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 W40K: DOW series | Dawn of War 2, Official Dawn of War Msia Thread (RTS)V6

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Cheesenium
post Jan 13 2010, 03:34 PM

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New units for Nids in CR:

QUOTE
Tyranids – Tyrant Guard

Tyranids actually benefit from two new units in the Chaos Rising expansion, but the Tyrant Guard will replace an existing unit. In the summer of 2009 we released a major update to the multiplayer game called ‘There is Only War’ in which we introduced a new Tier 2 version of the Carnifex – the ‘Screamer Killer’. Dawn of War II and Chaos Rising owners will have this unit replaced by a completely new unit, the Tyrant Guard. These are creatures that seem to serve as a living shield, a protector, for vital locations or important Tyranid units.

Unit: Tyrant Guard, a large durable melee unit that moves faster in synapse. Can use the Shieldwall ability which regenerates health and reduces incoming damage.

Availability: Tier 2

Abilities: Rampage – Charge at a targeted location, knocking over everything in the Tyrant Guard’s path.

Shieldwall – Increase the Tyrant Guard’s health regeneration but temporarily disable the unit.

The Tyrant Guard is a slow lumbering unit unless it is within range of a synapse creature, where its movements are significantly faster. Its greatest strength is its ability to absorb a high amount of damage and recover from wounds by using its Shieldwall ability. An opponent that underestimates your Tyrant Guard may find themselves caught off guard as it Rampages into the front lines of his forces. It is certainly a worthy successor to the Screamer Killer it is replacing.

Tyranids - Genestealer Brood

A completely new addition to the Tyranids in Dawn of War II: Chaos Rising is the Genestealer Brood, elite melee infantry units that are known for their agility in close combat. These are the infiltrators for the Tyranid forces, used to locate areas of biomass and then signal the Hive Fleet which will then move in to harvest.

Unit: Genestealer Brood, an elite Melee unit that infiltrates after staying still for a period of time.

Availability: Tier 2

Abilities: Adrenal Rush – Enter a frenzied state with improved movement and damage. Attacking enemies in this state also restores the Genestealers’ health.

Upgrades: Rending Claws – Requires Tier 3, this upgrade increases the melee damage of the unit.

Genestealers are a potent melee force that can infiltrate, letting the enemy come to them or allowing Genestealers to attack from an unexpected direction. All it takes is a short period of inactivity for this unit to blend in with their surroundings. They will remain infiltrated as long as they do not move or attack. Hapless enemies that wander by are shredded, and in the process can also serve to restore Genestealer health if the Adrenal Rush ability is in use. Adrenal Rush will also reduce incoming ranged damage, and allow these units to stay alive if they need to close the distance to the enemy lines. Genestealers remain an elite melee threat into the late game with the Rending Claws upgrade that increases their overall damage and makes them more effective against vehicles. The Genestealer Brood is sure to have players checking over their shoulders when Chaos Rising is released.


Source: http://community.dawnofwar2.com/
Cheesenium
post Jan 13 2010, 04:37 PM

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I dont think Nids was even playable after they got completely redesigned.

They just get weaker after T1 and even weaker after T2.Nids have become an extremely frustrating race to play after that.

They are very tough to play now. Genestealer would be a great unit for them.
Cheesenium
post Jan 13 2010, 05:19 PM

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QUOTE(Leo3010 @ Jan 13 2010, 05:04 PM)
Yeah, well sometimes it depends on the adversary....Orks are still freaking strong initially with thier "Warghh" cry and out numbering anything 3 to 6...but yeah...thts my opinion on that race..

Nids still good however they weak only to other races if not upgraded. However will see how it all goes down in CR lol.
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I dont think so.

Homogaunts are so weak now. Anything that is not from T1 kills them almost instantly.Warriors are too expensive. Carnifex are too slow.
Cheesenium
post Jan 13 2010, 06:34 PM

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QUOTE(Leo3010 @ Jan 13 2010, 06:04 PM)
Yeah, well depends on how you would use them...but your right....man we either lack speed or skin thickness or cost way 2 much.....

>_<..
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Yeap,and they took the wrong unit for Nids.

Genestealer is good,but Hive Tyrant,there is actually a better unit to take,as Nids just get a new unit which is similar to a tank,or a bio tank.
Cheesenium
post Jan 14 2010, 11:22 AM

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If you have played Nids a lot,you'll know how annoying to play them now,especially after the redesign and barbed slinger nerf.

Pretty much have to rely on the OP Spore Mines.

I still watch replays from time to time,i think SM isnt that bad,at least compared to Nids.
Cheesenium
post Jan 14 2010, 11:50 AM

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LOL,Nids have fallen very far.From very imba to crap now.They are always annoying to play,except it's very very annoying to play now. I think i'll move to Chaos instead.

