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 The Will to Fabricate, Why it never comes to PS3 interview

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TSgundamalpha
post Jan 26 2009, 08:15 PM, updated 15y ago

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" I consider shmups to be the last real classic game genre still alive - games in which score, skill, technique, replayability, and finely honed 2-dimensional gameplay are all-important.

Shmups can be picked up for 10 minutes, and enjoyed fully in that space of time. They can literally last for decades - I'm still trying to complete Flying Shark today. Perfect for modern busy lifestyles I reckon - a short, intense burst of pure gameplay. But they're often severely misunderstood by today's gamers ("repetitive, easy to credit feed to the end, all you do is shoot!"). Well, their loss!" ~ malc

This is a thread dedicated to fellow shmups enthusiasts and hope all the future shmups news will come here. "The Will to Fabricate" is the title to one of my favorite, Psyvariar 2 (Arcace, DC & PS2).

Some pics of established shmups below smile.gif

user posted image
Batsugun, 1990, Toaplan: Known for being the ancestor of manic shmups (bullet hell)

user posted image
Dodonpachi, 1996, Cave: Polish the manic genre and has since become the corner stone of modern shmups

user posted image
Fantasy Zone, 1986, Sega: One of the earliest cute-em-up

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Gigawing, 1998, Takumi: Reflect shots are introduced

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Ikaruga, 2002, Treasure: Puzzle game that plays like a shmup

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Radiant Silvergun, unknown, Treasure: The best shmup ever? Not for me, but I know why people claimed it is.

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Battle Garegga, 1998, Raizing: The deepest shmups ever. Conserve bombs, tapping your shoot buttons and don't die will kill you

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R-Type III, 1994, Irem: The most recognized hori series?

This post has been edited by gundamalpha: Nov 29 2010, 02:09 PM
TSgundamalpha
post Feb 4 2009, 11:07 AM

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Upcoming shmups:

PSV shmup from Cave

This post has been edited by gundamalpha: Sep 15 2011, 12:15 PM
neogeocdz
post Feb 4 2009, 11:42 AM

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DUX for DreamCast, have u tried it?

I am quite itchy to get it, but dare not dive into it.

user posted image

user posted image


TSgundamalpha
post Feb 4 2009, 11:47 AM

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Apparently DUX is a European style shmups.. something like X2 for the PS1, not really my type of game after further research. But hey, who knows, I like ducks biggrin.gif
PhoenixByte
post Feb 4 2009, 11:52 AM

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I remember one on the pc eNGINE...the one where we control a robot and we can power the robot up so his fire power will get bigger.

Dun remember the name though.
TSgundamalpha
post Feb 4 2009, 11:56 AM

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QUOTE(PhoenixByte @ Feb 4 2009, 11:52 AM)
I remember one on the pc eNGINE...the one where we control a robot and we can power the robot up so his fire power will get bigger.

Dun remember the name though.
*
Horizontal or vertical? If hori is it Side Arms, Macross 2036 or Lords of Thunder? If vertical is it Spriggan? I don't really have too much knowledge on PCE shmups as I'm very late to the scene blush.gif
PhoenixByte
post Feb 4 2009, 12:02 PM

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horizontal...haa i think it's side arms!!!

The robot can move up down left right on the screen smile.gif

easier than R-Type biggrin.gif

http://youtube.com/watch?v=qPDXGSYdxi8

This post has been edited by PhoenixByte: Feb 4 2009, 12:03 PM
TSgundamalpha
post Feb 4 2009, 12:05 PM

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I can never stand R-Type, too much memorization tongue.gif
PhoenixByte
post Feb 4 2009, 12:09 PM

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thunderforce on the megadrive is also a bit hard...but i always return to it coz it's pretty and the music kinda good biggrin.gif
praetorian
post Feb 4 2009, 01:14 PM

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If you have a chance to play Hyper Duel for the Sega Saturn , its worth picking up as well.

Damn I dont have a Xbox360, but I think it would be worth while to pick those shooters up for collection purposes though.

This post has been edited by praetorian: Feb 4 2009, 01:15 PM
TSgundamalpha
post Feb 4 2009, 01:52 PM

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I first bought a 360 just for the purpose of playing Senko no Ronde smile.gif With so many more shmups coming out I see no reason why not getting one.

Hyper Duel is a bit over my budget.. I don't like how you must not shoot to recharge your shots
sonic_cd
post Feb 4 2009, 01:58 PM

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he, radiant silvergun . i have the disc but its in unseable condition already cry.gif btw tdoes the macross dyrl game fallunder this category ?
TSgundamalpha
post Feb 4 2009, 02:01 PM

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You mean the Sega Saturn game right? Yes, sure smile.gif I quite enjoy that game as well, one of the few shmups that uses 2 discs
sonic_cd
post Feb 4 2009, 02:23 PM

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QUOTE(gundamalpha @ Feb 4 2009, 02:01 PM)
You mean the Sega Saturn game right? Yes, sure smile.gif I quite enjoy that game as well, one of the few shmups that uses 2 discs
*
yup , the saturn wan .. very nice game and graphics , it was later re-released on the ps 1 i think .. i belive there`s also a macross plus game which i played in the arcade which played pout in a similar way .
TSgundamalpha
post Feb 4 2009, 02:55 PM

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Yup, that one got ported to PS1 as well nod.gif sonic_cd, your Radiant Silvergun is ori or copied? I don't mind buying just the case and manual if you have an ori one tongue.gif
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post Feb 4 2009, 02:55 PM

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QUOTE(sonic_cd @ Feb 4 2009, 01:58 PM)
he, radiant silvergun . i have the disc but its in unseable condition already cry.gif btw tdoes the macross dyrl game fallunder this category ?
*
You have that?
U r kidding me, that cost a fortune!

My goodness that legendary Saturn games are traded like gold these days.
Kyoyagami
post Feb 4 2009, 02:56 PM

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I've always loved Donpachi during the PSX days. The combo inclusion with the game feels really cool and epic. Much like a fighter game. biggrin.gif
TSgundamalpha
post Feb 4 2009, 02:59 PM

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The 1 thing I could never get, and the single most important thing, in DDP series is the bee.. Don't know how to get them hmm.gif
sonic_cd
post Feb 4 2009, 03:19 PM

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QUOTE(gundamalpha @ Feb 4 2009, 02:55 PM)
Yup, that one got ported to PS1 as well nod.gif sonic_cd, your Radiant Silvergun is ori or copied? I don't mind buying just the case and manual if you have an ori one tongue.gif
*
the game that time i bought had no manual or even the ori cd case . found some time back in amcorp mall flea market ... then my saturn rosak(did not accquire another saturn till last year or the year before) and the disc got tossed around ( that time i did not know the disc value ) till it got scrathed .. story ends . had i known the disc was that valuable @ that time , i would have kept it properly ..

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neogeocdz
post Feb 4 2009, 03:21 PM

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QUOTE(sonic_cd @ Feb 4 2009, 03:19 PM)
the game that time i bought had no manual or even the ori cd case . found some time back in amcorp mall flea market ... then my saturn rosak(did not accquire another saturn till last year or the year before) and the disc got tossed around ( that time i did not know the disc value ) till it got scrathed .. story ends . had i known the disc was that valuable @ that time , i would have kept it properly ..

bonus pic :
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tongue.gif
*
I want to smack you jor
TSgundamalpha
post Feb 4 2009, 03:21 PM

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Did you buy that from PA? I'm asking because that's how PA reseal their pre-owned games hmm.gif
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post Feb 4 2009, 03:25 PM

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QUOTE(gundamalpha @ Feb 4 2009, 03:21 PM)
Did you buy that from PA? I'm asking because that's how PA reseal their pre-owned games hmm.gif
*
pa , but new wan . can`t decide to open n play or keep it intact .lol
TSgundamalpha
post Feb 4 2009, 03:27 PM

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Doesn't look like official seal hmm.gif Anyway, of course open it to play, it's a very good game smile.gif
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post Feb 4 2009, 03:31 PM

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QUOTE(gundamalpha @ Feb 4 2009, 03:27 PM)
Doesn't look like official seal hmm.gif Anyway, of course open it to play, it's a very good game smile.gif
*
i played before already , on the first saturn i got. so this is more like buy for collection .. tongue.gif
steellusion
post Feb 4 2009, 03:34 PM

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denk.. ive love to play this type of game now.. after try stardust at my fren psp... long time ago.. play life force, gradius, raiden etc ....
TSgundamalpha
post Feb 4 2009, 03:39 PM

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You should play those Konami shmups collections, they are great. But I still prefer to play them on big screen though tongue.gif
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post Feb 4 2009, 03:40 PM

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QUOTE(gundamalpha @ Feb 4 2009, 03:39 PM)
You should play those Konami shmups collections, they are great. But I still prefer to play them on big screen though tongue.gif
*
true , but nothing beats playing it in the arcade (for cerain games ) and leaving ahigh score and watching people trying to break it .tongue.gif
Kyoyagami
post Feb 4 2009, 03:42 PM

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Well, leaderboards is good to counter that. but, I just feel that its better to just stay in the arcade then playing it in a console. It's just me, but hey, a matter of preference. tongue.gif
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post Feb 4 2009, 03:45 PM

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I don't like spending money in the arcade laugh.gif I prefer buying the game and play it whenever I feel like it and post the scores in the ultimate shmup forum (not here tongue.gif)
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post Feb 4 2009, 03:53 PM

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QUOTE(gundamalpha @ Feb 4 2009, 03:45 PM)
I don't like spending money in the arcade laugh.gif I prefer buying the game and play it whenever I feel like it and post the scores in the ultimate shmup forum (not here tongue.gif)
*
me too.... im not so hebat, so i could waste my token there at the arcade center.. eheheh laugh.gif
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post Feb 4 2009, 04:51 PM

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ai, perli nampak. tongue.gif
praetorian
post Feb 4 2009, 05:03 PM

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QUOTE(neogeocdz @ Feb 4 2009, 02:55 PM)
You have that?
U r kidding me, that cost a fortune!

My goodness that legendary Saturn games are traded like gold these days.
*
Radiant is not the expensive game on the Sega Saturn, if I am not mistaken that title belongs to a odd and limited release Psychic Assassin Taromaru, its decent at best imho.


