, or a particularly annoying pack of Geckos. Bring your piggy bank: MSRP is 40 caps per round. 20 Ga. 3/0 Buck, 12 Ga. 4/0 Buck - Shotguns: you love them, we love them. But sometimes, ordinary buckshot doesn’t get the job done when the Vipers come knocking in a suit of metal armor. Sure, you could bust out the slugs, but the Gun Runners have some more options: 20 Gauge 3/0 Buck and 12 Ga. 4/0 Buck. Fewer pieces of shot, but they’re bigger and heavier. Still not enough? Fine, take the Hand Loader perk and craft some Magnum variants. 20 Ga. and 12. Ga Pulse Slugs - When you’re fighting robots, slugs are helpful for punching through armor. You know what’s even better? Pulse Slugs. That’s right. In addition to a love tap from the lump of metal slamming into their Combat Inhibitor, they get an extra kick from an Electromagnetic Pulse triggered by the impact. As accurate as a regular slug, but with a little less “oomf”. GRA 5.56mm Pistol, GRA Battle Rifle - The Gun Runners have a new run of two of the most popular models we’ve seen. The first are our faithful reproductions of “that gun” — you know the one we’re talking about, the jury-rigged .223 that came out of the Hub way back when. Our repros work with .223 and 5.56mm ammo of all flavors. Accurate, hit like a mad Brahmin, and they even make that “cool” sound when you reload. Our refurbished Battle Rifles are true classics, going back way before the Great War. Any semi-auto capable of pumping out eight shots of .308 with dependable accuracy is a keeper in our book. What book? The Big Gun Runners Book of Death, smart guy. This one makes a cool reloading sound too. The rifle, not the book. The DLC will be released in the next few days on Steam, Xbox Live Marketplace and PlayStation Network, but has not yet been priced. Source: Strategy Informer |
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Sep 26 2011, 09:54 AM
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Junior Member
131 posts Joined: Sep 2009 From: Behind you |
i wish they make Ghoul/Supermutant/Robot as playable main character in new DLC along with new non-human perks.
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Sep 28 2011, 07:09 PM
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Senior Member
3,809 posts Joined: Sep 2007 From: Jakarta |
New DLCs for Fallout New Vegas are out:
Gunner Runner DLC for USD3.99 Courier's Stash for USD2.99 (this seems like the pre-order bonus) |
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Sep 29 2011, 12:17 AM
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Junior Member
230 posts Joined: Jan 2003 |
Beli jangan tak beli. Oh man, Smitty Special sounds like it'll bring back some good memories of the Turbo Plasma Rifle....
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Sep 29 2011, 06:30 AM
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Senior Member
3,809 posts Joined: Sep 2007 From: Jakarta |
Gonna get those DLCs before my next playthru, in case I forget what DLCs are available.
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Oct 12 2011, 09:35 PM
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Senior Member
3,809 posts Joined: Sep 2007 From: Jakarta |
Most Able: Fallout’s Tim Cain Joins Obsidian
![]() QUOTE Good, in fact excellent, tidings for those who find themselves able to enjoy Fallouts both old and new, and for anyone who lived through the 90s heyday of PC RPGs. Tim Cain, the main brain behind the original Fallout and later co-founder of the much-missed Troika, has fetched up at Obsidian. Until this July, he was at Carbine, working since 2005 on what turned out to be Wildstar, but today we discover that he’s now Senior Programmer at the Fallout: New Vegas/ KOTOR 2 devs. AVENGERS ASSEMBLE. This originated via a Facebook spot by a member of the Obisidan forums, but has since been verified by a glance at LinkedIn. Obviously, we don’t have a clue whether or not he’ll work on a Fallout game – that’s going to be up to Bethesda – but hopefully it spells good things for Obisidan’s ever-valiant but uneven roleplaying output. And it means he’s now working with the likes of Chris Avellone and Feargus Urquhart, as well as fellow Fallout co-creator Chris Jones, which makes for quite the RPG supergroup. Interesting to note that Cain’s title is Senior Programmer, given his Carbine title was Design Director. Going back to his roots, perhaps? The only known Obsidian game in development at the moment is an adaptation of Robert Jordan’s The Wheel Of Time, but hopefully they’re experimenting with something original too. They’ve worked with other people’s properties for almost their entire existence, bar the divisive Alpha Protocol: I’d love to see them bust out entirely and spectacularly on their own at last. Thanks, João. Source: Rock, Paper, Shotgun |
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Oct 14 2011, 07:29 PM
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Junior Member
230 posts Joined: Jan 2003 |
Just need to drag Urquhart out from Blizzard and we'll have the band back together.
