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 W40K: DOW series | Dawn of War 2, Official Dawn of War Msia Thread (RTS)V6

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Cheesenium
post May 8 2009, 03:57 PM

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QUOTE(KuzumiTaiga @ May 8 2009, 03:49 PM)
played it.. hated it... quite a repetitive game... i was expecting too much doh.gif sigh..
*
This game only shines in MP.It's damn fun in MP,especially 3v3.

Grab an ori copy and join us online.

I hate the campaign a lot,though.

This post has been edited by Cheesenium: May 8 2009, 03:59 PM
Cheesenium
post May 10 2009, 10:56 PM

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Oh yeah,my connection is back to normal.

Time for more DoW2.
Cheesenium
post May 11 2009, 04:39 PM

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Time to bring this thread from page 2.

Patch 1.3 Release Notes

QUOTE
===============================
Patch 1.3.1
===============================

New Content
• Two on Two game mode is now available for ranked play.
• Two new four-player maps have been added to the game: (4p) Medean Cliff Mines and (4p) Ruins of Argus. These are available for ranked and custom games.
• We have added a benchmarking performance test; you can find it in the Graphics options tab.
• There are eight new sync kill animations in the game. Keep your eyes open for some new carnage!

New Options:
• We have added a “Push to Talk” option for in-game voice chat. When enabled in the Game Options screen, tilde (~) will control chat.
• We have also added a “Advanced Sub-selection” game option. When enabled sub-selection behavior will be the same as Company of Heroes, where a sub-selected squad will be the only one to receive orders.

Stability
• Fixed several crashes where invalid data was being written to logs.
• Fixed a common multithreading crash.
• Fixed some out-of-memory crashes on Vista 32.
• Fixed a crash that could occur if Avitus was reinforcing when a game ended.

UI Change
• The previous PvP squad decorators have been replaced with decorators based on the squad role. The new decorators identify units in a way that is consistent across races. A new loading screen tip has been added to explain the new images.

Replay Improvements
• Added a 4x speed.
• Capture progress bars are now visible.
• Commander wargear and squad upgrades are now visible on unit selection panel.
• Build queues are now displayed.
• Replay control buttons now have audio.
• Decorators now show up in replays.

Army Painter
• Chapter name character limit is now increased to 32.
• Maximum number of custom chapters is now 350.

Gameplay Bug Fixes
• Fixed a bug where a unit with an energy shield could become unkillable if they also had very low health.
• Fixed a bug where the Carnifex would stop meleeing units after killing a hero in melee.
• Tankbusta targeting priorities have been improved, now prefer to target vehicles.
• Fixed a bug where demolition charges could pass through terrain and not detonate.
• Fixed a bug where the Techmarine could continue to repair after being knocked down.
• Squads now unload from a vehicle when it is destroyed.
• Full resource refunds are now granted when a building that hasn’t started construction is cancelled.
• Adjusted refund costs on the Webway gate.
• Adjusted refund costs on the Techmarine’s Space Marine Heavy Bolter turret.
• Fixed a bug where a melee leaping unit would follow a teleporting or jumping unit a long distance.
• Fixed Warp Spider Exarch Enhanced Warp Generator and Improved War Generator.
• Adjusted Scything Talon knockback and suppression.
• Fixed a pathing problem on (6p) Typhon Arena.
• Put a build time on Ravener Tunnels. Tunnels are also vulnerable during construction.

Text Bugs
• Fixed tooltip on Lictor Hero’s Adrenal Gland wargear.
• Fixed tooltip on Catalyst ability.
• Fixed tooltip on Warlock Champion’s robe.
• Fixed an incorrect tooltip on the “Luv da Dakka” ability.

Custom Games
• Players are no longer prompted to dispute a match when a player is kicked from a non-ranked game.
• Players can now select chapter colors for AI players.

Matchmaking
• Removed the “Submit Player Review” prompt that would appear if a player left the countdown before a match started.
• Fixed a situation where a party could get broken up when host migration occurred.

Post-game stats
• We now show a “Player has left” message for all players when you quit out to the post game screen.

Achievements
• Fixed a bug with the Sweeping Advance achievement. Previously it wouldn’t be awarded if the retreating unit was the last entity in the squad.

Audio Improvements
• Speech events now fade out if a higher priority event triggers.
• Medium sound quality preset now chooses 44100Hz instead of 22050Hz.

