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Action/Platformer resident evil 5..PC?, got pc version??

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Edison83
post Sep 20 2009, 01:38 AM

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Jill are so pretty~~

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zioburosky13
post Sep 20 2009, 02:22 AM

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Try the game on hard setting (Intel Q6600, 4GB RAM and Gfx 9600GT on a tiny 1024*768 resolution with full details on and uncapped framerate. 50-60 fps as normal framerate), with little ammo and health every end of the level makes it challenging and it actually feels good with the new co-op gameplay.

Still RE has changed since the first 3 sequels from being a slow-paced survival horror (like the first 3 Alone in the Dark series) to a action packed game (started since RE4 I believe).
I kinda miss the old, slow and shambling zombie. Ever since the release of the movie 28 days, modern zombie is always capable of running and yelling at the same time.

There are some thing I don't like about the game, especially the control. It feels quite sluggish and cumbersome (especially the combat scene even with fast mouse speed set to 8). Also the ever plague of cut-scene just break the immersion of the game. Why on Earth those Jap love cut-scene in their game for every 5 minutes with on screen 'action' button smashing bothers me. But the main beef I want to complain is the over-the-shoulder perspective view which eats up 1/4 of the screen. I can accept the idea of getting hit by an enemy in fps view because you can't see them but over-the-shoulder perspective is just ridiculous to me.
Which is why the best recent most memorable survival horror I play is still Dead Space (I know it also features the over-the-shoulder perspective view). Quite simply because of the atmosphere and the voiceless of main character (just like Gordon Freeman of Half Life) and no all that bullshit cut scene. Not to mention in Dead Space you can blow off those pesky alien's limbs. tongue.gif

This post has been edited by zioburosky13: Sep 20 2009, 02:31 AM
SpikeTwo
post Sep 20 2009, 02:29 AM

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QUOTE(itsClois @ Sep 20 2009, 12:33 AM)
Any news on enabling laser sight with crosshair reticle disabled? Really loved the laser sight from consoles.
*
i only got it work "with" the crosshair. sweat.gif
Protoss-Zealot
post Sep 20 2009, 06:09 AM

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QUOTE
voiceless of main character (just like Gordon Freeman of Half Life) and no all that bullshit cut scene.


rclxms.gif hahaha... agree.
Edison83
post Sep 20 2009, 10:59 AM

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http://www.playstationalley.com/ps3/ResidentEvil5.php

i still dont get it, how really to unlock those costume?
really nid finish the game 1st?
tech3910
post Sep 20 2009, 01:03 PM

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QUOTE(zioburosky13 @ Sep 20 2009, 02:22 AM)
Try the game on hard setting (Intel Q6600, 4GB RAM and Gfx 9600GT on a tiny 1024*768 resolution with full details on and uncapped framerate. 50-60 fps as normal framerate), with little ammo and health every end of the level makes it challenging and it actually feels good with the new co-op gameplay.

Still RE has changed since the first 3 sequels from being a slow-paced survival horror (like the first 3 Alone in the Dark series) to a action packed game (started since RE4 I believe).
I kinda miss the old, slow and shambling zombie. Ever since the release of the movie 28 days, modern zombie is always capable of running and yelling at the same time.

There are some thing I don't like about the game, especially the control. It feels quite sluggish and cumbersome (especially the combat scene even with fast mouse speed set to 8). Also the ever plague of cut-scene just break the immersion of the game. Why on Earth those Jap love cut-scene in their game for every 5 minutes with on screen 'action' button smashing bothers me. But the main beef I want to complain is the over-the-shoulder perspective view which eats up 1/4 of the screen. I can accept the idea of getting hit by an enemy in fps view because you can't see them but over-the-shoulder perspective is just ridiculous to me.
Which is why the best recent most memorable survival horror I play is still Dead Space (I know it also features the over-the-shoulder perspective view). Quite simply because of the atmosphere and the voiceless of main character (just like Gordon Freeman of Half Life) and no all that bullshit cut scene. Not to mention in Dead Space you can blow off those pesky alien's limbs.  tongue.gif
*
i really dislike the static camera angle + control on the previous resident evil series (<4).
always move to wrong direction wen the camera is facing me. zombies comes from outside the camera view............ rclxub.gif

talk about cut scene......playing metal gear solid is like watching movie.............. rclxub.gif
commandboy
post Sep 20 2009, 01:46 PM

