a prove that its expensive to develop games for ps3
http://www.gamespot.com/news/6212246.html?...adlines;title;1
Why is PS3 third party titles still lag behind?
Why is PS3 third party titles still lag behind?
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Jun 20 2009, 01:59 PM
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1,167 posts Joined: Jan 2007 From: ..Tsukuba.. |
a prove that its expensive to develop games for ps3
http://www.gamespot.com/news/6212246.html?...adlines;title;1 |
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Jun 20 2009, 02:22 PM
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4,523 posts Joined: Apr 2006 |
QUOTE(Hisyam91 @ Jun 20 2009, 01:15 PM) Loser that insert some F words and private parts inside a comments = I hope you ain't calling me a loser. Well, it's weird how it end up with first and second I thought TS wrote about 3rd.. Comparison wise man. If first-party and second-party devs can do it, I don't see why third-parties can't. Okay, sure... first and second parties are pretty much more or less exclusive (besides FFXIII But if you look back at history, wasn't the PS1 and PS2 hard to develop for? The PS2 was actually, infact harder to develop for than the PS3. By miles actually... atleast PS3 has support for the general C++ language. PS2 uses proprietary languages by Sony themselves. You freaking need 10 textbooks beside you when programming something on it. Yes.... PS3 is way more expensive to develop for. Considering the install base isn't as large as the 360, revenue for the games are also harder to gain. Very very true. Blame Sony for the high price of the PS3, they still don't want to drop it. QUOTE(Hisyam91 @ Jun 20 2009, 01:26 PM) Correct me if im wrong, Konami is a third-party dev. MGS4 is a third-party game. MGS4 isn't multi-platform.... yet, or if it ever will be. But 1st are Sony Entertainment 2nd are like Kojima teams/MGS4/LBP/Insom/Guerilla??/Naughty Dog. 3rd most of the times, multiplatform developer. Second party devs are games published by Sony, not developed. Games like these are Uncharted, Killzone 2, Heavenly Sword, R&C, inFamous and most importantly, Gran Turismo itself. |
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Jun 20 2009, 02:35 PM
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QUOTE(S4PH @ Jun 20 2009, 01:59 PM) a prove that its expensive to develop games for ps3 all right, did you even bother to read the news? it was the same news http://www.gamespot.com/news/6212246.html?...adlines;title;1 aside from guitar hero and COD4 and other activision games we will be missing? RB will totally fill that void. and a lot of ps3 owners I know are busy with Socom and Killzone2 activision wants to withdraw? i say LET THEM |
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Jun 20 2009, 02:37 PM
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QUOTE(SSJBen @ Jun 20 2009, 03:22 PM) I hope you ain't calling me a loser. Uh of course not,Comparison wise man. If first-party and second-party devs can do it, I don't see why third-parties can't. Okay, sure... first and second parties are pretty much more or less exclusive (besides FFXIII But if you look back at history, wasn't the PS1 and PS2 hard to develop for? The PS2 was actually, infact harder to develop for than the PS3. By miles actually... atleast PS3 has support for the general C++ language. PS2 uses proprietary languages by Sony themselves. You freaking need 10 textbooks beside you when programming something on it. Yes.... PS3 is way more expensive to develop for. Considering the install base isn't as large as the 360, revenue for the games are also harder to gain. Very very true. Blame Sony for the high price of the PS3, they still don't want to drop it. Konami is a third-party dev. MGS4 is a third-party game. MGS4 isn't multi-platform.... yet, or if it ever will be. Second party devs are games published by Sony, not developed. Games like these are Uncharted, Killzone 2, Heavenly Sword, R&C, inFamous and most importantly, Gran Turismo itself. The person I was referring to got his post deleted, Poof! gone, restricted word was insert in his comments. About PS2 being hard, Bah, how should I know, too young to care about it, plus it's the KING Oh, second party all were published by Sony. Thanks mate for the correction. But still, look at most PS2 game/Low budget company, it's getting harder/impossible to see their games on PS3, most of it go to PSP/NDS/Wii |
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Jun 20 2009, 02:39 PM
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1,450 posts Joined: Jun 2008 From: KK |
I do believe PS3 has the superior Oblivion compared to the 360 version, and Burnout looks more vibrant on PS3, why no one brings this up?
