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 How much would you charge THESE!?, 3d freelance

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TSivn
post Sep 8 2008, 02:03 AM, updated 18y ago

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Hi guys

I'm now undergoing a 3d modeling freelance job which I'm suppose to model a few interior visuals of an entire whole house including living room, bed room, kitchen blah blah blah. I haven't discuss the pricing with my client yet, so I wanted to ask any of you experienced people for suggestion.

1) How much will you charge for visuals like these (attached pics)
Attached Image Attached Image

2) Do you count by per piece of visual? How about per angle? Or different perspective?


Thanks guys for the effort to read all these and also those that replied, really appreciate it... blush.gif

- noob freelancer tongue.gif -

This post has been edited by ivn: Sep 8 2008, 02:27 AM
Core-
post Sep 8 2008, 02:29 AM

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count models and renders. easiest.
TSivn
post Sep 8 2008, 02:31 AM

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QUOTE(Core- @ Sep 8 2008, 02:29 AM)
count models and renders. easiest.
*
ok..... so? your answer is? sad.gif
SUSsoyaben86
post Sep 8 2008, 12:26 PM

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You can count per package. Depend on your client request. Put your entire job in a package type. So they have more choice to choose.

If you doing the whole bed room, with your skill, I think you can charge around RM200 to RM400. Give them 2 angles in this package. If they want more angles, you can offer them 20% to 30% of the total what you are charging him.

Also all job must see how details the client require you to do.

onscreen
post Sep 8 2008, 12:50 PM

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From: PJ, Selangor


in 3D many charge through per hour rate. You cant charge it through per-item modeled or through angle. But if the finishing required some simple shader and no-so high res modeling, then you can just charge in package like what soyabean86 suggested. smile.gif
TSivn
post Sep 8 2008, 03:33 PM

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QUOTE(Core- @ Sep 8 2008, 02:29 AM)
count models and renders. easiest.
*
oh i get what u mean, thanks tongue.gif


Added on September 8, 2008, 3:35 pmi plan to charge RM500 per room, and you can take whatever angle you want, as in RM500 for a bedroom, and you can take shots of whatever angle you want, how many you wish... Is that ok? Am I spoiling the market rate? sad.gif


Added on September 8, 2008, 3:36 pm
QUOTE(onscreen @ Sep 8 2008, 12:50 PM)
in 3D many charge through per hour rate. You cant charge it through per-item modeled or through angle. But if the finishing required some simple shader and no-so high res modeling, then you can just charge in package like what soyabean86 suggested. smile.gif
*
gee thanks ^^


Added on September 8, 2008, 3:37 pm
QUOTE(soyaben86 @ Sep 8 2008, 12:26 PM)
You can count per package. Depend on your client request. Put your entire job in a package type. So they have more choice to choose.

If you doing the whole bed room, with your skill, I think you can charge around RM200 to RM400. Give them 2 angles in this package. If they want more angles, you can offer them 20% to 30% of the total what you are charging him.

Also all job must see how details the client require you to do.
*
very detailed information, thank you very much smile.gif

This post has been edited by ivn: Sep 8 2008, 03:37 PM
djzen
post Sep 8 2008, 03:41 PM

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well the thing is how are they going to tell you what angle? and if they are just beside you looking at how you do the angles, how are you going to charge 20-30% more? (assuming it is easy to get a new angle)
Core-
post Sep 8 2008, 09:28 PM

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QUOTE(onscreen @ Sep 8 2008, 12:50 PM)
in 3D many charge through per hour rate. You cant charge it through per-item modeled or through angle. But if the finishing required some simple shader and no-so high res modeling, then you can just charge in package like what soyabean86 suggested. smile.gif
*
how u charge per hour rate??
how long u know 1 3D scene takes to render?
different view might takes different time. some consumes for hours. even days. yes im not joking, for the one i did, it suppose to takes me more than 20 hours to finish render. exact time im not sure coz end up i cancel it and split render by using around 8-11 pc.

and even u know those, how u gonna know if ur client will wan to make changes or not?? major changes we will charge, but if u are beginner u got no right to bargain. some client will say "want charge meh? if u charge next time i don bring project find u ady lo".

experience such client before? O_O?


anyway, yes there are some people charge through per hour (i guess). u might be right. just that seriously, i dont know how people charge by per hour. nvr experience before.

