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 Why is PS3 third party titles still lag behind?

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Sey
post Jun 20 2009, 06:45 PM

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You see , threads like this ALWAYS pop up whether it be on any website and even this forum whenever a 360 multiplat game "looks" or performs better than a PS3 game (HELLO GHOSTBUSTERS). If its the other way around , it seems not many people actually care or want to bring up the topic . I have not seen any people talking about how the PS3 version of Prototype is supposedly superior to the 360 version while people have been screaming about how ghostbusters on PS3 looks worse than on the 360 .
I read somewhere that in an interview with Valve , they said they develop for the 360 because the architecture is more similiar to the PC architecture compared to the PS3 . Basically this means that programming for the 360 is easier than the PS3 . In summary : Developers are lazy to code for the PS3 because it takes more work .

Also ,
QUOTE
]This is third year in the running now and multi-platform games still fare much better on the 360 then the PS3. Are the 3rd party developers still struggling with the PS3 hardware? So far only Sony's own games are able too out perform the 360 but can a console survive with only first party titles. If 3rd party developers cannot find success with the PS3, it will be a difficult task for the PS3 to succeed in this generation console race.

Most multiplatform games are equal on both platforms . I believe that games such as RE5 , SFIV have proven this point . Even if some games look slightly better on the 360 does it even matter ? You usually can barely tell the difference between the 2 versions unless you zoom in 400% and play with a magnifying glass in front of your face.

This post has been edited by Sey: Jun 20 2009, 06:46 PM
Sey
post Jun 20 2009, 08:24 PM

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QUOTE(Hisyam91 @ Jun 20 2009, 08:09 PM)
Must be weird,
I dont see this kind of thread always, unless you're talking about how 360 games need to fit more than 1 disc kind of thread  ohmy.gif

Well,
You cant just assume Developer are lazy just because they dont want to code for the PS3.
There's Che'Ching $ , works and time needed.
nod.gif

Oh Shi-
There goes another one..

Anyway,
This thread is about how 3rd party developer finds it hard to develop for PS3 "currently" (Just like PS1/PS2, get easier by time)
Not about how inferior PS3 is, exclusives game like The Last Guardian can prove how powerful the console is,
So cheers.gif
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There are quite a few articles and forum topics around the net on how the 360 version of Ghostbusters is superior to the PS3 version .

QUOTE
Well,
You cant just assume Developer are lazy just because they dont want to code for the PS3.
There's Che'Ching $ , works and time needed.
nod.gif
I am a consumer , when i fork out my $$ i expect my product to be something of quality and not something made while the developer is high on booze and picking his nose. If they can't do a decent job at it , then why sell their product at all?

QUOTE
Read my first post and tell me which line disrespect the PS3 owners? I was merely asking why until today is the developer still struggling with the PS3 hardware and a majority of the games is still not up on par with the 360. Isn't that the truth? And why can't Ps3 owners here stand up like a man and discuss the issue without resorting to personally attacking me for raising a true and genuine issue the Ps3 face? Just look at what Activision's boss has to say about abandoning their support for the PS3 if sony don't get their act together. This what sony is facing now...losing third party support and all I stated here is nothing but a clear issue which non of the Ps3 fanboys here are able to stand up like a man to discuss, but rather resort to fanboy attack!

http://business.timesonline.co.uk/tol/busi...icle6531367.ece
I don't see anything about performance on the PS3 or being hard to code for , or any development difficulties being stated by the Activision boss. All he is stating is the PS3 is expensive , and Sony needs to cut the price or else their attach rate will drop . Personally i do agree with him . Did you even read the article before bringing it up in your post ?

Sey
post Jun 20 2009, 08:46 PM

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QUOTE(Hisyam91 @ Jun 20 2009, 08:42 PM)
Uh, if you intend to surf the net just to see what people discuss about ghostbuster,
Of course you'll see that a lot. I could find tons of result that show/discuss about "this" and "that".

Expensive?
Well, I think it's this,
More time = more money spend for workers
More Money = spend more on advance stuff to create game for advance console
More work = same as time, need to pay the workers more $

If it's easy, there wont be Expensive stated. Just my opinion that is..
*
Just FYI he's referring to the PS3 Pricepoint not developing costs.
Sey
post Jun 20 2009, 08:55 PM

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QUOTE(Hisyam91 @ Jun 20 2009, 08:51 PM)
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Fair enough i missed that , but then he also says this
QUOTE
It is not a very subtle hint, although Mr Kotick says his company paid $500 million to Sony in royalties and other goods last year, which “probably still worked out at 400 per cent of the profit they made”. Actually, Sony's games division lost $597 million last year, and Mr Kotick seems to think it may have to risk more losses if the £299.99 PlayStation 3 is to develop.

They have to cut the price, because if they don't, the attach rates [the number of games each console owner buys] are likely to slow. If we are being realistic, we might have to stop supporting Sony.” Ask when and he says: “When we look at 2010 and 2011, we might want to consider if we support the console — and the PSP [portable] too.” Sounds like Sir Howard Stringer, Sony's chief executive, is going to have to call Mr Kotick pretty fast.

Which is basically saying , Sony should cut the price or else attach rates will drop .

I still think Activision's statement is an empty threat . IIRC its posted on neogaf that 40% of Activision's income comes from Sony platforms .

This post has been edited by Sey: Jun 20 2009, 08:59 PM

 

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