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Games Super Street Fighter II The HD Remix (PS3), The community is growing !!

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rawfish
post Mar 11 2009, 01:33 PM

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QUOTE(neobita @ Mar 11 2009, 12:44 PM)
rawfish, bro, i can't see the video lor is it full of cammy? smile.gif
*
ONLY Cammy wub.gif

I don't know why the video is no longer available. But is was just a preview for her combos. Lotsa nice-looking but non-damaging combos and block-strings. The only thing worth noting is the FADC (from HK Drill's 1st hit) to "instant-jump dive kick", then land combo.. I saw a lot of those.

I finally had the time to watch Ties That Bind last night... her right boob got electro-groped by Viper biggrin.gif
TSmikeeeee
post Mar 11 2009, 01:36 PM

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wow !!! i didn't know Ties That Bind is 18sg !!!!!!!! electro-groped somemore ahhaha , sounds like the watchmen "your finger taste like battery" muahahahha


for you neo, you can download the video here ... smile.gif
Attached File  cammy.zip ( 1.67mb ) Number of downloads: 13


This post has been edited by mikeeeee: Mar 11 2009, 01:43 PM
neobita
post Mar 11 2009, 01:51 PM

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QUOTE(rawfish @ Mar 11 2009, 01:33 PM)
ONLY Cammy  wub.gif

I don't know why the video is no longer available. But is was just a preview for her combos. Lotsa nice-looking but non-damaging combos and block-strings. The only thing worth noting is the FADC (from HK Drill's 1st hit) to "instant-jump dive kick", then land combo.. I saw a lot of those.

I finally had the time to watch Ties That Bind last night... her right boob got electro-groped by Viper biggrin.gif
*
yes Cammy, wub.gif lovely....

i think my office here blocks youtube videos....

so, you finally watched it eh.... I already watched it 1 time, might be watching it a couple of times more, blame it to the lame tloc movie... shakehead.gif

about c.viper, she could fly eh? should have made her do aerial combos more in SFIV


Added on March 11, 2009, 2:08 pm
QUOTE(mikeeeee @ Mar 11 2009, 01:36 PM)
wow !!! i didn't know Ties That Bind is 18sg !!!!!!!! electro-groped somemore ahhaha , sounds like the watchmen "your finger taste like battery" muahahahha
for you neo,  you can download the video here ... smile.gif
Attached File  cammy.zip ( 1.67mb ) Number of downloads: 13

*
yeah bro.. you should watch it... thanks for the link...! rclxms.gif


Added on March 11, 2009, 5:02 pmI have a product to sell to you fellow remixers... would like to 'pinjam' this thread lar.... sori mikee... cari makan maa... smile.gif

I want to sell / share the psn games in my us psn account... currently 3 slots are available.

1. neobita
2. a friend of mine
3. ________
4. ________
5. ________

The games are as below:

1) 1942: Joint Strike
2) WipEout® HD
3) High Velocity Bowling™
4) Bionic Commando™: Rearmed
5) Super Street Fighter® II Turbo HD Remix
6) Linger In Shadows™
7) Street Fighter® IV Brawler Costume Pack

All this for USD16.00 / RM 60.00

please send your pm to me regarding this sale...
do not reply directly here, as it would fill this forum with stuff not related to the topic....
thank you for your time... biggrin.gif

This post has been edited by neobita: Mar 11 2009, 05:04 PM
Darkstalker
post Mar 11 2009, 07:24 PM

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QUOTE(rawfish @ Mar 11 2009, 09:19 AM)
It's not focus cancel, it's super armor. And to be able to execute it you need kara-timing. I think this opens a new window of possibilities. But for example Abel, why would we want to QCF+PP into Ultra (absorb 1 hit then kara to Ultra), when Ultras work fine alone (pass through fireballs, reversals, negates attacks, etc)? The distance gained is so small unlike kara throws which add range up close.
*
I didn't say it was a focus cancel, I said any attack that has focus cancel properties aka "can absorb one hit of anything that isn't throws, take damage from hit that heals over time." Not sure if super armour is in SF4, but in my experience that's always been more of a "auto block one hit" thing (eg: Sentinel in Marvel vs Capcom 2, Kyo's qcf + P in KoF, etc)

I wanted to use it but doing it on a pad is nigh impossible for me. I fluked it once and I think Alvin asked me if that was a focus cancel to Ultra and I said I didn't know at the time.

