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 OpenTTD - Transport Tycoon Deluxe, Updated 1st post with OTTD info.

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TSsihumchai
post Sep 26 2008, 07:00 PM, updated 18y ago

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Initial 1st Post:
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OpenTTD
OpenTTD is an open source game engine for the Chris Sawyer game Transport Tycoon Deluxe.

Yes, it's TTD, and it's alive and well. Open-source development since 2004, and currently updating daily through the nightly builds. With more and more features being added, it's no wonder why there's still so many TTD addicts.

OTTD takes a bunch of changes, from TTDPatch, and it's own community ideas, turning it into the one of the best business tycoon game on the net.

Best of all, it's free. All you need to have is the old TTD files, the graphics(GRFs) and the game music(GM, optional).

You can get the old Windows version here, from abandonia!
And get the latest STABLE version of OTTD here!

Installation is fairly simple. When running OpenTTD 6.2 install, when it prompts for "Copy Graphic Files", un-check it. Get the windows(or DOS) version of the game, and copy all .grf files over to OpenTTD/Data. That is all. Additionally, if you want music, you can copy the folder "GM" too. Addictive stuff.

Screenshots
» Click to show Spoiler - click again to hide... «


Current list of active Tycoons, and Industrialists:

1. Sihumchai Transports
2. Grif Transports
3. Amirsubhi Transports

This post has been edited by sihumchai: Sep 29 2008, 07:34 PM
asciii
post Sep 26 2008, 07:37 PM

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looks interesting..downloading it now..
TSsihumchai
post Sep 26 2008, 08:13 PM

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QUOTE(asciii @ Sep 26 2008, 07:37 PM)
looks interesting..downloading it now..
*
Cool. Once you get it running, and if you want starting help, I'd suggest the tutorial on the wiki.

http://wiki.openttd.org/
Grif
post Sep 26 2008, 09:47 PM

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HAHA, SOMEONE ACTUALLY PLAYS THIS! LOL PM ME.
SUS[AM]
post Sep 26 2008, 10:08 PM

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Open Source Rocks

gonna try it out later ... many things to test

This post has been edited by [AM]: Sep 26 2008, 10:19 PM
onscreen
post Sep 26 2008, 10:27 PM

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This game resemble the similarities of Simutrans. Anyway, good find there. Downloading to try... oh i am happy to see an OSX flavor soon biggrin.gif
SUS[AM]
post Sep 27 2008, 02:15 PM

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looks like it needs transport tycoon deluxe game installed sweat.gif
Grif
post Sep 27 2008, 05:37 PM

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You can get it off the internet if you looked hard enough. It's probably illegal so I won't post any links.
xiaoming0614
post Sep 27 2008, 05:39 PM

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I love this game very much~ i play this game since i was small, till now i still playing it,haha.. TT got abit differents with TTD, but still is a nice game..
SUS[AM]
post Sep 27 2008, 06:55 PM

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QUOTE(Grif @ Sep 27 2008, 05:37 PM)
You can get it off the internet if you looked hard enough. It's probably illegal so I won't post any links.
*
i just found it. i think its OK to post becuase it is an abandonware
» Click to show Spoiler - click again to hide... «


mods, if this illegal just delete it smile.gif
Grif
post Sep 27 2008, 07:51 PM

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Heh, when you guys wanna have a session together?
TSsihumchai
post Sep 28 2008, 12:49 AM

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@ onscreen: IINM, Simutrans is a remake of TTD.

@ grif: Yes, it's amazing to see that people play this. But I've only started this game like weeks ago. Most of my time early on was spent on looking at people's track designs online.

So I'm wondering if we can get a small community here to play together. Finding an online game isn't too hard, but I just wanna know how the locals here play wink.gif

And yes, I think TTD, the old one has became a freeware/abandoned.

Installation is fairly simple. When running OpenTTD 6.2 install, when it prompts for "Copy Graphic Files", un-check it. Get the windows(or DOS) version of the game, and copy all .grf files over to OpenTTD/Data. That is all. Additionally, if you want music, you can copy the folder "GM" too. Addictive stuff.

And regarding multiplayer, I believe it's not cross-platform. I tried hosting through Windows and clients from Ubuntu. It doesn't work sad.gif

We'll get a game up soon when a few more people has joined the crew wink.gif LRT/KTM anyone? laugh.gif


Added on September 28, 2008, 12:54 amAdded: For those old TTD players, why not try OpenTTD, it has improved greatly over the years of development, through a large community. Even if you are bored with the old trains and scenario, there are NewGRF's to download, similar to expansion packs, which include trams, real trains from 1890(!), more industries(brick factory, clay, gravel), and much more brows.gif

This post has been edited by sihumchai: Sep 28 2008, 12:54 AM
XiuKeong
post Sep 28 2008, 02:21 AM

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Gonna give it a try.
SUS[AM]
post Sep 28 2008, 05:52 AM

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how to play this game blush.gif tongue.gif

This post has been edited by [AM]: Sep 28 2008, 05:57 AM
Grif
post Sep 28 2008, 10:10 AM

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For all the transport options, only rail and planes are actually worth building. (Roads only for short-haul routes, eg. to distribute Food to nearby towns).

The rest is like eye-candy. tongue.gif


SUS[AM]
post Sep 28 2008, 10:14 AM

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QUOTE(Grif @ Sep 28 2008, 10:10 AM)
For all the transport options, only rail and planes are actually worth building. (Roads only for short-haul routes, eg. to distribute Food to nearby towns).

