Welcome Guest ( Log In | Register )

106 Pages « < 71 72 73 74 75 > » Bottom

Outline · [ Standard ] · Linear+

 Colin McRae: DiRT 2, December 2009

views
     
M1X
post Feb 26 2010, 02:16 PM

Look at all my stars!!
*******
Senior Member
2,334 posts

Joined: May 2007
From: Kuching


Well not cut too deep of course. Clash corner... ouch lol... wreak only later.
renzolution
post Feb 28 2010, 12:17 PM

Getting Started
**
Junior Member
136 posts

Joined: Feb 2009
From: salllute anelka
could someone tell me y we having these green n yellow next to our name ?
what it is for?
Attached Image
bulibulizaimon
post Feb 28 2010, 12:45 PM

PSN : bulibulizaimon
*******
Senior Member
4,667 posts

Joined: Jan 2005
From: UniVeRSiTy Of MaLaYa



QUOTE(renzolution @ Feb 28 2010, 12:17 PM)
could someone tell me y we having these green n yellow next to our name ?
what it is for?
Attached Image
*
Green - Clean racer
Yellow - Neutral
Red - Dirty

If a person races as clean as possible, without ramming or damaging other players, they will have a green icon. Those who occasionally bump other players will typically be yellow, and those who simply ram for the fun of it or intentionally damage other will have a red icon.
krk24
post Feb 28 2010, 01:51 PM

Getting Started
**
Junior Member
277 posts

Joined: Dec 2008
From: Puchong


this game is awesome! now i'm in level 19.....but some track setup is difficult to analyzed...but i'm still using casual mode...


Added on February 28, 2010, 1:51 pmi'm surprised they included MY track as well


Added on February 28, 2010, 1:52 pmwelcome to jungle.....its difficult to rally at ladang track...

This post has been edited by krk24: Feb 28 2010, 01:52 PM
renzolution
post Feb 28 2010, 03:59 PM

Getting Started
**
Junior Member
136 posts

Joined: Feb 2009
From: salllute anelka
QUOTE(bulibulizaimon @ Feb 28 2010, 01:45 PM)
Green - Clean racer
Yellow - Neutral
Red - Dirty

If a person races as clean as possible, without ramming or damaging other players, they will have a green icon. Those who occasionally bump other players will typically be yellow, and those who simply ram for the fun of it or intentionally damage other will have a red icon.
*
tq buli2
hehehe..

lama x main on9
kekeke tongue.gif
bulibulizaimon
post Feb 28 2010, 04:15 PM

PSN : bulibulizaimon
*******
Senior Member
4,667 posts

Joined: Jan 2005
From: UniVeRSiTy Of MaLaYa



QUOTE(renzolution @ Feb 28 2010, 03:59 PM)
tq buli2
hehehe..

lama x main on9
kekeke tongue.gif
*
Hehe, aku pun da slow main racing2 game nih.. BC2 ni kuar kompem x racing dah aku blush.gif
entahla
post Feb 28 2010, 04:24 PM

Getting Started
**
Junior Member
158 posts

Joined: Jan 2008


QUOTE(renzolution @ Feb 28 2010, 12:17 PM)
could someone tell me y we having these green n yellow next to our name ?
what it is for?
Attached Image
*
what event is that? how come never found yet rclxub.gif
^KamilskaZ^
post Feb 28 2010, 04:27 PM

roar...roar....
******
Senior Member
1,222 posts

Joined: Jan 2003
From: Melaka



it's under online multiplayer via internet
general_odin
post Feb 28 2010, 04:39 PM

no work, no money
*****
Senior Member
904 posts

Joined: Nov 2006
From: Selangor & Malacca, Malaysia



FINALLY... i manage to win those bots in Malaysia Ladang Sprint Rally with hardcore difficulty

and its not even a second ahead of them... just a few miliseconds... Lau Chi Ming is imba !
bulibulizaimon
post Feb 28 2010, 04:54 PM