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TSgundamalpha
post Feb 4 2009, 05:06 PM

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I love Taromaro though.. and no, it's still not the most expensive Saturn game brows.gif

The most expensive cost over USD1000, but it really isn't a game, more like some promo disc featuring that Sega guy
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post Feb 4 2009, 05:10 PM

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QUOTE(gundamalpha @ Feb 4 2009, 05:06 PM)
I love Taromaro though.. and no, it's still not the most expensive Saturn game brows.gif

The most expensive cost over USD1000, but it really isn't a game, more like some promo disc featuring that Sega guy
*
segata sanshiro shiken yugi or something like that ?
praetorian
post Feb 4 2009, 05:23 PM

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QUOTE(gundamalpha @ Feb 4 2009, 05:06 PM)
I love Taromaro though.. and no, it's still not the most expensive Saturn game brows.gif

The most expensive cost over USD1000, but it really isn't a game, more like some promo disc featuring that Sega guy
*
I think you're talking about derisoba deluxe its about a gameshow or host about motor bike racing, i personally don't have this game though. I am not quite sure if its a retail full game or just a demo.
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post Feb 4 2009, 05:34 PM

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very informative thread . prolly u can change the name to shmup thread thumbup.gif
TSgundamalpha
post Feb 4 2009, 05:40 PM

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Thanks rhoyo smile.gif But nah, I'll keep this title unchanged. I believe those who love shmups should know Psyvariar 2: The Will to Fabricate nod.gif

This post has been edited by gundamalpha: Feb 4 2009, 05:42 PM
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post Feb 4 2009, 05:42 PM

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i remember playing that psyvariar game a long time ago .. i wonder why they didn't do a sequel .
neogeocdz
post Feb 5 2009, 10:37 AM

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Come to think of it. Did "Cotton 100%" series already dead?
I don't hears any news on it anymore.
TSgundamalpha
post Feb 5 2009, 10:46 AM

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Don't know what happened to Success.. they haven't developed any shmup since Psyvariar 2


Added on February 5, 2009, 10:59 amNGCDZ what's your budget for Cotton 2? I might be able to hunt down a copy for you.. But then you might want to put your NGCDZ on hold first

This post has been edited by gundamalpha: Feb 5 2009, 10:59 AM
neogeocdz
post Feb 5 2009, 12:25 PM

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QUOTE(gundamalpha @ Feb 5 2009, 10:46 AM)
Don't know what happened to Success.. they haven't developed any shmup since Psyvariar 2


Added on February 5, 2009, 10:59 amNGCDZ what's your budget for Cotton 2? I might be able to hunt down a copy for you.. But then you might want to put your NGCDZ on hold first
*
Put that NGCDZ on hold first.
It is possible to get any Saturn's Cotton for under US$50?
TSgundamalpha
post Feb 5 2009, 12:27 PM

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Yes, Cotton 2 below $50 shipped is highly possible
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post Feb 5 2009, 12:31 PM

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QUOTE(gundamalpha @ Feb 5 2009, 12:27 PM)
Yes, Cotton 2 below $50 shipped is highly possible
*
Pls grab one for me.
Let me know details via PM.
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post Feb 5 2009, 12:32 PM

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I'll grab it for you first, let you know the total later, won't be over the limit
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post Feb 5 2009, 12:37 PM

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QUOTE(gundamalpha @ Feb 5 2009, 12:32 PM)
I'll grab it for you first, let you know the total later, won't be over the limit
*
Gundam FTW!!!!!!
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post Feb 5 2009, 01:08 PM

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no love for raystorm?
chickenducksoup
post Feb 5 2009, 01:14 PM

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OMG i super like this "Ikaruga"
play from DC > GC > now looking for x360 version
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post Feb 5 2009, 01:31 PM

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QUOTE(chickenducksoup @ Feb 5 2009, 01:14 PM)
OMG i super like this "Ikaruga"
play from DC > GC > now looking for x360 version
*
onli in xbox360 arcade ... huhu.. me oso wish to play it... look nice biggrin.gif
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post Feb 5 2009, 01:59 PM

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QUOTE(chickenducksoup @ Feb 5 2009, 01:14 PM)
OMG i super like this "Ikaruga"
play from DC > GC > now looking for x360 version
*
That game nice?
It sure appear great.
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post Feb 5 2009, 02:24 PM

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Ikaruga is a godsend (to me at least). The game looks exceedingly beautiful running on Dreamcast back in 2001. It also has a wonderful soundtrack. Just check out the 1st stage's music. How majestic sounding! Even the 1st boss fight is memorable. The light / dark element is a fresh concept. Even the levels are unique (if short). Ikaruga remains one of my favourite shmups on Dreamcast or any other system.
TSgundamalpha
post Feb 5 2009, 02:30 PM

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Like I said, Ikaruga is a puzzle game in disguise tongue.gif

DC version is the best version, a perfect port from arcade icon_rolleyes.gif
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post Feb 5 2009, 02:40 PM

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Anyone here a fan of Sonic Wings (or Aero Fighters)? Despite being relatively easy, I felt the game was a very interesting variation on the shmup formula. In Sonic Wings 2, there were 5 countries you could choose from. Player 1 has access to 5 characters, while Player 2 has access to another 5 characters. I remember playing in the arcades with my brother, and arguing over who got to play Hien (player 1, Japan). I normally give in, choosing to play Mao Mao (player 2, Japan) instead. We made quite a good combination, though. While fighting end bosses, I will use Mao Mao's time freeze bomb, while continuing to pummel the boss with bullets. If we are about to get hit, my brother's Hien will use the big-ass laser to clear the enemy bullets. Ah, nostalgia...
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post Feb 5 2009, 02:59 PM

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Oh yes, I collect all Sonic Wings. The are a blast to play with. Remember that over powered rabbit character from part 3? Don't know where are the producing team now.. moved to Psikyo previously but there's no more Psikyo now


Added on February 5, 2009, 2:59 pm
QUOTE(evofantasy @ Feb 5 2009, 01:08 PM)
no love for raystorm?
*
I prefer Rayforce, the first in the series when it's still in 2D smile.gif


Added on February 5, 2009, 3:45 pmNGCDZ your Cotton 2 has been purchased. Awaiting for the final fees involved now. But I have a feeling it'll be way cheaper than eBay price smile.gif

This post has been edited by gundamalpha: Feb 5 2009, 03:45 PM
neogeocdz
post Feb 5 2009, 03:49 PM

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QUOTE(gundamalpha @ Feb 5 2009, 02:59 PM)
Oh yes, I collect all Sonic Wings. The are a blast to play with. Remember that over powered rabbit character from part 3? Don't know where are the producing team now.. moved to Psikyo previously but there's no more Psikyo now


Added on February 5, 2009, 2:59 pm
I prefer Rayforce, the first in the series when it's still in 2D smile.gif


Added on February 5, 2009, 3:45 pmNGCDZ your Cotton 2 has been purchased. Awaiting for the final fees involved now. But I have a feeling it'll be way cheaper than eBay price smile.gif
*
rclxm9.gif
sonic_cd
post Feb 5 2009, 03:54 PM

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QUOTE(gundamalpha @ Feb 5 2009, 02:30 PM)
Like I said, Ikaruga is a puzzle game in disguise tongue.gif

DC version is the best version, a perfect port from arcade icon_rolleyes.gif
*
ikaruga is nice , and hard @ the same time . lol ,nearly throw away the controller in frustration ... haha , after a while got the hand of it amd started playing without getting fedup .
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post Feb 5 2009, 04:04 PM

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I prefer shmups that test your reflex and understanding rather than memorizing. So sorry to say Ikaruga isn't a good shmup to me but it's an addictive puzzle game nonetheless biggrin.gif
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post Feb 5 2009, 04:07 PM

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QUOTE(gundamalpha @ Feb 5 2009, 04:04 PM)
I prefer shmups that test your reflex and understanding rather than memorizing. So sorry to say Ikaruga isn't a good shmup to me but it's an addictive puzzle game nonetheless biggrin.gif
*
you remember th shump game , in which you take control of a world war 2 plane ... i think it was called 1941 or something like that . got any idea what it was called ?
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post Feb 5 2009, 04:11 PM

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WWII? I'm thinking of Strikers 1945 I & II hmm.gif
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post Feb 5 2009, 04:14 PM

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QUOTE(gundamalpha @ Feb 5 2009, 04:11 PM)
WWII? I'm thinking of Strikers 1945 I & II hmm.gif
*
should be one those . cause i remember playing those and only remember the name being 19**
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post Feb 5 2009, 04:15 PM

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Yup, I also prefer Rayforce (Layer Section on Saturn/PC) over Raystorm. The game had some very impressive sprite scaling and rotation, and was very colourful to look at. I even dig the opening intro, with the chick locking on, then firing the lasers. Layer Section's level design and music reminds me a lot of another Taito shmup, Acrobat Mission. Anyone else remember this game?
TSgundamalpha
post Feb 5 2009, 04:16 PM

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This one sonic?
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Kyoyagami
post Feb 5 2009, 04:19 PM

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1942 was the first shmup i played. Then I went to the arcades for Raiden Fighters.

Aerofighters is great, but Strikers also gets a place in my heart. Loved charged shots.
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post Feb 5 2009, 04:19 PM

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QUOTE(sonic_cd @ Feb 5 2009, 04:07 PM)
you remember th shump game , in which you take control of a world war 2 plane ... i think it was called 1941 or something like that . got any idea what it was called ?
*
I think you're referring to Capcom's 1942. I played this when I was vacationing in Port Dickson back in 1986. This game, along with Terra Cresta, were to be my first taste of shmups, and start a lifelong love of them. Capcom also made 1943 and 1941, but I will always remember 1942 as 'that game with the WWII plane'.
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post Feb 5 2009, 04:20 PM

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I mention Strikers 1945 because sonic just got her Saturn rclxm9.gif
sonic_cd
post Feb 5 2009, 04:20 PM

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QUOTE(gundamalpha @ Feb 5 2009, 04:16 PM)
This one sonic?
user posted image
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yup ! i see the infamous mosquito plane inside .lol .. thumbup.gif
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post Feb 5 2009, 04:24 PM

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Mosquito is my favorite laugh.gif I like slow but powerful shots plane nod.gif

sonic if you getting Strikers 1945 II please get the PS1 version, it's way better than Saturn's port where they messed up the hit box sweat.gif

Plus it's cheap on PS1 as well laugh.gif

This post has been edited by gundamalpha: Feb 5 2009, 04:24 PM
Kyoyagami
post Feb 5 2009, 04:44 PM

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Flying pancake! Penetrable beams! Loved that game seriously.
rhoyo
post Feb 5 2009, 05:56 PM

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eh kyo u play which one of raiden fighters ? . the one that got miclus eh hmm.gif
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post Feb 5 2009, 05:57 PM

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I forgot. I think there's too much la brader. biggrin.gif
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post Feb 5 2009, 05:59 PM

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currently im playing it in my box tongue.gif .. i want to train and play it with 1 credit only but the last boss is so susah la biggrin.gif
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post Feb 6 2009, 04:22 PM

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Officially Added to my Game Collection Today

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post Feb 6 2009, 04:24 PM

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Not yet lah, not until you come to KK to pick it up tongue.gif Still hunting for a Cotton Boomerang for you.. no good deal ATM sad.gif
neogeocdz
post Feb 6 2009, 04:33 PM

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QUOTE(gundamalpha @ Feb 6 2009, 04:24 PM)
Not yet lah, not until you come to KK to pick it up tongue.gif Still hunting for a Cotton Boomerang for you.. no good deal ATM sad.gif
*
I consider it mine already. tongue.gif


Added on February 6, 2009, 7:20 pm
QUOTE(gundamalpha @ Feb 6 2009, 04:24 PM)
Not yet lah, not until you come to KK to pick it up tongue.gif Still hunting for a Cotton Boomerang for you.. no good deal ATM sad.gif
*
So how?
I am really waiting for this now.....

user posted image

This post has been edited by neogeocdz: Feb 6 2009, 07:20 PM
praetorian
post Feb 6 2009, 07:51 PM

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If you a huge Cotton fan if you have a MD try Panorama Cotton!
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post Feb 6 2009, 08:13 PM

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I don't really like Panorama Cotton since it moved from its root from being a hori cute-em-up to rail shooter.. DC's Rainow Cotton even worse doh.gif
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post Feb 6 2009, 08:25 PM

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QUOTE(praetorian @ Feb 6 2009, 07:51 PM)
If you a huge Cotton fan if you have a MD try Panorama Cotton!
*
I love Cotton.