The rest is like eye-candy.  tongue.gif
*
laugh.gif didnt know you Medic tongue.gif do you play the scenario? the first one rclxub.gif rclxub.gif
Grif
post Sep 28 2008, 10:54 AM

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Scenario, nah. Just jumped straight to the sandbox mode. Kinda trial-and-error process.
simpul
post Sep 28 2008, 04:51 PM

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wow.. i once made a map scenario of West Malaysia some time ago, but using the old ttd.. the scenario is accidentally deleted due to virus.. doh.gif
kyoshilang
post Sep 29 2008, 05:36 AM

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this seems like fun..does this game runs on vista?
SUS[AM]
post Sep 29 2008, 05:45 AM

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QUOTE(kyoshilang @ Sep 29 2008, 05:36 AM)
this seems like fun..does this game runs on vista?
*
i think yes. just download OpenTTD and a copy of TTD on my post earlier. follow the sihumchai instruction to install wink.gif
TSsihumchai
post Sep 29 2008, 12:57 PM

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For those who are new, here is the learning process. (well, from my experience anyways)

http://wiki.openttd.org/wiki/index.php/Main_Page

Learn the basics of setting up your very first road/rail transport by following the Tutorial.

After the basics, you'll learn how to add a second track, to make trains more efficient by running them down the same direction. Think of it as a highway to handle lots of traffic.

Learn how to use signals, start from the very basic, to one ways, to pre-signals, and combos.

Learn the many types of station set-ups, and also junctions, to enable your trains to cross with style, and efficiency.
Have fun smile.gif
amirsubhi
post Sep 29 2008, 02:01 PM

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download the newgrf if u want latest plane such as dreamliner or airbus a380

http://grfcrawler.tt-forums.net/
http://wiki.openttd.org/wiki/index.php/NewGRF_List

This post has been edited by amirsubhi: Sep 29 2008, 02:05 PM
TSsihumchai
post Sep 29 2008, 04:16 PM

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Any of you TTD kaki's tried OpenTTD Co-op GRF pack (7.2) ?

I've been trying to download the pack, but it seems the website just keeps disconnecting me(I've tried several connections from diff. PCs), can someone help download and re-uploaded somewhere like rapidshare?

http://www.openttdcoop.org/wiki/GRF

[Added] Hmm.. seems to be moving slowly now. Will upload if anyone needs it.

This pack adds a lot of new industries. And will make cooperative gameplay better.

This post has been edited by sihumchai: Sep 29 2008, 04:19 PM
Grif
post Sep 29 2008, 04:31 PM

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Done downloading. Took me 5 minutes.

Anyone wants it on Rapid?
TSsihumchai
post Sep 29 2008, 04:50 PM

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QUOTE(Grif @ Sep 29 2008, 04:31 PM)
Done downloading. Took me 5 minutes.

Anyone wants it on Rapid?
*
I guess the website just had some problems then. I've got it now too smile.gif Grif, I'll PM you my MSN so we can get a game sometime.

I'll just put a list of active OTTD players here, so we can identify who, and when we are able to play biggrin.gif

Feel free to add up your names.

1. Sihumchai Transports
2. Grif Transports
3. Amirsubhi Transports

[Added]
Just some screens from the game. There are 32bpp graphics(currently we're playing in 8bpp), but that will take some time to complete. In the meantime, we'll relive the glory with the old graphics, when it's done, it'll surpass SimCity 4 smoothness wink.gif
» Click to show Spoiler - click again to hide... «


This post has been edited by sihumchai: Sep 29 2008, 06:33 PM
legiwei
post Sep 29 2008, 09:55 PM

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I think I enjoy this game along with other old abandonwares more than most of the modern games, dunno why, just can't seem to get addicted to any of it. laugh.gif
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post Oct 2 2008, 11:47 PM

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biggrin.gif
Shooterz
post Oct 2 2008, 11:56 PM

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lol used to play this game when i was a lil kid
no idea on how to play before lol

just build the tracks and station tongue.gif
SUS[AM]
post Oct 3 2008, 08:02 PM

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cant wait to play online with you guys... im still in learning process
ben_panced
post Oct 3 2008, 10:00 PM

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bro sihumchai
how come i cant play the malaysia scenario??
it says that missing grf files has been disabled
btw im using openttd ver 0.61
zx7177
post Oct 4 2008, 12:34 AM

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remembered playing a demo of it when i was a kid blush.gif . loved this game . lets hope it'll still be as fun as when i was a kid
TSsihumchai
post Oct 4 2008, 04:46 AM

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QUOTE(ben_panced @ Oct 3 2008, 10:00 PM)
bro sihumchai
how come i cant play the malaysia scenario??
it says that missing grf files has been disabled
btw im using openttd ver 0.61
*
I'm trying to figure out what the missing GRF files are too, but the wiki doesn't state which GRFs are used sad.gif

I think you can try playing the scenario through the "Play Scenario" option. That worked for me.

But if you wanna get 'experimental', you can try downloading the OpenTTDCoop GRF Pack 7.2. It includes a lot of fancy GRF's, maybe you could just try activating some(or all), and then MAYBE the error message would go away(and then, we'd be able to host the Malaysian Scenario Online biggrin.gif)
____________________

0.6.2 here, but currently 0.6.3 is out, and everyone is slowly moving there(the servers).

We should upgrade.
____________________

I'm thinking of hosting a server daily after 6pm or something through my own connection. Will let you guys know when it's up smile.gif

For those interested in hosting their own(why not?), it only needs 2kb up/down per client. Pretty small bandwidth if you ask me nod.gif
SUS[AM]
post Oct 4 2008, 09:15 AM

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OpenGFX Graphics Replacement Set r1
included in OpenTTDCoop Pack



This post has been edited by [AM]: Oct 5 2008, 04:49 PM
TSsihumchai
post Oct 5 2008, 04:07 PM

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@ [AM]: You playing with that GRF? smile.gif Or is it supposed to go with the M'sian scenario?