PSN : bulibulizaimon
*******
Senior Member
4,667 posts

Joined: Jan 2005
From: UniVeRSiTy Of MaLaYa



QUOTE(general_odin @ Feb 28 2010, 04:39 PM)
FINALLY... i manage to win those bots in Malaysia Ladang Sprint Rally with hardcore difficulty

and its not even a second ahead of them... just a few miliseconds... Lau Chi Ming is imba !
*
Stop whining la~ shakehead.gif
general_odin
post Feb 28 2010, 05:02 PM

no work, no money
*****
Senior Member
904 posts

Joined: Nov 2006
From: Selangor & Malacca, Malaysia



QUOTE(bulibulizaimon @ Feb 28 2010, 04:54 PM)
Stop whining la~  shakehead.gif
*
he is imba lah... his time sometimes in some maps is IMPOSSIBLE !!!!
@_@

btw whats the fastest rally car ? MKII ??
renzolution
post Feb 28 2010, 11:06 PM

Getting Started
**
Junior Member
136 posts

Joined: Feb 2009
From: salllute anelka
QUOTE(entahla @ Feb 28 2010, 05:24 PM)
what event is that? how come never found yet rclxub.gif
*
actully im playing in LAN
sumtime we had full all 8seat of place wink.gif
general_odin
post Feb 28 2010, 11:50 PM

no work, no money
*****
Senior Member
904 posts

Joined: Nov 2006
From: Selangor & Malacca, Malaysia



LAN ??? how ? somekind of bypass ?
nazeeman
post Mar 1 2010, 07:34 PM

huh?
******
Senior Member
1,061 posts

Joined: Mar 2006
From: -::Kuala Lumpur::-



CODE
DiRT2 Patch Change Notes

Bug Fixes

Graphics

• Shadow quality setting of “low” is now correctly saved instead of resetting to “medium” Combinations of both high resolutions and high MSAA levels have been restricted on graphics cards with low memory to prevent issues found with those settings
• Added missing function key icons
• Fixed several lighting artefacts in night races
• Fixed missing initial load screen on multi-GPU setups under DX11
• Alt+Tab and Alt+Enter are now better supported under DX11
• Benchmark mode now correctly applies custom settings
• Fixed missing text in benchmark mode pause menu
• Fixed a crash when changing multisampling mode
• Fixed flickering text on stats screen in network mode
• Improved image sharpness in DX9
• Fixes to improve NVIDIA 3D Vision support
• Better default graphics options are chosen when running the game for the first time with a GeForce 8400 GS

Audio

• Fixed an issue where replay music would suddenly cut in when navigating a replay at very slow speeds
• Ensured that OpenAL is properly shut down when exiting the game using Alt+F4
• Prevented reverb cutting in and out abruptly on the Utah tracks

Gameplay

• Fixed player being able to drive through the ground on the Rewang Trailblazer track
• Fixed wall-riding on Battersea routes
• Bug-fixes for LA Stadium, Malaysia Rally and Baja Rally tracks

General

• Fixed a rare crash during the loading sequence
• Fixed an issue in the Russian language version where the default player name is missing from the one-to-watch sequence
• Fixed an issue where loading and saving would fail if multiple controllers were connected
• Fixed a crash which could occur when entering the first race using a motion platform

Changes

• Removed 16x quality coverage sampled anti-aliasing support
• Added support for MS Sidewinder Force-Feedback USB Wheel
• Added support for Logitech Driving Force USB Wheel
• Added support for Logitech Cordless RumblePad 2 USB controller
• Machines with 6 cores will now use the 4-core worker map rather than the single core map

Optimisations

• Optimised shadow rendering
• Optimised CPU performance on machines with SMT and multiple cores
• Improvements to frame-rate fluidity and triple-buffering support


Once it goes live the game should automatically update with the new patch when you start it up via Steam or GFWL.


brows.gif
bulibulizaimon
post Mar 1 2010, 08:56 PM

PSN : bulibulizaimon
*******
Senior Member
4,667 posts

Joined: Jan 2005
From: UniVeRSiTy Of MaLaYa



QUOTE(nazeeman @ Mar 1 2010, 07:34 PM)
CODE
DiRT2 Patch Change Notes

Bug Fixes

Graphics

• Shadow quality setting of “low” is now correctly saved instead of resetting to “medium” Combinations of both high resolutions and high MSAA levels have been restricted on graphics cards with low memory to prevent issues found with those settings
• Added missing function key icons
• Fixed several lighting artefacts in night races
• Fixed missing initial load screen on multi-GPU setups under DX11
• Alt+Tab and Alt+Enter are now better supported under DX11
• Benchmark mode now correctly applies custom settings
• Fixed missing text in benchmark mode pause menu
• Fixed a crash when changing multisampling mode
• Fixed flickering text on stats screen in network mode
• Improved image sharpness in DX9
• Fixes to improve NVIDIA 3D Vision support
• Better default graphics options are chosen when running the game for the first time with a GeForce 8400 GS