I do believe it's more difficult to develop games on the PS3 as confessed by Kaz Hirai here http://news.cnet.com/sony-ps3-is-hard-to-d...for-on-purpose/, but it doesn't mean games are inferior on PS3. It all depends on the developers' ability to dig the PS3's power out. |
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Jun 20 2009, 02:45 PM
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QUOTE(Hisyam91 @ Jun 20 2009, 02:37 PM) QUOTE(SSJBen @ Jun 20 2009, 04:02 AM) Right.... I wonder where were you during the PS2-Xbox-GC days. I wonder where were you during the NES/Atari 2600 days. QUOTE(snipersnake @ Jun 20 2009, 07:09 AM) I rest my case knowledge is indeed POWER. |
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Jun 20 2009, 02:49 PM
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4,523 posts Joined: Apr 2006 |
QUOTE(Hisyam91 @ Jun 20 2009, 02:37 PM) Uh of course not, Yea, smaller budget teams really has not much of a standing in this generation's of development costs.The person I was referring to got his post deleted, Poof! gone, restricted word was insert in his comments. About PS2 being hard, Bah, how should I know, too young to care about it, plus it's the KING Oh, second party all were published by Sony. Thanks mate for the correction. But still, look at most PS2 game/Low budget company, it's getting harder/impossible to see their games on PS3, most of it go to PSP/NDS/Wii It's just way too high, unlike the SNES days.... where even a high-school kid could come up with a game and release it for sale. In Japan, there are actually thousands of unknown 3-man team PS2 developers running all over. They're so good at developing on the PS2 that they can still make a living out of it just selling in one street of Tokyo. Gosh, talk about commitment. QUOTE(gundamalpha @ Jun 20 2009, 02:39 PM) I do believe PS3 has the superior Oblivion compared to the 360 version, and Burnout looks more vibrant on PS3, why no one brings this up? There are various other multi-platform games that has the edge on the PS3 too.I do believe it's more difficult to develop games on the PS3 as confessed by Kaz Hirai here http://news.cnet.com/sony-ps3-is-hard-to-d...for-on-purpose/, but it doesn't mean games are inferior on PS3. It all depends on the developers' ability to dig the PS3's power out. Example, Tomb Raider Underworld has way better shadows, correct contrast, no screen tearing and a solid framerates. But the majority is that multi-platform games just performs better on the 360. We have reached a point where unless you place 2 games side-by-side, you won't see a difference. Of course save for except the recent fiasco of Ghostbusters, F'ing up so badly on the PS3 despite the ironic developer's claims. They're eating their own words now. |
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Jun 20 2009, 03:18 PM
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Lol... I bet Lighting is sitting in front of the computer, eating pop corn and enjoying the war. So what is the point to argue who is better or easier to develop for? U got your PS3, enjoy it. If you got Xbox 360, enjoy it too. So for whatever reason that you can't own more than one console, please stop bashing other console because you only make yourself look like a fool.
I'm a huge Sony fanboy but I don't write things to provoke 360 users because in the end, I can prove nothing but only my idiotic behavior. So lighting, I don't know what your motive for posting all these things but in the end, no one will respect you. You are only proving to us that you are nothing but a flame starter with a sick mind. Enjoy the things we have... rather than hating the thing we never own. |
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Jun 20 2009, 03:31 PM
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1,379 posts Joined: Oct 2004 From: => cyberjaya <= |
QUOTE(SSJBen @ Jun 20 2009, 11:37 AM) The reason I point that PS3 isn't hard to code for is because, I haven't heard or seen a single first party or second party developer complaining. Well, I believe you know that justification is not a valid one. None of the first/second party developer complains doesn't mean it is not hard, we won't hear Peter Molyneux b****ing about Xbox360, don't we?Probably "hard" isn't the word here... but yes, there are various engines which utilizes unified shader models (Source and UE3) that runs like crap on the PS3's RSX. Thus I said, hard to port the code over. Games which are made on these engines aren't done on the PS3, they're either done on the PC primarily or on the PC. Now we all know how close of an arichitecture both the 360 and PC shares. Although, engine licensing is getting more popular now, but there are a lot of developers that still uses their own proprietary engines, for example, Codemasters, Ubisoft, Rockstar, Kojima Productions and if you disagree that it is hard for them to develop their games and engines for PS3, I will not try to debate it anymore. Indeed, Xbox360 and Windows architecture is very similar, to port a game developed using XNA to Xbox360 only takes around 5-10 button clicks. That's how easy Microsoft made it for small-independent developers. QUOTE(SSJBen @ Jun 20 2009, 02:22 PM) Comparison wise man. Third party developers have a lot more things to worry about (in the sense that their game is multiplatform) and they can't concentrate their effort/resources to make it work best with PS3. As simple as that, it is not an apple to apple comparison.If first-party and second-party devs can do it, I don't see why third-parties can't. Okay, sure... first and second parties are pretty much more or less exclusive (besides FFXIII But if you look back at history, wasn't the PS1 and PS2 hard to develop for? The PS2 was actually, infact harder to develop for than the PS3. By miles actually... atleast PS3 has support for the general C++ language. PS2 uses proprietary languages by Sony themselves. You freaking need 10 textbooks beside you when programming something on it. I do agree that PS2 is harder than PS3, but again, it is not a fair comparison. PS2 does not have a strong rival as Dreamcast died a premature death. I have to correct you that, I've seen a PS2 games that are developed in assembly, C and C++. It is hard not because of the programming language, because the architecture was very different/advance compared to PC platform back then. All in all, some developers love the challenges - some don't, some have the resources to develop on PS3 - some don't. IMHO, it won't be as fun/special if every developers are capable of developing Crysis level of graphics. |
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Jun 20 2009, 04:02 PM
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2,298 posts Joined: Jan 2003 From: Miri, Sarawak |
QUOTE(SSJBen @ Jun 20 2009, 11:37 AM) The reason I point that PS3 isn't hard to code for is because, I haven't heard or seen a single first party or second party developer complaining. When you are working for Sony, do you come out and talk bad about your company? Or do you?Just look at how long it takes to code KZ2, GT5, AND and the many PS3 exclusive. They are no doubts great games from sony, but for third party developer, they just cannot dump in all the money and time to make game for PS3 especially when there is an alternative console which can be done cheaper and faster. Its a business and PS3 just don't make business sense and that is why you are seeing developer that just don't bother to make the PS3 version better because its a multi-platform game and regardless of you pick up an xbox360 version of PS3, its a sales to them. So for you PS3 fans out here, you can continue to spend your hard earn cash and buy the inferior PS3 version of the games. Nobody stopping you. This thread is not to condemn sony but to highlight the fact that majority of the third party titles is inferior on the PS3. You can discuss about this or take your PS3 fanboys attitude elsewhere. For me, I only buy PS3 exclusive games because all others sucks and I am playing it on the 360. It so sad to see Sony with such a great third party support in the PS2 era to lose it all. |
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Jun 20 2009, 04:42 PM
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like I said, blaming the canvas for a sucky painting is foolish
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Jun 20 2009, 06:45 PM
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You see , threads like this ALWAYS pop up whether it be on any website and even this forum whenever a 360 multiplat game "looks" or performs better than a PS3 game (HELLO GHOSTBUSTERS). If its the other way around , it seems not many people actually care or want to bring up the topic . I have not seen any people talking about how the PS3 version of Prototype is supposedly superior to the 360 version while people have been screaming about how ghostbusters on PS3 looks worse than on the 360 .
I read somewhere that in an interview with Valve , they said they develop for the 360 because the architecture is more similiar to the PC architecture compared to the PS3 . Basically this means that programming for the 360 is easier than the PS3 . In summary : Developers are lazy to code for the PS3 because it takes more work . Also , QUOTE ]This is third year in the running now and multi-platform games still fare much better on the 360 then the PS3. Are the 3rd party developers still struggling with the PS3 hardware? So far only Sony's own games are able too out perform the 360 but can a console survive with only first party titles. If 3rd party developers cannot find success with the PS3, it will be a difficult task for the PS3 to succeed in this generation console race. Most multiplatform games are equal on both platforms . I believe that games such as RE5 , SFIV have proven this point . Even if some games look slightly better on the 360 does it even matter ? You usually can barely tell the difference between the 2 versions unless you zoom in 400% and play with a magnifying glass in front of your face. This post has been edited by Sey: Jun 20 2009, 06:46 PM |
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Jun 20 2009, 06:45 PM
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1,167 posts Joined: Jan 2007 From: ..Tsukuba.. |
But GT5 prologue looks stunning on the ps3 not even forza 2 can match.