SM always suffers from T1 since DoW1,but at least they get stronger later on,unlike Nids which is the other way round.

DoW2 do have poor fundamental design.It needs a proper overhaul for CR so that it could be good again.

Yeah,Leo,whens the next event?
Cheesenium
post Jan 14 2010, 03:19 PM

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QUOTE(heaven @ Jan 14 2010, 12:29 PM)
With all the talk, and more play, but where's my 1v1?

I will be in KakiGamersMalaysia Steam chat waiting for 1v1.
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Sorry man,im done with DoW2's MP.Sick of the MP balance and no base game design.

Only playing Last Stand now.

QUOTE(Leo3010 @ Jan 14 2010, 01:31 PM)
Geh, you all pester me for a time..but so little show up for the events...kinda disapointing. Why not just play this on friday evening again. Say @ 9pm
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I dont think i can play on that time.

Anyway,found something in GR.org.

Pretty much sums up what i think about DoW2.

» Click to show Spoiler - click again to hide... «


Source

No doubt DoW2 is still a good game on it's own,but DoW1 and CoH have set a much higher benchmark for DoW2 to reach.Unfortunately,it failed.

Anyone who have played DoW and CoH would want a CoH in space with W40k stuff.I doubt im the only here who wants that.Not a simplified game with no base building and tiny army.I think i would play DoW2 if Relic just changed Shermans to a Predator Tank and changed Volkgrenader to Orks Kommando,rather than making all these so called innovations.

RTS just wont work without base building.It's like saying a racing game without a steering which makes it a virtual slot car racing.

Even C&C4 is following DoW2's foot steps.I just hope EA dont go burst because of this game. doh.gif

This post has been edited by Cheesenium: Jan 14 2010, 03:22 PM
Cheesenium
post Jan 14 2010, 04:23 PM

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QUOTE(Burn-X @ Jan 14 2010, 03:51 PM)
I think a competitive RTS without base building is possible, if not, then very little of it.  Maybe have capturable production buildings along with resource points?

I want the morale system back...
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It is possible.

Look at any CC and see whats running inside. biggrin.gif rolleyes.gif

It just seems like the game needs another major overhaul like one thing that the community have been asking for a long time,a buildable building on Req points to cut down the running-around-capping-point problem.

QUOTE(Leo3010 @ Jan 14 2010, 04:04 PM)
So who exactly wrote that source you posted ? was it thier new director ?

I actually know about Johnny resigning from Relic after CR was announced however it was made so 'hush-hush' that they didn't even post it on thier blog. The 2nd part of that whole deal was his resignation didn't say he was moving to Blizzard lol, just said he is leaving for other business XD

I actually agree on all aspects of this article as well..however DOW2 is DOW2. its a headache sometimes competitively due to thier design.

However I still think that it might be awhile b4 this game can even be close to CoH or the original dow 1 concept lol. CR won't change anything it probably make things into a bigger headahce...would that stop me from making a purchase of the expansion....."Time will tell" as they say XD
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No,it's not people from Relic,unfortunately. It's GR.org's director.

Johnny resigned somewhere last year i think,but there wasnt any official announcement.

In order for the game to be more CoH and DoW,it needs to be redo again and it's something very costly to do,as this time round,it needs new art assets and probably new maps.I doubt Relic gonna do that again.

DoW2 is not just a headache for competitive people,even the casual are having headaches.

I guess we just keep what we have now.It's not terrible,but it's just not good enough.Maybe things will improve with CR with improved Last Stand mode and possibly Space Hulk? Last Stand seems like what people love to play now.

Same,im pretty much on the fence for CR,but the new designer seem to be very passionate with W40k and the campaign looks much better than the first one.


Added on January 14, 2010, 4:28 pm
QUOTE(Gormaz @ Jan 14 2010, 04:09 PM)
Well, games without any base building can work, like Ground Control and co. Not sure if they can be considered "competitive" enough though but they do exist and can thrive in mulitplayer imo. DoW2 is something a bit "in the middle" from that and a classic RTS

But I agree with some of what the guy said on how taking out base building basically sliced a good half of the "skill" through build orders and co.

Cheese put "It's like saying a racing game without a steering which makes it a virtual slot car racin"

I would say it's more like racing game where everyone has to use automatic gearbox, it cuts a lots of the skill to make it more noob friendly.

I just did few skirmish again AI on DoW2 so I am really not a pro at it but I do see where the troubles could be.

To make something "simple to understand but hard to master" you can't just cut so much of the decisions the players have to take, it just doesnt work that way.

In a slightly linked topic, it's a bit why I am a bit worried about SupCom2, the news on how they sliced quite a bit of the economy side of the game scare me of the same result...
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Im not sure how active is present day GC or WiC community but i did remember that it has a pretty short competitive life span.