Why u like MD's Panaroma Cotton? Can i know?
TSgundamalpha
post Feb 6 2009, 08:30 PM

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No good deal for Boomerang now NGCDZ sleep.gif Be patient
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post Feb 17 2009, 03:47 PM

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DoDonPachi BLE shipped today, 2 days early and $4 cheaper rclxm9.gif
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post Feb 17 2009, 10:09 PM

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hows the game . same like ps2 or its in enhancement ?
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post Feb 18 2009, 10:49 AM

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Just shipped yesterday sweat.gif Expecting it to arrive between 1-6 weeks. Finally managed to spend 1 hour on RFA rclxm9.gif Achievement unlocked brows.gif
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post Feb 20 2009, 10:51 AM

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bro gundam u tried already the new 1942 game i just downloaded the demo for my ps3 game looks cool.
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post Feb 20 2009, 11:00 AM

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No LIVE/PSN for me blush.gif I do want to try those shmups someday when I run out of games to play
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post Feb 20 2009, 11:16 AM

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that 1942 game is kinda crap no challenge at all laugh.gif .. play Dodonpachi FTW ! .. sigh im still waiting for this game . next will be death smiles and ketsui .
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post Feb 20 2009, 11:20 AM

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rhoyo you order DDP BLE already?
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post Feb 20 2009, 11:32 AM

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not yet . prolly i borrow from friend tongue.gif .. still not arrive your game eh wink.gif
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post Feb 20 2009, 11:39 AM

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Not so soon.. taking my time while going back to play Saturn shmups ATM
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post Feb 20 2009, 05:25 PM

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QUOTE(gundamalpha @ Feb 20 2009, 11:00 AM)
No LIVE/PSN for me blush.gif I do want to try those shmups someday when I run out of games to play
*
why izit u dont have Live and PSN? shakehead.gif
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post Feb 20 2009, 05:27 PM

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QUOTE(S4PH @ Feb 20 2009, 05:25 PM)
why izit u dont have Live and PSN?  shakehead.gif
*
he is an offline gamer tongue.gif
TSgundamalpha
post Feb 20 2009, 06:05 PM

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Offline FTW icon_rolleyes.gif

I just plug and play my games, hate doing anything else
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post Feb 25 2009, 02:35 PM

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u're tooo retro la @gundam.. brows.gif
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post Feb 25 2009, 02:39 PM

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As long as I enjoy my games icon_rolleyes.gif

DDP DOJ BEL arrived yesterday rclxm9.gif
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post Feb 25 2009, 04:03 PM

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retro gamers only do gaming like the old days no internet just magazines to give info
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post Feb 27 2009, 06:59 PM

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Need time to take out the DDP to play sleep.gif
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post Feb 27 2009, 11:52 PM

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why u need time to play DDP?
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post Feb 28 2009, 12:08 AM

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6 hours to unlock X mode.. I spent 1 hour on RFA already sweat.gif sweat.gif sweat.gif
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post Feb 28 2009, 11:15 AM

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ur a true gamer bro.
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post Feb 28 2009, 07:10 PM

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ah DonDonpachi new game for the xbox 360 .. i wonder why PS3 don't have DonDonpachi Black game laugh.gif
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post Mar 5 2009, 11:16 AM

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New shmup announced for 360, again rclxm9.gif

Info in the first page


Added on March 5, 2009, 11:47 amKetsui dated for 28/05/09

This post has been edited by gundamalpha: Mar 5 2009, 11:47 AM
TSgundamalpha
post Apr 1 2009, 05:13 PM

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This news deserve a bump

http://kotaku.com/5191325/xbox-360-getting...-shooter-sequel
neogeocdz
post Apr 1 2009, 05:24 PM

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QUOTE(gundamalpha @ Apr 1 2009, 05:13 PM)
This definitely have the some kind of feel like Cotton 100%....

user posted image
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post Apr 1 2009, 05:28 PM

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Not sure.. hmm.gif But Deathsmiles will be coming out in 3 weeks time to clear all the clouds nod.gif
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post Apr 2 2009, 12:31 AM

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so many shrumps on 360 i want to play sad.gif
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post Apr 2 2009, 08:30 AM

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You should get a 360 smile.gif I don't think SCE will approve any shmups on their mega powerful console
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post Apr 2 2009, 09:56 AM

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QUOTE(gundamalpha @ Apr 2 2009, 08:30 AM)
You should get a 360 smile.gif I don't think SCE will approve any shmups on their mega powerful console
*
Damn it why?
Well.... it is not like i care,
but Japanese are big shmups fans, aren't they?

Gundam, any news for a Cotton sequel?
Cotton 2 on Saturn is nice! rclxms.gif
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post Apr 2 2009, 10:18 AM

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I think the franchise is dead.. Success implied their future directions won't involve shmups.

As for why SCE is canning shmups it's a common knowledge in the industry. They want the PS3 to go the route of being a "high end powerful" machine and shmups won't meet their QC. Just like how they canned Arc the Lad series from Working Designs back in the PS1 days, although at the end of the day it still happened albeit too little too late.
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post Apr 2 2009, 10:45 AM

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tell me when i can get a 360 at the price of RM700 tongue.gif
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post Apr 2 2009, 10:50 AM

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Well you can.. close to that price at least on your next JP trip nod.gif
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post Apr 2 2009, 10:53 AM

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QUOTE(gundamalpha @ Apr 2 2009, 10:18 AM)
I think the franchise is dead.. Success implied their future directions won't involve shmups.

As for why SCE is canning shmups it's a common knowledge in the industry. They want the PS3 to go the route of being a "high end powerful" machine and shmups won't meet their QC. Just like how they canned Arc the Lad series from Working Designs back in the PS1 days, although at the end of the day it still happened albeit too little too late.
*
hmm.gif I thought game-console only need to be fun to play with..... hmm.gif

And, Cotton is DEAD???? cry.gif

TSgundamalpha
post Apr 2 2009, 10:57 AM

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Different company different standard, like how 5pb wanted those shmups to be arcade games rather than full scale retail, but MS canned the idea. Good for me, but bad for my pocket sad.gif
neogeocdz
post Apr 2 2009, 11:04 AM

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QUOTE(gundamalpha @ Apr 2 2009, 10:57 AM)
Different company different standard, like how 5pb wanted those shmups to be arcade games rather than full scale retail, but MS canned the idea. Good for me, but bad for my pocket sad.gif
*
Good for me as well, and i will work harder to appease my pocket wrath.

I don't understand SONY's intention on insisting kick-ass graphic,
i remember they throw one of the King of Fighter games just because the "graphic is not up to PS2 standards". sad.gif
And now the whole SHMUPS genre were shut off because of the same reasons? blink.gif
Would Muramasa suffer the same fate if it was develop for PS3, and not Wii.... hmm.gif



sonic_cd
post Apr 2 2009, 09:53 PM

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QUOTE(neogeocdz @ Apr 2 2009, 10:53 AM)
hmm.gif I thought game-console only need to be fun to play with.....  hmm.gif

And, Cotton is DEAD????  cry.gif
*
sony should look at nintendo . lol the wii maybe lacking in hardware , but has some of the most interesting games and control methods ... wii bowling anyone ? lol tongue.gif
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post Apr 3 2009, 03:30 AM

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now still playing mah shikigami 3 on my wii tongue.gif
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post Apr 3 2009, 05:11 AM

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QUOTE(sonic_cd @ Apr 2 2009, 09:53 PM)
sony should look at nintendo . lol the wii maybe lacking in hardware , but has some of the most interesting games and control methods ... wii bowling anyone ? lol  tongue.gif
*
wii bowling really awesome? drool.gif
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QUOTE(nazseha @ Apr 3 2009, 05:11 AM)
wii bowling really awesome?  drool.gif
*
buy lah wii forsaken oi;p icon_rolleyes.gif
wii xcident r awesome
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post Apr 3 2009, 09:47 AM

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QUOTE(SWATwolf @ Apr 3 2009, 03:30 AM)
now still playing mah shikigami 3 on my wii tongue.gif
*
Sadly that's the worst of the 3 Shikis IMO
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post Apr 3 2009, 09:56 AM

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QUOTE(nazseha @ Apr 3 2009, 05:11 AM)
wii bowling really awesome?  drool.gif
*
Punch-Out!!!! Better la!

Anyway Gundam,
any Shot-em-up on Wii that is worth its' salt? (Excluding Virtual Console games pls smile.gif )
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post Apr 3 2009, 10:00 AM

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Arcade shmups there's only Shiki 3 there.. but I would love to get a copy Kiki Kaikai (a very popular shmup back in the 80s) for Wii. Can't remember its English name, but it's also available for PS2. Other than that I would love to try Monkey King too, another classic from 80s but couldn't fit it in the modern age well.
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post Apr 3 2009, 10:07 AM

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QUOTE(gundamalpha @ Apr 3 2009, 10:00 AM)
Arcade shmups there's only Shiki 3 there.. but I would love to get a copy Kiki Kaikai (a very popular shmup back in the 80s) for Wii. Can't remember its English name, but it's also available for PS2. Other than that I would love to try Monkey King too, another classic from 80s but couldn't fit it in the modern age well.
*
And that games screwed up on Wii?

So for shmups, 360 is the only place to go this gen?
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post Apr 3 2009, 10:14 AM

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No, that games wasn't screwed up on Wii, just that it's pale compare to its prequels.

I can't say how the future folds, but seeing Alfa System, Moss, G.Rev, 5pb and even Cave themselves supporting 360, I would say yes for the time being.
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post Apr 3 2009, 11:59 AM

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QUOTE(nazseha @ Apr 3 2009, 05:11 AM)
wii bowling really awesome?  drool.gif
*
very interesting imo la tongue.gif
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post Apr 3 2009, 12:57 PM

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@Swatwolf,

You can get an Xbox360 for less than rm700 in year 2011 when Xbox720 comes to shore.
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post Apr 4 2009, 04:07 PM

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QUOTE(Kernkraft400 @ Apr 3 2009, 12:57 PM)
@Swatwolf,

You can get an Xbox360 for less than rm700 in year 2011 when Xbox720 comes to shore.
*
it's still expensive.. hehe
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post Apr 7 2009, 01:35 PM

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user posted image


http://www.play-asia.com/paOS-13-71-5o-49-en-70-4jo.html

Can anyone pls explain why this shooter cost US$230 a piece on PlayAsia??? shocking.gif
That rare???
Another Radiant Silvergun???

user posted image
TSgundamalpha
post Apr 7 2009, 02:53 PM

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Harmful Park.. it's one of the most friendly and cutest shmups out there, and it's pretty rare, around $100++ kind of rare, not RS material yet nod.gif
neogeocdz
post Apr 7 2009, 02:58 PM

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QUOTE(gundamalpha @ Apr 7 2009, 02:53 PM)
Harmful Park.. it's one of the most friendly and cutest shmups out there, and it's pretty rare, around $100++ kind of rare, not RS material yet nod.gif
*
Kinda like Cotton????
I like Cotton!