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Oct 14 2011, 07:39 PM
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Junior Member
82 posts Joined: Mar 2008 From: Penang |
Just got around to playing this game again. God I love the unique Gauss Rifle. I think its called YCS/186 or something. Quick question though is the Gobi Sniper Rifle better? I'm gonna use guns for my second playthrough
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Oct 24 2011, 10:38 PM
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Senior Member
3,809 posts Joined: Sep 2007 From: Jakarta |
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Oct 27 2011, 07:33 AM
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Senior Member
3,809 posts Joined: Sep 2007 From: Jakarta |
Work on Fallout MMO can continue for now; Bethesda injunction appeal denied
![]() QUOTE There's been so much written about Interplay's nebulous Fallout MMO in the context of tedious litigation, it almost seems to welcome the franchise's thorough, irradiated reduction of modern society. But for those interested in legal tussles, here's where we stand today: Fallout property owner (and former licensee) Bethesda was recently denied a preliminary injunction against Interplay, which would have denied Fallout Online use of the franchise's story, characters and other identifiable elements for a limited time. Today, an appeal against that decision was denied. United States Court of Appeals documents show that Bethesda's aim was to show "the district court abused its discretion and misapplied the law in concluding that Bethesda failed to establish a likelihood of irreparable harm." And while the property owner continued to delve into fears over Interplay's suspect financial stability (a potential source of said irreparable harm), today's outcome similarly found Bethesda's claims unconvincing. The legal saga is still far from over, as Bethesda and Interplay must still settle their polluted licensing relationship and come to a conclusion regarding the possible release of Interplay's work -- which may continue for now, but still requires "express permission" from Bethesda to launch. What state the world (both inside and outside the game) will be in by the time the courts clear things up is anyone's guess. Source: Joystiq |
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Oct 30 2011, 09:36 AM
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Senior Member
3,809 posts Joined: Sep 2007 From: Jakarta |
Obsidian Entertainment is developing for a 'leading animation franchise'
![]() QUOTE Digital Development Management is like Gus from Breaking Bad. DDM works behind the scenes, making connections and taking advantage of opportunities while the patsies -- video game developers and publishers -- make the money. DDM represents some major studios, and it revealed some interesting information about their future projects in a recent corporate slideshow. Obsidian Entertainment, the studio behind Fallout: New Vegas and Dungeon Siege 3, is developing an "unannounced project for [a] leading animation franchise," according to DDM's presentation. It also says Need for Speed: Shift developer Slightly Mad Studios is working on an unannounced project, which could be its crowd-sourced venture, C.A.R.S. Triumph Studios, creator of the Overlord and Age of Wonders franchises, is also working on an unannounced title, DDM's presentation says. It's not too surprising that game-development studios are creating games, but details such as Obsidian's "leading animation franchise" get us curious. So far, we're hoping for Fallout: Seth MacFarlane Armageddon. Source: Joystiq |
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Nov 4 2011, 06:07 AM
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Senior Member
3,809 posts Joined: Sep 2007 From: Jakarta |
Fallout: New Vegas Ultimate Edition Arrives in February
![]() QUOTE We’re pleased to announce the Fallout: New Vegas Ultimate Edition will be available in retail stores across North America on February 7th 2012 and throughout Europe on February 10th. The Ultimate Edition comes complete with all of the game add-on content for Fallout: New Vegas – Dead Money, Honest Hearts, Old World Blues, Lonesome Road, Courier’s Stash, and Gun Runners’ Arsenal. For players who are seasoned explorers of New Vegas or just getting into the game for the first time, the Ultimate Edition expands beyond the Wasteland like never before with the Sierra Madre Casino, Zion National Park, Big MT research crater and the treacherous Divide now open for exploring. Along with new areas to explore, each of the four main add-on packs increases the maximum level cap by five levels, ultimately raising the cap to level 50. New Vegas Ultimate Edition will be available on Xbox 360, PlayStation 3, and PC. Source: Bethesda Blog |
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Nov 4 2011, 05:16 PM
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Staff
2,255 posts Joined: Jul 2008 From: meditating at Mt Emei |
QUOTE(kianweic @ Nov 4 2011, 06:07 AM) wow, level cap is 50?that's a lot of perks..... |
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