Is there risk reward for doing this? Yes, there is, though the timing is hard (kara timing as you said). What you get out of this is basically an option select, and you save meter.

- When you do the glitch, for Balrog at least, you do NOT lose that first super meter for the EX. This means you can EX dash punch, absorb, supercancel (which should theoretically take 5 bars instead of 4)
- If the opponent does not do an attack that hits you, you get the EX, if the opponent does, you automatically get the second move that you put in, whatever it was (EX, Super, Ultra), same rules apply, you don't lose that first EX bar, at least for Balrog

It's definitely an advanced strat...

...and I definitely want to learn how to do it, if I keep with Balrog at least.
lykiat
post Mar 12 2009, 12:43 AM

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eh, why suddenly this thread so technical about sf4 ar? i still trying to unlock my characters and here you guys are talking bout all the super duper combos rclxub.gif

anyway, line is super bad now, cant even have a decent game with mike the other day and now playing online, half way will get cut off vmad.gif hope to play with you guys again soon, still need to practice more hehe
rawfish
post Mar 12 2009, 08:54 AM

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QUOTE(Darkstalker @ Mar 11 2009, 07:24 PM)
I didn't say it was a focus cancel, I said any attack that has focus cancel properties aka "can absorb one hit of anything that isn't throws, take damage from hit that heals over time."  Not sure if super armour is in SF4, but in my experience that's always been more of a "auto block one hit" thing (eg: Sentinel in Marvel vs Capcom 2, Kyo's qcf + P in KoF, etc)

I wanted to use it but doing it on a pad is nigh impossible for me.  I fluked it once and I think Alvin asked me if that was a focus cancel to Ultra and I said I didn't know at the time.

Is there risk reward for doing this?  Yes, there is, though the timing is hard (kara timing as you said).  What you get out of this is basically an option select, and you save meter.

- When you do the glitch, for Balrog at least, you do NOT lose that first super meter for the EX.  This means you can EX dash punch, absorb, supercancel (which should theoretically take 5 bars instead of 4)
- If the opponent does not do an attack that hits you, you get the EX, if the opponent does, you automatically get the second move that you put in, whatever it was (EX, Super, Ultra), same rules apply, you don't lose that first EX bar, at least for Balrog

It's definitely an advanced strat...

...and I definitely want to learn how to do it, if I keep with Balrog at least.
*
Ok, but focus cancel (FADC) doesn't have Super Armor properties - focus attack (FA) only does. But I get what you mean 100% smile.gif

Getting back to the point, there are pros and cons. I had the luxury of time yesterday to try the bug out in Training Mode. I used Balrog (Boxer), with CPU Ryu spamming hadoukens. It's very easy with him, even on pad (assign PPP to one button):

(while expecting to absorb the Hadouken with EX Dash Punch), charge B, F, B+PPP (EX Dash Punch comes out & Hadouken is absorbed by its Armor properties) INSTANTLY push F+PPP/KKK for the Ultra to come out. The key is timing, if you assign PPP/KKK to a button it's easier - you just need to "piano tap" the 2 inputs in one sequence.

