I read somewhere that in an interview with Valve , they said they develop for the 360 because the architecture is more similiar to the PC architecture compared to the PS3 . Basically this means that programming for the 360 is easier than the PS3 . In summary : Developers are lazy to code for the PS3 because it takes more work .
Also ,
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]This is third year in the running now and multi-platform games still fare much better on the 360 then the PS3. Are the 3rd party developers still struggling with the PS3 hardware? So far only Sony's own games are able too out perform the 360 but can a console survive with only first party titles. If 3rd party developers cannot find success with the PS3, it will be a difficult task for the PS3 to succeed in this generation console race.
Most multiplatform games are equal on both platforms . I believe that games such as RE5 , SFIV have proven this point . Even if some games look slightly better on the 360 does it even matter ? You usually can barely tell the difference between the 2 versions unless you zoom in 400% and play with a magnifying glass in front of your face.
This post has been edited by Sey: Jun 20 2009, 06:46 PM
Jun 20 2009, 06:45 PM
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