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 NERF BLASTERS!, The Dart Shooting Sport!

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SgNerf
post Sep 19 2009, 02:01 AM

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Hi all,

A local online news portal, RazorTV, has compiled a comprehensive news coverage of the Nerf hobby in SG.

There is also very interesting info from the local Hasbro Marketing Manager about their plans for the hobby locally and possibly regionally too!

Check it out:

http://sgnerf.blogspot.com/2009/09/razortv...on-nerf-in.html

smile.gif

This post has been edited by SgNerf: Sep 19 2009, 02:04 AM
SgNerf
post Sep 21 2009, 12:02 AM

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Yeah, i guess the main advantages of a Raider in nerf games is its compact form factor, along with high ammo capacity and good RoF.

The Raider really suits the role of forward assault blaster (that probably inspired its "Raider" name), its so light and compact. With both single and slam-fire modes, players can take steady shoulder aimed shots, provide constant suppressive fire to cover team mates as they move from cover to cover, or charge forward with a barrage of shots etc... allows for very versatile gameplay.

Btw, check over at the NerfSG forum, i posted up a Raider Mod Guide that could be useful for "upgrade" reference. wink.gif

This post has been edited by SgNerf: Sep 21 2009, 12:02 AM
SgNerf
post Sep 26 2009, 07:04 PM

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Just some tips on ordering stuff from USA online stores which don't ship internationally:

You can register an account with a 3rd party shipper like vPost (Link: https://www.vpostasia.com/malaysia/index.html) or Borderlinx (Link: http://www.borderlinx.com/m/).

Once you register, they will provide you with a USA address with which you can direct your USA purchases to. When the items are delivered to that USA address, the shipper will calculate the shipping charges from USA to MY and inform you. Once you pay the shipping charges, they'll deliver the items directly to your home.

Note that for such 3rd party shipping, they calculate shipping charges by volumetric weight (ie. size of the delivery box), not actual weight. So charges can be quite high if the item is large in size, or if a small item is packed in a large delivery box.

Hope this info helps. smile.gif

This post has been edited by SgNerf: Sep 27 2009, 03:23 AM
SgNerf
post Sep 29 2009, 04:42 PM

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Check it out... a fun PR event at the launch of the Nerf Raider at UK toy store Hamleys:

http://sgnerf.blogspot.com/2009/09/nerf-of-living-dead.html

laugh.gif


SgNerf
post Oct 2 2009, 05:14 PM

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Heard that the Hornet AS-6 was also spotted in JB too. Guess it's probably the Blue standalone version which is a Toys R Us Exclusive model. smile.gif

This post has been edited by SgNerf: Oct 3 2009, 12:43 AM
SgNerf
post Oct 2 2009, 05:54 PM

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QUOTE(cazed @ Oct 2 2009, 05:22 PM)
Hi, guys saw NERF HORNET AS-6 few days back too at Tropicana Mall.

is it worth getting it if compare to a Nerf Recon cs-6 ?
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Well, the Hornet is a compressed air powered blaster, give it around 12 pumps, then can fire 6 darts in semi-auto (no need to prime between shots), it also has a "shotgun" button, which can fire all 6 darts on one shot.

The Hornet is actually part of the Unity System, can combine with the Nerf Titan to form a set. Check out a review I did on it a while back: http://sgnerf.blogspot.com/2009/03/hulk-ab...ter-review.html

Only thing is the Hornet is fixed barrelled, so have to manually reload after all 6 darts are fired and re-pump... whereas the Recon is spring plunger powered and magazine based, quicker to reload fresh magazines. So it all depends on what style of blaster you are looking for. smile.gif

This post has been edited by SgNerf: Oct 2 2009, 06:00 PM
SgNerf
post Oct 6 2009, 04:40 PM

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QUOTE(Afoxisko @ Oct 6 2009, 03:34 PM)
Best thing I have done so far - Shotgun Blast Hornet with Sonic Darts, you can hear them howling pretty loudly. biggrin.gif
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Yeah, i agree! Hornets with Sonic Darts are a very interesting combination.

If fired at a steep 60-70 degree angle, the Sonic Darts would travel in a high trajectory arc over obstacles and rain down on your opponents sounding like an artillery bombardment! laugh.gif
SgNerf
post Oct 11 2009, 01:47 AM

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QUOTE(MasterLaoDa @ Oct 9 2009, 03:03 PM)
try visiting sgnerf.blogspot.com
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Well, so far i have posted up Longshot, Recon, Raider, Magstrike, Vulcan etc Mod Guides over at my ModWorks blog.