Gundam, Deathsmiles look kinda neat,
is it worth getting?

user posted image

This post has been edited by neogeocdz: Apr 7 2009, 02:59 PM
TSgundamalpha
post Apr 7 2009, 03:03 PM

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OMG ngcdz, I've made my pre-order since before Christmas rolleyes.gif It's kinda legendary material according to other shmuppers, but I haven't played it before. Hope it gets a better job than than DDP BLEX, otherwise another great game ruined sad.gif
neogeocdz
post Apr 7 2009, 03:06 PM

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QUOTE(gundamalpha @ Apr 7 2009, 03:03 PM)
OMG ngcdz, I've made my pre-order since before Christmas rolleyes.gif It's kinda legendary material according to other shmuppers, but I haven't played it before. Hope it gets a better job than than DDP BLEX, otherwise another great game ruined sad.gif
*
shocking.gif
That is a very bold statement....
since it is a shmup, there is no need to wait for US release. nod.gif
TSgundamalpha
post Apr 7 2009, 03:10 PM

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I don't think there's any Cave shmups got released to the Western audience before in history, and I doubt it will
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post Apr 7 2009, 03:13 PM

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QUOTE(gundamalpha @ Apr 7 2009, 03:10 PM)
I don't think there's any Cave shmups got released to the Western audience before in history, and I doubt it will
*
Another prove that XBOX360 is actually a Japanese console.....
TSgundamalpha
post Apr 7 2009, 03:16 PM

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Yup, and there's another Senko no Ronde making its way to 360 further proves the point. 360 is like the Sega Saturn in Japan back then, dismal sales for consoles and blockbuster games, but the niche games are just too many
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post Apr 7 2009, 04:04 PM

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QUOTE(gundamalpha @ Apr 7 2009, 03:16 PM)
Yup, and there's another Senko no Ronde making its way to 360 further proves the point. 360 is like the Sega Saturn in Japan back then, dismal sales for consoles and blockbuster games, but the niche games are just too many
*
Hey, Sega Saturn sold much more in Japan ok? wink.gif
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post Apr 7 2009, 04:09 PM

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About 5 million in Japan alone.. I think 360 is close to 1 million. May be you can enlighten me? unsure.gif
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post Apr 7 2009, 04:20 PM

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QUOTE(gundamalpha @ Apr 7 2009, 04:09 PM)
About 5 million in Japan alone.. I think 360 is close to 1 million. May be you can enlighten me? unsure.gif
*
Saturn 5 Mil in JPN, 360 is 1 Mil in JPN = Saturn pwnd 360.

user posted image FTW!!!!
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post Apr 7 2009, 04:25 PM

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Wow, Cotton 2 $69.90 and Boomerang $99.90 in PA sweat.gif


Added on April 7, 2009, 4:26 pmOh ngcdz, why don't you play Gunbird as well? It's a vertical shmup.. a bit cutesy type

This post has been edited by gundamalpha: Apr 7 2009, 04:26 PM
neogeocdz
post Apr 7 2009, 04:28 PM

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QUOTE(gundamalpha @ Apr 7 2009, 04:25 PM)
Wow, Cotton 2 $69.90 and Boomerang $99.90 in PA sweat.gif


Added on April 7, 2009, 4:26 pmOh ngcdz, why don't you play Gunbird as well? It's a vertical shmup.. a bit cutesy type
*
Luckily i got Cotton 2 from u. shocking.gif Phew!

Gunbird, i heard of it, haven't played..... On Saturn??

Oh yes.... Death Smile on 360 is selling a damn premium price on PlayAsia.... shakehead.gif
WTF?
TSgundamalpha
post Apr 7 2009, 04:38 PM

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Better buy while it's still $68.90, last time pre-order DDP and Shooting Love were $68.90 each, then become $72.90 right after launch whistling.gif

Gunbird is made from Psikyo, so naturally it's very fast paced nod.gif And if you do get please get part 1 on Saturn and part 2 on DC. PS1 version of part 1 is good enough if you don't TATE like this
user posted image

neogeocdz
post Apr 7 2009, 04:58 PM

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Expensive! Expensive!!!!

Any good deal on Cotton Boomerang?
Better stick to this good one.

user posted image
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post Apr 7 2009, 05:15 PM

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It doesn't usually command the $99.90 ngcdz, but it's making lesser appearance these days hmm.gif
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post Apr 7 2009, 05:26 PM

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I'd love to play DoDonpachi. Seriously.
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post Apr 7 2009, 05:40 PM

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Just DoDonpachi? I thought it's still readily available in local arcades? hmm.gif
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Never seen them before. I want BLEX lah. Brings back memories.
TSgundamalpha
post Apr 7 2009, 05:51 PM

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Oh BLEX.. Normally only have white label, haven't seen black label before in the arcades. Wait till you got bored with your PS3 then you might want to consider a 360 for BLEX nod.gif
Kyoyagami
post Apr 7 2009, 05:53 PM

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sure. I'd love to also.
sonic_cd
post Apr 7 2009, 07:08 PM

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QUOTE(neogeocdz @ Apr 7 2009, 04:28 PM)
Luckily i got Cotton 2 from u.  shocking.gif Phew!

Gunbird, i heard of it, haven't played..... On Saturn??

Oh yes.... Death Smile on 360 is selling a damn premium price on PlayAsia....  shakehead.gif
WTF?
*
you see the radainat silvergun price on play asia ... sweat.gif
neogeocdz
post Apr 8 2009, 09:36 AM

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QUOTE(sonic_cd @ Apr 7 2009, 07:08 PM)
you see the radainat silvergun price on play asia ...  sweat.gif
*
Dude. Radiant Silvergun is for very very very rich collector,
poor people like us play this, 40 sen each credit.

user posted image


Added on April 8, 2009, 9:38 am
QUOTE(gundamalpha @ Apr 7 2009, 05:15 PM)
It doesn't usually command the $99.90 ngcdz, but it's making lesser appearance these days hmm.gif
*
user posted image

Probably many was lost in the memory lane....

This post has been edited by neogeocdz: Apr 8 2009, 09:38 AM
Kyoyagami
post Apr 8 2009, 09:54 AM

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strike 1945 plus is not a poor man's game. Its an awesome at a great price. biggrin.gif
TSgundamalpha
post Apr 8 2009, 10:05 AM

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Quite surprisingly, Strikers 1945+ is one of the most valuable game in my whole entire collection.. Bought it $130 sweat.gif
neogeocdz
post Apr 21 2009, 04:50 PM

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KOF is a SHMUPS.
Coming to XBOX Live soon.

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http://kotaku.com/5220851/snk-making-fight...shmup-game-bwah
TSgundamalpha
post Apr 22 2009, 03:30 PM

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360 owners please add another one to your pre order list:
user posted image
S4PH
post Apr 22 2009, 03:53 PM

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QUOTE(neogeocdz @ Apr 21 2009, 04:50 PM)
KOF is a SHMUPS.
Coming to XBOX Live soon.

user posted image

http://kotaku.com/5220851/snk-making-fight...shmup-game-bwah
*
wonder wat Iori can do?
TSgundamalpha
post Apr 22 2009, 03:56 PM

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One more for 360 XBLA from Squareenix, surprisingly exclusive shocking.gif

PaiGeWonG
post Jun 15 2009, 11:44 PM

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Errr This is what happen when gundam keep poisoning me ! shakehead.gif

Sorry for the bad quality video and pics from my handphone camera doh.gif



and pics requested from gundam icon_rolleyes.gif

Attached Image Attached Image

This post has been edited by PaiGeWonG: Jun 15 2009, 11:54 PM
SWATwolf
post Jun 16 2009, 01:47 AM

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Paige, same monitor? laugh.gif

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sonic_cd
post Jun 16 2009, 02:37 AM

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QUOTE(PaiGeWonG @ Jun 15 2009, 11:44 PM)
Errr This is what happen when gundam keep poisoning me !  shakehead.gif

Sorry for the bad quality video and pics from my handphone camera  doh.gif



and pics requested from gundam  icon_rolleyes.gif

Attached Image Attached Image
*
thought you said tak nak use the wii ? tongue.gif lol and yeah why using the same lcd ? tongue.gif
PaiGeWonG
post Jun 16 2009, 04:03 AM

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EH yah same monitor haha
TSgundamalpha
post Jun 16 2009, 10:09 AM

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QUOTE(SWATwolf @ Jun 16 2009, 01:47 AM)
Paige, same monitor? laugh.gif

Attached Image
*
Dodonpachi? 2 player mode with 2 different ships in Tate mode? Can't be PS1 version, Saturn can't tate that way either.. MAME version? hmm.gif

PaiGe how's your progress in Shiki 3? brows.gif

This post has been edited by gundamalpha: Jun 16 2009, 10:10 AM
SWATwolf
post Jun 16 2009, 10:11 AM

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QUOTE(gundamalpha @ Jun 16 2009, 10:09 AM)
Dodonpachi? 2 player mode with 2 different ships in Tate mode? Can't be PS1 version, Saturn can't tate that way either.. MAME version? hmm.gif

PaiGe how's your progress in Shiki 3? brows.gif
*
yup, mame version notworthy.gif

shiki 3, it's been a while i played it laugh.gif
TSgundamalpha
post Jun 16 2009, 10:12 AM

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QUOTE(SWATwolf @ Jun 16 2009, 10:11 AM)
yup, mame version  notworthy.gif

shiki 3, it's been a while i played it laugh.gif
*
You 1CC Shiki 3 already? I can't get past stage 3 without struggle.. I hate puzzle elements sad.gif

This post has been edited by gundamalpha: Jun 16 2009, 10:13 AM
SWATwolf
post Jun 16 2009, 10:30 AM

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QUOTE(gundamalpha @ Jun 16 2009, 10:12 AM)
You 1CC Shiki 3 already? I can't get past stage 3 without struggle.. I hate puzzle elements sad.gif
*
funny, i manage to get to stage 4 and died laugh.gif
sonic_cd
post Jun 16 2009, 05:18 PM

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QUOTE(gundamalpha @ Jun 16 2009, 10:12 AM)
You 1CC Shiki 3 already? I can't get past stage 3 without struggle.. I hate puzzle elements sad.gif
*
i`m still trying to complete ikaruga . lol . evrytime reach the 2nd boss,( i think the wan which can fire negative/positive bullet )sure die wan .lol
TSgundamalpha
post Jun 16 2009, 05:20 PM

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QUOTE(sonic_cd @ Jun 16 2009, 05:18 PM)
i`m still trying to complete ikaruga . lol . evrytime reach the  2nd boss,( i think the wan which can fire negative/positive bullet )sure die wan .lol
*
Then I better a bit lor laugh.gif

I can chain up to stage 3 before ruining everything laugh.gif
PaiGeWonG
post Jun 16 2009, 08:59 PM

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theres 5 credits rite normal gameplay for shikigami 3
i used up all 5 credits died in 3-2 boss.
need more practise

But i got 1 question.
How to insert my highscore in the game ? i.e. type my name ... ?
TSgundamalpha
post Jun 16 2009, 09:06 PM

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Use 5 credits? sleep.gif

I still couldn't get pass 3-1 on 1 credit..

And here's my lousy photos and high score.


Attached thumbnail(s)
Attached Image Attached Image
PaiGeWonG
post Jun 16 2009, 09:14 PM

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how to Post our names on the highscore chart there ka?
Wa i used up 5 credits wor
Normal mode has 5 credits rite ?
You mean we have to play 1 credit only for the highscore ?


Added on June 16, 2009, 9:19 pmon ur highscore chart wad does it mean by X8 ?

This post has been edited by PaiGeWonG: Jun 16 2009, 09:19 PM
TSgundamalpha
post Jun 16 2009, 10:25 PM

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When you beat certain amount of score and game over or complete the game then can save your score. Yup, on;y 1 credit for highscore battle.