My conclusion, for now:
1) It's NOT practical if the intended result is to to punish a move spammer with an Ultra mid-screen away. Normal Ultra works fine.
2) In theory, even some Ultras lose to normal/Special moves when collided e.g. Gief's Lariat so MAYBE, by absorbing the 1st hit and we cancel into another move e.g. Ultra, you can punish Gief since the danger (Lariat) is out of the way.
3) Since cancelling does not take a stock off the initial EX move, instead of only using Ultras to punish we can use regular Specials. Example, Boxer faces Hadouken spammer mid-screen. Boxer does the bug but cancels EX Dash Punch to normal Dash Punch to absorb the fireball and hit its owner = NO SUPER METER IS USED
4) Works best for charge characters, as cancelling QCF motions take longer time for the stick to return to neutral state
5) In general: waste of time and NOT game-breaking. But it does give chars like Boxer more options (see #3)


QUOTE(lykiat @ Mar 12 2009, 12:43 AM)
eh, why suddenly this thread so technical about sf4 ar? i still trying to unlock my characters and here you guys are talking bout all the super duper combos  rclxub.gif

anyway, line is super bad now, cant even have a decent game with mike the other day and now playing online, half way will get cut off vmad.gif hope to play with you guys again soon, still need to practice more hehe
*
I think it's because we all share the same passion for SF, some prefer casual banter and some prefer in-depth discussions? I admire your patience unlocking the chars. I got mine the shameless and easy way out method: play arcade mode on easiest setting on 1-round matches.

lykiat, there can be many other types of discussions too, like sharing combos, tactics against specific characters, character weaknesses/strengths, good/bad matchups, discussions on high-level videos, safe/punishable moves, block strings (sequence of attacks to bombard the opponent), bugs, game system, experience online, etc - all i can think of now smile.gif
lykiat
post Mar 12 2009, 09:12 AM

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well my patience with unlocking the characters is wearing thin i guess, its not easy to go thru all the challenge trial for the character and then go arcade mode to complete the game. having so much trouble using Gen, never had been a fan of him. I wanted to go thru the 1 round matches like what a lot of ppl advised but I want to make full use of my game biggrin.gif

i think once i unlock all the characters then i'll go into all the technical stuff and try to improve my ken/ryu to a higher level. plus with using all the characters, i kinda get the feel of their strengths and weakness. only thing i dont like is seth man, fought someone random online and then i kena thrash, really just too powerful for me rclxub.gif
Darkstalker
post Mar 12 2009, 09:14 AM

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rawfish

You forget, it's an option select. If the guy does NOT do any move that hits, for Balrog at least, you will then dash in with dash straight/upper/etc and you're applying pressure.

So say guy's staying back half a screen away, say Ryu, and you need to get in close and do damage. If you do EX Dash Upperto kara Ultra, whihc gets you one of the following:

- If Ryu hits (fireball, low forward, whatever), you will Ultra and punish him. Consumes Ultra.
- If Ryu doesn't hit, you get the safe EX Dash Upper and you're close and can do good damage or if you hit the EX Dash Upper. If hit, you can combo (low light kick to whatever), if blocked you're close in and safe from retaliation, if whiffed cause of crouch you can throw. Consumes that first meter.

I'm not saying it's super useful, but you can apply it when needed.

EDIT: Forgot, you're not using it to punish a spammer. It's more that "I need to get close because he's poking me a lot, so I need to do something that gets me close if he does nothing,a nd punishes him if he does something."

This post has been edited by Darkstalker: Mar 12 2009, 09:15 AM
shinjite
post Mar 12 2009, 10:20 AM

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QUOTE(lykiat @ Mar 12 2009, 09:12 AM)
well my patience with unlocking the characters is wearing thin i guess, its not easy to go thru all the challenge trial for the character and then go arcade mode to complete the game. having so much trouble using Gen, never had been a fan of him. I wanted to go thru the 1 round matches like what a lot of ppl advised but I want to make full use of my game  biggrin.gif

i think once i unlock all the characters then i'll go into all the technical stuff and try to improve my ken/ryu to a higher level. plus with using all the characters, i kinda get the feel of their strengths and weakness. only thing i dont like is seth man, fought someone random online and then i kena thrash, really just too powerful for me  rclxub.gif
*
When I first play against Seth in arcade mode normal difficulty yesterday (I just got my R1 CE)
I got owned pretty bad, he likes to spam his freaking Shoryuken a lot and it does massive damage >_>