If anyone wants to play together, let's trade up MSN.

[Added] And oh, regarding the Graphic Replacement Set R1, it's included in OpenTTDCoop's 7.2 pack too wink.gif It's beautiful.

This post has been edited by sihumchai: Oct 5 2008, 04:10 PM
SUS[AM]
post Oct 5 2008, 04:44 PM

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QUOTE(sihumchai @ Oct 5 2008, 04:07 PM)
@ [AM]: You playing with that GRF? smile.gif Or is it supposed to go with the M'sian scenario?

If anyone wants to play together, let's trade up MSN.

[Added] And oh, regarding the Graphic Replacement Set R1, it's included in OpenTTDCoop's 7.2 pack too wink.gif It's beautiful.
*
how to install openttdc? theres lots of folder here

[edit]

ok now i got it on.. theres lots of stuff to add which is needed biggrin.gif

This post has been edited by [AM]: Oct 5 2008, 04:53 PM
Grif
post Oct 5 2008, 11:35 PM

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I need help in setting up the GRF. lol i never played with additional contents. sad.gif
TSsihumchai
post Oct 6 2008, 08:26 AM

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QUOTE(Grif @ Oct 5 2008, 11:35 PM)
I need help in setting up the GRF. lol i never played with additional contents. sad.gif
*
Just copy all the NewGRF's into the data folder. OpenTTD will scan all the files available for use there.

Then when running OpenTTD, go to the NewGRF settings and add in what you need.

Some NewGRF's are good, some much more realistic(like coal cart got speed limit of 104km/h).
Kyl3
post Oct 6 2008, 12:15 PM

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Tried this few days back but not sure I sucked at it or what, can't really generate much income. sad.gif And my railways all 1 track only
TSsihumchai
post Oct 6 2008, 01:21 PM

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QUOTE(Kyl3 @ Oct 6 2008, 12:15 PM)
Tried this few days back but not sure I sucked at it or what, can't really generate much income. sad.gif And my railways all 1 track only
*
Check the 'Cargo Payment Rates' by clicking and holding on the Graph icon. This will show you payments rates in days in transit(in days of 20's).

Passengers have the lowest value, and their paying rates degrades over long travels, like 20 days or more. But passengers are good because large cities have more than an abundance of supply of passengers as opposed to regular cargoes.

Stuff like coal can take a longer time to travel without degrading much of its value. And it's one of the higher paid cargoes in the game, close to goods/foods and valuables.

Realism can be much applied here, for example goods (let's say 3D card la as the cargo), while you take 6 months to bring it down to a city, the value of the cargo has degraded why? You guessed it, the 3d card also obsolete by the time it reaches there laugh.gif

Even the loading of the cargo FROM the station to the TRAIN (y'know when the % goes up and down when picking up/dropping goods) also affects the days in transit, so don't have overly-long trains for industries that produce very low goods(e.g. 38 Tons of Coal Produced Last Month shocking.gif That's about only enough for a train with 3 cargoes/van long!).

Send things far, send things fast. But do keep in mind of the payment rates in transit wink.gif My friend once did a mammoth-train(like 20 cars long), carrying like 600+ passengers for 6 months plus across the map(another 6 months just WAITING for them to fill the train), but only earned 20'000 because of the long travel wink.gif
Grif
post Oct 6 2008, 06:15 PM

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Got it to work now. Thanks. smile.gif

New industries are like a fresh breeze of air. I was beginning to get bored of the old Wood -> Goods -> Town supply chain.

And a good train network will have at least 2 one-way tracks for the trains, with multiple track stations to handle many trains unloading/loading at once. smile.gif
bobohead1988
post Oct 6 2008, 07:23 PM

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Because of this thread i decided to revive my old game
and heres a pic of it

user posted image
And i just remember what I was doing on this 1024x1024 map

Making a grand line that spans from north to south railway track
Grif
post Oct 6 2008, 11:51 PM

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Holeee crap. Thats one super long railway.
bobohead1988
post Oct 7 2008, 12:07 AM

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QUOTE(Grif @ Oct 6 2008, 11:51 PM)
Holeee crap. Thats one super long railway.
*
Wanted to make from one end to the other end of the map
Buts its 1024x1024 and its kinda big

In the end forgotten about it and was long lost in my steam list lol
Just remembered by looking at this thread
Grif
post Oct 7 2008, 12:43 AM

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Too bad it's near impossible to do in the 512x512 temperate game im playing. Too many hills @@ and damn farms.
bobohead1988
post Oct 7 2008, 03:19 AM

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With money everything is possible

James_yka
post Oct 7 2008, 03:57 AM

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Which server are you guys in ? i cant seems to find the malaysia map that u r talking abt...
TSsihumchai
post Oct 7 2008, 09:25 AM

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Building through farms aren't as bad as building through trees, which will anger the authority.

And mountains/hills are part of the game's challenge smile.gif Go through, around, or under, but never(or at least try not to) mass-terraform.

@ James: There is no local server, one of us will have to host one.

Multiplayer Gaming Proposal

Cooperative-Competitive
2 players per company, with up to 4 companies competing
512x512 or 1024x1024 maps
Random Standard Scenario(setting)
Some NewGRFs
SUS[AM]
post Oct 7 2008, 04:00 PM

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QUOTE(sihumchai @ Oct 7 2008, 09:25 AM)
Building through farms aren't as bad as building through trees, which will anger the authority.

And mountains/hills are part of the game's challenge smile.gif Go through, around, or under, but never(or at least try not to) mass-terraform.

@ James: There is no local server, one of us will have to host one.