This post has been edited by Core-: Sep 8 2008, 09:33 PM
TSivn
post Sep 8 2008, 09:33 PM

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QUOTE(Core- @ Sep 8 2008, 09:28 PM)
how u charge per hour rate??
how long u know 1 3D scene takes to render?
different view might takes different time. some consumes for hours. even days. yes im not joking, for the one i did, it suppose to takes me more than 25 hours to finish render. exact time im not sure coz end up i cancel it and split render by using around 8-11 pc.

and even u know those, how u gonna know if ur client will wan to make changes or not?? major changes we will charge, but if u are beginner u got no right to bargain. some client will say "want charge meh? if u charge next time i don bring project find u ady lo".

experience such client before? O_O?
anyway, yes there are some people charge through per hour (i guess). u might be right. just that seriously, i dont know how people charge by per hour. nvr experience before.
*
ya true also, assume that designerA can model an object in 3 hours, and designerB need 6 hours to model the same object, does that mean designerB can charge extra for taking more time to model it? If yes then it wont be fair, cos the reason designerB took more working hours is because he is not as skill as other designer, it could probably be that he's purposely working slow to gain more working charge, would it? So how exactly do you charge ppl by hour? I really dunno....
technophile
post Sep 8 2008, 10:55 PM

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usually, in my quotations as a web designer, i do charge by hour in that i break down steps taken to make the website into logical steps with time.

eg.
Create logo
1. open photoshop - 1 minute
2. open file in directory - 30 seconds
3. create new layer for text - 30 seconds

and so on..

i know it sounds tedious the first time round, but after 2-3 projects you will basically have all the steps in an excel format that you can just copy paste into the quotation complete with total time.

just total out the timing and charge it according to your rate.

eg. your total time for the project is 7 hours, so say your hourly charge is RM85, just 7 times 85 and you will get the charge.

that's how i do it. and my clients can't complain much once they see the long list of steps that i took to make the image/products/website since everything has been detailed out for him.

This post has been edited by technophile: Sep 8 2008, 10:55 PM
TSivn
post Sep 8 2008, 10:58 PM

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QUOTE(technophile @ Sep 8 2008, 10:55 PM)
usually, in my quotations as a web designer, i do charge by hour in that i break down steps taken to make the website into logical steps with time.

eg.
Create logo
1. open photoshop - 1 minute
2. open file in directory - 30 seconds
3. create new layer for text - 30 seconds

and so on..

i know it sounds tedious the first time round, but after 2-3 projects you will basically have all the steps in an excel format that you can just copy paste into the quotation complete with total time.

just total out the timing and charge it according to your rate.

eg. your total time for the project is 7 hours, so say your hourly charge is RM85, just 7 times 85 and you will get the charge.

that's how i do it. and my clients can't complain much once they see the long list of steps that i took to make the image/products/website since everything has been detailed out for him.
*
wow, ur a very systematic guy, dunno whether I can achieve that, cz im kind of a tedious person, haha... great guidelines btw, thanks for your suggestion ^^
technophile
post Sep 8 2008, 11:02 PM

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QUOTE(ivn @ Sep 8 2008, 10:58 PM)
wow, ur a very systematic guy, dunno whether I can achieve that, cz im kind of a tedious person, haha... great guidelines btw, thanks for your suggestion ^^
*
have too la. later client complain the charges are not reasonable. plus it helps if they ask for discount. you can just flip over the quotation and show them which step they want to take out, usually none coz all the steps are required to do the thing.
biggrin.gif

most clients do not know what they are paying for and why the charge we charge them sounds unreasonable (RM1500 for flash website? unreasonable?), thus i use this approach to somehow "teach" them of what kinda things we designers do in order to deliver them their website/product.

so far so good. they will look at you as professionals after that.

This post has been edited by technophile: Sep 8 2008, 11:03 PM
TSivn
post Sep 8 2008, 11:21 PM

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QUOTE(technophile @ Sep 8 2008, 11:02 PM)
have too la. later client complain the charges are not reasonable. plus it helps if they ask for discount. you can just flip over the quotation and show them which step they want to take out, usually none coz all the steps are required to do the thing.
biggrin.gif

most clients do not know what they are paying for and why the charge we charge them sounds unreasonable (RM1500 for flash website? unreasonable?), thus i use this approach to somehow "teach" them of what kinda things we designers do in order to deliver them their website/product.

so far so good. they will look at you as professionals after that.
*
cool.. sounds just like a real professional, respect!!! notworthy.gif
eejey
post Sep 9 2008, 10:01 PM

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I got some time to spare,
so I'll explained how I do it.... (I used to do some freelance)


----------------------------

after discussion with the client and got all the necessary infos..

ask 50% before doing anything...