That x8 means the number of coins absorb during tension (very close to enemies' bullets). If far only multiply by 1, if very close the coins score will x8 and there 2 - 7 in between.
PaiGeWonG
post Jun 16 2009, 11:31 PM

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Oh i totally get it now
Thanks
will post mine tomolo
let me get use to it
anyway i was using earlier with wiimote abit hard ......
its much comfortable using cc for this game (classic controller)
SWATwolf
post Jun 16 2009, 11:56 PM

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i use gamecube controller tongue.gif
PaiGeWonG
post Jun 17 2009, 12:36 AM

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Swat main this Shikigami 3 game and post ur highscore here la
For fun lol
SWATwolf
post Jun 17 2009, 08:40 AM

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lol.
when im free la tongue.gif
TSgundamalpha
post Jun 17 2009, 09:48 AM

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New HS achieved before bed last night

Stage 3-2, x8: 2308, 1,170,928,720


Added on June 17, 2009, 10:25 amSpent most of my time last night playing Death Smiles, damn fun. The best shmup out for this gen so far nod.gif

This post has been edited by gundamalpha: Jun 17 2009, 10:25 AM
rhoyo
post Jun 17 2009, 11:36 AM

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QUOTE(gundamalpha @ Jun 17 2009, 09:48 AM)
New HS achieved before bed last night

Stage 3-2, x8: 2308, 1,170,928,720


Added on June 17, 2009, 10:25 amSpent most of my time last night playing Death Smiles, damn fun. The best shmup out for this gen so far nod.gif
*
i told u . it damn fun .

better u unlock the codes . oh i forgot u didn't go online . if u unlock the codes got new characters . thumbup.gif
TSgundamalpha
post Jun 17 2009, 12:13 PM

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QUOTE(rhoyo @ Jun 17 2009, 11:36 AM)
i told u . it damn fun .

better u unlock the codes . oh i forgot u didn't go online . if u unlock the codes got new characters . thumbup.gif
*
Ya ya blush.gif

Show us your Shikigami score, King of Shmups notworthy.gif
PaiGeWonG
post Jun 17 2009, 04:48 PM

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QUOTE(gundamalpha @ Jun 17 2009, 09:48 AM)
New HS achieved before bed last night

Stage 3-2, x8: 2308, 1,170,928,720


Added on June 17, 2009, 10:25 amSpent most of my time last night playing Death Smiles, damn fun. The best shmup out for this gen so far nod.gif
*
Waaaaaaaaa ... pic pls laugh.gif
TSgundamalpha
post Jun 17 2009, 04:49 PM

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Later load the pics tonight.. must get to 4-1 tonight brows.gif
PaiGeWonG
post Jun 17 2009, 09:11 PM

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LOL my Hs 83XXXXXXX 2-2 haiz...
TSgundamalpha
post Jun 18 2009, 10:54 AM

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Broke my own record but still couldn't reach 4-1 sad.gif Silly death on 3-2 boss
rhoyo
post Jun 18 2009, 01:58 PM

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QUOTE(gundamalpha @ Jun 18 2009, 10:54 AM)
Broke my own record but still couldn't reach 4-1 sad.gif Silly death on 3-2 boss
*
what game is it ? hmm.gif
TSgundamalpha
post Jun 18 2009, 02:47 PM

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QUOTE(rhoyo @ Jun 18 2009, 01:58 PM)
what game is it ?  hmm.gif
*
Shiki 3 rhoyo brows.gif Play back some old games
Kidicarus
post Jun 18 2009, 03:02 PM

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Does anyone know if radiant silvergun had a pal release, I might hunt around for it in my store room as i'm not sure if i got the original or ciplak version
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post Jun 18 2009, 03:04 PM

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QUOTE(Kidicarus @ Jun 18 2009, 03:02 PM)
Does anyone know if radiant silvergun had a pal release, I might hunt around for it in my store room as i'm not sure if i got the original or ciplak version
*
Nope, only released for the Japanese market

Edit: And please say this game no more as I'm really tempted to get one sad.gif

This post has been edited by gundamalpha: Jun 18 2009, 03:05 PM
Kidicarus
post Jun 19 2009, 02:55 AM

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QUOTE(gundamalpha @ Jun 18 2009, 03:04 PM)
Nope, only released for the Japanese market

Edit: And please say this game no more as I'm really tempted to get one sad.gif
*
OH LOL! its your fault for making me nostalgic

heh guess i must have the ciplak version. I played it all those years and I must say i doubt i had the skill to get very far sad.gif
TSgundamalpha
post Jun 19 2009, 07:34 AM

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I could never understand the chaining system in Radiant Silvergun rclxub.gif

I don't think I ever get past the second stage last time I played.. I think that 2nd stage alone can last 15 mins, very very very long game especially boss fights
sonic_cd
post Jun 19 2009, 10:28 AM

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QUOTE(gundamalpha @ Jun 18 2009, 03:04 PM)
Nope, only released for the Japanese market

Edit: And please say this game no more as I'm really tempted to get one sad.gif
*
youre not the only wan ... but seeing the price on pa , can roughly guess what it might sell outside .
TSgundamalpha
post Jun 19 2009, 10:31 AM

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I still can't imagine myself spending almost RM600 on one single game.. RM500 already my limit
sonic_cd
post Jun 19 2009, 12:31 PM

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QUOTE(gundamalpha @ Jun 19 2009, 10:31 AM)
I still can't imagine myself spending almost RM600 on one single game.. RM500 already my limit
*
if only i had known the value of the game last time .lol doh.gif
rhoyo
post Jun 19 2009, 04:12 PM

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i wonder why shmup cost a bomb whistling.gif ..
TSgundamalpha
post Jun 19 2009, 04:23 PM

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Because they have very limited prints and they age very well. A 90s shmup like Dodonpachi still look fantastic these days, but late 90s popular games like Final Fantasy VII looks terrible by today's standard. Games like Ibara & Mushihimesama also gaining momentum in price hike, while DC's Border Down already reach the "unreachable" stage now, even pricier than RS.
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post Jun 19 2009, 06:58 PM

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That's nothing compared to some really hard to find collectibles.

Was just reading about a copy of Battlesphere gold going for USD1225. While not your traditional scrolling shmup, it was released after the atari Jaguar died.
TSgundamalpha
post Jun 20 2009, 11:33 AM

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Breaking news! Ketsui for 360 might get canned due to 5pb's indirect involvement stealing of Arika's PS2 codes for DDPDOJ BLEX and now Ketsui (Ketsui was originally intended to be released on PS2 by Arika but it was canceled half way through due to disagreement with Cave).

DDPDOJ BLEX, despite being a terrible port, has stopped shipping out since March (weeks after release) and then became sought after due to its low volume production. Those who purchased the original game actually made a good investment on a terrible port brows.gif


Added on June 20, 2009, 1:29 pmNow THIS is ridiculous


Added on June 20, 2009, 1:35 pmIn other shmup news, the maker of DUX (the DC shooter) is being flamed kau kau in another forum laugh.gif

This post has been edited by gundamalpha: Jun 20 2009, 01:35 PM
SWATwolf
post Jun 21 2009, 01:19 PM

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shiki 3 manage to clear till stage 3 without using bomb and 1 credit tongue.gif

usually wad lvl u guys play? i usually play extreme sweat.gif

This post has been edited by SWATwolf: Jun 21 2009, 06:05 PM
paige.pc
post Jun 21 2009, 06:03 PM

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Normal mode for me already failed lol
TSgundamalpha
post Jun 22 2009, 09:58 AM

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Me play on normal only, as per every other shmup out there except Battle Garegga where I find it's worth my time to really learn the game nod.gif
rhoyo
post Jun 22 2009, 10:46 AM

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i wanna record dodonpachi black replay . anybody here finish the game without dying hmm.gif ..
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post Jun 22 2009, 10:49 AM

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No.. I couldn't put myself into playing that game unless the major patch comes out. Just hoping Arika willing to forgive and forget what 5pb did and take over the patching job


Added on June 22, 2009, 10:53 amEh rhoyo, have you DL MBL? You said can DL the other character and only MBL has that character sleep.gif

This post has been edited by gundamalpha: Jun 22 2009, 10:53 AM
rhoyo
post Jun 22 2009, 11:42 AM

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i cannot download . celcom broadband so slowz .. laugh.gif

ya 5pb rape the game .

man how long will it take ketsui to come . damnit mad.gif .

oh well gonna play death smiles back .


TSgundamalpha
post Jun 22 2009, 11:47 AM

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QUOTE(rhoyo @ Jun 22 2009, 11:42 AM)
i cannot download . celcom broadband so slowz .. laugh.gif

ya 5pb rape the game .

man how long will it take ketsui to come . damnit mad.gif .

oh well gonna play death smiles back .
*
You have JP points to DL? I'm planning to get 3500 JP points to DL MBL and Raiden IV's extra ships hmm.gif
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post Jun 22 2009, 11:59 AM

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i only have 800 points . can download kah if different region ?
TSgundamalpha
post Jun 22 2009, 12:02 PM

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QUOTE(rhoyo @ Jun 22 2009, 11:59 AM)
i only have 800 points . can download kah if different region ?
*
Must use JP account with JP points.. 1200 points for MBL, 160 for R4's ships
rhoyo
post Jun 22 2009, 12:37 PM

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prolly i skip the downloads . im interested to master the game rather then adding some features cause its kinda expensive lah the points tongue.gif
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post Jun 22 2009, 12:40 PM

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QUOTE(rhoyo @ Jun 22 2009, 12:37 PM)
prolly i skip the downloads . im interested to master the game rather then adding some features cause its kinda expensive lah the points tongue.gif
*
It's totally different system for MBL, just like BLEX on DOJ
rhoyo
post Jun 22 2009, 12:48 PM

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QUOTE(gundamalpha @ Jun 22 2009, 12:40 PM)
It's totally different system for MBL, just like BLEX on DOJ
*
i dun't know how to get the other 3500 points . usually i buy 1800 points only . and it cost a bom . laugh.gif

usually u play shmup using Hori stick ka laugh.gif
TSgundamalpha
post Jun 23 2009, 10:29 AM

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WTF 5PB'S CONTRACT WITH CAVE FOR KETSUI PORT IS NOW NOT VALID! shocking.gif
rhoyo
post Jun 23 2009, 10:30 AM

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sos please ?
TSgundamalpha
post Jun 23 2009, 10:31 AM

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Asada's blog


This post has been edited by gundamalpha: Sep 9 2009, 04:56 PM
TSgundamalpha
post Sep 9 2009, 04:56 PM

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No one likes to play shmups anymore? Mushihimesama 1.5 is coming soon sad.gif
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post Sep 9 2009, 06:33 PM

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QUOTE(gundamalpha @ Sep 9 2009, 04:56 PM)
No one likes to play shmups anymore? Mushihimesama 1.5 is coming soon sad.gif
*
me me . i saw that raystorm hd is coming . damn need to add microsoft points doh.gif
TSgundamalpha
post Sep 9 2009, 06:35 PM

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Only like Ray Force, Storm and Crisis a little too slow for me tongue.gif

Seen many XBLA games I want to play, but I prefer physical copies of the games sad.gif
hafez13
post Sep 13 2009, 01:49 PM

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DSiware getting a shmups!
called Aa Mujau Setsuna

PhoenixByte
post Sep 14 2009, 10:11 PM

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Ini GILA @_@

This post has been edited by PhoenixByte: Sep 14 2009, 10:12 PM
earthdome
post Sep 15 2009, 03:34 AM

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i wan twinbee HD remix!