Audio

• Fixed an issue where replay music would suddenly cut in when navigating a replay at very slow speeds
• Ensured that OpenAL is properly shut down when exiting the game using Alt+F4
• Prevented reverb cutting in and out abruptly on the Utah tracks

Gameplay

• Fixed player being able to drive through the ground on the Rewang Trailblazer track
• Fixed wall-riding on Battersea routes
• Bug-fixes for LA Stadium, Malaysia Rally and Baja Rally tracks

General

• Fixed a rare crash during the loading sequence
• Fixed an issue in the Russian language version where the default player name is missing from the one-to-watch sequence
• Fixed an issue where loading and saving would fail if multiple controllers were connected
• Fixed a crash which could occur when entering the first race using a motion platform

Changes

• Removed 16x quality coverage sampled anti-aliasing support
• Added support for MS Sidewinder Force-Feedback USB Wheel
• Added support for Logitech Driving Force USB Wheel
• Added support for Logitech Cordless RumblePad 2 USB controller
• Machines with 6 cores will now use the 4-core worker map rather than the single core map

Optimisations

• Optimised shadow rendering
• Optimised CPU performance on machines with SMT and multiple cores
• Improvements to frame-rate fluidity and triple-buffering support
Once it goes live the game should automatically update with the new patch when you start it up via Steam or GFWL.


brows.gif
*
Mana sempatnyer nak main DiRT 2 nih rclxub.gif
arct
post Mar 1 2010, 09:07 PM

Casual
***
Junior Member
377 posts

Joined: Dec 2006


hmm. me running on dx9, after the update yep graphic sharpness has improved. and the colours now are more.. uhm. vivid / less washout. XD.
btw, the alt-tab doesnt work as it should be. instead of going out and going back to the game like it used to, when i alt-tab, the game then runs in windowed mode. alt-enter couldnt make it full-screen either T_T.


Added on March 1, 2010, 9:18 pmomg. now i cant run fullscreen. its always windowed.


Added on March 1, 2010, 9:22 pm**okey, its fixed! i just changed the values at hardwaresettings. XD

This post has been edited by arct: Mar 1 2010, 09:22 PM
bankrobber
post Mar 2 2010, 12:36 AM

New Member
*
Junior Member
45 posts

Joined: Jan 2006
From: Cyberjaya and Kuantan


crap~!@~! my savegame has corrupted.. almost finish every race in hardcore mode cry.gif cry.gif
general_odin
post Mar 2 2010, 01:06 AM

no work, no money
*****
Senior Member
904 posts

Joined: Nov 2006
From: Selangor & Malacca, Malaysia



QUOTE(bankrobber @ Mar 2 2010, 12:36 AM)
crap~!@~! my savegame has corrupted.. almost finish every race in hardcore mode cry.gif  cry.gif
*
wah pro ~!!!!!!!
bulibulizaimon
post Mar 2 2010, 01:12 AM

PSN : bulibulizaimon
*******
Senior Member
4,667 posts

Joined: Jan 2005
From: UniVeRSiTy Of MaLaYa



QUOTE(general_odin @ Mar 2 2010, 01:06 AM)
wah pro ~!!!!!!!
*
You lagi pero.. notworthy.gif
general_odin
post Mar 2 2010, 01:38 AM

no work, no money
*****
Senior Member
904 posts

Joined: Nov 2006
From: Selangor & Malacca, Malaysia



QUOTE(bulibulizaimon @ Mar 2 2010, 01:12 AM)
You lagi pero..  notworthy.gif
*
i done 1 map he done almost all lah... T_T


Added on March 2, 2010, 1:39 amspeaking of which.... it was u that always win when we race GRID online.....
-______________-

This post has been edited by general_odin: Mar 2 2010, 01:39 AM

106 Pages « < 71 72 73 74 75 > » Top
 

Change to:
| Lo-Fi Version
0.0315sec    1.77    6 queries    GZIP Disabled
Time is now: 23rd December 2025 - 04:01 AM