omg
TehWateva kena pawn~~~
Multiplayer [PC/Arcades/Online] LYN STREET FIGHTER Thread V2, News Update: SUPER STREET FIGHTER 4!
Multiplayer [PC/Arcades/Online] LYN STREET FIGHTER Thread V2, News Update: SUPER STREET FIGHTER 4!
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Jul 14 2009, 10:28 PM
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Senior Member
1,589 posts Joined: May 2008 |
omg
TehWateva kena pawn~~~ |
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Jul 14 2009, 10:41 PM
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Senior Member
5,464 posts Joined: Jan 2003 From: Über Special Forces Gaming Room |
man..this game cannot play whole day. need to rest one. my fingers are breaking. LOL...bad side bout keyboards. lol...
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Jul 14 2009, 11:02 PM
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Senior Member
1,589 posts Joined: May 2008 |
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Jul 14 2009, 11:05 PM
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Senior Member
592 posts Joined: May 2008 |
Am I the only one here miss the bonus stage ah..?
I love those bonus stages hitting car, barrels, balls, things like that woh.. haaiyah.. SF IV no bonus stage.. why?.. This post has been edited by buysell: Jul 14 2009, 11:08 PM |
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Jul 14 2009, 11:16 PM
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Junior Member
201 posts Joined: Jan 2003 From: Subang Jaya |
Well, I've just had my 1st proper beatdown by mikelee and JuzJoe. I guess I'm all rusty from not playing regularly. I'll try getting in more gametime over the coming days. Good game guys!
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Jul 14 2009, 11:19 PM
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Senior Member
913 posts Joined: Jan 2007 From: Butterworth, Penang |
I want to play
I want to see the Red Undies I miss you Deimos |
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Jul 14 2009, 11:49 PM
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Junior Member
414 posts Joined: Nov 2007 From: Perlis |
i always lose to edi D:
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Jul 15 2009, 12:22 AM
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Senior Member
4,202 posts Joined: Jan 2003 From: THE ONE AND ONLY CHOO CHOO TRAIN KINGDOM |
ah shuff, wait a few more days then can bertumbuk lagi lo.
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Jul 15 2009, 12:26 AM
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Senior Member
1,374 posts Joined: Jun 2008 From: Red Comet |
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Jul 15 2009, 01:01 AM
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Senior Member
1,429 posts Joined: Jan 2003 |
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Jul 15 2009, 01:07 AM
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Junior Member
414 posts Joined: Nov 2007 From: Perlis |
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Jul 15 2009, 01:56 AM
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Senior Member
1,374 posts Joined: Jun 2008 From: Red Comet |
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Jul 15 2009, 02:06 AM
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Senior Member
1,429 posts Joined: Jan 2003 |
it was 2-3 la
naise game anyway |
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Jul 15 2009, 06:46 AM
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Senior Member
669 posts Joined: Jan 2003 From: From Cheras Currently @ Kota Kinabalu |
want to ask u guys. how to counter el fuerte
he keep running and jump to my head..cannot block.. once i stand up and kena..until die.. |
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Jul 15 2009, 08:28 AM
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Junior Member
214 posts Joined: Sep 2008 |
You can block it, you just have to correctly block which way it is.
And you can FA it actually and just avoid the guessing game altogether. Just absorb the hit, then see if he landed in front of you or behind you. If in front, release the hit, if behind, dash away. Once he starts mixing it up with the similar looking throw is when problems start to set in. |
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Jul 15 2009, 09:07 AM
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Senior Member
669 posts Joined: Jan 2003 From: From Cheras Currently @ Kota Kinabalu |
QUOTE(Darkstalker @ Jul 15 2009, 08:28 AM) You can block it, you just have to correctly block which way it is. he always run towards me, either a slide kick, or jump to my head spin me around, or smash down with his body..And you can FA it actually and just avoid the guessing game altogether. Just absorb the hit, then see if he landed in front of you or behind you. If in front, release the hit, if behind, dash away. Once he starts mixing it up with the similar looking throw is when problems start to set in. I tried so many times..i do shoyuken, down LP, or HP or MP, also cannot..still kena.. I block backward..also cannot..also kena.. this is the hardest enemy I met.. I have to use someone with high damage, to read his strategy, sometimes follow his timing to jump, kick him in the air.. but cannot this tactic cant use long... |
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Jul 15 2009, 09:13 AM
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Senior Member
3,809 posts Joined: Sep 2007 From: Jakarta |
I have a question about characters that need to charge for normal special or super special moves (eg. Guile, Chun Li, Balrog and etc)
When charging (backwards), the opponent hits you with either a normal / special, this would usually break the charge (ie. if you try countering with this charging special / super move, it won't work). Is there a shortcut or remedy for this (both on a keyboard and an arcade stick)? Thanks. |
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Jul 15 2009, 09:16 AM
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Senior Member
15,022 posts Joined: Jan 2003 From: Damansara Jaya/Bandar Utama |
I've bought an RM18 USB->PSX/PS2 converter and dig up an old joystick (Pyscho Pad KO ) for the PSX....it works!!! Only thing is need a little remapping.
But the joystick not so nice, not heavy enough like thouse RM500 joystick...(well, it was RM1xx when i bought it i think). I think i'm better off using gamepad + keyboard combo. With the keyboard, i can do ridiculous hadoken+dragon punch combo easily. But not so good in actually controlling the character and jumping around. Still haven't go look for the Madcatz SF4 gamepad yet. Anyone found the Madcatz SF4 gamepad( XBOX360 version) anywhere? |
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Jul 15 2009, 09:19 AM
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Senior Member
1,278 posts Joined: Jan 2003 |
why until now no ppl bulk other stick de?
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Jul 15 2009, 09:32 AM
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Junior Member
214 posts Joined: Sep 2008 |
QUOTE(ccm @ Jul 15 2009, 09:07 AM) he always run towards me, either a slide kick, or jump to my head spin me around, or smash down with his body.. Like I said, FA. Listen to me. I didn't say do Shoryuken, down LP/MP/HP because they do not apply against that. I tried so many times..i do shoyuken, down LP, or HP or MP, also cannot..still kena.. I block backward..also cannot..also kena.. this is the hardest enemy I met.. I have to use someone with high damage, to read his strategy, sometimes follow his timing to jump, kick him in the air.. but cannot this tactic cant use long... FA will block the jumping body splash and the slide attack. It will NOT block against the throw. For the throw, you're going to have to risk jumping. I suggest jumping backwards + sticking out early attack. Depending on the character, your Super/Ultra has the chance of beating all of the options too. EDIT: Of course, the easiest way to not have this problem is to not get knocked down in the first place. ____ kianweic I'm not sure what you mean. Do you mean that getting hit breaks your back charge so that when you try to reversal it doesn't come out? If so, then I think you're just releasing your attack too early. Nothing breaks the back charge besides not holding back. You can charge it during Ultra animations even. This post has been edited by Darkstalker: Jul 15 2009, 09:34 AM |
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