You guys are welcomed to check em' out for reference: http://modworks.blogspot.com

smile.gif

This post has been edited by SgNerf: Oct 14 2009, 05:27 PM
SgNerf
post Oct 28 2009, 01:05 AM

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You guys are really going to like this...

http://sgnerf.blogspot.com/2009/10/nerf-n-...-6-spotted.html

laugh.gif

This post has been edited by SgNerf: Oct 28 2009, 01:15 AM
SgNerf
post Jan 30 2010, 08:38 PM

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Yup, variations in power and range between blasters of the same model (even within the same box) can occur sometimes.

Nerf toys are well... toys, as such they aren't manufactured to high precision tolerances, therefore there is an element of "manufacturing variations", so i guess it's all about luck. smile.gif

Anyways, everything can be easily improved with just a few simple tweaks and mods! biggrin.gif




SgNerf
post Jan 31 2010, 12:14 AM

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QUOTE(tjasean @ Jan 30 2010, 09:08 PM)
ooo...
if it's simple i might give it a try to tweak..
dun wanna spoil it though..

coz the problem is the shooting power..
i was wondering if it was the spring's problem..
any guide to improve the power?
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If you are referring to your Furyfires, the issue is more due to the gap between the auto-rotating barrel and the spring plunger nozzle. This gap causes most of the air to escape outside when firing, so there is some room for improvement.

To improve the seal, you could get a rubber washer or o-ring and trim to attach between the auto-rotating barrel and the spring plunger nozzle, creating a tight seal, then apply some synthetic grease on the washer/o-ring to ensure that the barel can still rotate freely.

Nerf blasters have Air Restrictors (ARs) to cushion the plunger compression and protect the parts, but this also reduces air flow, therefore removing them will allow maximum air flow. But note that without the ARs to cushion the plunger impact, the sound when firing will be much louder and stress on the parts is higher, then padding will also need to be added to the plunger for protection.

Replacing or adding a stronger spring will accelerate the air compression, which increases the propelling power behind each shot, but also note that it will then require more strength to prime too.

All that being said, the results from modding blasters will depend on the blaster model too. Models like the Furyfire and Maverick naturally generate limited results from modding (due to their design) compared to blasters like the Longshot which have much more modding potential. See my next post for some explainations.

Btw, if you want to have an idea of how the modding process is like for Nerf blasters, do have a look at my Mod Works blog for various blaster mod guides:

http://www.modworks.blogspot.com

smile.gif
SgNerf
post Jan 31 2010, 12:34 AM

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QUOTE(erald06 @ Jan 30 2010, 11:30 PM)
what do you mean by melee nerfs? all nerfs are guns right? anyways, alot of people in the net are arguing longshot is better than longstrike and longstrike is no better than longshot. I wonder why
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Yup, Nerf has a new range of melee foam weapons called the "Nerf N-Force" range, check out their website:

http://www.hasbro.com/nerf/n-force/


On the subject of Longshot verse Longstrike comparisons, here are some explainations why experienced Nerfers prefer the Longshot over all other current N-Strike blasters.

If one is planning to keep their blasters in original stock condition, then the Longshot, Longstrike, Raider and Recon all have similiar stock performance and firing range anyways, due to their air flows all being limited by Air Restricters (AR). Just different design and features.

But when it comes to being modified... then thats when the real difference in range and dart velocity is experienced.

The Longstrike, Recon, Raider and Deploy are all using the same reverse plunger system, which has a smaller plunger air capacity and limited spring space, all of these blasters after being modded would still generate the limited improvements in range and dart velocity.

On the other hand, Longshots have the much lauded direct plunger system which has a much larger plunger air capacity and bigger plunger casing space to use much stronger springs, which when modded provide much longer range and faster dart velocity in comparison.

Thats why Longshots are one of the most the popular blasters used in Nerf games. smile.gif
SgNerf
post Mar 5 2010, 03:59 PM

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QUOTE(zerohavoc318 @ Mar 5 2010, 01:09 PM)
vulcon i already know,other that vulcan?
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The Nerf Magstrike AS-10 and Nerf Rapid Fire AS-20 are also Full-Auto blasters. smile.gif
SgNerf
post Mar 29 2010, 11:40 AM

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Glad to see you guys had a Nerf game last weekend!

Btw Afoxi, i've just sent you a PM. Cheers! smile.gif
SgNerf
post Apr 23 2010, 04:04 PM

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QUOTE(shaznizzle @ Apr 23 2010, 03:01 AM)
Guys we having Nerf War in cyberjaya, its every Wednesday in cyberia condo roof carpark.... we have 5 players constantly involve in this activity... join us!! pls do check our FB page for more info on rules and info!

http://www.facebook.com/group.php?gid=118434198173700
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shaznizzle,

I just checked out your group's facebook page and would just like to say it looks great!