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QUOTE(Edison83 @ Sep 19 2009, 06:25 PM)
ok, everyone playing RE5 ori, pls drop your GFWL ID here, and will be automatically update at the 1st post

some info about purchasing them also at 1st post

thank you

or u can always make a gamers card and out at ur siggy for others to easy add u

http://www.mygamercard.net/
*
just got my 2 copy yesterday, capcom ftw~ icon_rolleyes.gif

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my id : tancp81
Zephro
post Sep 20 2009, 03:19 PM

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What is the multiplayer component in this? Co-Op only?
xanxanlol
post Sep 20 2009, 03:36 PM

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QUOTE(Zephro @ Sep 20 2009, 03:19 PM)
What is the multiplayer component in this? Co-Op only?
*
Coop campaign and mercenaries mode. No versus mode for PC but I think not many people play it anymore on the consoles.
Zephro
post Sep 20 2009, 04:10 PM

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Hm. I already beat this on Pro for my 360, but I might get it... again.
Any PC-exclusive features?
cloudaeris
post Sep 20 2009, 04:14 PM

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the oni thing i hate about re5 is its real time inventory system, it sucks real bad to me


Added on September 20, 2009, 4:15 pm
QUOTE(Zephro @ Sep 20 2009, 04:10 PM)
Hm. I already beat this on Pro for my 360, but I might get it... again.
Any PC-exclusive features?
*
just one more costume for each, i love the sheva's one ^^

This post has been edited by cloudaeris: Sep 20 2009, 04:15 PM
masashi89
post Sep 20 2009, 04:16 PM

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QUOTE(cloudaeris @ Sep 20 2009, 04:14 PM)
the oni thing i hate about re5 is its real time inventory system, it sucks real bad to me
*
for me, the worst and most hated by me is...the camera view...wtf...if its for kidal person..its good lor..if for me?wtf?hard to play..
Edison83
post Sep 20 2009, 04:28 PM

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the game designed for co-op, so wat problem with real-time inventory?
if u pause go in inventory, it will be irratating for ur partner to wait for u while u managing ur time and welcome to the world of internet

i agree about the camera, the character too close to camera... hard to see atk from behind and side.

badaboom666
post Sep 20 2009, 04:36 PM

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i like this game, it makes NFS:S look much2 more not shitty... rclxms.gif

thx to capcom for their masterpiece of sh*t... wink.gif
cloudaeris
post Sep 20 2009, 04:52 PM

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QUOTE(Edison83 @ Sep 20 2009, 04:28 PM)
the game designed for co-op, so wat problem with real-time inventory?
if u pause go in inventory, it will be irratating for ur partner to wait for u while u managing ur time and welcome to the world of internet

i agree about the camera, the character too close to camera... hard to see atk from behind and side.
*
it's not like that,

i understand the need for real time system for co op games with a player,
it's not that i dun like it's real time, but it's not optimized, that's wht's bugging me, there r some small issues that i really hate bout it, yes they r small, but annoying
xanxanlol
post Sep 20 2009, 06:32 PM

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QUOTE(cloudaeris @ Sep 20 2009, 04:52 PM)
it's not like that,

i understand the need for real time system for co op games with a player,
it's not that i dun like it's real time, but it's not optimized, that's wht's bugging me, there r some small issues that i really hate bout it, yes they r small, but annoying
*
It's because it was designed for gamepads. If you use a gamepad, the inventory feels very natural.
Edison83
post Sep 20 2009, 06:38 PM

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in short
console-ish
kitkat
post Sep 20 2009, 06:57 PM

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QUOTE(xanxanlol @ Sep 20 2009, 06:32 PM)
It's because it was designed for gamepads. If you use a gamepad, the inventory feels very natural.
*
yap!
you can change weapon by just 1 press on the d pad,
is ideally designed for controller, specially xbox360 controller.
unrealweapon
post Sep 20 2009, 07:12 PM

it's painful.
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GFWL : unrealweaponMY (i think). blush.gif
or unrealweapon MY

check it out and let me know if i am correct
Edison83
post Sep 20 2009, 07:19 PM

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QUOTE(kitkat @ Sep 20 2009, 06:57 PM)
yap!
you can change weapon by just 1 press on the d pad,
is ideally designed for controller, specially xbox360 controller.
*
but not action game like this
aiming is headache

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