-----------------------

1st

start modeling, texturing.....etc.

interior for 1 area, for me took from scratch to final render & touch-up, about 2 days / or 1 whole day (if I don't sleep.. well.. I rarely sleep for days.)
for exterior 2-3 days.

render is really not a problem, with the right settings, for a high-resolution image the longest time it takes is around 1 hour.
I use 2 pc, 1 for render and other one for work (sometimes render when I'm not using it).


--------------------------

2nd give the client a preview

-for a preview I do a 6 angle camera shots, brought into photoshop and combine all into 1 big image and email to them in jpg.
(no compositing in photoshop whatsoever.... just a normal low-res render.)

low-res render (1000 x 750) x 6 (camera shots) per area

---------------------

3rd (estimated time, 1-2 days)

high-res version (5000 x 3750) x 1 (selected angle from client) per area

usually at this stage I rendered the visual and do some touch-up & compositing in photoshop,
for example, an exterior render of a new shopping complex, in photoshop I put some real people, sky, cars, plants (landscaping)... etc.
skip unnecessary modeling for anything you can do in photoshop, those extra polygons = extra render time (and sometimes won't even render).

-------------------

4th

second preview. email them the final look (but low quality resolution)

when got an A-okay from the client,

next step :

done. ask the remaining payment before giving the final product. (no money no talk.)


if not, do some correction/alteration... changing idea..? thats gonna cost extra.. (first changes is free)



-----------------



well.... different people, different way of doing stuff..

about the payment,
usually I gave them the base price for the service (modeling, compositing..etc) (not including render per piece, that's another price.)
I don't charge according to how many hours/days, and I rarely charge them base on complexity cause I always do my best even for a simple job.
(I hate doing a half-4ss job)


if they say.. "wahhliau weyyy... damn expensive mehh...?"
if that happens, most of the time, I just ask them what's their budget, and we go from there.
(you can always decline the work though.)



wahsaiii... long post already. biggrin.gif

anyway, good luck in your job.

.
Core-
post Sep 10 2008, 03:58 AM

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QUOTE(eejey @ Sep 9 2008, 10:01 PM)
I got some time to spare,
so I'll explained how I do it....  (I used to do some freelance)
----------------------------

after discussion with the client and got all the necessary infos..

ask 50% before doing anything...

-----------------------

1st

start modeling, texturing.....etc.

interior for 1 area, for me took from scratch to final render & touch-up, about 2 days / or 1 whole day (if I don't sleep.. well.. I rarely sleep for days.)
for exterior 2-3 days.

render is really not a problem, with the right settings, for a high-resolution image the longest time it takes is around 1 hour.
I use 2 pc, 1 for render and other one for work (sometimes render when I'm not using it).
--------------------------

2nd give the client a preview

-for a preview I do a 6 angle camera shots,  brought into photoshop and combine all into 1 big image and email to them in jpg.
(no compositing in photoshop whatsoever.... just a normal low-res render.)

low-res render (1000 x 750) x 6 (camera shots) per area

---------------------

3rd  (estimated time, 1-2 days)

high-res version (5000 x 3750)  x 1  (selected angle from client) per area

usually at this stage I rendered the visual and do some touch-up & compositing in photoshop,
for example, an exterior render of a new shopping complex, in photoshop I put some real people, sky, cars, plants (landscaping)... etc.
skip unnecessary modeling for anything you can do in photoshop, those extra polygons = extra render time (and sometimes won't even render).

-------------------

4th

second preview. email them the final look (but low quality resolution)

when got an A-okay from the client,

next step :

done. ask the remaining payment before giving the final product.  (no money no talk.)
if not, do some correction/alteration... changing idea..? thats gonna cost extra.. (first changes is free)
-----------------
well.... different people, different way of doing stuff..

about the payment,
usually I gave them the base price for the service (modeling, compositing..etc) (not including render per piece, that's another price.)
I don't charge according to how many hours/days, and I rarely charge them base on complexity cause I always do my best even for a simple job.
(I hate doing a half-4ss job)
if they say.. "wahhliau weyyy... damn expensive mehh...?"
if that happens, most of the time, I just ask them what's their budget, and we go from there.
(you can always decline the work though.)
wahsaiii... long post already.  biggrin.gif

anyway, good luck in your job.