Multiplayer Gaming Proposal

Cooperative-Competitive
2 players per company, with up to 4 companies competing
512x512 or 1024x1024 maps
Random Standard Scenario(setting)
Some NewGRFs
*
whos with me is very unlucky guy.. i just cant seem to understand yet..
TSsihumchai
post Oct 7 2008, 04:12 PM

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^ Hehe, the OpenTTD wiki should help you out a lot.

I'd suggest upgrade to dual-tracks (aka highways) for your trains to use, so that many trains can run on it(you can see the above example from Bobo, but it's very small/can't zoom in).

Then I'd suggest to learn how to build station layouts. I highly suggest a terminus. One way in, and another way out. This is the most basic end of line station layout for dual tracks. Be sure to use signals to help point your train to the right track.

Other station layouts include RoRo's (Roll on, Roll off). Basically it's come IN from one way, and OUT from another.

An advanced RoRo station will have more tracks, and more signals to help redirect trains according. See this one for example. It's a 12 station RoRo smile.gif

I assume you know how to get your trains/buses/planes/ships moving right? wink.gif


Added on October 7, 2008, 4:16 pmOh yeah, one more important thing to go with your main lines(highways in TTD talk).

JUNCTIONS.

These are used to extend, or connect other station to your mainlines. Slowly browse through the junction list, and try building one smile.gif Soon you'll be creating your own rail designs, and people may copy it brows.gif

This post has been edited by sihumchai: Oct 7 2008, 04:16 PM
TSsihumchai
post Oct 10 2008, 04:08 PM

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For those interested in the upcoming multiplayer game session, please update your OpenTTD games to the latest stable version 0.6.3. I know some of you are using old ones, I'm still using 0.6.2, so let's update to the latest.

[Added]

I'm guessing we can have a game on this weekend, either Saturday or Sunday night.

This post has been edited by sihumchai: Oct 10 2008, 04:09 PM
SUS[AM]
post Oct 10 2008, 04:37 PM

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im open saturday night biggrin.gif
TSsihumchai
post Oct 11 2008, 02:23 AM

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Saturday night it is.. I hope some of you guys can join us.

I'll start hosting 8.30pm onwards. Please check back here where I'll post the game name and password.
SUS[AM]
post Oct 11 2008, 10:20 AM

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i hope i can join tonight

[edit] i cant join tonight.. sad.gif my sister want to finish her assignment

This post has been edited by [AM]: Oct 11 2008, 05:36 PM
TSsihumchai
post Oct 11 2008, 09:00 PM

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Game is up, please look for:-

Game name: Gamers Hideout MY
Password: LYN
Ver: 0.6.3
No NewGRFs used.
Free for all w/ Co-op

Please follow the general multiplayer rules and etiquette available at the wiki. Simply put, don't be a prick tongue.gif Don't block, don't simply destroy people's vehicles, play fair, and no air please tongue.gif
Grif
post Oct 11 2008, 11:29 PM

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tongue.gif That was a nice game.
Hitman66
post Oct 12 2008, 12:18 AM

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OMG I played this like what?7 years ago woot XD

Oh can we use the "trapping the trucks" tactic yet?I usually do that until the other companies jatuh brankrap whistling.gif
kyoshilang
post Oct 12 2008, 11:01 AM

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man,im still long way frm joinin u guys..i still dont know how dis game works..
Grif
post Oct 12 2008, 11:51 AM

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QUOTE(Hitman66 @ Oct 12 2008, 12:18 AM)
OMG I played this like what?7 years ago woot XD

Oh can we use the "trapping the trucks" tactic yet?I usually do that until the other companies jatuh brankrap whistling.gif
*
We usually use trains. tongue.gif
bobohead1988
post Oct 12 2008, 04:47 PM

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aww i missed it i was away
goldfries
post Oct 12 2008, 04:49 PM

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wahhh one of my favourite games! gonna download! see you online greg!


Added on October 12, 2008, 4:50 pmoh wait. i mean see you guys some other day when playing!

This post has been edited by goldfries: Oct 12 2008, 04:50 PM
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post Oct 12 2008, 10:20 PM

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QUOTE(goldfries @ Oct 12 2008, 04:49 PM)
wahhh one of my favourite games! gonna download! see you online greg!


Added on October 12, 2008, 4:50 pmoh wait. i mean see you guys some other day when playing!
*
another moderator joining rclxms.gif thumbup.gif

Hitman66
post Oct 13 2008, 12:10 AM

Wow COD clone f**k blizzard
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ahhh playing with airplane can dominate the game pretty easily geng >.>
bobohead1988
post Oct 13 2008, 09:19 AM

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that is why real men uses trains only
TSsihumchai
post Oct 14 2008, 11:29 AM

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brows.gif

So when are you guys free to play? We schedule a future date, and keep our plans open for that day nod.gif

This coming weekend?
bobohead1988
post Oct 14 2008, 01:37 PM

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pausible but not sure
clasko
post Oct 14 2008, 01:50 PM

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hello guys.

i have problem here. hope somebody can help me. i dont know how to upload picture, so ill have to expalain it la. here goes... i have a double rail platform, but i connect 3 rail lines there. there problem is that even though there 2 platform, theres always only one train that can unload/load there. the others will have to wait until that one train leaves before it can get in the platform. any advice?


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post Oct 14 2008, 02:48 PM

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QUOTE(clasko @ Oct 14 2008, 01:50 PM)
hello guys.

i have problem here. hope somebody can help me. i dont know how to upload picture, so ill have to expalain it la. here goes... i have a double rail platform, but i connect 3 rail lines there. there problem is that even though there 2 platform, theres always only one train that can unload/load there. the others will have to wait until that one train leaves before it can get in the platform. any advice?
*
You can take screenshot in game with CTRL/ALT+G, can't remember which button la. By default it should save in PNG, don't change it.

Regarding your question, there can be a few problems.