TSgundamalpha
post Oct 10 2009, 12:15 PM

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New G.Rev shmup under development rclxm9.gif

user posted image
user posted image
user posted image
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post Oct 11 2009, 12:12 PM

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I was gonna ask what was the name of the tile, but then I just googled it and found out myself. The G. Rev shooter is known as Seisou Kouki Strania and is currently on location test. No other details exist so far. I also saw Senko no Ronde Duo 2.0 on G. Rev's website. How did I not know anything about even Senko No Ronde Duo, let alone version 2.0? Not that I'll ever get to play it, unless a 360 port comes out.
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post Nov 29 2010, 02:09 PM

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Interview translated by hashiriya1 from shmups.com taken from Famitsu 360

user posted image
Here are the interviewees:

G.rev: Hiroyuki Maruyama (President/Founder...possibly a robot?)
Cave: Makoto Asada (Development Producer)
Konami: Toshihiro Kamiko (Tier 2 Game Content Production Director)
Triangle Service: Toshiaki Fujino (President/Founder)
Moss: Hitoshi Hoshino (Founder, Director of Development)
M2: Naoki Horii (President/Founder)
Gulti: Osamu Chatani (President, Co-Founder)
Gulti: Takayuki Saitou (Top Development Director, Co-Founder)



Famitsu 360: Tell us about yourself and your background.


Saitou (Gulti): Hello, I am Saito from Gulti. I have worked on the Raiden Series for 3 different developers. My first XBOX 360 title was Raiden Fighters Aces. I also worked on the arcade version as well. I also clean the bugs out of these titles. People always tell me about the bugs being fixed in the final version of games I worked on, and that makes me happy.

Chatani (Gulti): I am also from Gulti, my name is Chatani. I was originally a freelance programmer for Moss, and they took good care of me. That is where I met Saitou-san for the first time. It was the first time I was involved with shooting games, and it was my first opportunity to meet people who are involved with making shooting games. I learned that they are a very very ambitious, passionate people with great attention to detail. I have never seen such people before. With Moss, I was allowed to work on Raiden IV. After that I really got into making arcade style games and so therefore I started Gulti with Saito-san.

Kamiko (Konami): Hello, I am Kamiko from Konami. I once worked for a certain maker of game systems. All I did for a long time was make war simulation games. I really wanted to make war simulation games for Konami, so I applied for a job with them. From there I am flight simulation games. Then somehow I landed a gig at Konami making revivals and remakes of old games. That is how I met Horii-san from M2. From there we formed a team to make an XBOX 360 port of Otomedius. Because the M2 team absolutely loves shooting games, the chemistry was great for all people involved with this project. I think the final result was great.

Maruyama (G.rev): I am Maruyama from G.rev. I used to work for the arcade division of Taito. I worked on G.Darius, but after that there was talk that Taito would withdraw from the Arcade business. After hearing that, I left Taito to start my own company, G.rev. Starting your own company is great, but is not easy. I went to from Hoshino-san at Moss for help.

Hoshino (Moss): I remember that.

Maruyama (G.rev): Yeah, so somebody told that arcade shooting games were done (laughs). I took that to heart, though. So anyway they couldn’t give me a job at Moss, but they were able to introduce me to somebody. That person gave me a job and I was able to save money and eventually I made my first game.

Fujino (Triangle Service): Hello, I am Fujino from Triangle Service. I really love games and I wanted to create games, so I went to specialty school for making games. After that, I got a job at a Konami. I wanted to make shooting games there but since that wasn’t going to happen, I quit. After that I was wandering around thinking what I should do next then I found a company looking for a shooting game programmer. So, of course, I applied for this job.

Maruyama (G.rev): Whoa, that kind of job was in the wanted ads.

Fujino (Triangle Service): Yep, so anyway, I made a game called “G-Stream”. Before its completion I felt the company is done and I will be out of a job (laughs). So I was laid off and thought to myself that I cannot make a shooting game. Instead of looking for a job, I just saved and borrowed money and eventually created Triangle Service. I thought that I could make games to pay back the loans.

Famitsu 360: EVERYBODY! IF YOU WANT TO MAKE GAMES, JUST START YOUR OWN COMPANY (laughs)! Then see how things turn out!

[Everybody Laughs]

Fujino: Yeah, I guess! Just go with the flow.

Hoshino (Moss): Hello, I am Hoshino of Moss. I have loved video games for a very long time. Back in high school I used to cut class to go to arcades so much that I almost reached my limit of absent days! I also love computers and I became a computer engineer. I really wanted to make games so I changed jobs and started working for Moss. Moss doesn’t only make shooting games; we also make Puzzle and Medal games. Of course I wanted to make shooting games, so I worked on the Raiden series. My enthusiasm never cooled and I really wanted to make a game like ESPRaDe where a human being is the “ship”, so by fate SNK Playmore asked me to work on King of Fighters Sky Stage. I was deeply moved by this.

Horii (M2): Hello, I am Horii from M2. I have played practically every game since the time of Space Invaders. I didn’t want to spend 100 yen every time I wanted to play a game, so I bought a computer instead. I never put this computer down and I eventually created a game. I played games and worked on games so much that I thought, what could I do so that my parents don’t scold me, and boom, I started a company. The computer I used was an X68000. That thing was great. The first step for my company was Gauntlet for the Mega Drive. Later on I worked on Salamander Portable, Twin Bee Portable, Sega Ages Fantasy Zone 2, Gradius Rebirth, and most recently, the XBOX 360 version of Mushihimesama Futari. I didn’t think it (shooting games) would work on the 360, but I wanted to enjoy this project.

Asada (Cave): Hello, I am Asada from Cave. I used to work for a certain major game studio. In addition to that I worked freelance and did some work for a copyright company. I thought to myself that I really wanted to return to working on games. I was really interested in working on games for the 360 and I got a job at a small developer. They didn’t let me work on games for the 360, so I decided to quit. Upon leaving the company, someone there introduced me to some people at Cave. So my career at Cave began with the XBOX360 port of Deathsmiles. My only experience with shooting games was games like Gradius and Salamander so when I first saw Deathsmiles I thought to myself: “I can’t see the damn screen!” [Laughs] It was covered with projectiles. Ultimately, as I worked on the game I became to understand the method to the madness. So thus began my hellish road down that is working on shooting games. Because Deathsmiles was a success, I was pressured from the higher-ups to keep making games that would sell well [Nervous laugh].




Famitsu 360: Will shooting games ever die? What do you think of the current state of shooting games?

Hoshino (Moss): I have been told for the past 10 years that shooting games are dead. Once in a while you will see one pop up and about 5 years ago I thought shooting games were going to make a comeback. Actually at that time I only saw puzzle games like Puyo Puyo in arcades and there weren’t many or any shooting games at all. Shooting games were not dead as there were many shooting game companies still in business. Probably this will happen again in the future, where it seems shooting games are dead but arcades are just mostly stocking whatever games are most popular. It’s just that other genres like fighting games are probably more popular than shooting games. When I think of people who like other genres, I think there are great opportunities to try shooting games and no reason not to try them. Actually Touhou (doujin shooting game company) is quite popular nowadays. Touhou games are a great place to enter the world of shooting games. There are quite a few young employees at my company who don’t play shooting games. These kids just work in the debugging department and they don’t play the games they work on. They just play fighting games and nothing else, but the XBOX360 has given them the opportunity to try the latest and greatest shooting games. I really think young gamers have no reason not to try shooting games.

Chatani (Gulti): I often hear from young people that shooting games are too difficult. But actually if I let them play for a while, they become good in a short period of time. They become better than us. These remarks that shooting games are too difficult come from people who have never even played them. I think that if they play the games they will eventually become better than us.

Hoshino (Moss): Young people have great reflexes. If these young men deviate from their fighting games, their reflexes do not get better. ]

Kamiko (Konami): Shooting games are pretty sound. The amount of shooting games sold is not very high but shooting game fans have always stayed put. If there is a title they like, they will always be back to buy it and titles like it. The shooting game status quo will always be the same because they under the radar. If a side scrolling game tanks, then the genre as a whole cannot maintain its state. If a shooting game tanks, nobody knows.

Hoshino (Moss): There really are a lot of franchises out there, but if you have a franchise that had many fans a long time ago, then the game lives on by its name value. It is only those titles that will sell. There really isn’t much room for an all-new title to gain ground in this niche market unless you take a different approach. When you say “shooter”, you think of the typical horizontal and vertical scrolling shooting games. There are others out there, too, shooters where the ship is in the shape of a human being. Titles like Senko no Ronde and King of Fighters Sky Stage. These games take a different approach to shooting games and you can get people who normally don’t play shooting games to play them.

Fujino (Triangle Service): Yeah, I saw people at the Omori Arcade who normally don’t play shooting games enjoying themselves with these titles.

Hoshino (Moss): Yeah, the approach was certainly different. People who go from saying “Shooting games are too difficult, I cannot play them” to “I’ll give it a shot”, “I’ll give it a shot, too!” are very important to the genre. That is exactly what happened to players with the said approach about changing things up. With this, the players were pulled into the world of shooting games.

Horii (M2): Yeah, those games are easier to understand. Whatever is on the screen is all you really need to know. There really isn’t much to them and the rules are straightforward. It is easy to get into these games.

Fujino (Triangle Service): Yeah, I really wasn’t expecting that result.

[Everyone laughs]

Horii (M2): No no! You should’ve said “That is exactly what I expected!” [Laughs]

Maruyama (G.rev): In a way nobody thinks it is OK to have such a narrow view when it comes to shooting games. Somehow one must have motivation to spread the genre around, try different approaches. This has yet to be introduced into the world of shooting games. Our game, Senko no Rondo, is a bit of a curveball in the shooting genre. Rather than shooting, the action is the key element. I was thinking the game shouldn’t be just a scrolling type of game. From long ago games have always been about shooting something. Why is it that games have always been about shooting something? It’s because it is an enjoyable feeling to shoot stuff. Everybody holds these feelings in their own way and they think of different approaches to making games. So in my case, that is how the game Senko no Rondo was formed. I was able to combine fighting game elements with shooting game elements. Each company has their own way of making games which is inflating the number of shooting games. At least this way I think the number of shooting games won’t go down.

Saitou (Gulti): Yeah, it’s like the game we’re working on, Strike Witches, which is a shooting adventure game. Actually, it is not really an adventure game, but those elements are there. The director, Kadokawa Publishing, wanted to include full-voice acting and scenarios. The game is not simply just shooting, but the story is enjoyable as well. This is a new approach to shooting games, depending on time and occasion, the story changes and I think that is great.


Famitsu 360: What Should Be Done In The Future in the World of Shooting Games?
The genre cannot get bigger, but can only get smaller if nothing is done about.

Maruyama (G.rev): Yes, something must be done about this genre otherwise it will disappear into oblivion. I think everyone here thinks this way. Something must truly be done and it musn’t be left alone.

Famitsu 360: Yes, Cave incorporates a special beginner’s mode in their games so it’s easier for beginners to get into shooting games.

Asada (Cave): Yeah, there was a gap that needed to be filled. We tried that with the arcade version of Deathsmiles II. Fans were NOT happy with this and they felt betrayed. So that was a big screw-up on our part, I guess [nervous laugh].

Maruyama (G.rev): Can you even say that?

Asada (Cave): So we all got together when making the XBOX 360 version and thought that perhaps we should leave that part out [laughs]. But instead we made different modes for different people so that the game would be more widely-enjoyed. We needed the game to sell well, so we had to please all sorts of players! Also, we incorporated 16:9 aspect ratio after playing Konami’s Otomedius.

Horii (M2): That must’ve been a pain in the ass! [laughs]

Kamiko (Konami): That must’ve been tough!