Since the NWC group are mostly students on the same campus, and already recording player scores and details on the facebook page, once the group grows, you guys actually have an excellent opportunity to run full-scale on-campus Human vs Zombie (HvZ) games!

http://humansvszombies.org

HvZ games can run for days, weeks and even months, and even non-nerf players can participate too, so its something thats very suitable for campus groups. smile.gif
SgNerf
post May 4 2010, 01:35 AM

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QUOTE(Jeff2009 @ May 2 2010, 02:15 PM)
Update on my quest for Nerf Deploy CS-6

I've just been to KLCC recently. They're still not in shelves, seriously!! I've been suffering for month after month for waiting for Nerf freaking DEPLOY,  of course!!

They just sell the New Iron Man 2 blaster instead that I don't really cared about and of course,  a restock of Longstrikes & Mission Kits.

God, why should I have to wait another few months then? Singapore got on us so early last 3 months. And why Malaysia STILL hasn't have one yet?! Talked about suffering for the waiting & waiting especially for Obsessed Nerf fans.
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Maybe you can check with the Hasbro M'sia Rep?

He posted his contact details on the Nerf MY Facebook wall.

You might be able to get an estimated stock availability date of the Deploy from him. smile.gif

This post has been edited by SgNerf: May 4 2010, 11:45 AM
SgNerf
post May 13 2010, 02:41 PM

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QUOTE(honeycool75 @ May 12 2010, 02:46 PM)
Hi to all Nerf Sifus,

After following this thread, I had a chance to try this with my kid cousin. I took a couple of shots with the maverick, stock without modification. I was standing 16 ft from the glass door. I do my 6 rounds of shooting. I aimed flat straight at the glass. I noticed that at 15ft, those darts actually decent and before sticking on the glass. Is this normal? Because I thought you guys are saying that un-mod mavericks can reach approx. 25 ft? Isn't those darts supposed to start decending at say 20 ft rather than at 15ft, a little too early?

Cheers.
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That sounds about right for a stock maverick.

I guess when most nerfers mention ranges, its usually assumed to be estimated average distances to where the darts land on the ground.

Then again, range estimates are inherently inconsistant as different users may fire their blasters at different angles in different conditions, and without using an actual measuring tape to measure (unless they state their specific test firing perimeters like you have). So range estimates should just be taken as a rough guide.

Also note that individual blaster units can vary quite alot in performance even within the same batch of the same model. For example, its common to find a Maverick that can fire to 30 ft, yet another that can only fire to 20 ft. Performance is affected by factory construction and parts fit, and these are toys, so QC is inherently not as consistant.

So whether you get a good unit or a not-so-good unit... also depends on luck too. smile.gif
SgNerf
post May 24 2010, 08:20 PM

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Just a quick heads-up on the upcoming Nerf event organised by Hasbro Singapore.

If any of you guys happen to be in SG during that weekend, do pop by and check it out. smile.gif

Official Event Website: http://www.nerfmissionzone.com.sg

user posted image

This post has been edited by SgNerf: May 24 2010, 08:21 PM
SgNerf
post Jul 18 2010, 12:47 AM

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QUOTE(jasontantenghuat @ Jul 16 2010, 11:00 PM)
Anyway, has anyone modded their Longshot CS-6 to make it more powerful? I'm not that good at DIY stuff blush.gif
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Have a look at my Longshot Mod Guide: http://modworks.blogspot.com/2009/09/nerf-...-mod-guide.html


QUOTE(NightShadow @ Jul 17 2010, 09:24 PM)
just bought a maverick clear type. it is one sexy revolver. just wondering if the sonic darts (the one that makes pew pew noises) work on this blaster?
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Yes, Sonic foam darts can be used in the Nerf Maverick too (both Yellow and Clear versions).
SgNerf
post Jul 18 2010, 02:47 PM

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QUOTE(NightShadow @ Jul 18 2010, 11:10 AM)
nice. you seem to be a hardcore nerfer. would you be able to supply me with some of these sonic foam darts? or at least point to me where I can find these darts in malaysia? i've looked in small TRU outlets like in KLCC and parkson in Pavillion but all they have are the ammobox+sonic dart combo which is too highly priced heheh.

maybe an online store? checked etoyz but didn't find the sonic foam darts.
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Hmmm... sorry, i'm not too familiar with the stock availability in MY 'cos i'm in SG.

I guess if you look around a few more stores, you should be able to find Sonic dart refill packs.

Alternatively, you can also use Tagger or Streamline darts too, just trim them abit shorter (if required) for a better fit.

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