QUOTE(Cheesenium @ Feb 10 2010, 05:02 PM)
ME1's inventory system was flawed,but it wasnt that bad.I find it ok.
Still,ME2's one is not bad too. Still miss the armor or weapon extra addons.
The only actual flaws in ME's inventory system was the carry limit (Which you can't actually check unless you're almost at it), the auto-pick up that doesn't actually remind you that you have stuff to claim (So, when you open your inventory, BOOM 200+ items from 1 hour back) and the medigel conversion system which was just plain tedious.
My main beef with the whole inventory system was that it was incredibly superfluous. More than 90% of the rubbish you picked up was really rubbish as they were either shit you were never ever going to use or a clone of an item that you seem to keep getting.
In most RPGs, inventories allow you to:
- carry other items that can be used in specific situations (Like the balms and salves in Dragon Age)
- let you keep items that you can only use later as you level up or save for another character
- keep extra sets of items that you can swap out in certain situations.
So, with ME1:
- No consumables in your inventory
- You can use anything you pick up (Except for the alien armours obv)
- There are almost no items which provide proper unique abilities which means, you settle with an item with the best stats that you want, and discard the rest. No reason to keep the rest. The only exception to this would be some of the armours that provide environmental protection, but that can be largely ignored since you don't really need em anyway.
Thus, the inventory in ME1 was competent but ultimately useless... Plus, if you play a 2nd playthrough with lvl 50+ character, you'll wish that whoever made it would die in a fire.