1.Is your train too long? (I don't think this is the problem tho')
2. If you are using regular signals, or mixed up and you don't know how, I suggest learning the most basic for your platform(station).

I can currently suggest the terminus set-up. It's the most basic of all end of line stations.

http://wiki.openttd.org/wiki/index.php/Image:Terminus.png

Okay, so that station doesn't have proper signalling set up. But I'll teach you how to do it here.

First of all, see the two way signals which are at the entrance/exit of the station? Change that to exit signals by CTRL-Left Clicking on the signal(exit is white). Exit signals helps notify the previous signals that it's BOOKED by the current train, and should divert to another direction. Make sure both the two way signals in the pictures are exit signals. If not it won't work.

Secondly, see the X there? It's a crossway for trains to change lanes because in the picture, it's demonstrated as one way. So, the one-way signal on the left is the way up(where the trains come in from), change that signal to pre-signal(first CTRL-Left Click, should be yellow). Pre-signal sounds like what it should be, it pre-signals the train to stop, or move into another lane if that line is being occupied.

Hope that helps.


Added on October 14, 2008, 2:50 pmAh, I found a simple picture which explains signals and exits. Please see this screenie smile.gif

http://wiki.openttd.org/wiki/images/0/0c/P...gnalstation.png

If you want to see how signals can be used fully utilized(actually, can be alot of variations depending on your creativity), see this example of a large RORO station:

http://wiki.openttd.org/wiki/index.php/Adv...Another_example

This post has been edited by sihumchai: Oct 14 2008, 02:50 PM
clasko
post Oct 14 2008, 05:27 PM

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heh. thats quite an explanation. thanx. btw im still trying to understand how the signal works actually. if u click the signal once it became a two way signal. click it again and it became one way for both direction respectively. then if u ctrl+click it it changes into several mode again. can u explain it? meanwhile ill try to experiment it to look at the effects.
TSsihumchai
post Oct 14 2008, 07:03 PM

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QUOTE(clasko @ Oct 14 2008, 05:27 PM)
heh. thats quite an explanation. thanx. btw im still trying to understand how the signal works actually. if u click the signal once it became a two way signal. click it again and it became one way for both direction respectively. then if u ctrl+click it it changes into several mode again. can u explain it? meanwhile ill try to experiment it to look at the effects.
*
Sure thing. The more you play, the more you will understand. I also quite pening with signals, but apparently the pros online all tell me it's easy wink.gif

Your first signal will be two way, click it again, one way, click it again, it's still one way, but in a different direction, then back to two ways.

Now, for the special signals, you can actually simplify the method of signal selection by Configuring the Patches under interface and select 'New Signal GUI', or something along the line. So, when you click signals, a window will pop up and you can select which signal you want by just looking at the picture, altho purist will stick to CTRL-clicking, dunno, it seems fun smile.gif Like one click for pre, two clicks for exit, 3 clicks for combo.

Here's how the New Signal GUI look btw:
http://wiki.openttd.org/wiki/index.php/Sig...al_GUI_in_0.6.0

I'll use openttd wiki as reference, and I'll break it down to you.
_________________________________________________________________

Pre-Signals

See this situation: Two trains unloading/loading at a station. And the new train that's coming in, has decided to pick the 'easiest and fastest' path. That's what the train AI aims to do in this game due to maximum profit.

http://wiki.openttd.org/wiki/index.php/Ima...pre-signals.png

Picture comments: the left train may leave first.

What if the left train leaves? The third train is still stuck behind the second train, thus, slowing down delivery process and etc. etc. To fix this, we need pre-signals.

http://wiki.openttd.org/wiki/images/1/15/S...pre-signals.png

With pre-signals, the signal understands that the two exits in-front is currently occupied, therefore is goes RED, so that the train does not move ahead(you can never have signals on splitting/branched tracks)
_________________________________________________________________

Exit-Signals

Taken from wiki OpenTTD:
QUOTE
An exit signal behaves in the same way as a normal signal but is necessary to trigger the correct colour on entry and combo pre-signals.


Like in my previous post, I mentioned that exit signals help BOOK, or CHUP the lane. I'll show you an example.

user posted image

This is based on my understanding. The above picture demonstrates that exit signals, also work as if they were stations(that use exit signals). So on the left station, when the train is occupying that line, the train behind will use the free lane. The left station is an example of a one-way double track, same as the right station.

The reason why I used a double-track one-way example is because with big main lines(highways), it can get congested due to trains breaking down. When a train breaks down, it will CHUP the lane it was in, and the moving trains may use the free lane. This is especially useful with long trains, and long tracks, and big/long main lines.
________________________________________________________________

Combo Signals

Taken from OpenTTD wiki:
QUOTE
There is a third type of presignal that doesn't really introduce any new functionality. It is called the combo signal and simply acts as both an entry and exit signal. This allows you to build large "trees" of presignals as shown on the right.


http://wiki.openttd.org/wiki/images/b/b5/S...re-signals2.png

Basically, like the quote above, combo signals allows you build big branches of tracks. With the combination of exits, combos, and then pre-signals, it all works hand in hand to allow a smooth flow of traffic into the station.

Please see this:

http://wiki.openttd.org/wiki/index.php/Adv...alling_examples

And this:

http://wiki.openttd.org/wiki/images/d/d9/S...lained_more.png
QUOTE
    *  Signals 1 through 12 are Pre-signal Exits
    * Signals A, B, C and D are Combo Signals
    * The signal E is the only Pre-signal (Entrance)


This is a LARGE RoRo station. It allows a smooth flow of traffic coming into a certain industry. Basically, the exit signals communicates to the combos, which will then communicate with the pre-signal.

If station tracks 1, 2, 3, and 4 are occupied, they are RED. Therefore telling Combo A to be RED, because it can't accept any more trains.. Therefore Combo B, tells the trains that "I'm open, come here".