This post has been edited by shinjite: Mar 12 2009, 10:20 AM
TSmikeeeee
post Mar 12 2009, 10:28 AM

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QUOTE(lykiat @ Mar 12 2009, 09:12 AM)
well my patience with unlocking the characters is wearing thin i guess, its not easy to go thru all the challenge trial for the character and then go arcade mode to complete the game. having so much trouble using Gen, never had been a fan of him. I wanted to go thru the 1 round matches like what a lot of ppl advised but I want to make full use of my game  biggrin.gif

i think once i unlock all the characters then i'll go into all the technical stuff and try to improve my ken/ryu to a higher level. plus with using all the characters, i kinda get the feel of their strengths and weakness. only thing i dont like is seth man, fought someone random online and then i kena thrash, really just too powerful for me  rclxub.gif
*
aiyoo .. yesterday only manage to clear all easy trial challenge, now working on the hard ones .. dam hard lar ...

and looking at the trophy list, i think there are few trophy that i won't bother to unlock unless i'm really really that free hahaha (all gold trophy, lazy to go through the survival and time trial again)


anyway, good discussion ma !!! the more we discuss the more we discover !!! Its good info here like what rawfish and darkstalker is putting here. Even though i don't use Rog, at least i know he have this option and be aware (afraid) of it when he have meters hehe

Darkstalker, I wonder if your option select , EX into ULTRA will hit the opponent if the absorbed hit is just a jab (quick recovery normal) or does the opponent actually have enough time to block the ULTRA ??

good infos guys , keep it coming !!!
Darkstalker
post Mar 12 2009, 10:30 AM

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Jab? Probably not. Jabs recover fast, most ultras have about 10 frames before they actually hit anyone.

Then again, it wouldn't be practical to do the glitch up close, too punishable. The example I illustrated was how to get close (outside jab range). Once you're close, go to town with jabs, overheads, crossups and throws. biggrin.gif
rawfish
post Mar 12 2009, 11:20 AM

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QUOTE(lykiat @ Mar 12 2009, 09:12 AM)
well my patience with unlocking the characters is wearing thin i guess, its not easy to go thru all the challenge trial for the character and then go arcade mode to complete the game. having so much trouble using Gen, never had been a fan of him. I wanted to go thru the 1 round matches like what a lot of ppl advised but I want to make full use of my game  biggrin.gif

i think once i unlock all the characters then i'll go into all the technical stuff and try to improve my ken/ryu to a higher level. plus with using all the characters, i kinda get the feel of their strengths and weakness. only thing i dont like is seth man, fought someone random online and then i kena thrash, really just too powerful for me  rclxub.gif
*
As long what you're doing brings out the entertainment value and joy, is fulfilling and rewarding, you're already there eh? Don't let anyone else tell you different. Unless I've reached a certain level of BP, the quality of my random Ranked/Player matches are bad too. I've met people who don't know how to win fairly, or even lose gracefully. Heck, even some of the people here are like that but thank goodness it's not any of the Remixers. Best playing with them smile.gif

QUOTE(Darkstalker @ Mar 12 2009, 09:14 AM)
rawfish

You forget, it's an option select.  If the guy does NOT do any move that hits, for Balrog at least, you will then dash in with dash straight/upper/etc and you're applying pressure.

So say guy's staying back half a screen away, say Ryu, and you need to get in close and do damage.  If you do EX Dash Upperto kara Ultra, whihc gets you one of the following:

- If Ryu hits (fireball, low forward, whatever), you will Ultra and punish him.  Consumes Ultra.
- If Ryu doesn't hit, you get the safe EX Dash Upper and you're close and can do good damage or if you hit the EX Dash Upper.  If hit, you can combo (low light kick to whatever), if blocked you're close in and safe from retaliation, if whiffed cause of crouch you can throw.  Consumes that first meter.

