QUOTE(H@H@ @ Nov 5 2009, 04:14 PM)
Actually that's only half true now.
Big game developers realize that yearly sequels need extra work behind them, so they've decided to go with 2 year development cycles instead. Thus, resulting in dual development teams being used for a single games franchise.
Call of Duty is one example with IW and Treyarch working alternatively and another would be the Splinter Cell series with Ubisoft Montreal and Ubisoft Shanghai.
Or like what happen to NFS.3 different teams working on different games.Big game developers realize that yearly sequels need extra work behind them, so they've decided to go with 2 year development cycles instead. Thus, resulting in dual development teams being used for a single games franchise.
Call of Duty is one example with IW and Treyarch working alternatively and another would be the Splinter Cell series with Ubisoft Montreal and Ubisoft Shanghai.
Added on November 5, 2009, 4:47 pm
QUOTE(Voxe @ Nov 5 2009, 04:40 PM)
It feels like a lose-lose situation.
If we don't buy the game, IW will not develope future PC games.
If we buy the game, IW will develope more nerfed-up PC games.
No matter what,we arent getting the same CoD we used to love anymore.If we don't buy the game, IW will not develope future PC games.
If we buy the game, IW will develope more nerfed-up PC games.
MW2 have severe consolitis disease.
This post has been edited by Cheesenium: Nov 5 2009, 04:47 PM
Nov 5 2009, 04:45 PM

Quote
0.0273sec
1.16
6 queries
GZIP Disabled