Most racing games have automatic gear boxes.It pretty much up to the physics of the game that make the game hard or easy but playing manual does make it very hard.

Regarding Sup Com 2,im also quite worried about it as it's being simplified too much to cater the folks playing it at consoles.

Seems like RTS have a pretty bad future.

This post has been edited by Cheesenium: Jan 14 2010, 04:28 PM
Cheesenium
post Jan 16 2010, 09:29 PM

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QUOTE(Crazegamer @ Jan 16 2010, 05:03 PM)
Did someone call? Oh wait....

Wa....so many Dow2 haters suddenly
I guess a lot of the player base now will depend on CR. If its a letdown....bye bye DoW2 community.
And if SC2 comes out soon....I guess this thread will disappear from lowyat.net tongue.gif
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Not exactly haters,but it's more like im slightly disappointed with the game it is today.
Cheesenium
post Jan 20 2010, 12:37 PM

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Eldar New Units:

QUOTE

user posted image

New to the Eldar Army in Dawn of War II: Chaos Rising will be the powerful Wraithguard. Made of a complex and durable material known as Wraithbone and housing a spiritstone that contains the soul of an Eldar warrior, these technologically advanced squads pack a serious punch with their Wraithcannons.

Unit: Wraithguard. Slow moving short range heavy infantry. They move faster with a warlock nearby but get stunned if the warlock is killed.

Availability: Tier 2

Abilities:
Wriathbone – When activated, this ability increases the Wraithguard’s health regeneration but temporarily disables the unit.

Upgrades:
Warlock –Add a Warlock to lead the squad. Warlocks have Wraithsight which boosts the speed of nearby Wraithguard.

Wraithbone – Grants the Wraithbone ability, allowing Wraithguard to regenerate health. Requires Tier 3.

Although they look similar to the larger Wraithlord, the three member Wraithguard squad is best used at range against enemy infantry. They each carry a smaller, more portable, version of the D Cannon. Unlike the D Cannon though, Wraithguard require no set up time for their weapons before they fire. Enemy infantry squads melt away under fire from Wraithguards, whose durability increases with the Wraithbone upgrade. Although the ability temporarily disables the unit, the health regeneration will quickly heal the unit for its next engagement.

Poor sight hampers the unit’s movement speed, but a Warlock squad leader can be added to significantly increase the Wraithguard’s swiftness. Be watchful for this new weapon in the arsenal of the Eldar in Dawn of War II and Chaos Rising.


Wraithguard!!!! biggrin.gif
Cheesenium
post Jan 20 2010, 10:36 PM

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QUOTE(Gray Fox X @ Jan 20 2010, 08:13 PM)
Cant wait till they launch Chaos XD
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I actually wanted CR just because there is Chaos.

Hopefully they do them well this time.
Cheesenium
post Jan 21 2010, 03:18 AM

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QUOTE(bobohead1988 @ Jan 21 2010, 01:20 AM)
If tau is planned I better hope they f***ing deliver it well

Edit : Maybe I will re dl DoW2 for the fun of it see how it was
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IG is still my top priority,but Chaos is almost as important to me as IG.

Relic better do them well this time.
Cheesenium
post Jan 23 2010, 12:39 AM

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What you think you can do about a game not being it's best? There is no action to do,as Relic dont listen most of the time.

I am still quite disappointed with DoW2 in terms of the multiplayer gameplay,which involves lots of run around capping than actual battles.

It's still a good game,especially with the Last Stand mode,but it could be way better.Just like DoW and CoH.

Lets all just hope they fix some of those multiplayer flaws in CR.
Cheesenium
post Jan 23 2010, 10:05 AM

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QUOTE(Gormaz @ Jan 23 2010, 01:05 AM)
@Cheese: I have almost no knowledge of the Multi as you know but I don't really see it easily possible for them to "fix" the multi's flaws you say (more capping chase than battles etc.) , that would means for me changing quite a lot the basic way the game is being played. It's a bit "big" of a change for me to see being done, not impossible, but I wouldnt hold my breath on it.

One thing I would really "hope" is for the next Warhammer 40K game (if any) is for Relic to go the other way from what they did from DoW1 to Dow2, instead of reducing the scale... increase it.
Warhammer Epic with Titans, whole platoons of tanks/super heavy tanks, whole companies of infantry and co could be absolutely mind-blowing. Think of something like the scale of Supreme Commander in Warhammer's universe.....

/mindexplode
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A large scale W40k would be very similar to Sup Com.It's gonna be damn epic. biggrin.gif

QUOTE(chiakm @ Jan 23 2010, 01:17 AM)
That actually sounds like a good idea for SupCom mod you know.
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There were a Sup Com mod trying to do that.

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