In-Game HUD and UI
• There are now two map ping buttons, Attack and Defend. (Hotkeys are F8 and F9 respectively.)
• Added a Retreat All hotkey. (ALT-X)
• Added a Retreat Hero hotkey. (SHIFT-X)
• Fixed an issue where the camera would get locked to a position if you band-box selected and landed on a button, then pressed it without moving the mouse.
• The camera no longer strafes when starting a move facing or band-box selection.
• Squads that have sergeants now display the count correctly on the reinforcement UI.
• Unconscious heroes no longer get selected when bandbox selecting multiple units.
• Targeted abilities are now usable on multi-select portraits and on squad tabs.
• Implemented a fix for starting squads not receiving hotkeys when another player loaded slowly.
• Player list bars no longer fade in and out while using voice chat.
• Fixed an issue where “Rear Armor Hit” kickers were triggering multiple times.
• Selection circles no longer disappear on a selected unit that is performing a sync kill.
• Fixed a bug where greyed-out unavailable abilities would show up when a squad was retreating.
• Fixed an issue where the portrait health of a unit could display zero when the unit was still alive.
• Clicking a squad tab on a unit in a Webway gate or Ravener tunnel will now correctly select that squad.
• Fixed a bug where squads with a sergeant would sometimes get two decorators when exiting a webway gate.
• Reinforcement UI no longer displays when a hero is selected.
• Fixed an issue where a blank square would appear when a squad was reinforcing.
• Opposing players no longer see random players’ race selection in the Player List panel.
• Fixed a bug where helptext on purchased hero accessory wargear wasn’t visible.
• Fixed an issue where a black border would sometimes appear on a garrisonable building.
• Pressing space bar in a chat no longer results in two spaces entered.

Game Options
• Fixed a bug where sound for buttons in the Game Options screen would disappear after adjusting brightness.

AI Player improvements
• Expert and Hard players now provide higher early game pressure through a variety of tier one units.
• AI players now purchase a variety of wargear for their hero, and take better care not to hurt their economy.
• AI players now purchase an appropriate amount of generators.
• AI players will engage the enemy and attack more aggressively than before.
• AI players are stronger at preserving units, and retreat at appropriate times both in melee and ranged combat.
• AI players are now much better at using unit abilities.
• AI players will upgrade existing units with a variety of upgrades more intelligently.
• AI players prioritize capture points in a more intelligent fashion.
• AI players tech to tier 2 in an appropriate timeframe and purchase later game units based on combat needs.
• AI players tech to tier 3 and purchases late game units including Carnifexs, predator tanks, fire prisms, etc, based on combat needs.
• AI players now can flank suppression weapons out of combat.
• AI players now purchase dead heroes at more appropriate costs.
• AI players no longer buy and cancel generators when enemies are around.

Campaign
• Mission briefing speech now only plays the first time a mission is opened.
• Fixed an issue where the starmap button didn’t highlight the first time a player had to travel between planets.
• The character level up screen now accounts for rewards granted by the mission.
• Fixed a fatal SCAR error on Angel Gate.
• Fixed a fatal SCAR error on the first Lictor encounter.

Co-op
• Added a countdown timer to campaign mission start.
• Fixed an issue where the other player in a coop games hotkeys were always set to 5.

Localization
• Added support for Hungarian language. 


Source
Cheesenium
post May 11 2009, 06:53 PM

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Im RA player too.

I got no idea on the build time.
Cheesenium
post May 11 2009, 07:48 PM

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Bye bye,imba RA then. tongue.gif

He got nerfed a bit but the imba toxic miasma and others arent fixed yet.
Cheesenium
post May 11 2009, 08:03 PM

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Im definitely gonna play 2v2 when the patch comes.
Cheesenium
post May 12 2009, 07:05 PM

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Leo,you won something,didnt you?

Guess i wont see tank wrecks for some time then. sad.gif
Cheesenium
post May 12 2009, 07:24 PM

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QUOTE(Leo3010 @ May 12 2009, 07:14 PM)
Yeah, I did lol. I couldn't stop laughing when I saw my name pop up. But that was probably 1 of the things. The other was actually both me and Darczz manage to get our questions into the entire essay worth of questions.
*
Thats great,congrats.

Didnt play DoW2 for some time already. Busy la.
Cheesenium
post May 12 2009, 08:12 PM

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QUOTE(Leo3010 @ May 12 2009, 07:46 PM)
Yeah same here dude...I'm kinda dieing to assignments due this week.... Havent had any time to ply dow 2 lately... Geh....Well atleast Ive got some time this weekend atleast...

I posted on the steam group earlier that we might have a social night. Probably a 2v2 night, who knows lol. I'm kinda tired from this week. So lets all pray I get some kind of rest on friday....
*
Me too.My pipe flow assignment give me a lot of stress.

