QUOTE(LEVIATHAN @ Jun 5 2009, 07:36 PM)
Yeah like father and mother XDQUOTE(SpikeTwo @ Jun 5 2009, 06:43 PM)
sauce pleaseStarcraft 2 V2, Releasing on 27th of July 2010 :D
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Jun 5 2009, 08:20 PM
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Jun 5 2009, 08:22 PM
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That was the speculation of people when Blizzard spoke about Battle.net 2.0 and about monetising certain things. Blizzard has explained that they will never make the core service a subscription. No need to worry. This is old news btw.
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Jun 5 2009, 10:01 PM
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4,852 posts Joined: Aug 2006 |
The monthly payment for SC2 is no longer true.
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Jun 5 2009, 11:06 PM
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Lets hope this will be a good game and will please the masses.
Then we can have our very own LYN SC2 nite or sumthing....juz like DoW 2 Cheese, you with me? |
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Jun 5 2009, 11:15 PM
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QUOTE(Crazegamer @ Jun 5 2009, 11:06 PM) Lets hope this will be a good game and will please the masses. Ohh Im sure lots of old men will start to play games again because of this game's release.Then we can have our very own LYN SC2 nite or sumthing....juz like DoW 2 Cheese, you with me? Added on June 5, 2009, 11:16 pm QUOTE(Crazegamer @ Jun 5 2009, 11:06 PM) Lets hope this will be a good game and will please the masses. Ohh Im sure lots of old men will start to play games again because of this game's release.Then we can have our very own LYN SC2 nite or sumthing....juz like DoW 2 Cheese, you with me? This post has been edited by fujkenasai: Jun 5 2009, 11:16 PM |
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Jun 6 2009, 12:47 AM
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going to buy the original and join wcg..but i am 24 this year, unlike old times, can play nonstop.hahaha
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Jun 6 2009, 01:04 AM
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Jun 6 2009, 01:51 AM
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Jun 6 2009, 10:40 AM
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QUOTE(Crazegamer @ Jun 5 2009, 11:06 PM) Lets hope this will be a good game and will please the masses. Always with you.Lets pawn or be pawned.Then we can have our very own LYN SC2 nite or sumthing....juz like DoW 2 Cheese, you with me? Confirm getting Sup Com when i get back to Malaysia. This post has been edited by Cheesenium: Jun 6 2009, 10:40 AM |
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Jun 10 2009, 04:57 AM
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Guys, start spamming F5 on your mailbox NAO!
http://www.teamliquid.net/forum/viewmessag...?topic_id=95098 QUOTE(Karune @ Jun 8 2009, 06:40 PM) QUOTE Colossi could be locked down though, making them an ineffective counter to the Ghost... or do Ghosts not have lockdown? I haven't played since Blizzcon 2008, so you'll need to help me out here. No lockdown in multiplayer. This post has been edited by talexeh: Jun 10 2009, 05:05 AM |
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Jun 10 2009, 10:27 AM
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Jun 10 2009, 03:04 PM
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Jun 14 2009, 12:37 PM
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THE HORROR OF WAITTING........THE HORROR!!! Trilogy sumore...haiyooo
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Jun 14 2009, 01:52 PM
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Jun 14 2009, 01:59 PM
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In case some people interested in this:
QUOTE StarCraft II Q&A Batch 52 : Map Maker Series 1. Does it still use the JASS language, or perhaps an upgraded version of JASS? StarCraft II uses an entirely new scripting language, which we’ve called Galaxy. This language is very similar to C, and anyone familiar with programming in C will have no trouble picking it up. 2. Is the language event-driven or object-oriented? The language itself is not object-oriented, although most of the native functionality is based around operating on game objects. 3. In comparison to the Warcraft III Editor, how much more, if any, can the GUI of the game be edited (it was extremely limited in Warcraft III)? The in-game UI layout is externalized in data files to a large extent, however there is no editor support for working with these files. So it will be possible to customize the game UI, it just won't be a user-friendly process. 4. Are there new noteworthy functionalities in the Starcraft II Editor, or will the new editor just have general improvements? I can’t think of a single editor feature from WarCraft III, large or small, which has not been improved in at least some way for StarCraft II. 5. Will the ability to communicate among triggers, for instance via actions or conditions, be improved in the new language? One significant new feature of the Trigger Editor is support for custom function definitions, including actions and conditions. This means you can create your own actions that are built up from other actions (or custom script code), then use those in triggers just as you would any other action. 6. How does "Hero" support differ from the Warcraft III Editor? Or is it practically identical? We’ve been working hard to create a hero system that is even more flexible than WarCraft III’s. For example, map makers will have the ability to define any number of custom attributes that modify a hero based on its level. 7. Will there be a public API for the programming language? As with WarCraft III, there is a large set of “native” functions representing game functionality that can be accessed through scripts. If this is what you mean by “public API”, then yes. 8. Will there be improvements on the "Garbage Collector" for the new language? For example, in JASS all local variables need to be set to null at the end of their use, and certain data-types need to be removed from the game (such as Locations) at the end of their use to avoid memory leaks. Galaxy features a robust garbage collection system for all native types, which is a huge improvement over WarCraft III (which technically did not have a garbage collection system at all). The script memory leak issues from WarCraft III will be a thing of the past. ---End of Transmission--- Source : http://forums.battle.net/thread.html?topic...588788&sid=3000 |
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Jun 14 2009, 02:04 PM
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frags,I didnt want to post that as it will attract unwanted flames here.
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Jun 14 2009, 02:07 PM
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Jun 14 2009, 02:11 PM
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Jun 14 2009, 02:17 PM
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Something similar to C?!
Oh My, Blizz is so 80-90's Now that remind me too much of work to be good but it sounds like they really created something solid, it's the first time ever I read anything about a game script engine with its very own Garbage Collector (which, funnily enough, does not exist in the C language as far as I remember This post has been edited by Gormaz: Jun 14 2009, 02:19 PM |
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Jun 14 2009, 02:33 PM
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What does a Garbage Collector do?
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