Well not cut too deep of course. Clash corner... ouch lol... wreak only later.
Colin McRae: DiRT 2, December 2009
Colin McRae: DiRT 2, December 2009
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Feb 26 2010, 02:16 PM
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Senior Member
2,334 posts Joined: May 2007 From: Kuching |
Well not cut too deep of course. Clash corner... ouch lol... wreak only later.
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Feb 28 2010, 12:17 PM
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Junior Member
136 posts Joined: Feb 2009 From: salllute anelka |
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Feb 28 2010, 12:45 PM
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Senior Member
4,667 posts Joined: Jan 2005 From: UniVeRSiTy Of MaLaYa |
QUOTE(renzolution @ Feb 28 2010, 12:17 PM) Green - Clean racerYellow - Neutral Red - Dirty If a person races as clean as possible, without ramming or damaging other players, they will have a green icon. Those who occasionally bump other players will typically be yellow, and those who simply ram for the fun of it or intentionally damage other will have a red icon. |
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Feb 28 2010, 01:51 PM
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Junior Member
277 posts Joined: Dec 2008 From: Puchong |
this game is awesome! now i'm in level 19.....but some track setup is difficult to analyzed...but i'm still using casual mode...
Added on February 28, 2010, 1:51 pmi'm surprised they included MY track as well Added on February 28, 2010, 1:52 pmwelcome to jungle.....its difficult to rally at ladang track... This post has been edited by krk24: Feb 28 2010, 01:52 PM |
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Feb 28 2010, 03:59 PM
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Junior Member
136 posts Joined: Feb 2009 From: salllute anelka |
QUOTE(bulibulizaimon @ Feb 28 2010, 01:45 PM) Green - Clean racer tq buli2Yellow - Neutral Red - Dirty If a person races as clean as possible, without ramming or damaging other players, they will have a green icon. Those who occasionally bump other players will typically be yellow, and those who simply ram for the fun of it or intentionally damage other will have a red icon. hehehe.. lama x main on9 kekeke |
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Feb 28 2010, 04:15 PM
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Senior Member
4,667 posts Joined: Jan 2005 From: UniVeRSiTy Of MaLaYa |
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Feb 28 2010, 04:24 PM
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158 posts Joined: Jan 2008 |
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Feb 28 2010, 04:27 PM
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Senior Member
1,222 posts Joined: Jan 2003 From: Melaka |
it's under online multiplayer via internet
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Feb 28 2010, 04:39 PM
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Senior Member
904 posts Joined: Nov 2006 From: Selangor & Malacca, Malaysia |
FINALLY... i manage to win those bots in Malaysia Ladang Sprint Rally with hardcore difficulty
and its not even a second ahead of them... just a few miliseconds... Lau Chi Ming is imba ! |
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Feb 28 2010, 04:54 PM
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Senior Member
4,667 posts Joined: Jan 2005 From: UniVeRSiTy Of MaLaYa |
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Feb 28 2010, 05:02 PM
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Senior Member
904 posts Joined: Nov 2006 From: Selangor & Malacca, Malaysia |
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Feb 28 2010, 11:06 PM
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Junior Member
136 posts Joined: Feb 2009 From: salllute anelka |
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Feb 28 2010, 11:50 PM
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Senior Member
904 posts Joined: Nov 2006 From: Selangor & Malacca, Malaysia |
LAN ??? how ? somekind of bypass ?