I'm not saying it's super useful, but you can apply it when needed.

EDIT: Forgot, you're not using it to punish a spammer.  It's more that "I need to get close because he's poking me a lot, so I need to do something that gets me close if he does nothing,a nd punishes him if he does something."
*
Darkstalker,

Hadouken spamming was an EXAMPLE of the need to get close.

And I don't think I am being forgetful - applying pressure for certain characters I agree, as with providing options to get close. I'm just not comfortable with certain risks as most EX moves can still be easily punished. Plus the possibility of wasting precious meter, unless it's part of the character's gameplay. Everything's character-specific and right now at this point, everything's much possible. This opens a new window for more character exploration.

I spent over 2 hours last night just toying with this bug and even with successful execution I do not find the joy or excitement for its potential. Perhaps I am looking at a different are now. It's definitely not too rewarding nor game-breaking like the CvS2 kara-roll, or 3S Gouki's kara (Raging) Demon.
TSmikeeeee
post Mar 12 2009, 11:30 AM

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QUOTE(rawfish @ Mar 12 2009, 11:20 AM)
I've met people who don't know how to win fairly, or even lose gracefully. Heck, even some of the people here are like that but thank goodness it's not any of the Remixers. Best playing with them smile.gif
hahahaha ... somehow i have a dejavu feeling about what u posted ahhaha .. i expressed the same a few page earlier ...


Darkstalker
post Mar 12 2009, 11:30 AM

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I just thought you're discarding the use of such a thing way too quickly, that's all.

Anyway, there is one use of this that I wish I could test for myself:

Stuffing crossups. Absorb first hit, then by your second hit you should be facing the correct way to stuff it. Not sure if any character that has a move to come out fast enough to hit before the opponent has landed, though you can probably use it to smash them if they try to follow up their cross up combo.

Ugh, Roll Cancel. So damn scary.
rawfish
post Mar 12 2009, 11:44 AM

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QUOTE(Darkstalker @ Mar 12 2009, 11:30 AM)
I just thought you're discarding the use of such a thing way too quickly, that's all.

Anyway, there is one use of this that I wish I could test for myself:

Stuffing crossups.  Absorb first hit, then by your second hit you should be facing the correct way to stuff it.  Not sure if any character that has a move to come out fast enough to hit before the opponent has landed, though you can probably use it to smash them if they try to follow up their cross up combo.

Ugh, Roll Cancel.  So damn scary.
*
Bro I hope you get your console soon - best of luck! I am sure many people will queue up to fight you.

Stuffing crossups with the bug is a very good thought! As level 1 Focus Atks don't have Super Armor... but is an execution nightmare!

Roll Cancel - urghh. Hope SF4 doesn't go this direction and even if it did, there's always a PSN/Live patch for home consoles.


Added on March 12, 2009, 12:15 pmHere's a good article to read - spend my lunch hour reading this.
IGN Presents the History of Street Fighter

QUOTE
The twelve SF II characters are back for IV. Ryu and Ken's sensei, Gouken, is playable for the first time. Joining the old guard out on the street: a luchador, a karate man on the John Candy diet, a French amnesiac who uses multiple styles because he can't remember his own, and a American spy who's low-cut suit and tie definitely don't adhere to CIA dress codes. Akuma and the Four Devas are in, but the new big bad is Seth, a senior Shadoloo cyborg with a deadly gift for mimicry. Another six familiar faces - some voted in by popular demand - will make the cut when IV comes to Xbox 360, PlayStation 3, and PC in February 2009, and online combat will finally let home players take on an endless string of live challengers, just like in the arcades. The few advance console reviews to pop up so far have been overwhelmingly positive.

As for the future, it's sounding like Capcom wants Ono to go for Round 2, if not more. He's expressed interest in bringing both Darkstalkers and Marvel vs. Capcom into the 21st Century, and in bumping IV up to a V if his first turn does well. So far, it has.

