HAHA, SOMEONE ACTUALLY PLAYS THIS! LOL PM ME.
OpenTTD - Transport Tycoon Deluxe, Updated 1st post with OTTD info.
OpenTTD - Transport Tycoon Deluxe, Updated 1st post with OTTD info.
|
|
Sep 26 2008, 09:47 PM
Return to original view | Post
#1
|
![]() ![]() ![]()
Junior Member
378 posts Joined: Feb 2008 From: Kuching, Sarawak |
HAHA, SOMEONE ACTUALLY PLAYS THIS! LOL PM ME.
|
|
|
|
|
|
Sep 27 2008, 05:37 PM
Return to original view | Post
#2
|
![]() ![]() ![]()
Junior Member
378 posts Joined: Feb 2008 From: Kuching, Sarawak |
You can get it off the internet if you looked hard enough. It's probably illegal so I won't post any links.
|
|
|
Sep 27 2008, 07:51 PM
Return to original view | Post
#3
|
![]() ![]() ![]()
Junior Member
378 posts Joined: Feb 2008 From: Kuching, Sarawak |
Heh, when you guys wanna have a session together?
|
|
|
Sep 28 2008, 10:10 AM
Return to original view | Post
#4
|
![]() ![]() ![]()
Junior Member
378 posts Joined: Feb 2008 From: Kuching, Sarawak |
For all the transport options, only rail and planes are actually worth building. (Roads only for short-haul routes, eg. to distribute Food to nearby towns).
The rest is like eye-candy. |
|
|
Sep 28 2008, 10:54 AM
Return to original view | Post
#5
|
![]() ![]() ![]()
Junior Member
378 posts Joined: Feb 2008 From: Kuching, Sarawak |
Scenario, nah. Just jumped straight to the sandbox mode. Kinda trial-and-error process.
|
|
|
Sep 29 2008, 04:31 PM
Return to original view | Post
#6
|
![]() ![]() ![]()
Junior Member
378 posts Joined: Feb 2008 From: Kuching, Sarawak |
Done downloading. Took me 5 minutes.
Anyone wants it on Rapid? |
|
|
|
|
|
Oct 5 2008, 11:35 PM
Return to original view | Post
#7
|
![]() ![]() ![]()
Junior Member
378 posts Joined: Feb 2008 From: Kuching, Sarawak |
I need help in setting up the GRF. lol i never played with additional contents.
|
|
|
Oct 6 2008, 06:15 PM
Return to original view | Post
#8
|
![]() ![]() ![]()
Junior Member
378 posts Joined: Feb 2008 From: Kuching, Sarawak |
Got it to work now. Thanks.
New industries are like a fresh breeze of air. I was beginning to get bored of the old Wood -> Goods -> Town supply chain. And a good train network will have at least 2 one-way tracks for the trains, with multiple track stations to handle many trains unloading/loading at once. |
|
|
Oct 6 2008, 11:51 PM
Return to original view | Post
#9
|
![]() ![]() ![]()
Junior Member
378 posts Joined: Feb 2008 From: Kuching, Sarawak |
Holeee crap. Thats one super long railway.
|
|
|
Oct 7 2008, 12:43 AM
Return to original view | Post
#10
|
![]() ![]() ![]()
Junior Member
378 posts Joined: Feb 2008 From: Kuching, Sarawak |
Too bad it's near impossible to do in the 512x512 temperate game im playing. Too many hills @@ and damn farms.
|
|
|
Oct 11 2008, 11:29 PM
Return to original view | Post
#11
|
![]() ![]() ![]()
Junior Member
378 posts Joined: Feb 2008 From: Kuching, Sarawak |
|
|
|
Oct 12 2008, 11:51 AM
Return to original view | Post
#12
|
![]() ![]() ![]()
Junior Member
378 posts Joined: Feb 2008 From: Kuching, Sarawak |
|
|
|
Oct 15 2008, 01:03 AM
Return to original view | Post
#13
|
![]() ![]() ![]()
Junior Member
378 posts Joined: Feb 2008 From: Kuching, Sarawak |
Now only I know there is such thing like pre-signal and combo signal. And I call myself a OTTD player. |
|
|
Oct 16 2008, 09:24 AM
Return to original view | Post
#14
|
![]() ![]() ![]()
Junior Member
378 posts Joined: Feb 2008 From: Kuching, Sarawak |
Still trying to figure out what exactly combo and exit signal does. The wiki entry isn't exactly clear on this.
Pre-signal is a pretty simple concept. And neat. Wish I knew that earlier, my train wouldn't be bottlenecked last time when I started playing. LOL. |
| Change to: | 0.0150sec
1.00
6 queries
GZIP Disabled
Time is now: 27th November 2025 - 01:03 PM |