Asada (Cave): Because our specialty is danmaku shooters, we must have many different modes. Furthermore, we must produce sales for these arcade port and systems as well. So we must evolve and adapt these games to the home system and make them look really flashy. We must please veterans without alienating the beginners, and we must please beginners without betraying the veterans. All of this must be done with strict budgets since we are only producing the game for the XBOX360, a system that not many people have. We must sell at least 50,000 copies of a game. If we don’t, it is a failure. These are the hurdles we must clear.

Maruyama (G.rev): Yeah, that is a very concrete number! [laughs]

Kamiko (Konami): You must have a small budget.

Asada (Cave): Yeah, it’s really terrible. I just want to give up halfway through making a game when I think we won’t make it.

Kamiko (Konami): There are many types of gamers who own an XBOX360, but the majority of them are JRPG fans. We were able to sell a lot of copies of Otomedius G and when we did our research, we found out that the people who bought the game are JRPG gamers instead of shooter fans. People who would buy Otomedius G wouldn’t necessarily buy a game like Deathsmiles II. We have data that supports this.

Asada (Cave): Oh, I thought they (Deathsmiles & Otomedius) sold about the same amount of copies.

Kamiko (Konami): Well, I am sure there are people who bought both titles.

Maruyama (G.Rev): With Senko no Rondo, about half of the people who bought the game are what you call “shooting fans”. The other half just bought the game for its characters.

Asada (Cave): I was shocked to see that a lot of the Senko no Rondo players at the arcades are young girls.

Maruyama (G.Rev): Yeah, for some reason girls who really love Tales of Vesperia really like Senko no Rondo. I think it’s because in both games, the characters are the draw of the game.

Asada (Cave): This business isn’t just about making characters that stand out, unfortunately. It’s not that simple. [Laughs]

Kamiko (Konami): But characters weren’t always part of shooting games. For example, in the game “Xevious” you just control a generic ship. People were still captivated by that game. But things are different now. There are many things people love about shooting games. Music, for example, is one of them.

Asada (Cave): If you look at shooting game fans, there are a lot of hardcore players. In our game, Espgaluda II, the character Seseri is hugely popular. So much so that 5 or 6 fans have written novels about her and sent them to us hoping we’d read them. That is extraordinary enthusiasm for the game. We don’t give the players much information, yet they are able to imagine and create with such ferocity. I really want to treasure this type of enthusiasm. It is these kinds of players that are supporting the shooting genre. At the Cave Matsuri, they really listen seriously to what we have to say. They are a bit overzealous, me thinks [Laughs].

Maruyama (G.Rev): Focusing on that, in this day and age of game development, players wanting to hear what you have to say about any information you may have about a game is invaluable, isn’t it?

Asada (Cave): All of us here are over 30, that is to say we are old men. I don’t think there are many interesting things old men like us can say to the fans. [Laughs] I don’t think there is another genre of games other than shooting where fans really come together like they do for shooting games.

Famitsu 360: That sure is profound!

Asada continues: Somewhere there is a company that wants to develop for PS3. It worries me that this hasn’t really happened yet.

Kamiko (Konami): As for the PS3, there are many circumstances as to why you don’t see shooting games on the system, but furthermore nobody has even really tried it yet, right?



Famitsu 360: Why do you think so many shooting games are released for the XBOX 360? Can you speculate as to why it is so? Are there any other reasons?

Kamiko (Konami): As for G.Rev and Moss, they have a couple releases on the XBLA network
I was impressed that many people were buying these games for the XBOX360.

Maruyama (G.rev): Simply put, it’s just easy to develop for the XBOX360.

Kamiko (Konami): Otomedius can be linked to the arcade version network of the game through the XBOX network (for DLC, etc). That was one of the deciding factors to release for the XBOX 360.

Maruyama (G.rev): Yeah, that was the reason Senko no Ronde was released on the XBOX 360. There was no other system with a network quite like XBL.

- Triangle Service also only releases games for XBOX 360.

Fujino (Triangle Service): At the time “Shooting Love” was released, there were no other shooting games like that for current consoles. We wanted to release the game on Wii and PS3 as well, but regrettably we decided to only release for the XBOX 360. It is just too expensive to develop for the PS3. So much so that it is impossible for us to make games for the Sony system.

Hoshino (Moss): As for the PS3, we were doing some research for developing a game for the system. As it turns out, development costs are just too high for the PS3. With the XBOX 360, you can develop with DirectX tools, which is the biggest merit of the system. Also, a shooting game will never sell a million copies in Japan. It is just not something the genre does. One big problem is that if we sell only 10,000 to 30,000 copies, it doesn’t cover the costs of research of development. If we decided to continuously released games for the PS3 from the start, we simply wouldn’t make it as a developer into the future. With games like Raiden IV and KOF Sky Stage which use Taito’s Type X board, it is so easy to port games which use the Type X board. That was also a big deciding factor to develop for the XBOX 360. The simplicity for developing for the XBOX 360 should be anyone’s reason to release games for the system; it sure is our (Triangle Service) reason.

Asada (Cave): For the development of our games on XBOX 360, we had some help from Microsoft directly. They called on us and said that if we have any problems that they would dispatch a dev team to help us. They really had our back.

Famitsu 360: Cave has released many games for the XBOX 360, and they know you guys have some pull in the shooting genre.

Asada (Cave): You got that right. To answer the question for PS3 development: is there even a market out there? Does anyone have any reason to think so?

Hoshino (Moss): Nope, nobody does. [Laughs] Until someone tries to release a real shooting game for the PS3, we cannot judge how well it will fare on the PS3.

Kamiko (Konami): Nobody really knows. Who here wants to try to release a game on PSN? [Laughs] Since there are so many titles for the XBLA, it is easy to judge how well a game will do.

Maruyama (G.rev): For the time being, XBOX 360 is enough. Anyone who would buy a shooting game for the PS3 probably already has an XBOX 360.

Hoshino (Moss): That is probably so. It is probably not economically feasible to convert code from the XBOX 360 to the PS3. It is no easy task. I agree with Maruyama-san.

Asada (Cave): I just wish Microsoft would just offer us an even cheaper way to develop for their system.

Chatani (Gulti): Yeah, us too! [Laughs]

Famitsu 360: So it seems easy to port arcade games to the XBOX 360.

Maruyama (G.rev): For us, porting to PC just takes a few days. Porting to the XBOX 360 takes about a month. If it was a 2D shooting game, it would be more difficult.

Asada (Cave): For us, when we ported Mushihimesama Futari, Horii-san from M2 created tools for us to port the game. Once our programmers saw these newly-created tools, they were ecstatic. They were eager to make the port of the game.

Horii (M2): Cave worked very hard on this game!

Asada (Cave): We want you to see what we have done with your tools

Horii (M2): Then you are welcome to come visit us anytime! [Laughs]

Asada (Cave): The tools were really great. In the original version of Deathsmiles, there were a lot of bullets on the screen. Normally we wouldn’t be able to handle that on the XBOX 360, but because of Horii-san’s tools, we didn’t have to omit anything. This made the programmers kind of cocky because they were able to do a lot of things beyond their talents. I thought it would be to the point where they would say “Yeah, yeah, whatever, when we have time then we’ll work on Deathsmiles II X” [Laughs]. But really, the programmers worked hard with the research and such and their efforts were worth it. With the new business tools in place, it was easy to make these games. It can be done in just 2 or 3 days. So our next step is to work on games for PS3, which take a lot of time.

Famitsu 360 Staff: Please just stick to the XBOX 360! [Sarcastic Laughter]

Asada (Cave): Well, right now the XBOX 360 is not selling well at all. I have been thinking a lot about this circumstance. We had a frank conversation with Microsoft. We told them that even if they sell 1,000,000 units in Japan (which they are far from), it is no great achievement. It is just normal. If they don’t do better, it may not be feasible to develop for their system.

Maruyama (G.rev): That’s aiming a bit too high? Haven’t they finally begun to sell a lot of systems?

Famitsu 360: I agree with Asada-san. Microsoft better start selling more systems.

Chatani (Gulti): We have already prepared development for the PS3, we are just in talks with a publisher now.

Horii (M2): The PS3 is not a difficult system to develop for. We can shift our efforts to the PS3 with ease. At least that is my impression.

Maruyama (G.rev): We are also focusing our efforts onto the PS3. I don’t think it will be long, now.

Famitsu 360: This conversation hurts our ears.

Maruyama (G.rev): A little off topic, but, a problem is that games are not on store shelves. Shooting games are not popular, so stores won’t stock them. Instead people buy games online. How do we get People need to hold the case in their hand, look at the cover, read the back cover, and then they can think more clearly “Should I buy this game?” Rather than clicking on a category that says “Shooting game”. We need the games to be on store shelves, packaging and all.

Chatani (Gulti): Yeah, the shooting section in game shops is very small. So much so that, for example, if they are stocking “Shooting Love”, they’ll just pile it on top of our titles! [Laughter]

Asada (Cave): Yeah, it is a real problem. Not only do we make games for an unpopular genre, we make games for an unpopular system!

Horii (M2): And that is the most charming thing about making games for the XBOX 360. The players feel the same way, we are underdogs. And that is why I do this!





Famitsu 360: What new shape will the shooting genre become? Will the shooting genre evolve from how it is now?

Asada (Cave): The biggest way the genre will evolve is to go from 2D to 3D. We did this with Deathsmiles II X. G.rev did this before us. But of course, 2D games are just as costly to make. I am going to change the subject a bit…there is an aspect that is not conveyed to the customer: online play. FPS games are known for this, more than any other genre. This must be introduced into the shooting genre. M2 and Konami did a great job with this on Otomedius G.

Horii (M2): Synchronizing was not easy at all.

Asada (Cave): For us with the first edition of Deathsmiles, the online menu alone was a difficult task. I wish the end result was more successful.

Horii (M2): What kind of thing can help the genre evolve? The way the players see it now, some games are good, others aren’t. The genre is fine the way it is now.

Maruyama (G.rev): I think the genre will shift to more online-related mechanics. There is probably more room for improvement to the genre, but I think the fundamentals of the genre cannot change. 10 years from now, we’ll still be playing danmaku shooters. 10 years from now we’ll still be playing games like Xevious. But of course I welcome anything anyone has to offer to change the genre. If the game is old or new, the interest in the genre does not change. But as for me, I really want to offer a wider range of shooting games. We have to keep the genre the way it is, we must keep it alive. As long as we have customers buying our games, we must continue to make great games for them. The question now is should we adopt the latest technology, or should we continue to use the old ways? But even today, using the latest technology is a difficult circumstance. Is 3D really the next great thing to happen to shooting games? I don’t see it that way.

Horii (M2): Because the XBOX 360 excels with its online network, I have an idea where replays from other gamers can be downloaded and on a widescreen view you can play your game while the replay plays in an adjacent window so you can compare and learn from other players. Or you can play simultaneously with another player with two different screens to see who gets the most points. There are a lot of things we can do to utilize the network.


Hoshino (Moss): Widescreen is one of the elements that are great, now. In regard to Horii-san’s idea, in the past, we never had competitive play like that. We can do that over a network. We are in an era where such things have become possible. This is an era where we are trying new things (and sometimes failing) to evolve our games, and in turn, the genre. We might not get anywhere within 2 or 3 years. Where will the new type of shooting games come from? I think Touhou is paving the way for the next generation of shooting games. They can afford to make mistakes, so they take bigger risks. The shooting genre has a long, rich history and has evolved greatly, and I think we shouldn’t stop it from evolving further. The genre is over 20 years old and I cannot think of it as remaining the way it is now. [Laughs] One thing we must do is attract new players to the genre. To create new opportunities for new players, we must create new ways to promote our games.