I'll make another example for you wink.gif This is an advanced train set-up I learned while playing with other people.

user posted image

We call this load balancing as opposed to the limited terminus. Load balancing helps distribute trains in a proper manner.

In the above image, it's a 6 track station. Each divided into 3 segments, the right track in, the left track out. Usually the train will go straight, for maximum income and don't waste time. Going straight, means it's going into segment 2, therefore, when another train arrived from behind, it will go to segment 1, or 3 instead. The bridges(or tunnel variations) help trains exiting from station to not be trapped by the incoming train, as opposed to the terminus design.

One of the best, and efficient designs I have seen so far (I re-created it just to show you, and I use it aswell on good receiving industries). It is meant to handle LOTS of trains.
________________________________________________________________

Hope this helps you. Hope you enjoy my explanation as much as I enjoy explaining them to you nod.gif

This post has been edited by sihumchai: Oct 14 2008, 07:05 PM
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post Oct 14 2008, 09:17 PM

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QUOTE(sihumchai @ Oct 14 2008, 07:03 PM)
Some Explanation
*
notworthy.gif notworthy.gif
Grif
post Oct 15 2008, 01:03 AM

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doh.gif

Now only I know there is such thing like pre-signal and combo signal. And I call myself a OTTD player. whistling.gif
TSsihumchai
post Oct 15 2008, 08:42 AM

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QUOTE(Grif @ Oct 15 2008, 01:03 AM)
doh.gif

Now only I know there is such thing like pre-signal and combo signal. And I call myself a OTTD player.  whistling.gif
*
But you're the veteran, I just started not long ago, with the new changes smile.gif

Like you said, back when you played 2-3 years ago, OTTD was still expanding on ideas/suggestions, and still is today. Even original TTD didn't have special signals, EVEN ONE WAYS shocking.gif

There are things they've thrown in, and out at times, something like Path Based Signaling, where all the signals are RED by default, but trains can CHUP lanes way ahead of their vision, it's quite cool, but canned.
clasko
post Oct 15 2008, 08:47 AM

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ok2. i got it quiet a bit. did experimenting a bit yesterday and understands how it works. so basically u need pre-signals and exit signals working together in order make it work.

now im trying to learn to use the highway since all the examples revolves around using a highway. i usually use multiple single lanes exclusively. guess not that efficient huh?

btw thanx for ur detailed explainations.
TSsihumchai
post Oct 15 2008, 09:22 AM

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QUOTE(clasko @ Oct 15 2008, 08:47 AM)
ok2. i got it quiet a bit. did experimenting a bit yesterday and understands how it works. so basically u need pre-signals and exit signals working together in order make it work.

now im trying to learn to use the highway since all the examples revolves around using a highway. i usually use multiple single lanes exclusively. guess not that efficient huh?

btw thanx for ur detailed explainations.
*
Not a problem. Let us know if you need anything nod.gif

Once you start building large networks of highways, I suggest learning how to make junctions smile.gif From small little 3-ways shaped like Superman's Crest, and super large spaghetti like ones.. Even round-a-bouts can be done, altho' they're not as efficient as other junction types(because some trains need to make 3/4 circle just to reach the other side, and can cause congestion/jam).
goldfries
post Oct 15 2008, 07:53 PM

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the one i play was TTDX. need DOSBox to run. biggrin.gif

anyway, TRAINS FTW! i never liked buses. too many with too little profit.

for trains. don't skimp on making tunnels and have quality bridges.
bobohead1988
post Oct 15 2008, 08:56 PM

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user posted image
4 Way Junction with 2 lanes dedicated for those going to north and north-west

user posted image

Trucks with a little bit of creativity
Takes fruits unloaded by the train and transported to the local factory
goldfries
post Oct 16 2008, 01:29 AM

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ouhh, looks cool man.

not like mine so newbie. biggrin.gif anyway just played it again, massive profit again. i don't know how else to spend it. smile.gif
Edison83
post Oct 16 2008, 02:16 AM

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rclxms.gif waa, sihum, u seem drag alot to play that game woh~~
Grif
post Oct 16 2008, 09:24 AM

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Still trying to figure out what exactly combo and exit signal does. The wiki entry isn't exactly clear on this.

Pre-signal is a pretty simple concept. And neat. Wish I knew that earlier, my train wouldn't be bottlenecked last time when I started playing. LOL.
goldfries
post Oct 16 2008, 09:54 AM

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QUOTE(Edison83 @ Oct 16 2008, 02:16 AM)
rclxms.gif waa, sihum, u seem drag alot to play that game woh~~
this OpenTTD is a godsend!

i mean really, I've been a TTDX fan for ages and with Windows, we always have to use DOSbox. The sound didn't always work well. Had to play on small screen size and somehow the multiplayer doesn't work well.

OpenTTD made it all BETTER! w00t!

i'm sure many of the players now, are previously TTDX enthusiasts. smile.gif Nowadays people rarely play these type of games la. 10 years+++ back we played games like Simcity, Simcity 2000, Civilization, Railroad Tycoon blablablaa all with EGA / VGA monitors only and they were really cool. I still miss Civilization, good thing they made Open versions too. Some come together with Linux installation.
Krovaxq
post Oct 24 2008, 07:53 PM

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Oh my effin god!!!! There are people still playing this game?!!?

Dude, this game is TOTALLY awesome!

i played this game 13 years ago!!!! very addictive sia...

now that i see there are people from here also playing...im so psyched! haha

gona dl n play again !

still remember ...DOS mode... omg nostalgic sial!


Added on October 24, 2008, 8:49 pmwana ask, i jz started playing again this game...

may i know what is the earliest Year I can start the game? i knew the end is at 2051, but how early can u start the game at?