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Jun 20 2009, 07:58 PM
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589 posts Joined: Aug 2006 From: KrustyLia...Long Live Krusty... |
wow...this thread is on fire...
i just find it strange that some enjoy criticizing the PS3 for it being to expensive or to hard to code or its Blu Ray sucks... Why? Do fanboys from all sides enjoy making fun of other consoles they do not paly or do not own? Does it make them feel superior to the fact that they own a better console? These threads are a way to bring the fanboys out of the toilet and onto the threads. The fanboys whine and say oh my console is easier to program, mine has more exclusives, mine is better than Piss Ass 3/XLame 360. Then all the fanboys go around and say OH I AM JUST SAYING THIS BECAUSE ITS TRUE BECUASE I HEARD IT FROM KOTAKU/G4/GAMING WEBSITE. This is always the case, fanboys get their material from gaming websites and developer interviews. Everytime a game is released a comparison competition always occurs and that in my mind is stupid move on the part of the websites because they know the ruckus it will cause in the gaming threads across the world. I admit it maybe harder to develop for the PS3...but you know what...its not impossible...TS thinks that just because the PS3 is hard to develop every devloper would shy away and leave. Both the Xbox and PS3 have their own troubles, the Xbox 360 with its reliability and the PS3 with its developer troubles. But these problems are ways that fanboys on both sides feed on. I find it amusing that just because of one fault that a console has a person has to wage a crusade against it and no doubt that person will gather the wrath of both sides. From what i have seen in this thread is that people post blindly links to websites that criticize the PS3, blindly in the sense that it was one person stating his opinion or events that happened once in a while or simple rumours. Look Lightning i know you dislike the PS3, i know you enjoy the 360 alot more. But look at it from the point of view of a gamer, you are just helping fragment the 360 players and PS3 players...that is so terrible that i cant even describe how sick i am to think of it. We are in Malaysia, outside KL and Selangor and certain areas we are a rare breed that depend on one another for fun. I for one love my interaction with my 360, PS3 and Wii bretheren. I deeply respect all all these players here and i have a deep respect for all the consoles, why cant you set aside you disdain for the PS3 and come over to have a simple game of Killzone 2 after that we all can play a rousing game of Halo 3. See? Its not hard to share the love and respect between consoles is it? The same goes to all the players here on this thread. Cast away those fanboy goggles and pick up a rival controller and ejoy a game. |
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Jun 20 2009, 08:09 PM
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QUOTE(Sey @ Jun 20 2009, 07:45 PM) You see , threads like this ALWAYS pop up whether it be on any website and even this forum whenever a 360 multiplat game "looks" or performs better than a PS3 game (HELLO GHOSTBUSTERS). If its the other way around , it seems not many people actually care or want to bring up the topic . I have not seen any people talking about how the PS3 version of Prototype is supposedly superior to the 360 version while people have been screaming about how ghostbusters on PS3 looks worse than on the 360 . Must be weird,I read somewhere that in an interview with Valve , they said they develop for the 360 because the architecture is more similiar to the PC architecture compared to the PS3 . Basically this means that programming for the 360 is easier than the PS3 . In summary : Developers are lazy to code for the PS3 because it takes more work . I dont see this kind of thread always, unless you're talking about how 360 games need to fit more than 1 disc kind of thread Well, You cant just assume Developer are lazy just because they dont want to code for the PS3. There's Che'Ching $ , works and time needed. QUOTE(S4PH @ Jun 20 2009, 07:45 PM) Oh Shi- There goes another one.. Anyway, This thread is about how 3rd party developer finds it hard to develop for PS3 "currently" (Just like PS1/PS2, get easier by time) Not about how inferior PS3 is, exclusives game like The Last Guardian can prove how powerful the console is, So |
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Jun 20 2009, 08:12 PM
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2,298 posts Joined: Jan 2003 From: Miri, Sarawak |
Read my first post and tell me which line disrespect the PS3 owners? I was merely asking why until today is the developer still struggling with the PS3 hardware and a majority of the games is still not up on par with the 360. Isn't that the truth? And why can't Ps3 owners here stand up like a man and discuss the issue without resorting to personally attacking me for raising a true and genuine issue the Ps3 face? Just look at what Activision's boss has to say about abandoning their support for the PS3 if sony don't get their act together. This what sony is facing now...losing third party support and all I stated here is nothing but a clear issue which non of the Ps3 fanboys here are able to stand up like a man to discuss, but rather resort to fanboy attack!