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Mar 1 2010, 07:34 PM
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Senior Member
1,061 posts Joined: Mar 2006 From: -::Kuala Lumpur::- |
CODE DiRT2 Patch Change Notes Bug Fixes Graphics • Shadow quality setting of “low” is now correctly saved instead of resetting to “medium” Combinations of both high resolutions and high MSAA levels have been restricted on graphics cards with low memory to prevent issues found with those settings • Added missing function key icons • Fixed several lighting artefacts in night races • Fixed missing initial load screen on multi-GPU setups under DX11 • Alt+Tab and Alt+Enter are now better supported under DX11 • Benchmark mode now correctly applies custom settings • Fixed missing text in benchmark mode pause menu • Fixed a crash when changing multisampling mode • Fixed flickering text on stats screen in network mode • Improved image sharpness in DX9 • Fixes to improve NVIDIA 3D Vision support • Better default graphics options are chosen when running the game for the first time with a GeForce 8400 GS Audio • Fixed an issue where replay music would suddenly cut in when navigating a replay at very slow speeds • Ensured that OpenAL is properly shut down when exiting the game using Alt+F4 • Prevented reverb cutting in and out abruptly on the Utah tracks Gameplay • Fixed player being able to drive through the ground on the Rewang Trailblazer track • Fixed wall-riding on Battersea routes • Bug-fixes for LA Stadium, Malaysia Rally and Baja Rally tracks General • Fixed a rare crash during the loading sequence • Fixed an issue in the Russian language version where the default player name is missing from the one-to-watch sequence • Fixed an issue where loading and saving would fail if multiple controllers were connected • Fixed a crash which could occur when entering the first race using a motion platform Changes • Removed 16x quality coverage sampled anti-aliasing support • Added support for MS Sidewinder Force-Feedback USB Wheel • Added support for Logitech Driving Force USB Wheel • Added support for Logitech Cordless RumblePad 2 USB controller • Machines with 6 cores will now use the 4-core worker map rather than the single core map Optimisations • Optimised shadow rendering • Optimised CPU performance on machines with SMT and multiple cores • Improvements to frame-rate fluidity and triple-buffering support Once it goes live the game should automatically update with the new patch when you start it up via Steam or GFWL. |
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Mar 1 2010, 08:56 PM
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Senior Member
4,667 posts Joined: Jan 2005 From: UniVeRSiTy Of MaLaYa |
QUOTE(nazeeman @ Mar 1 2010, 07:34 PM) CODE DiRT2 Patch Change Notes Bug Fixes Graphics • Shadow quality setting of “low” is now correctly saved instead of resetting to “medium” Combinations of both high resolutions and high MSAA levels have been restricted on graphics cards with low memory to prevent issues found with those settings • Added missing function key icons • Fixed several lighting artefacts in night races • Fixed missing initial load screen on multi-GPU setups under DX11 • Alt+Tab and Alt+Enter are now better supported under DX11 • Benchmark mode now correctly applies custom settings • Fixed missing text in benchmark mode pause menu • Fixed a crash when changing multisampling mode • Fixed flickering text on stats screen in network mode • Improved image sharpness in DX9 • Fixes to improve NVIDIA 3D Vision support • Better default graphics options are chosen when running the game for the first time with a GeForce 8400 GS Audio • Fixed an issue where replay music would suddenly cut in when navigating a replay at very slow speeds • Ensured that OpenAL is properly shut down when exiting the game using Alt+F4 • Prevented reverb cutting in and out abruptly on the Utah tracks Gameplay • Fixed player being able to drive through the ground on the Rewang Trailblazer track • Fixed wall-riding on Battersea routes • Bug-fixes for LA Stadium, Malaysia Rally and Baja Rally tracks General • Fixed a rare crash during the loading sequence • Fixed an issue in the Russian language version where the default player name is missing from the one-to-watch sequence • Fixed an issue where loading and saving would fail if multiple controllers were connected • Fixed a crash which could occur when entering the first race using a motion platform Changes • Removed 16x quality coverage sampled anti-aliasing support • Added support for MS Sidewinder Force-Feedback USB Wheel • Added support for Logitech Driving Force USB Wheel • Added support for Logitech Cordless RumblePad 2 USB controller • Machines with 6 cores will now use the 4-core worker map rather than the single core map Optimisations • Optimised shadow rendering • Optimised CPU performance on machines with SMT and multiple cores • Improvements to frame-rate fluidity and triple-buffering support Once it goes live the game should automatically update with the new patch when you start it up via Steam or GFWL. |
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Mar 1 2010, 09:07 PM
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Junior Member
377 posts Joined: Dec 2006 |
hmm. me running on dx9, after the update yep graphic sharpness has improved. and the colours now are more.. uhm. vivid / less washout. XD.
btw, the alt-tab doesnt work as it should be. instead of going out and going back to the game like it used to, when i alt-tab, the game then runs in windowed mode. alt-enter couldnt make it full-screen either T_T. Added on March 1, 2010, 9:18 pmomg. now i cant run fullscreen. its always windowed. Added on March 1, 2010, 9:22 pm**okey, its fixed! i just changed the values at hardwaresettings. XD This post has been edited by arct: Mar 1 2010, 09:22 PM |
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Mar 2 2010, 12:36 AM
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Junior Member
45 posts Joined: Jan 2006 From: Cyberjaya and Kuantan |
crap~!@~! my savegame has corrupted.. almost finish every race in hardcore mode
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Mar 2 2010, 01:06 AM
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Senior Member
904 posts Joined: Nov 2006 From: Selangor & Malacca, Malaysia |
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Mar 2 2010, 01:12 AM
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Senior Member
4,667 posts Joined: Jan 2005 From: UniVeRSiTy Of MaLaYa |
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Mar 2 2010, 01:38 AM
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Senior Member
904 posts Joined: Nov 2006 From: Selangor & Malacca, Malaysia |
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