Famitsu 360: What are you plans for the future?


Famitsu 360: We hear Gulti is working on a “Strike Witches” title!

Chatani (Gulti): That is our next side-scrolling shooting game. While making “0 Day Attack on Earth” we gained experience which made this game’s 3D effects fairly easy to work on. But we had to bring the characters to life, and that was when we thought we shouldn’t treat it as any other side-scrolling shooter.

Famitsu 360: Speaking of characters, Deathsmiles II X just went on sale yesterday!

Asada (Cave):Yeah, it did. The game is a very character-driven shooter. Moreover, we were able to have 3D backgrounds that go well with 16:9 aspect ratio. I am really diggin’ the 16:9 screen! [Laughs] At long last we accomplished it!

Famitsu 360: Are you getting any requests from gamers for a sequel to Otomedius G?

Kamiko (Konami): Sorry, I cannot tell you that.

Famitsu 360: This question is for Triangle Service. We are waiting for your next Arcade release, but what about the XBOX 360?

Fujino (Triangle Service): Well, about that…we are going to try to release it before the end of this year. As far as the XBOX 360 port, you are going to have to wait until sometime in 2011, possibly 2012. We are developing about 5 different titles, One of them has come together and is ready to go.

Famitsu 360: What about you guys at Moss?

Hoshino (Moss): We have something we are working on, but we cannot share what it is just yet. It will be released soon enough. We are just waiting for the green light from a client. For now, KOF Sky Stage will do. Have fun with that!

Famitsu 360: What about a pure port of the arcade version (of KOF SS).

Hoshino (Moss): We added an online battle mode.

Famitsu 360: Hey G.rev, you guys just released Senko No Rondo DUO, didn’t you.

Maruyama (G.rev): Yeah, we worked hard! Now that the public is seeing it for the first time, we will see if all that work was worth it.

Asada (Cave): Huh? But you did location tests with that game! [Laughs]

Maruyama (G.rev): Yeah yeah, well, that was for the most die-hard fans of the game, it wasn’t done in an arcade. Anyway, I think this game will sell well, but over a long span of time. Initially you will like the game and over time we will release DLC to make the experience better. We have many things planned; let’s hope they will come into fruition.

Chatani (Gulti): Yeah, so when are you going to make a sequel to Mamorukun?

Maruyama (G.rev): Oh, I really want to make a sequel, but unfortunately we don’t have any money! [Laughs]

Famitsu 360: Cave told us that we should be expecting some new releases soon.

Asada (Cave): It takes about 2 years to complete an entire project from start to finish. With that said, we may not release something next year. Right now we are working on Guwange and a yet-to-be-mentioned title which should be released this year. Do we have room for one more? I don’t know. Maybe we are going to releases a non-shooting game, an adventure game perhaps. I really don’t know (or can’t say)! [Laughs]



Famitsu 360: Well, we have been chatting here for about 3 hours. I think you all want to wrap this up. Before we all go, I have one last question: What is the real charm of shooting games, and/or what hasn’t the genre touched yet? I am sure this will be a fun conversation.



Asada (Cave): In the old days of the Famicom, you played a game over and over again to polish your skills and best yourself. That always left a great feeling inside. Today it is even better because not only are you competing with yourself; you are competing with the guys at the top of the online leaderboards. For me, that is the charm of shooting games today…climbing to the top of the leaderboards.

Horii (M2): For me, the charm of shooting games is its simple rules. Destroy the enemy and do not get hit by a bullet. Advancing to a level where I couldn’t reach before gives me a brain-gasm and it feels really good. I can live the rest of my life living off the great feelings that come with the satisfaction of conquering a game and getting brain-gasms. I am probably the only person in the world who feels this way! [Laughs]

Hoshino (Gulti): The rules of shooting games are so primitive, but that is what makes them fun. The rules have gradually become more complicated, but the root is still there. Attack the enemy to clear the level, and if you fail, practice until you get it right. When I see a game that looks difficult, I buy it right away to try and clear it. I am thankful for the challenge of games. [Laughs]

Fujino (Triangle Service): If somebody asked me what makes shooting games interesting, I would be troubled to find an answer. What can I say, you know? If you want a true arcade experience, the XBOX 360 allows people this. You can’t go wrong with the shooting library on the system. Just be sure to buy an arcade stick! By all means, get an XBOX 360 if you love shooting games.

Maruyama (G.rev): I think people who are not playing shooting games probably think shooters are way too difficult and not very accessible. There are probably many people who think this way. This might have been true a long time ago, but modern shooting games have become a lot more accessible to the novice player. Cave’s “Mushihimesama Futari 1.5” is very good game for all levels of players. They were very considerate to novice players while keeping the more hardcore players satisfied. If a beginner at shooting games buys a game that is too difficult to play, I don’t think that is a loss on his or her part. It is an opportunity to become good and perhaps be the best at that game. Refusing to play or buy game without trying it is the real loss. So I say this to all of you, the shooting genre welcomes you with open arms, so please come in and don’t worry.

Kamiko (Konami): Please try Otomedius G’s online play. The experienced players are very welcoming towards beginners and this will give beginners a good experience of the fundamentals of shooting games. They will discover that shooting games are not as difficult as people may think them to be. With someone guiding you, this is a great gateway into the shooting genre.

Chatani (Gulti): It is known that the XBOX 360 has a large shooting library. I think there is a reason other than what has already been said as to why this is so. It just happened naturally, I believe. So to all the people who keep wondering why there are so many shooting games on the XBOX 360: JUST PLAY THE GAMES. Does it really matter which system they are on?

Famitsu 360: OK, we will end this interview with you, Fujino-san.

Saito (Gulti): As technology increases with every generation of consoles, the way games are expressed are changing. If you compare shooting games to another genre, they appear to be very boring. I think this is what is plaguing the shooting genre; there are a lot of people who recognize a shooting game as an archaic genre who then dismiss shooting games quickly. You cannot see the charm of shooting games just by looking at them, you have to PLAY them. The satisfaction of practicing then clearing a challenging level is the true charm of shooting games, in my opinion. This is something not present in most modern games. So please, by all means, I want you guys out there to experience the satisfaction that only shooting games can bring!

Famitsu 360: You sure ended this interview well! [Laughs] I want to thank all of you for this interview!

Maruyama (G.rev): We have all been chatting just shy of 3 hours, but I feel only 30% will actually be printed!

[Everybody laughs]
Faidzal
post Feb 4 2011, 02:48 PM

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DoDonPaChi Dai Fukkatsu Black Label PV:



The music is very good! And I don't think anyone can play as god as the player in the PV....

"Just a couple more shots, desu!"


N30rang3r
post Feb 9 2011, 09:31 AM

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One of my old time favs
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ic3johan
post Feb 15 2011, 11:32 PM

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ah sonic wings and strikers 1945, i used to "fly" from school n play those b@stard while ciggie on my mouth, till all arcade in sg wang closed + those kuda ahahaha, aaaaahh welll those r good times
Kidicarus
post Sep 15 2011, 12:02 PM

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What this thread you let die Gundamalpha!?!

Be attitude for gains

OK enough engrish. umm Radiant Silvergun, out yesterday on XBLA. I got it, it's like i remembered including engrish translations, but now in HD and it's still hard as hell.




TSgundamalpha
post Sep 15 2011, 12:12 PM

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Do you know how to actually combo in this game? I still can't figure out until this day, which in turn make this game absolute dull sad.gif


Added on September 15, 2011, 12:14 pmOh and nothing new lately, just waiting for Cave's new PSV announcement. Hope it's a hori shooter drool.gif

This post has been edited by gundamalpha: Sep 15 2011, 12:14 PM
Kidicarus
post Sep 15 2011, 12:38 PM

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Back then, without the benefit of the internet and without proper english tutorials, i just played it as a straight shooter - as in kill everything. Anyway as far as i can tell, it's keep shooting the same colour and avoid the rest to max out your score, but i'm sure that with the benefit of youtube, there are probably gonna be tons of scoreattack vids to look at for hints.

I'm not convinced with psv as a viable format for shoot em ups, i tried dondonpachi on my wife's iphone and i wasn't too impressed, mostly because of the size of the screen. I'm fairly convinced that you need a full sized arcade cabinet (or at least a HD sized display) to truly appreciate a shoot em up.
ravemaster
post Sep 15 2011, 02:36 PM

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i want shmups on ps3. like forever waiting for one to be released on PSN sad.gif games like guwange, batsugun, esp galuda, ddpachi, raiden fighters all layan on mame now. if only all release on PSN...oh well
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post Sep 15 2011, 03:36 PM

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QUOTE(Kidicarus @ Sep 15 2011, 12:38 PM)
Back then, without the benefit of the internet and without proper english tutorials, i just played it as a straight shooter - as in kill everything.  Anyway as far as i can tell, it's keep shooting the same colour and avoid the rest to max out your score, but i'm sure that with the benefit of youtube, there are probably gonna be tons of scoreattack vids to look at for hints.

I'm not convinced with psv as a viable format for shoot em ups, i tried dondonpachi on my wife's iphone and i wasn't too impressed, mostly because of the size of the screen.  I'm fairly convinced that you need a full sized arcade cabinet (or at least a HD sized display) to truly appreciate a shoot em up.
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If only the Wonderswan was alive.... it would've been PERFECT!
Kidicarus
post Sep 15 2011, 04:13 PM

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As awesome as the 7cm wonderswan screen was, whenever i think about shmups on portables i go back to my horrifying childhood memories of playing R-Type on the original Gameboy. It wasn't the best port (or maybe it was my inability to get past level 2)
Faidzal
post Sep 18 2011, 08:18 PM

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QUOTE(ravemaster @ Sep 15 2011, 02:36 PM)
i want shmups on ps3. like forever waiting for one to be released on PSN sad.gif games like guwange, batsugun, esp galuda, ddpachi, raiden fighters all layan on mame now. if only all release on PSN...oh well
*
ESP Galuda and Dodonpachi Dai Fukkatsu are on PS2....

dodonpachi (and prequel donpachi) are available on Japanese and ASian Playstation Store.

batsugun is on Saturn.

only raiden fighters and guwange never made toconsoles....
TSgundamalpha
post Sep 18 2011, 09:44 PM

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QUOTE(Faidzal @ Sep 18 2011, 08:18 PM)
ESP Galuda and Dodonpachi Dai Fukkatsu are on PS2....

dodonpachi (and prequel donpachi) are available on Japanese and ASian Playstation Store.

batsugun is on Saturn.

only raiden fighters and guwange never made toconsoles....
*
Actually RF series is available for 360, Guwange on XBL. DDP DFK is also on 360, DDP DOJ is on PS2.

This post has been edited by gundamalpha: Sep 18 2011, 09:45 PM
Faidzal
post Sep 19 2011, 12:41 AM

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QUOTE(gundamalpha @ Sep 18 2011, 09:44 PM)
Actually RF series is available for 360, Guwange on XBL. DDP DFK is also on 360, DDP DOJ is on PS2.
*
yup, made mistake there.

dai fukkatsu is 360, dai oujou is PS2....

me not 360 gamer, yet...
TSgundamalpha
post Sep 19 2011, 10:31 AM

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360 is a must if you want to play the latest shmups nod.gif
ravemaster
post Sep 19 2011, 11:39 AM

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yeah, am not 360 gamer yet.and only having only psn us account is not that helpful.perhaps i shud open an asian psn account for the dodonpachi.thanks for the heads up faidzal n gundam

 

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