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Jun 20 2009, 08:24 PM
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QUOTE(Hisyam91 @ Jun 20 2009, 08:09 PM) Must be weird, There are quite a few articles and forum topics around the net on how the 360 version of Ghostbusters is superior to the PS3 version . I dont see this kind of thread always, unless you're talking about how 360 games need to fit more than 1 disc kind of thread Well, You cant just assume Developer are lazy just because they dont want to code for the PS3. There's Che'Ching $ , works and time needed. Oh Shi- There goes another one.. Anyway, This thread is about how 3rd party developer finds it hard to develop for PS3 "currently" (Just like PS1/PS2, get easier by time) Not about how inferior PS3 is, exclusives game like The Last Guardian can prove how powerful the console is, So QUOTE Well, I am a consumer , when i fork out my $$ i expect my product to be something of quality and not something made while the developer is high on booze and picking his nose. If they can't do a decent job at it , then why sell their product at all?You cant just assume Developer are lazy just because they dont want to code for the PS3. There's Che'Ching $ , works and time needed. QUOTE Read my first post and tell me which line disrespect the PS3 owners? I was merely asking why until today is the developer still struggling with the PS3 hardware and a majority of the games is still not up on par with the 360. Isn't that the truth? And why can't Ps3 owners here stand up like a man and discuss the issue without resorting to personally attacking me for raising a true and genuine issue the Ps3 face? Just look at what Activision's boss has to say about abandoning their support for the PS3 if sony don't get their act together. This what sony is facing now...losing third party support and all I stated here is nothing but a clear issue which non of the Ps3 fanboys here are able to stand up like a man to discuss, but rather resort to fanboy attack! http://business.timesonline.co.uk/tol/busi...icle6531367.ece I don't see anything about performance on the PS3 or being hard to code for , or any development difficulties being stated by the Activision boss. All he is stating is the PS3 is expensive , and Sony needs to cut the price or else their attach rate will drop . Personally i do agree with him . Did you even read the article before bringing it up in your post ? |
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Jun 20 2009, 08:42 PM
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QUOTE(Sey @ Jun 20 2009, 09:24 PM) There are quite a few articles and forum topics around the net on how the 360 version of Ghostbusters is superior to the PS3 version . Uh, if you intend to surf the net just to see what people discuss about ghostbuster,I am a consumer , when i fork out my $$ i expect my product to be something of quality and not something made while the developer is high on booze and picking his nose. If they can't do a decent job at it , then why sell their product at all? http://business.timesonline.co.uk/tol/busi...icle6531367.ece I don't see anything about performance on the PS3 or being hard to code for , or any development difficulties being stated by the Activision boss. All he is stating is the PS3 is expensive , and Sony needs to cut the price or else their attach rate will drop . Personally i do agree with him . Did you even read the article before bringing it up in your post ? Of course you'll see that a lot. I could find tons of result that show/discuss about "this" and "that". Expensive? Well, I think it's this, More time = more money spend for workers More Money = spend more on advance stuff to create game for advance console More work = same as time, need to pay the workers more $ If it's easy, there wont be Expensive stated. Just my opinion that is.. |
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Jun 20 2009, 08:46 PM
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QUOTE(Hisyam91 @ Jun 20 2009, 08:42 PM) Uh, if you intend to surf the net just to see what people discuss about ghostbuster, Just FYI he's referring to the PS3 Pricepoint not developing costs.Of course you'll see that a lot. I could find tons of result that show/discuss about "this" and "that". Expensive? Well, I think it's this, More time = more money spend for workers More Money = spend more on advance stuff to create game for advance console More work = same as time, need to pay the workers more $ If it's easy, there wont be Expensive stated. Just my opinion that is.. |
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Jun 20 2009, 08:51 PM
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QUOTE The target is Sony, the once-dominant hardware maker. “I'm getting concerned about Sony; the PlayStation 3 is losing a bit of momentum and they don't make it easy for me to support the platform. It's expensive to develop for the console, and the Wii and the Xbox are just selling better. Games generate a better return on invested capital on the Xbox than on the PlayStation,” he says. |
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