Didnt play for 2 weeks already. sweat.gif
Cheesenium
post May 13 2009, 09:03 AM

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Wooo~~

Update is here. biggrin.gif


Added on May 13, 2009, 9:45 amJust tried a game on the new patch.

-RA could no longer instant pop out of the tunnel now.About 5 seconds construction time.
-The AI is better now,but still need a lot of improvement.I still literally beat them with not much effort.Win the game with 316-0.It's very bad at building gens now.Causing me to have lack of power for some time.They use abilities much better now.
-New decorators are much better and easier to read too.
-The new map looks damn nice.
-I love 2v2. tongue.gif

Hopefully can try a game online tonight.

This post has been edited by Cheesenium: May 13 2009, 09:47 AM
Cheesenium
post May 13 2009, 06:09 PM

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QUOTE(Date Masamune @ May 13 2009, 04:44 PM)
i finished the game......they should make more campaign , wheres CHAOS? wheres Ork?? wheres the dark eldar???
*
Relic have a pretty limited budget.I dont think they can put all the races into the game.

Wait for expansions. smile.gif

Come,IG.Come to me. tongue.gif

QUOTE(gengstapo @ May 13 2009, 04:46 PM)
The population still got cap limits or not?
*
It still have caps.

Doesnt matter anyway.

You wont be able to reach full caps in a proper game.

Even half of the cap is a problem.

This post has been edited by Cheesenium: May 13 2009, 06:15 PM
Cheesenium
post May 13 2009, 07:20 PM

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QUOTE(LEVIATHAN @ May 13 2009, 07:15 PM)
Is DOW II as good as Company of Heroes?

I'm tempted with the Essence Engine 2.0.
*
DoW2 is a good MP game,for me.

We have quite a lot of active DoW2 gamers here.

DoW2 is more like a blend between CoH and DoW1.

Join us if you want.
Cheesenium
post May 14 2009, 09:11 AM

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There is one here,very epic.


Cheesenium
post May 14 2009, 09:49 AM

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QUOTE(LEVIATHAN @ May 14 2009, 09:44 AM)
Uh nice... And there are VPs too liek CoH.

Should I get DoW2 at RM149 or DoW (which include all four titles) at RM169?
*
DoW2 if you want to play MP,IMO.It's quite easy to find games now.

DoW1 would be great if you never played anyone of them before.
Cheesenium
post May 14 2009, 04:42 PM

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More patch info: 1.3.2 update on the way.

QUOTE
We are going to release an update to Dawn of War II to deal with a few of the more critical problems users have run into.

Bugs we are targeting in this data patch:

    * Some users with existing saves are only getting one point to spend with each level. The second point is getting automatically allocated, we hope to fix it in a way that will return all improperly allocated points back to the player.
    * Orbital Bombardment damage was drastically reduced. We will be increasing the damage at the outer edges to have more of an effect on infantry caught in the well.
    * Tiber Outpost's lighting is very bright. We will return it to a less eye-gouging lighting scheme.



We may get a few more fixes in, but we want to get this patch out quickly, and we want to keep the size small.

A few people have been asking about when we will do a balance update. We are working on a major balance update, and have been for some time. We will release a balance update in our 1.4 patch, which is currently in development.

Thanks to everyone for bearing with us, if you have any questions feel free to post them in this thread.


Source

More patches,this is good.
Cheesenium
post May 14 2009, 07:59 PM

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QUOTE(Darczz @ May 14 2009, 10:52 AM)
Hey this is my first Epic match in the new mode(2vs2). Watch it, very interesting with 2 Warboss combo killing our units. biggrin.gif  Close to 90+ points tongue.gif

Warboss Madness!!
*
Nice replay,by the way.

Really good game.
Cheesenium
post May 14 2009, 11:41 PM

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QUOTE(LEVIATHAN @ May 14 2009, 11:12 PM)
Is the MP use Relic (liek CoH) or GFW?
*
GFWL.

A lot better than gamespy,IMO.

NAT nego is pretty good and playable at 500 ping.
Cheesenium
post May 15 2009, 12:05 AM

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QUOTE(Leo3010 @ May 14 2009, 11:44 PM)
If You hurry and buy it b4 this weekend, You can join the social night !!!
*
When is it again?
Cheesenium
post May 15 2009, 02:57 PM

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Which is tonight. biggrin.gif
Cheesenium
post May 15 2009, 08:48 PM

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Ahhh,i dont get to play already then.

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