Added on October 24, 2008, 8:55 pmbcoz when i set it at weird years, like 1200....1800...i cant build anything.

when set to 2000, yes i can...1900-1950, cant... is this rili affected? i duwan start at late years since its gona end at 2051...can anyone clarify this?thx

This post has been edited by Krovaxq: Oct 24 2008, 08:55 PM
TSsihumchai
post Oct 24 2008, 09:11 PM

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QUOTE(Krovaxq @ Oct 24 2008, 07:53 PM)
Oh my effin god!!!! There are people still playing this game?!!?

Dude, this game is TOTALLY awesome!

i played this game 13 years ago!!!! very addictive sia...

now that i see there are people from here also playing...im so psyched! haha

gona dl n play again !

still remember ...DOS mode... omg nostalgic sial!


Added on October 24, 2008, 8:49 pmwana ask, i jz started playing again this game...

may i know what is the earliest Year I can start the game? i knew the end is at 2051, but how early can u start the game at?


Added on October 24, 2008, 8:55 pmbcoz when i set it at weird years, like 1200....1800...i cant build anything.

when set to 2000, yes i can...1900-1950, cant... is this rili affected? i duwan start at late years since its gona end at 2051...can anyone clarify this?thx
*
TTD and OpenTTD's default is 1960. TT used to start at 1940. But with some newGRF's like Pikkabird's train set allows you to have trains as early as 1890 too, steam type, very slow laugh.gif

Welcome back smile.gif We shall have a game sometime with the whole community.
slepth
post Oct 25 2008, 09:45 AM

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I played this game a few years ago. A totally excellent game biggrin.gif After reading the wiki, I think I'll wait for the 32bit version to come out before playing it again. Sweet! smile.gif
fariz
post Oct 25 2008, 09:48 AM

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is there a limit for the number of vehicle that you can build?

when I played last time, I usually hit that limit laugh.gif
TSsihumchai
post Oct 25 2008, 03:28 PM

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QUOTE(fariz @ Oct 25 2008, 09:48 AM)
is there a limit for the number of vehicle that you can build?

when I played last time, I usually hit that limit laugh.gif
*
How much was the limit? I've had 30 trains or so before, but I heard people going up to 80. I think it's much higher now. MUCH higher.
decypher
post Oct 25 2008, 04:51 PM

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I'm gonna install this. 2 months holiday, long enough for me to bury my head down in railroads.

used to love TTD, btw.


Added on October 25, 2008, 6:05 pmoh gawd. where to find the .grf files? i followed the link from first post, but there aren't any .grf files in the compressed file.


Added on October 25, 2008, 6:05 pmouh found. soli biggrin.gif

This post has been edited by decypher: Oct 25 2008, 06:05 PM
fariz
post Oct 25 2008, 07:30 PM

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QUOTE(sihumchai @ Oct 25 2008, 03:28 PM)
How much was the limit? I've had 30 trains or so before, but I heard people going up to 80. I think it's much higher now. MUCH higher.
*
80 I think..

cause I do remember that I have several really long maglev carrying resources from one end of the map to the other end..

This post has been edited by fariz: Oct 25 2008, 07:31 PM
decypher
post Oct 25 2008, 11:50 PM

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gawd dammit. i'm such a noob. are there any manuals to read?


Added on October 26, 2008, 12:35 pmoh. i read the wiki. very useful.

This post has been edited by decypher: Oct 26 2008, 12:35 PM
RAMChYLD
post Nov 5 2008, 01:48 AM

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Playing OpenTTD for over two years oredi tongue.gif but never participate online, usually only play it as a time killer i.e. while waiting for things to download.

The major problem is getting the GRF file lor, early on only way to get GRF file is if you have the ori game (unless you *ahem*). Hopefully the team's project to create open-source GRF files will fully succeed.

As for limit, you can set it. Look into the NewGRF settings. Be careful tho, like the warning says, setting too high and then building too much can slow down the entire computer.

This post has been edited by RAMChYLD: Nov 5 2008, 01:56 AM
TSsihumchai
post Nov 5 2008, 02:48 PM

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QUOTE(RAMChYLD @ Nov 5 2008, 01:48 AM)
Playing OpenTTD for over two years oredi tongue.gif but never participate online, usually only play it as a time killer i.e. while waiting for things to download.

The major problem is getting the GRF file lor, early on only way to get GRF file is if you have the ori game (unless you *ahem*). Hopefully the team's project to create open-source GRF files will fully succeed.

As for limit, you can set it. Look into the NewGRF settings. Be careful tho, like the warning says, setting too high and then building too much can slow down the entire computer.
*
This game is 'abandoned-ware' so actually, it's free tongue.gif Altho' there's a spiritual successor(Locomotion, Sid Meier's Railroads), I don't think they care too much about people playing OTTD because there's too large of a community supporting it smile.gif

I think we should start sharing our epic main lines in this here thread, just to share different ways to rail construction. I will share my recently 'completed' Toyland/Mars Conversion soon enough. It think it was played on a 128x128 map, very fun for single company as you are constrained by the limited amounts of industries.

I totally ignored the Fizzy Drinks factory, but according to cargo payment rates, it's the highest sad.gif

I also challenged myself to not use mass-terraforming(I'm like that). Even when rich, I still try not to because it's like 'opting-out' because you are limited to track designs.