The legacy in his care is no small thing. The original SNES port of Street Fighter II is still Capcom's best-selling game, nearly seventeen years later. A direct line can be drawn between two players duking it out on a Street Fighter cabinet and millions competing online today in contests of skill, where a perfectly timed movement delivers a precise attack to your intended target. COG fighting Locust, Spartans fighting Spartans, Soldiers fighting Terrorists, Alliance fighting Horde... it began with Street Fighter. Capcom's simple entry into the fighting game arena changed the landscape, and eventually changed what it means to game.

Like Ryu himself, now you forever search for new opponents. Not for glory or riches, but simply to feel the thrill of personal combat, wanting nothing more than to learn new skills and put your strength to the test. Above all, you fight to win.


This post has been edited by rawfish: Mar 12 2009, 12:17 PM
squall_12
post Mar 12 2009, 12:42 PM

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hi guy,

sorry for not able to playing with u all as i have been playing with jap user to see how my skill and to my surprise most japan user with 2000-3000 bp are quite good...anyway i playing online mostly on morning due to come back from work very late at night.

This post has been edited by squall_12: Mar 12 2009, 12:43 PM
rawfish
post Mar 12 2009, 01:00 PM

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QUOTE(squall_12 @ Mar 12 2009, 12:42 PM)
hi guy,

sorry for not able to playing with u all as i have been playing with jap user to see how my skill and to my surprise most japan user with 2000-3000 bp are quite good...anyway i playing online mostly on morning due to come back from work very late at night.
*
wooo.. how is the network connection - any lag? easy to get smooth games?

Btw, to everyone here - heads up on the mini-tourney by Alan @ Myscififan/Outpost:
http://forum.lowyat.net/index.php?showtopi...post&p=24153250

Most likely I will be going to look-see look-see as I am free. If mike, neobita, lykiat, darkstalker, fruitlet, fremont, squall (sorry to those who i left out) go then better still.

FYI, other events this weekend? MATTA Fair... or the customary weekend riots by the Opposition, HINDRAF, etc. biggrin.gif


Added on March 12, 2009, 1:24 pmMore info on the Mad Catz gear:
http://www.eventhubs.com/news/2009/mar/11/...ontrollers-way/

QUOTE
If you're tempted to pay those inflated eBay prices for a Mad Catz Street Fighter controller — just wait a little longer.

Mad Catz is going to be shipping more of the Tournament Edition FightSticks, and according to Capcom V.P. Christian Svensson, additional standard edition FightSticks and FightPads.

Mad Catz global communications manager Alex Verrey stated that supplies will be replenished through March, April and May of this year, and their intention is to "[...] ensure that any gamer who wants a stick WILL be able to purchase one."

Good news for those of you still hunting for a controller.


The TE stick SHOULD be made accessible to everyone and should not be restricted to being limited. Those who ordered through Play-Asia, it still states expected arrival date to be Mar, 2009. I expect it to change to Apr, 2009 this month end. Damn, even those who ordered through Capcom's site have to wait, while Amazon/GameStop gets the goods sad.gif

This post has been edited by rawfish: Mar 12 2009, 01:24 PM
squall_12
post Mar 12 2009, 02:38 PM

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most of the match with jap user is smooth for me using 4mb streamyx line...which are 3 bar or 4 bar mostly..
TSmikeeeee
post Mar 12 2009, 03:34 PM

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wow !!! 4mb line !!!!

but i thought the smoothness should be directly related to latency/ping speed rather than bandwidth ?? or does sf4 really requires big bandwidth ??

anyway rawfish, was planning to visit alan this weekend but couldn't do so. Going down south this weekend. U guys enjoy ya !! and for neo, good luck in the tournament smile.gif
squall_12
post Mar 12 2009, 03:57 PM

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when i was using 2mb line is not smooth gameplay online with jap user but after upgrade to 4mb i able to get smooth gameplay with jap user...haha.

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