.
*
this is basically how i do as well

btw dude, mind if i ask how u ask ur client to pay u 1st before u hand him final product???
as in... how u say to him??
"after u pay me i will send u the final file..."
or or? how u say??? usually i just giv them my files 1st then wait for them to pay me. @.@ so far nvr kena cheat yet la. doesnt mean that i wont in future, but tats why wanna know how usually u guys ask them to pay 1st? lol... tongue.gif
fadhill
post Sep 10 2008, 04:04 AM

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first thing first .. put watermark when posting/delivering either its vid or still pixel .. so others cant steal your hardwork babe!
(i dont do 3d so my point of view is just this) goodluck!
zeist
post Sep 10 2008, 05:26 PM

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From: Damansara Heights



QUOTE(technophile @ Sep 8 2008, 10:55 PM)
usually, in my quotations as a web designer, i do charge by hour in that i break down steps taken to make the website into logical steps with time.

eg.
Create logo
1. open photoshop - 1 minute
2. open file in directory - 30 seconds
3. create new layer for text - 30 seconds


and so on..

i know it sounds tedious the first time round, but after 2-3 projects you will basically have all the steps in an excel format that you can just copy paste into the quotation complete with total time.

just total out the timing and charge it according to your rate.

eg. your total time for the project is 7 hours, so say your hourly charge is RM85, just 7 times 85 and you will get the charge.

that's how i do it. and my clients can't complain much once they see the long list of steps that i took to make the image/products/website since everything has been detailed out for him.
*
Wah seh, if I tell this to my clients, they'll show me middle fingers and tell me to fly kite. laugh.gif
technophile
post Sep 10 2008, 05:34 PM

@techsupremo
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580 posts

Joined: May 2008
From: Anfield



QUOTE(zeist @ Sep 10 2008, 05:26 PM)
Wah seh, if I tell this to my clients, they'll show me middle fingers and tell me to fly kite.  laugh.gif
*
hahaha.. kesian la you your client seems to be bunch of morons.
i've had my share with morons before.
they expect us to work with very limited budget and pay us unreasonable price.

that's where i came to use that system.
saves me a lot of time. plus i have prove (documentation) of things i charge them.

clients have budgets, and so do we.
what i'm doin is in a way teaching clients not to take us (freelance designers) for granted. that's all.
zeist
post Sep 10 2008, 05:52 PM

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Joined: Jan 2003
From: Damansara Heights



QUOTE(technophile @ Sep 10 2008, 05:34 PM)
hahaha.. kesian la you your client seems to be bunch of morons.
i've had my share with morons before.
they expect us to work with very limited budget and pay us unreasonable price.

that's where i came to use that system.
saves me a lot of time. plus i have prove (documentation) of things i charge them.

clients have budgets, and so do we.
what i'm doin is in a way teaching clients not to take us (freelance designers) for granted. that's all.
*
IF only, never done this before.

Freelancing depends, I open a price, they don't like it, they can go away.

Most of the time I charge them per work/project. By hour is a bit...

Obviously I open a price that I feel not underpaid.
onscreen
post Sep 10 2008, 08:01 PM

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Joined: Jan 2003
From: PJ, Selangor


QUOTE(Core- @ Sep 8 2008, 09:28 PM)
how u charge per hour rate??
how long u know 1 3D scene takes to render?
different view might takes different time. some consumes for hours. even days. yes im not joking, for the one i did, it suppose to takes me more than 20 hours to finish render. exact time im not sure coz end up i cancel it and split render by using around 8-11 pc.

and even u know those, how u gonna know if ur client will wan to make changes or not?? major changes we will charge, but if u are beginner u got no right to bargain. some client will say "want charge meh? if u charge next time i don bring project find u ady lo".

experience such client before? O_O?
anyway, yes there are some people charge through per hour (i guess). u might be right. just that seriously, i dont know how people charge by per hour. nvr experience before.
*
The total time of the finished render x the amount you want to charge per hour = the total sum. Not to mention that you need to include the charges for modeling and texturing. Animation has to be calculated differently as it will be per-frame based. Changes will be charge at 10% of the total sum calculated earlier and 50% of the total sum calculated earlier for a major changes (may it be remodeling, retexturing)

If you rent a render farm for the rendering then the charge will be the fees you paid for the render farm + 15%.

The reason why you charge per hour is to have a standard rate to your service.


Added on September 10, 2008, 8:05 pm
QUOTE(zeist @ Sep 10 2008, 05:26 PM)
Wah seh, if I tell this to my clients, they'll show me middle fingers and tell me to fly kite.  laugh.gif
*
Local client? Then i have to say, its no surprise on you saying that. Theoretically, local clients tend to be very cheap due to their exposure of "want cheap and very good service".

This post has been edited by onscreen: Sep 10 2008, 08:05 PM

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