Remember! Don't mass-terraform if possible. Go over, under, or through. And use 'realistic acceleration' patch.
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post Nov 5 2008, 06:26 PM

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QUOTE(fariz @ Oct 25 2008, 09:48 AM)
is there a limit for the number of vehicle that you can build?

when I played last time, I usually hit that limit laugh.gif
*
Walao...when the vehicle is getting old...u had to change one by one rite? hmm.gif

I like use train to crash other company trucks... brows.gif
Last time can crash their trains and planes as well...but latest version disable that 1....sad... cry.gif

This post has been edited by Hyden: Nov 5 2008, 06:27 PM
TSsihumchai
post Nov 5 2008, 07:19 PM

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I finally took the time to screenshot my city, it wasn't very hard, and uploading was very fast.

So let's get down to business thumbup.gif
___________________________________________________

This here is the overview of the map. I didn't zoom out anymore, if not, it will be like trying to see the Great Wall of China in outer space laugh.gif

user posted image

Now, here's a close up of my 'main hub'. Hub, is the term mostly used in OTTDCOOP as a 'very large station' that handles a lot of traffic. This was my start-up point. I wanted my station to be able to receive goods, and then send them out. Sorry I had to put transparency effect so that you may see what kind of 'load' I'm handling. On the right, is a 'Candy Factory', and on the top is a 'Toy Factory'. The station has been split to two segments, on the left it handles about 3-4 trains, and the 4-track long station handles about 6-7 trains. I have 15 in total, not much, but 'load balacing' on a 4-track station is FUN.
user posted image

To give an idea of how my load balancing was done, I've included a few screenshots of my main hub. I believe it's the most exciting part of my station, next to the town receiving all my toys and candies.
user posted image

I would say that my upper-right entry/exit station wouldn't be the best. But like I mentioned in my last post, all this was due to the challenge of space constraint, of which I really enjoy. The ability to adjust according to landscape is TOTALLY interesting. In this pic, I included the amount of Toys and Candy I had to distribute. It's OVERLOADED. I dare not make any more trains to accommodate that tongue.gif
user posted image

user posted image

This particular game has been very experimental, and this is the joy you get from trying to mess around with your tracks to make it as efficient as possible. Again, I wouldn't say this is the best, AND, this particular station was highly underused, only because this town had not enough passengers.. So I stumped them and sent the goods elsewhere brows.gif (you can see the below train going towards the other town, which makes more money)
user posted image

A simple Roll-On Roll-Off station created to take Toffee, Batteries(hidden on right), and Cotton Candy. Also somewhat underused due to the low production in these industries shakehead.gif
user posted image

And finally, the Big City I deliver to. I like them because they are secluded, and also because they have lots of passengers, sadly, then only place I can send them to is that wretched city that doesn't want to ride my trains sad.gif Here is a station design I designed myself, with the help of a guide to eliminate the 'X' in terminus station(seen in picture 1), this station is 'load balanced' to handle at least 3-4 trains without 'really' jamming them. I now apply this station to most of my games.
user posted image

___________________________________________________

Well, that's the end of my tour smile.gif I really enjoy watching my main hub taking the load. But you really have to see it in action in order to understand what kind of load this hub is experiencing nod.gif (you can request the save file if you want)

C'mon guys, story up your train designs smile.gif If you're new, or old, I want to see it smile.gif


Added on November 5, 2008, 7:20 pm
QUOTE(Hyden @ Nov 5 2008, 06:26 PM)
Walao...when the vehicle is getting old...u had to change one by one rite? hmm.gif

I like use train to crash other company trucks... brows.gif
Last time can crash their trains and planes as well...but latest version disable that 1....sad... cry.gif
*
There's an auto-replace feature now in OTTD smile.gif You can select to change which engine, or 'car'. But it will change when it goes to a depot, and according to how much money you have smile.gif

This post has been edited by sihumchai: Nov 5 2008, 07:20 PM
fariz
post Nov 5 2008, 08:03 PM

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QUOTE(Hyden @ Nov 5 2008, 06:26 PM)
Walao...when the vehicle is getting old...u had to change one by one rite? hmm.gif

I like use train to crash other company trucks... brows.gif
Last time can crash their trains and planes as well...but latest version disable that 1....sad... cry.gif
*
one by one.. imagine changing a whole fleet of trains.. and making all tracks a dual
SUS[AM]
post Nov 5 2008, 08:11 PM

Casual
***
Junior Member
360 posts

Joined: Aug 2008
From: Kuantan, Pahang


QUOTE(sihumchai @ Nov 5 2008, 07:19 PM)
I finally took the time to screenshot my city, it wasn't very hard, and uploading was very fast.



thumbup.gif thumbup.gif

This post has been edited by fariz: Nov 7 2008, 07:42 AM
RAMChYLD
post Nov 10 2008, 10:43 AM

Regular
******
Senior Member
1,715 posts

Joined: May 2005
From: Klang


QUOTE
Walao...when the vehicle is getting old...u had to change one by one rite?

Check the settings (I forgot which menu). There's a autorenew function. You can also set break down to never tongue.gif

QUOTE
Last time can crash their trains and planes as well...but latest version disable that 1....sad...

Check settings to see if can re-enable? I still need to upgrade my OpenTTD- never play for a while oredi.

This post has been edited by RAMChYLD: Nov 13 2008, 11:03 AM
slepth
post Apr 7 2010, 09:17 AM

Getting Started
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Junior Member
188 posts

Joined: Apr 2006
OpenTTD 1.0.0 is out biggrin.gif

Get it from here: OpenTTD 1.0.0

Have fun thumbup.gif


AngelOfDestruction
post Jul 19 2010, 09:59 PM

Getting Started
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Junior Member
263 posts

Joined: Jan 2003
From: Love of a zhuzhu@kitty
hey wait .. why mine dont have AI playing one ?
they said i need to go to 'control source' or something ..
muyyaqdhom
post Feb 16 2022, 11:57 PM

Enthusiast
*****
Senior Member
735 posts

Joined: Jan 2003


started play this game again last year. current version is 12.

 

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